Sorry for the 2-week break in updates. We've been spending all this time working Steam Input into our input control system and it's taking a lot more time than expected, we plan to release it soon as well as the full Steam deck compatibility, the game already works perfectly fine on it, but some glyphs aren't showing properly.
The game is also participating in the Dinos vs Robots Fest with a sale, so if you haven't got Oirbo in your library yet, this is the time for it!
Thanks again for all your feedback, we will keep making the game better :3
0.9.26 changelog
Performance enhancements for Steam Deck
Integrated with Steam Input (still disabled for regular players)
More changes on a bunch of enemy hitboxes
Adjusted some timings on enemies and hazards on the Mechanical bay
It's with great pleasure that we finally announce the release of Oirbo, you can get it now on Steam!
The game is not yet finished, at least one more area to go (the control area, news about it soon), but we are committed to wrapping Oirbo up in the coming months, right now we have set our goals on the roadmap forum post but both the timings and content can change as the game gets into more player hands.
For the coming weeks, we already have planned a big overall in the Mechanical Bay area and fixing any bug or issue that appears in the coming days.
The beta testing period was significant to the game we shaped it to be fairer and a lot less buggy, and many beta testers gave us the thumbs up on the Steam Deck experience, so although not perfect it runs as expected!
A big thanks to our community, families (especially the ones that nagged us when the game would get out xD), and the dev community in general for all the help given throughout the years.
A major shoutout to Sofia, Sarah, Gonçalo, Cranky Templar, Shilag and Ian, ones for putting up with us for all these years and the rest for all the help shaping what Oirbo is.
Now, go play!
Best Regards ImaginationOverflow Team
Oirbo releases on the 19th of July!
Hi everyone!
It is with great pleasure that we announce that Oirbo will be released on Early Access on July 19th!
It's been a tough (almost 5 years) of development, and even though the game isn't 100% done, we know it's already an awesome experience and couldn't wait to share it with you guys.
Hi everyone,
We are happy to announce that Sudoku Zenkai is finally online on all platforms! Cross-Play is now enabled too, so you can play with your friends no matter the platform they are playing at!!! For more details check our blog
We just released a new version of our Sudoku Zenkai game with a new multiplayer service provider. For you the changes should not be noticeable, but do let us know if you find any issues!
The update is online on Steam, itch and Android, the iOS and Nintendo Switch versions are still waiting to be certified on their respective stores, we will let you know when they all passed certification.
For more info regarding the update check our blog post.
We also fixed a couple of small and big issues reported, so if you find any more issues do let us know!
Best Regards
Oirbo Demo 0.6.4 changelog
Hi everyone!
We lied! We just released a new update for Oirbo demo, with some bug fixes as well as some suggestions from you guys, the changes for this update are the following:
More navigation and help signs, hopefully helping out the Nature area navigation
Fixed death screen, deaths and items counter
Nerfed the Cargo Boss tantrum, giving it more time until it makes damage
Spike seeds now disappear after a while
Fixed a loading issue that prevented some sections of the map to load properly
Minor visibility and feasibility improvements on some sections
The update is mostly fixes, some nerf and some boosts, nothing major but some changes can really change the way a section is traversed so we are eager to hear what you guys think about them!
A big thanks to all of you that reached out and sent feedback, keep it coming and we will continue to update the demo!!! Now back to the mechanical area xDD.
The last demo update (for a while), is here! We just pushed the demo update to steam and the other stores where Oirbo is present! So you can go and get it!!!
The content didn't change, you can still play only the first 2 areas, but now you will have a couple of new features:
New optional skill added (Attract health orbs)
New Death Screen
Redesigned Visual Language Signs
Reduced loading times between spawns
Redesigned dash challenge section on the hive
With this push, the game is pretty locked systems wise and we can finally play with what we built so far, so expect sneak peeks of the mechanical area as early as this week!!! We have a nice section that we will build first!!!!
As you know we are still investing time on Oirbo demo in order to act as soon as possible to your feedback in order to restart the feedback loop, today we just released a major update to the demo with a bunch of fixes and suggestions from you guys, as well as some cool new stuff XD.
[New] Warehouse area boss design remake
[New] Item collection popup
[New] Key bindings signs
[New] Mouse support on the main menu
[New] Door design
[New] Dark section environment at the Nature area
[Improvement] Changed a few of our Visual Language Signs to improve readability
[Improvement] Changed some Visual Language Icons
[Improvement] Nerfed laser sections
[Improvement] Slightly changed a bunch of platforms in order to facilitate navigation
[Improvement] Nature area entrance
[Fixed] Rascals issue that made them not spam sometimes
[Fixed] Mine explosion
Next week we plan to publish an overall to the character and death screens, so stay tuned for that.
A big big thanks to every player that shared their opinions with us, we collected it all and act on practically every issue reported, so keep that feedback coming!!!
Feel also free to follow our daily news on our Twitter or Facebook!
Oirbo devlog #70 - Demo analysis - Into big data xD
Hi everyone!
Another promise delivered (a few days late, sorry xD), we just published a devlog exploring all the issues we detected by your gameplay, and how we will address those! Also fun stats in the end xDD.
To the madlads that finished the demo in 7 minutes and to the other that finished the demo twice, we would love to chat with you guys! Reach out to us in any of our social platforms or right here on steam!