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Genre: Puzzle, Strategy, Indie, Card & Board Game

Sudoku Zenkai

Oirbo DevLog #20 - Assets, Assets Assets!

Oirbo, new ImaginationOverflow game, coming soon!



Hi guys!
It's with great pleasure that we announce to you all our next title Oirbo. Oirbo is our take on metroidvanias, and it will be available later this year or in early 2020.

Hope that you guys enjoy it, as usual we already open the gates to anyone that wishes to test it out, so if you are interested let us know, (or simply contact us on Discord).

You can wishlist the game today on its steam page!
https://store.steampowered.com/app/1074280

Sudoku Zenkai - Anniversary Update!

https://store.steampowered.com/app/809850/Sudoku_Zenkai/

Today marks one year since we released Sudoku Zenkai!

Since then more than 50,000 players played more than 10 million puzzles alone and almost 1M puzzles were solved used the game co-op system!

To celebrate its first anniversary we released an update to all available platforms, Android, iOS, Windows and Steam with a new language, Russian, and a new theme!

We also included the regular bug fixes and performance improvements so that you can enjoy your daily sudoku more comfortably.

This was the first game that we developed with the help of our patrons, and it has been a pleasure to watch it's install base grow and grow as the months went by, so to all our patrons a big thanks!

A final special thanks to all our players, that played the game and got back to us with suggestions and feedback!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface new patch - 1.8.3.0 changelog

Hi guys!

Today is update day!

We made a quick patch fixing some annoying issues with Lost Space Winner and lower tier setups. The boss should run smoothly from now on.
The same fix also fixes the same issue on the Nintendo Switch and Xbox, both of which are in certification and should be online sometime next week.

We also finally fixed the infinite health bug over on the endless mode, hopefully, this time we finally crushed it!

On the additions side, we added Russian support to the game! A big thanks to Vlad Sams for helping us out with the localisation!

As usual a big thanks to all of you supporting us and the game!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface 1.8.2.0 and Remastered OST


Hi guys!

After the successful launch on the Nintendo Switch we finally ended up the Remastered of the game Soundtrack, included in the Lost Update back in November. If you already had purchased the OST the update should bring the remastered tracks, otherwise you can get it here:

https://store.steampowered.com/app/567070/Stellar_Interface__Original_Soundtrack/

We also fixed some reported issues from you guys and updated the game to the 1.8.2.0, changelog below:

[Improvement] Reduced spacecraft speed on some Lost Formations
[Fixed] Drones on endless
[Fixed] Consumable and dash activation on the pause menu

As usual a big thanks to all of you supporting us and the game!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface 1.8 - Lost Update - 2nd Anniversary!


Today is finally the day. Stellar Interface big 1.8 update is finally online!
The first thing we would like to do is personally thank to all our patrons for supporting us and to these 4 individuals: CrimsonKing, Exvhius, PotatoGrant and Tomtrocity. For the span of the last two months helping us testing, sending us feedback and giving us a support that we never felt before as indies, all of this on a Discord channel :D. If there is an 1.8 update, if there is an Xbox Version (BTW 1.8 update is in certification) and if there is a Nintendo Switch version it is solely because of these 4 Stellar Interface hardcore players that never gave up on the game and always kept us busy with bug reports and suggestions to the game.

This update and the upcoming Switch version is our way to thank you!

Well deserved acknowledgments aside, today is the 2nd anniversary of Stellar Interface, this time we don't have new DLCs to you but we do have a gigantic content update with new formations, a new mode and a remastered soundtrack! We balanced out the early and late game with a restricted software pool at the beginning and the harder than ever Lost Mode that turns the power of enemy spacecrafts into the next level.

We also have a Switch port incoming, hopefully, to be released next month (no dates yet) which will enable all of you to play Stellar Interface on the go, so stay tuned here or on our Discord for more news on that matter!

For now, I leave you with a dreadful long changelog, hope that all of you enjoy this new content update and as usual we are open for feedback, suggestions or comments!

A big thanks for playing Stellar Interface!

