[p]Changes since the last main branch update. [/p]
Added:,
[p]Weapon zeroing! Supported on magnified optics (e.g CQBSS and ACOG). Default keys: \[ and ]. This is a first version of the feature and work is ongoing to improve the accuracy.,[/p]
[p]Black camo option ,[/p]
[p]Hit flinch reaction for other players & NPCs,[/p]
[p]New reload animations for the MK46,[/p]
[p]Default mission rotation and missions are now editable and can be reverted from the UI (reverting copies the files from the default Data/Defaults/ folder),[/p]
[p]Add VIP to the default mission list,[/p][p][img src="https://clan.akamai.steamstatic.com/images/33926795/4da4b87a82a5e25e8d5fb3645cde2a03b39470d6.png"][/p]
Edits & Tweaks:,
[p]Helicopter wreck can be now opened from both sides,[/p]
[p]Made vaulting over low obstacles easier (adjusted max thickness check),[/p]
[p]Mission countdown timer is extended, not paused when exfil is called,[/p]
[p]Increased heli wreck smoke visibility,[/p]
[p]Made AI pursue players less - once all squad members have lost sight of targets and enough time has passed, they will switch out of combat mode.,[/p]
[p]Adjustments to AI, player and helicopter spawns on all maps, avoid AI spawning too close to players,[/p]
[p]Training mission time of day is static instead of random,[/p]
[p]Optimizations for AI management (focused on server performance/bandwidth),[/p]
[p]Optimizations for footstep sound/fx at distance,[/p]
[p]Ballistics: Fix an issue with penetration and ricochet logic (would result in unreliable hits when shooting at targets behind a fence),[/p]
[p]Fix an issue where shots would sometimes not register while ADS after switching a weapon (this was a fun one - an engine bug related to multithreaded animation on dedicated server),[/p]
[p]Fixed Standard Exfil not respecting the exfil flight time setting (helicopter arrival delay),[/p]
[p]Fix being able to pick up the intel briefcase through the helicopter wreck glass once doors were open,[/p]
[p]Fix game freezing in spectator view,[/p]
[p]Name tags checkbox in spectator view was not working consistently,[/p]
[p]Fix spicy landing spot on Anvil (helicopter could end up sideways),[/p]
First order of business- shoutout to everyone that checked out the EXFIL demo over our free weekend. If you were playing, you may have noticed we added several new features to the demo that were not previously present in the retail build. This update adds these features to main game.
=================================== # BUILD 0390-5586 ## Main Branch ===================================
Added:
New weapon: DesertTech SRS bolt-action rifle (long and short variants),
Secondary (top) sight on some scopes! Use mousewheel to switch when in ADS.,
New scope: CQBSS 8x,
You can now heal others, press H in front of them if they are injured (this will likely move to the F interaction menu in the future for better UI),
White camo variants for snow ops (or summer if you want to stand out),
Edits & Tweaks:
Made VIP visually more distinct.
Increased GPS maximum zoom to show more of the map,
Improved VIP mode objective highlight on GPS,
Misc optimizations to sound concurrency for bullets and footsteps. General optimization is ongoing.,
Fixes:
Fix Helicopter sometimes being the wrong team for some clients on VIP and Seek&Destroy.,
Fix suppressor floating in front of M39 when ADS,
Fix AI targeting friendly drones just after they were deployed,
Don't log bleeding damage as it could make the logs very large,
Known issues:
Game freezing while in spectator view has been reported. This is being looked into.,
VIP mode voice lines are not in yet. We're in the process of recording all new voices.,
Lots of exciting stuff being worked on, so stay tuned for future updates!
🎉 The EXFIL Free Weekend Is NOW LIVE!
It’s go time, Operators - the EXFIL Free Weekend is officially LIVE!
From May 29 to June 1, you can jump into the full EXFIL experience — no limits, no catches. ✅All maps ✅All modes ✅Full access
Whether you're diving in solo, squadding up with friends, or checking out our latest updates (like VIP mode, suppressors, bleed mechanics, and more) - there's never been a better time to try EXFIL.
🆕 Surprise Additions in This Demo Build: We’ve also shadow-dropped a few new features for this build - available right now in the demo:
New Weapon: DesertTech SRS bolt-action rifle (long + short variants) New Scope: CQBSS 8x + top-mounted secondary sights on some optics White camo variants for snow ops (or just looking fresh) Player healing: You can now heal teammates directly Zoom and GPS improvements + optimizations
➡️Just download the EXFIL Demo by clicking the link below and get playing.
To join the action, just download the EXFIL Demo on Steam when it goes live - it’ll give you access to the entire game for the duration of the event.
Perfect time to squad up, bring in new recruits, or revisit some of the latest updates if you’ve been away.
We’ll be running community games all weekend, and several members of the dev team will be hopping in as well - so keep your eyes out (or your new scopes ready )
Build 0389-5448 Patch Notes : Suppressors/Bleeding/VIP Game Mode
=================================== # BUILD 0389-5448 ## Main Branch ===================================
Added:
New game mode: VIP. One team has to kill a high value target NPC and the other team has to stop it. Enabled on all maps.
New weapon: M39 Enhanced Marksman Rifle for Tigers
Added suppressors for DMRs. Suppressors hide the muzzle flash, reduce audible range and increase barrel length.
AI squads are visible on the after action report
Blood loss: Players can enter a bleed state when seriously damaged. Health kits stop bleeding.
Added volumetric dust effect for heli rotor downwash (experimental)
Various updates to animations: GPS, Weapons, new flare gun animations, magazine check animations for XM7 and AK200/201
Quality of life passes on map 03(Osprey) 04(Mologa)
Added “Flies” visual effect to map 05/06
Added a button in Settings to open the save folder
Added a button in Settings to reset save data
Edits & Tweaks
Bomb drone battery drains less each time the payload gets lighter
Added more icon colors in loadout view for readability
Flare gun: tweaked brightness and radius, flare extinguishes in water
Server settings: free cam after death is on by default
Various tweaks to AI spawns, density and patrols on all maps
Bomb drone battery drains slower as the payload gets lighter
Updated Roadmap in main menu
Fixes
Fixed GPS deploy for pistols and ARs to ensure visibility
Seek and Destroy: Fix the Exfil location not visible on the map right after TOC calls it out
🪖EXFIL FIELD REPORT
Hey Operators!đź‘‹
First order of business - shoutout to all the Operators who’ve been jumping into EXFIL recently! It’s been great seeing fresh faces on the servers, squads forming up, and the community growing stronger every week.
The action doesn’t stop at EXFIL Dev HQ and we’re continuing to build out new features and additions we think you’ll love.
đź“’ Introducing: Field Reports
Starting with this post, we're launching Field Reports - a new monthly blog series that gives you updates on all things EXFIL. From new features and content previews to upcoming events and community highlights, these reports are your one-stop shop for what’s happening (and what’s coming next).
Not frequent enough for you? Be sure to join the EXFIL Discord where the dev team teases new content daily and engages directly with the community.
🔠What’s Coming
There’s a lot on the horizon for EXFIL - from highly requested community features to completely new ways to engage with the battlefield.
Weapons
We’re expanding EXFIL’s arsenal with a mix of traditional and unconventional weapons. One of our core goals is to make each faction feel distinct through its weapon selection. Without spoiling too much, expect the roster to grow beyond ARs and DMRs to include SMGs, shotguns, explosive projectiles, sniper rifles, and more.
New GameMode - VIP
We’re introducing a new twist to the classic EXFIL formula - VIP mode. In this mission type, players are tasked with hunting down a high-value target somewhere on the map. But it won’t be easy - you’ll only receive a rough last known location, and the target will be heavily guarded by an AI squad.
Once the VIP is neutralized, the mission shifts into overdrive. Enemy forces will descend on your team’s location, triggering an all-out response. Your new objective? Extract - fast, and alive.
In PvP, the stakes get even higher: one team plays the attackers hunting the VIP, while the other takes on the role of defenders. This mode brings a fresh layer of strategy and chaos to EXFIL’s tactical sandbox.
You can try VIP mode now in the test build, or keep a look out for the full release coming in an upcoming update.Â
New Biome
EXFIL’s map rotation already includes a wide range of biomes - and it’s about to grow. Our team is currently developing new maps set in a dense jungle environment. These will be our most complex yet, offering a radically different gameplay experience from the open sands of Renegade Oil or the forests of Northwoods. We’re aiming to get early prototypes onto the public test build soon so players can get a feel for what jungle warfare might look like in EXFIL.
Attachments
Alongside new weapons, we’re also working on a wide selection of attachments to expand weapon customization. This includes highly requested additions like suppressors and performance-altering components like handguards. Suppressors are currently available to try out on DMRs in the Test Branch, but, because of their impact on sound detection and enemy reactions, we’re approaching their implementation carefully to keep the balance tight before pushing to the retail build.
Animations
We know EXFIL still has some rough edges when it comes to animation polish. That’s why we’re thrilled to welcome a new technical animator to the team. They’ve already begun revising existing weapon animations to elevate fluidity and feedback.
🆕 What’s New
If you're returning to EXFIL, there have been a number of recent additions you’ll want to get familiar with to keep your edge in the field. From new gadgets to updated gun mechanics, here’s a breakdown of what’s new in the game.
New Gadgets
Bomb Drone – One of the community’s favorite recent additions, the bomb drone builds on the utility of the original recon drone - but adds some serious bite. It allows you to scout enemy positions while carrying a deadly payload of three grenades that can be dropped from above. Detonations are slightly delayed, so make sure you time your drops carefully.
Dev Tip:* One of the biggest challenges with the bomb drone is managing battery life. Did you know the weight of your payload affects how quickly the battery drains? A full load (3 grenades) drains power the fastest - so spot early, drop fast, and save juice for recon on the way out.*
Flare Gun – If you're planning to run night ops, the flare gun is quickly becoming an essential. Not only does it light up large areas and expose enemy positions, but it can also disorient enemies using NVGs when deployed mid-fight. The team is continuing to fine-tune its lighting effects and balance, so be on the lookout for future tweaks - and keep the feedback coming.
