SugarMill cover
SugarMill screenshot
Genre: Simulator, Strategy, Indie

SugarMill

Update and Patch

Hi SugarMillers!

A few minor issues and bugs were fixed in this patch!

Update on the game development:

The game development is strong and active, I will update the game in Sept and right now I'm, uniquely focus in the User Experience and bugs.

I have done several demos with people that are not my friends and I have been surprised seeing how far off the interaction of the game is with what I was expecting so my only focus is to make sure I can convey that effectively.

I have spent over 2000 hours only testing the game. I can't imagine how many hours I had put coding and assembling the whole thing. I'm really happy with the state of the game as the playability and content.

However, the way some players go about playing the game is not the best and I will certainly curve that.

Thanks for all your patience with this. But SugarMill will be done and fully publish to delight players not to frustrate them.

I have learned with too much pain, that quality is more important than quantity!

Cheers, and let's keep the SugarMill going!!!

Thanks to all for your support and help through this journey!

v0.5.0.18.08.06d

parodineto. Orders issue fixed

Hi

parodineto detected an issue in where people were not getting inputs from the Storage! Basically, orders were added only in certain circumstances!

The problem was fixed!

Please if you find any bugs, by all means, report it in the forums

Thanks

New Assets & Port Reputation Score Changed



Hi All... is being a while since I have updated the game but things are on the go and now we are looking into a release date. Players have been finding less and fewer problems in the game and now playing more and more time.

We have updated some new assets and changed the way the port reputation works. Now it should be slightly easier to achieve a higher score.

Also, other minor things have been switched and tweaked.

Keep the tune and SugarMilling!
Cheers

Hoarding - Hot Fix



Hi

A quick fix to address mainly the wood hoarding of some buildings. A few other things were fixed, added or adjusted!

Cheers!
Thanks for your support

v0.5.0.18.01.14d.08.03.27

Version 0.5 is now available



Hi

Once again, with a huge joy, I'm announcing that SugarMill v0.5 is here! Also celebrating one year into Early Access now!. This time over 150 new items have been fixed, adjusted or added to the game.
The game has come a long way and finally, I'm thinking of a release date. Really happy.

The game is featuring a brand new GUI and new decorative items, so your Sugarmilling is more pleasant!

Looking forward to hearing your feedback and suggestions.

Thanks for all your help and support!

SugarMill's Dev Team
Cheers!

Most prominent things added, fixed or improved since ver 0.4:

-Brand New GUI
-Decorative Items added
-Mountain Mine will issue order when has over 500KG on inventory now
-Input orders fixed
-Inventories now are alphabetically ordered
-Left top corner resume inventory, plus explanation added on help
-Able now to mute some specifics sounds
-Night cycle is lighters
-Explanation when Sea to Path is clicked
-When construction is loaded, shows sign
-People not getting fire fixed
-Not demolishing buildings fixed
-Transition to night cycle improved
-Quest window improved, text and order of quests
-Final inventory added to Report
-Too much wood in inventories issue fixed
-Citizens not dying bug fixed
-Foresters will produce and carry 20% more of wood
-Wood price was decreased by 50%
-Fuel formulas adjusted (consume half of wood now)
-Lamps no decorations
-Added Xmas placeholders
-People not dying bug fixed
-Lazy indicator bug fixed
-New clay asset added
-Settings improved
-Icons and banners updated
-Quest text improved
-Time in between quest changed
-Halloween theme added
-SugarShop building added
-People will reroute if being on route over 30 days
-New 3d Assets: Dock, BlackSmith, Carpentry, Lumbermill, SugarShop
-Added Wool, Shoe, Candy, Rubber and Cigarbox product and icon
-GUI texts improved
-Achievements added
-Arrows aid added in tutorial
-Workers will notice empty warehouse now. Full warehouse bug fixed
-Check Port reputation bug fixed
-Lighthouse workers will increment Port reputation now
-Improved profession names
-Add order window and Building window texts improved
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted
-Citizens getting stuck improved (may still happen, if so please send me the save file)
-Small storage in between Big storage and Dock issue solved
-Dockers improved
-Mine construction fixed
-Road place glitch fixed
-Ships not picking old orders in inventory. Fixed
-Typo fixed: now reads: "dock has been fully built"
-Teacher profession adjusted
-Heavy building maximum amount of workers now are 5


v0.5.0.17.12.20d.21.47.18

Foresters fixed!



Hi!

-GUI now states what is missing in construction site
-Forester stop producing, fixed
-Icons and Banners added

Thanks!

Just a few days to v0.5!

v0.4.0.17.12.19d.22.52.04

GUI Fixes and More Decorations



Hi SugarMillers!

Working hard to release v.05 Dec 22nd!

Most important stuff:
-Mountain Mine will issue order when has over 500KG on inventory now
-GUI fixed
-3 More decorations added (Floor Fountain, Flower Pot, Prado Lion)

Thanks guys for the awesome support and feedback!

Cheers

v0.4.0.17.12.03d.08.55.56

New GUI!



Hi folks

Wow. This is a big patch!

After so many testings I decided this was the best GUI style. Is still a WIP as a few items need be adapted to the new GUI. However, the majority of it is done. Also, decorative items were added.

Main items:
-New GUI
-Decorative Items
-Input orders fixed
-Inventories now are alphabetically ordered

Hope you enjoy it and by all means, send me that feedback!

v0.5 coming Dec 22nd!
Cheers!

v0.4.0.17.11.23d.12.10.39

Foresters Hot Fix and Improvements

Hi, guys, this is another fix so the Foresters actually work as intended. Also new improvements



Main items:
-Left top corner resume inventory, plus explanation added on help
-Able now to mute some specifics sounds
-Night cycle is lighters
-Explanation when Sea to Path is clicked
-When construction is loaded, shows sign
-People not getting fire fixed
-Not demolishing buildings fixed
-Transition to night cycle improved
-Quest window improved, text and order of quests
-Final inventory added to Report
-Too much wood in inventories issue fixed
-Citizens not dying bug fixed

Cheers, and enjoy!

v0.4.0.17.11.16d.12.06.08

Foresters/Wood Hot Fix

Hi guys,

Is been brought to my attention that Forester was bugged. I think have tacked the issue but new instances might occur. So please let me know and by all means email me to dev@aatlantis.com if a new bug comes to you. If you could send me the saved file will be way easier to pinpoint the issue

-Foresters will produce and carry 20% more of wood
-Wood price was decreased by 50%
-Fuel formulas adjusted (consume half of wood now)
-Lamps no decorations
-Added Xmas placeholders
-People not dying bug fixed
-Lazy indicator bug fixed

Also, want to explain that people become less productive if can attend church and tavern. That is what I found in the saved files sent to me. In next iterations, I will see how this can be solved

v0.4.0.17.11.13d.12.33.04

Cheers, and let's keep SugarMilling folks!