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Subterrain: Mines of Titan screenshot
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Subterrain: Mines of Titan

Version 1.34 [2024-04-15]

Version 1.34 [2024-04-15]

[Difficulty Setting Update]
- This build includes the initial implementation of difficulty settings for the game.
- After selecting the character options, the difficulty setting UI will appear.
- Difficulty settings can be accessed from the pause menu.
- For the previous saved game, the difficulty option will receive one chance to review and adjust the settings.
- All subsequent changes to difficulty settings, whether for a new game or an existing save, will invalidate the conditions for obtaining difficulty-related achievements in the game.
- Not all options are available to change during gameplay.

[Fixed]
- Fixed various glitches with UI tooltips.
- Fixed AOO won't trigger for the player for some cases.

[Update]
- Updated bow range accuracy penalty to be similar to two-handed ranged weapons, but slightly better at closer range and slightly worse at longer range.
- Updated arrow stack count to 50.
- Updated Rain of Arrows arrow usage count to 20
- Added tooltip to player inventory changing buttons to indicate that mouse scroll can be used as an alternative method.
- Increased elemental damage from the arrows.
- Reduced the amount of junk items spawning in the world.
- Volatile Extract can be crafted after researching Blast Berry. Also some monster spoils drops them too.
- Clicking on the exit icons in the map UI will attempt to show the map linked to that icon (only works if the level has been added to the map).
- Most of the perks are available to view from the beginning of the game except Nano perks and few others. Show All toggle has been added to hide the perks that are not yet available to unlock.

Version 1.32 [2024-04-12]

Version 1.32 [2024-04-12]

[Fixed]
- Hot patch for fast travel issue.

Version 1.31 [2024-04-11]

Version 1.31 [2024-04-11]

[Fixed]

- Corrected an issue where fast traveling to David could lead to an inaccessible level.
- Resolved a possible soft lock scenario if the player recycled into camp resources while having the player inventory open.
- Fixed a hidden object detection issue that occurred after patch 1.29.

[Update]

- Console commands have been re-enabled. Only the "localization reload" command will function.
- The recycle result UI now displays the amount of credits the player will earn by recycling into camp resources.
- Balancing adjustments have been made to credits, combat, and infection in preparation for upcoming difficulty settings.
- The camp UI infection tooltip now displays the effectiveness of the air filter as a percentage.
- The camp UI now includes a display of the global apocalypse level. Higher levels indicate stronger enemies.
- The player level cap has been increased to accommodate all available perk points in the game.

Version 1.291 [2024-04-09]

Version 1.291 [2024-04-09]

[Fixed]
- Hot patch for inventory scoll glitch.
- Fixed Nano module A 4 tier stat. (wrong stat applied)

[Update]
- Increased Nano proficiency exp gain.
- Increased damage dealt by grenade.
- Updated grenade credit cost.

Version 1.28 [2024-04-03]

Version 1.28 [2024-04-03]

All the patch contents from 1.27 and below.

[Update]
- Updated Map UI to make default map viewing area larger.
- Updated Map Element icons bigger and better to read.
- Updated boss balance.
- Updated active perk balance.
- Updated bow weapon balance.

Version 1.27 [2024-04-03]

Version 1.27 [2024-04-03]

[Fixed]
- Fixed Piercing shot targeting glitch.
- Fixed minor issues with a few quests.
- Fixed minor camera glitch when using elevator.
- Fixed bugs with some nano modules.
- Fixed missing sfx on exiting the elevator.
- Fixed nano wards affecting base stat was not showing in the stat ui properly.

[Update]
- Updated character stat UI to show the level cap. It is also easier to read and has progress bar for the exp to the next level.
- Added arrow indicator for quest item after defeating one of the boss so they are not easily missed.
- Changed how walls are rendered in the game, so the top part of the wall is more visible.

Version 1.26 [2024-04-02]

Version 1.26 [2024-04-02]

[Fixed]

- Corrected minor issues with a few quests.
- Resolved the issue of plasma turrets stacking.
- Removed missing minigun stat text.
- Addressed the problem of the ammo UI refreshing every turn.
- Rectified the production queue list resetting to the top when the order is changed or canceled.

Recruiting Alpha Testers!

Hi everyone!

We are in the process of recruiting some alpha testers for Subterrain: Mines of Titan because we believe that we have entered development stage where we are focusing on polishing the game.

If you’re interested with testing the game for us, please fill in the required form! We will be making selections and reaching out to individuals with specific instructions on how to join our testing team.

Please note that when joining our test team, you will be also required to join our Discord channel where we will be listening to the active feedback. Recruitment will be a continuous process until we have reached end of the beta period so even if you can’t be a tester right now, save the link and apply later 😉

Thank you and have a great day!

Subterrain: Mine of Titans Publisher Announcement

Hello everyone! We are proud to announce that Subterrain: Mine of Titans is now being published by Freedom Games. For those of you who may not know, a game publisher can take care of a lot of the business and marketing side of releasing a game. That includes managing our store pages, marketing and advertising the game, helping showcase the game at both digital and live events, PR, and a lot more. Really it lets us totally focus on working to make the game the best it can be, and provides us with the resources to do so.

You may also be concerned about horror stories of publishers ruining the vision of a game or forcing arbitrary restrictions on the dev team. For Freedom, that can’t be further from the reality we have experienced with them. Freedom has been a great partner to us, only enhancing and supporting our vision. We were very careful when considering whether to go with a publisher or not, and selected Freedom because they are committed to our vision of the game, and only want to see it reach its full potential as we see it. We maintain complete creative and development freedom, and Freedom (heh) wouldn’t have it any other way!

Thank you all for your support.

Discord: https://discord.gg/ERRSBJafXZ
Twitter
https://twitter.com/Pixellore

Subterrain Mines of Titan Developer Live Stream 2



Hi Everyone!

2nd Developer Live Stream is scheduled on 19th June 9PM GMT time. Please check your local time line if you would like to participate.

To wrap up the Steam Fest, this 2nd steam will be focused on showing some contents outside the demo, and talk about the future of the game. There may be a bit of spoilers, but we will try and focus on the system of the game instead of revealing too much of the story line.

So feel free to join us and chat with us. Tell us about your thought. The future of the game will be shaped by your feedback.

Thank you!