Gun Mechanics
Breath Holding – A highly requested feature: you can now hold your breath while aiming down sights. Ideal for DMR users or anyone engaging at long range. We’re looking forward to seeing players take full advantage of this when sniper rifles are added to the arsenal.
AI Updates
Since AI patrols were first introduced in March, there have been major improvements across the board. Updates have included smarter patrol routes, adjusted spawn locations, refined engagement behavior, more tactical reaction timing, and better use of intel intercepts.
🤖 Dev Insights
Can’t get enough of the new AI update? Wondering what’s next for AI development in EXFIL?
MicroProse sat down with EXFIL dev Luomu for a behind-the-scenes interview series covering the current state of AI, how community feedback is shaping development, future goals, and more.
🎮 GLID Gaming
Looking for a glimpse of high-level tactical gameplay in EXFIL? The team at GLID Gaming recently put together a match showcasing tight coordination, tense decision-making, and a fight for extraction under pressure. Watch the full video below and check out their channel for more mil-sim and tactical shooter content.
🧤 MicroProse Tactical Operators Bundle
Looking for a double dose of tactical immersion? MicroProse has you covered with the new Tactical Operators Bundle!
Featuring EXFIL and GROUND BRANCH, this bundle is built for players who love detailed planning and sharp execution. Two tactical shooters. One explosive combo.
Think you've got what it takes to lead your squad to victory? Prove it in one of our upcoming EXFIL tournaments — and show off your tactical skill under pressure.
🔥Operation Black Talon - Hosted by Easy CompanyÂ
=================================== # BUILD 0389-CL5183 ## Main Branch ===================================
Added:
Variable zoom level to 4x and 6x scopes (Z key)
Alternate reticules for non-aimpoint scopes (Z key)
Ability to disarm traps & claymore
White phosphor night vision variant. NVG color can be changed in Gear options (icons not final).
Utility: Grenade drone (drop grenade with T key)
Utility: Flare gun for illumination
Localization: Traditional Chinese
AI can use burst/automatic fire
AI can now detect and shoot down drones
New firing sounds for handguns and MGs
Added steam fx when hitting pipes
NPCs on range respawn for unlimited combat practice
Edits & Tweaks:
Increased grenade volume at distance
Interrupt reloading if switching weapon
Improve player name tag visibility and show it during ADS
Improved bullet penetration on thin surfaces (tents, fences)
Improved ballistics code for more realistic velocities
Improve tooltips & icons related to mission rotations
Added more signs on maps to help navigation (ongoing work)
Increased player replication distance to 600m
AI: Sentries should stay closer to their guard area
AI: squads try to move in closer if engaged at distance
AI: try to better estimate shot direction when shot at beyond visual range
AI sound perception: increase hearing range for gunshots, hearing is delayed by the speed of sound
Tweaked AI placement, patrol routes and sentry locations on all maps, audit still ongoing
Fixes:
Fixed shell casings not ejecting on pistols if firing too fast
Fix name tags not visible for host
Doubled dry fire sound in full auto mode
Allow NVG to be adjusted while using the MK13
Fixed Buk launcher not always visible in spectator view
Fixed Weather option resetting to 'random' when returning to lobby
Fixed bright minimap on Renegade
Game sometimes returning immediately to the lobby after starting a match
Fix helicopter fire not synced for all clients
Various map fixes
Build 0388-CL4972 Patch Notes : AI Flashlights/Carry Capacity
=================================== # BUILD 0388-CL4972 ## Main Branch ===================================
We've had reports of instability especially on the Anvil map introduced in the previous update. While we haven't identified a cause, this build includes some changes that will hopefully address the issue. It also includes the following:
Added: - AI will now use flashlights when patrolling at night Edits & Tweaks: - Increased health pack max carry capacity to 4 - Continue map audit for metal fences that you should be able to shoot through Fixes: - Make sure weapon 'tail' sounds are also delayed by distance - Two 'Thunderstorm' weather presets in weather settings (one should have been 'Dry Thunderstorm')
Build 388 Patch Notes : AI Tweaks/Optimization & More
=================================== # BUILD 0388-CL4943 ## Main Branch ===================================
Added: - AI: New sentry behavior for guarding objectives in addition to patrols - AI: New 'militia' variant for AI appearance - Options: 15 second briefing length - Uniform patches representing some of our community groups! (Caliber Collective, EBDA, Hawks and Easy Company) - Added footstep dust fx for soil, dirt and snow - Added a few mission presets for Co-op Edits & Tweaks: - AI: more varied firing cadence, also takes target distance to account - AI: increase combat cover search distance, misc improvements to combat pathfinding - AI: more reactive to taking damage during combat - AI: Increased number of sentries & patrols at higher difficulties - Settings: Global illumination is on by default - Settings: tactical ping is middle mouse by default - Updated DMR recoil curve - Updated all weapon firing to use Unreal's Metasounds system - Performance optimizations related to animations - Texture size optimizations (ongoing) Fixes: - Watch was appearing black - AK200 reload was audible too far away - Shot 'tail' sound would only play after releasing the trigger - Buk wreck wasn't blocking bullets