1.8.0.0 Changelog

[New] 30 new formations
[New] After Mirror, Mole, Lotus and Corvette now automatically get Overclocking installed
[New] Launch sequence
[New] Lost Formations
[New] Lost Mode
[New] Lost Mode bosses
[New] New consumable
[New] Ram stat now visible on the pause screen
[New] Remastering of all game ambient tracks
[New] Restricted software pool for first runs
[New] Saving indicator
[Improvement] Changed spawning times on endless multi-wave formations
[Improvement] Dash sound can now be controlled on the SFX section
[Improvement] Dimensional Axis Spectral Hover, Link no longer has a negative effect
[Improvement] Game localization
[Improvement] Guide load performance
[Improvement] Hober Mallow fight FPS
[Improvement] Increased Explosions default volume
[Improvement] Increased enemies and player projectiles size
[Improvement] Lost spacecrafts initial fire timing
[Improvement] Menu stats readability
[Improvement] Miners on Lost Formations
[Improvement] Minions on infinite formations now fire
[Improvement] Mitigated wave change spurious lag
[Improvement] Save indicator intro is now skippable
[Improvement] Set a max number of spacecrafts that can be spawn during a wave
[Improvement] Some spacecrafts were rebalanced
[Improvement] Space Winner links
[Balacing-Boost] Overclocking now gives +8 ram
[Balacing-Nerf] Added time between Missile Barrage fires
[Balacing-Nerf] Hober Mallow Health
[Balacing-Nerf] Shield no longer takes damage
[Fixed] Audio bars glitch
[Fixed] Babushka soft locking the game
[Fixed] Black Background Issue
[Fixed] Boy Scout can only be acquired once per run
[Fixed] Bruce no longer uses a spot on spawning drone circle
[Fixed] Chronos' Broken Watch probabilities
[Fixed] Cleared X level with Y weapon missions
[Fixed] Corrosion with multi-part bosses
[Fixed] Cpt. Rogers and Cloak sinergy
[Fixed] Empty slot text not changing when a new language was selected
[Fixed] Enemies not firing sometimes
[Fixed] Hober Mallow center firing
[Fixed] Homunculus arms on Lost Mode
[Fixed] Hot Wings XL and Supreme Burrito no longer play a sound when fired
[Fixed] Issue that sometimes prevented level to start
[Fixed] Joy and Social Dronewinism
[Fixed] Mission progress display overflowing the mission bar
[Fixed] Mobility software
[Fixed] Silver Days endless issue where the software removed stats instead of increasing them.
[Fixed] Slowpoke and El Pibe the Oro issues
[Fixed] Spacecrafts no movement issue
[Fixed] Text cropping on some languages
[Fixed] Translation typos
[Fixed] Visual glitch on the weapon selection
[Fixed] Whole run missions no longer show progress

Stellar Interface 1.8 beta - Final Beta Update?



Hi guys!
We just pushed the last beta update (probably) for the 1.8 version, be sure to come back next Wednesday for the full 1.8 update release!


1.7.9.9 Changelog
[New] 10 new formations
[New] Ram stat now visible on the pause screen
[New] New consumable
[Balance-Nerf] Shield no longer takes damage



The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface 1.8 beta - Formations update

Hi guys!

We are almost there! Only a few days for the public release of the Stellar Interface 1.8 - The lost update, right on time to celebrate Stellar Interface second anniversary!

Today we bring you a preview of the new formations that we are adding to the game, so we will be awaiting your feedback on what you like and don't like from these formations. As usual, a bunch of fixes and improvements were also made to the game.

A big thanks to all of you that are playing the beta and enjoy!

1.7.9.7 Changelog
[New] 20 new Formations
[Fixed] Issue that sometimes prevented level to start
[Fixed] Text cropping on some languages
[Fixed] Empty slot text not changing when a new language was selected
[Fixed] Translation typos
[Fixed] Save text on boot now appears on the selected language
[Fixed] Visual glitch on the weapon selection
[Fixed] Slowpoke and El Pibe the Oro issues

The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface 1.8 beta - Monday update

As we get to the deadline we are still fixing and adding new features! This time the big highlight is the new remastered OST. All games tracks were given a bump in awesomeness by our team, so enjoy the even more awesome Stellar Interface soundtrack (it will be available soon to download in the ost DLC).

Besides that we did some more fixing and balancing thanks to all the feedback that we are getting from you guys.

The Switch port is almost ready \o/ so we will have news on that soon and we are finally working on our new trailer so stay tuned for all of that and more!


1.7.9.6 Changelog
[New] Remastering of all game ambient tracks
[New] After Mirror, Mole, Lotus and Corvette now automatically get Overclocking installed
[Balacing-Nerf] Added time between Missile Barrage fires
[Improvement] Menu stats readability
[Improvement] Endless wave gen
[Improvement] Dimensional Axis Spectral Hover, Link no longer has a negative effect
[Fixed] Hober Mallow center firing
[Fixed] Joy and Social Dronewinism
[Fixed] Whole run missions no longer show progress
[Fixed] Audio bars glitch
[Fixed] Cleared X level with Y weapon missions

The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord

Stellar Interface 1.8 beta - Consolidation Update

Today we release yet another beta update! This time consolidation and finishing up for the Switch release, we still have a bunch of content that we want to add until the game anniversary so stay tuned and enjoy the lost mode unlock until there!

1.7.9.5 Changelog
[New] Restricted software pool for first runs
[Balanced] Lost Mode Hive
[Balacing-Boost] Overclocking now gives +8 ram
[Improvement] Guide load performance
[Improvement] Game localization
[Improvement] Save indicator intro is now skippable
[Fixed] Chronos' Broken Watch probabilities
[Fixed] Bruce bug

The beta update is online, if you want to download it check out this post for instructions, use the Steam forum thread or our Discord Channel to send us feedback and issues reports!

For more news and updates you can follow us on our Patreon, Facebook, Twitter or Discord