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Genre: Puzzle, Strategy, Indie, Card & Board Game

Sudoku Zenkai

Oirbo DevLog #33 - Bees and Decoration



Another Oirbo dev week went by and you know we have a new devlog talking about it!

We finally put the AI module to the test. It's far from perfect but it already provides a nice and tense pursuit, hopefully by the time we tweak everything it will just be a blast running away of those bees XD.



The area is almost completely decorated and the Boss area design is locked, time to implement it!

Don't forget that you can try the super early alpha over on our Discord Server (we are running the early alpha in there)!

And to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/

Feel also free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #32 - Nature Area Decoration, AI jump start



This week on our weekly devlog we show the progress of the week work. We paused the development of the game a few days to start up our AI module to give you an extra challenge on Oirbo. On the art department, we almost finished the decoration of the nature area, don't forget to check the screenshots out in the post!

Until then don't forget to add the game to your wishlist
https://store.steampowered.com/app/1074280/Oirbo/

And try the alpha that is available over on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #30 - Dark Sections inbound




This week DevLog is a little short, we had some other tasks to do, but still, we were able to implement our first optional power-up, implement a new mechanic and design 3 new sections! We are coming very close to the decoration phase where this area will really look alive!

Next week, we will again be full-time on the game, and hopefully, we will be able to show you how the whale from last week will look in-game XD

Until then don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #30 - Dark Sections inbound



This week DevLog is a little short, we had some other tasks to do, but still, we were able to implement our first optional power-up, implement a new mechanic and design 3 new sections! We are coming very close to the decoration phase where this area will really look alive!

Next week, we will again be full-time on the game, and hopefully, we will be able to show you how the whale from last week will look in-game XD

Until then don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #29 - Huge progress (visually and literally XD)



This week the nature area work continued, after dominating the wind mechanic we started adding some huge elements to the area, both visually and for gameplay purposes.

We added a new enemy, the Scythe Robo that promises fun encounters and wacky tactics to kill.

Finally, we have a huge whale xDDDDD, read that and more on our DevLog!

Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #28 - Nature Area progress



Hi guys,
This past few weeks we continued hard with developing Oirbo, this week devlog is online on our Blog so be sure to check it out.

Don't forget that you can try the game today on our Discord Server (we are running the early alpha in there)!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #26 - Gameplay Teaser, new Alpha Build

Hi guys!

Development continued this past week and we reached a huge milestone, we finally ended the first area. With it all the content creation process is figured out so we should wrap up the new areas much more quickly!

We also made a quick gameplay teaser video, before the release of the announcement trailer.

You can check the gameplay video and devlog on our blog.

The new alpha update was also launched today and you can get it directly from our Discord Server.

Feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #25 - More Assets, new alpha build!



Hi guys, today we released a new alpha build over at our Discord Server (we are running the early alpha in there)!

If you want to see all the goodies that we've made this month, join in and play it for free today!


We also released this week devlog over at our Blog So be sure to check it out!

We will be releasing a trailer and some more news very soon!

Until then feel free to follow our daily news on our Twitter or Facebook!

Oirbo DevLog #22 - Final stages of the Vertical Slice, New Alpha Build!



Hi guys!

Last week we finally got actual art for all the enemies and started working on finally having decent environments. Hopefully this week we will finish it up and release yet another alpha build.

Checkout our Blog Post for the full DevLog.

Don't forget to join our alpha testing on our Discord Server!

Until then feel free to follow our daily news on our Twitter or Facebook!

Sudoku Zenkai 1.4.0.0 update

Hi guys!
Today we made a quick update fixing one annoying issue reported by you guys. Basically, the game wasn't saving the generated puzzles correctly so after some plays the puzzles repeated themselves.
We quickly patched this on this update, we took the time to also include a few performance enhancements and fixed 3 more crash bugs, so enjoy!

In other news, we also launched the Steam page of our upcoming game Oirbo, be sure to check it out and add to your wishlist ;)
https://store.steampowered.com/app/1074280/Oirbo/

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord