SugarMill cover
SugarMill screenshot
Genre: Simulator, Strategy, Indie

SugarMill

New Asset



Quick Update folks, keep sending the awesome feedback and thanks for all the support with the Halloween theme

Most prominent changes:
New clay asset added
Settings improved
Icons and banners updated
Quest text improved
Time in between quest changed

Now less than 2 months away from v0.5!

Cheers
Enjoy!!

v0.4.0.17.11.05d.19.57.34

Halloween!



Halloween is here!!! Working actively on the game, this patch is being a bit of push but here it is! This update is mainly to address know issues and also to bring some items for the Halloween!!. Hope you guys enjoy it.
Thanks for all the support!

Cheers

More important items:
-Halloween theme added
-SugarShop building added
-People will reroute if being on route over 30 days
-New 3d Assets: Dock, BlackSmith, Carpentry, Lumbermill, SugarShop
-Added Wool, Shoe, Candy, Rubber and Cigarbox product and icon
-GUI texts improved
-Achievements added
-Arrows aid added in tutorial
-Workers will notice empty warehouse now. Full warehouse bug fixed
-Check Port reputation bug fixed
-Lighthouse workers will increment Port reputation now
-Improved profession names
-Add order window and Building window texts improved

v0.4.0.17.10.27d.14.50.11

More Improvements and Achievements! (v0.4.0.17.09.22d.08.55.23)



Wow. I have patch the game a few times and haven't had the time to post anything. Roughly 30 different items have been added, improved or fixed in the last days! Is being crazy but really happy with the reception the game is having now. Hard work pays off eventually :).

One more time I will like to encourage you to participate in the forums and provide feedback as much as possible. The game is improving and growing thanks to you!

And want to take the time to thanks, all players that have been actively helping me with the game. Your help is invaluable for me and for the progress of the game. It would be impossible to do it with you!

Thanks again!

More important items achieved:
-Quest order adjusted
-Dockers import orders bug fixed
-People will hide now if nearby a building
-GUI bug fixed
-Our inventories not updating scroll size (Add Order Window) Fixed
-Final order (small report) added to the (Add Order Window)
-Trees LOD adjusted
-Camera max height, adjusted
-34th Achievement added
-Stuck, Foresters and Dockers fixed
-Lighthouse change description changed
-When a person dies state profession if had one
-Notification window adjusted
-Left top corner inventory resume fixed
-Production Tab details improved

Import orders fixed! (v0.4.0.17.09.19d.06.31.02)



Hi guys, the patch to address:
-Double import orders issue
-Wheelbarrows picking orders improved
-Left top GUI now updates
-School years function expanded

Thanks for all the help!

28th Quest Added (v0.4.0.17.09.15d.09.59.29)



Hi, guys the so expected stuck NPCs patch! (v0.4.0.17.09.15d.09.59.29) A million thanks to everyone that help me fix this! It was a tough one! As usual, other things got fixed and also added into the game. I'm really happing seeing the game is being played a lot! Last Saturday was the busiest day recorded in history for the game and also the best sales day too! :) :) :). I'm really pleased!!

Now the game has 28 different quests to be completed.

The most important ones:
-Citizens getting stuck. Fixed
-14 New quests added
-Fixed issue when a worker was hired or fired and then saved and loaded
-The roadmap was posted

Thanks!!! ːsteamhappyː

v0.4 Hotfix 2 (v0.4.0.17.09.10d.18.18.45)



v0.4 Hotfix 2 (v0.4.0.17.09.10d.18.18.45)

Hi, guys another quick fix! Thanks for helping me out!

Done:
-Citizens getting stuck improved (may still happen, if so please send me the save file)
-Small storage in between Big storage and Dock issue solved
-Dockers improved
-Mine construction fixed
-Road place glitch fixed

v0.4 Hotfix 1 (v0.4.0.17.09.09d.13.36.55)



v0.4 Hotfix 1 (v0.4.0.17.09.09d.13.36.55)

Hi, guys quick hot fix to address the issue some players were having with ships leaving empty!

Done:
-Ships not picking old orders in inventory. Fixed
-Typo fixed: now reads: "dock has been fully built"
-Teacher profession adjusted
-Heavy building maximum amount of workers now are 5

Version 0.4 is here!



Hi

Is with great enthusiasm that we announce SugarMill v0.4. Over 200 new items have been fixed, adjusted or added into the game. As consequence, the experience now feels more solid and has improved substantially. Looking forward to hearing your feedback and suggestions.

Also, I want to thank SugarMill's growing and strong community. The feedback is crucial to keep improving the game.

Thanks all!

SugarMill's Dev Team

Patch Notes



Hi

This time I have corrected many different issues and bugs in the game. A whopping 59 points got done this patch. Taking the game closer to the next step. Proud to see how the game has evolved with the community help, support and feedback. Also noticing that players are playing the game for longer and longer, awesome!

By all means, keep sending the feedback this way!
Cheers!

The most important points:
-People getting stuck around Storage building fixed
-Road placing tool fixed
-Bulldozer fixed
-Four new quests added
-Our inventories added on Add Order Window
-GUI flicking improved
-Dockers order bug fixed
-Add Order Window amount fixed
-Person windows performance improved
-Orders in progress initial position adjusted
-Notifications improved
-Service buildings won't show production tab
-Ledger bug
-When missing inputs it states with product is trying to built on the Products tab
-Small storage carve area adjust
-Buildings capacity message improved
-Citizens now have real profession, not insider or homer
-Added comfort house in Person Window and affect happiness
-Bulleting: Produce, Consume, Expire bug height fixed
-Loading screen cut off in 800x600px fixed
-Allow export water added
-Added help: if people moving to houses are 16 years old then u are maximum your population growth. If they're a bit older u miss a few years of having new kids there
-Crown extended credit message improved

Improved workers. Coming Sep v0.4



Hi

This week I changed, fixed, and/or add 37 different things in the game. It was an intensive week for sure. The best improvement is that now workers will look for the inputs of a building if they don't have it, they won't wait for Wheelbarrows anymore. Also, v0.4 is coming Sep8th, 2017. Will try to include one surprise. Thanks for the support guys!

Cheers!

The more prominent:

-Workers will pick input if needed
-UI slightly improved
-Dollar formatting standardized
-Fix products name
-Bulletin bug fixed
-Barrels on Carts if product is liquid
-Inventory flick fixed
-Selected person brighter
-Demolition sign has hover
-New Masonry Asset added
-Workers now look for the closest source of product
-Person removed from house when dying, fixed
-HeavyLoad, fixed
-Splash screen added