SugarMill cover
SugarMill screenshot
Genre: Simulator, Strategy, Indie

SugarMill

Buildings added and Bugs fixed - Patch Notes

Hi mates

Thanks for your patience with this update. Please keep the honest feedback coming this way. That's really important for keep improving the game.

Cheers and have an awesome day and weekend!

This update:
- WoodPost building added, new quicklime building and storage small
- The tutorial reset each time I reload a save, Fixed.
- If GUI reloaded will allow to do Tutorial again, Fixed
- Add budget to Tutorial
- Quest to reach 50 people added
- Forester inside terrain when cut tree fixed
- Building description window bug fixed
- F1 Help window bug fixed
- Dispatch class will notify now: ("Will not handle over 10 Export Import orders at the same time . 10 is the max");
- Smoke added on different buildings
- Land price adjusted

Budget and Bulldozer Added - Patch Notes

Hi guys

First of all let me thank you for all your support and nice words. The game is coming along and players in general are liking it more and playing it longer. That's exactly what I'm being working on. Next week I won't be updating as I will be overseas.

More things and surprises to come to SugarMill. Working hard to make it the best experience ever. Please don't be shy on sharing your feedback one way or the other. You are encourage to participate on the Forums or feedback me directly from in game as many players had done it already.

This week patch:
- Bug removing Traditional game after load was fixed
- Hire Dockers quest is explained in detail
- Dockers only go to work if there is an order in place
- Adding an order on the Dock will do the right conversion. Tackling the confusion created before
- Bulldozer option was added. To remove trees, stones and terrain spawners in general
- Budget was added, with income and expenses accounts.
- Can select a person from a house
- All workers will use wheelbarrows if possible to carry goods around
- Tutorial can be retaken if skipped
- Quest red button fixed
- Bring budget with click on Dollars
- Budget save load
- Budget, Pirates Threat and Port Reputation on hover turn different color and if click brings information up

SugarMill v0.2 is around the Corner - Patch Notes

Hi guys, a few things got fixed and added this week.

SugarMill v0.2 is around the corner and will include a brand new feature on the game. The game will have bandits and pirates attacking the town. So as a response the player will take over the units and decide how to counter the attack. This will change completely the pace of the game. Something is being asked since day one from a lot of players.

I have started implementing the feature but it has become rather a challenge to integrate with the existing game structure. As soon is ready I will post it here. Thanks for your awesome support and nice words it really gives me strength to keep fighting the high tide. Cheers

This week patch:
-Quests system bug fixed
-Now quest button appears after tutorial is skipped
-Only 1 quest at the time now is offered
-If game is going to show a quest and player is busy, will wait another 30 sec for show quest again.
-Bump maps adjusted
-GUI bug fixed
-Tutorial bug fixed
-Ship texture fixed and lights were added to it
-Remove light from bohios
-Adjusted orders amount as a Carpentry will gather all the nails resources of a town
-Adjusted ingredients amounts on many products
-Mark ground when select person
-Slower and continuous camera zoom
-New icons and banners were added or replaced

Fri 24th 2017

Hi mates I'm being working really hard into add a brand new feature on the game. At the time it has become rather difficult to integrate it with the current game mechanics but I will get it done. I decided not to update the game today as it might introduce new bugs.

Sorry guys, keep the tune !

Happy Weekend

Help window and Bugs - Patch Notes

I was working really intense on getting a new feature in this week. It is working fine but performance wise is expensive. Will keep working on it next week.
Thanks for your support guys.

Notes:
-Help window was expanded
-Shadow flickering fixed
-Quest arrow text was fixed
-Notification window adjusted
-F1 Help is available
-More help on bulletin showed
-Dockers bug fixed
-New maps were added to buildings materials. Specular and Normal map were added
-Tutorial window adjusted
-Tutorial on Main menu restored
-On certain icons will show help

Day and Night Cycle Added, New GUI - Patch Notes

This one is a Big Update. The Day Night Cycle was added. Also the GUI was completely redone. A lot of minor stuff was done, new improvements and fixes. Please keep the feedback loop coming is the best light to keep improving the game.
Thanks for your support!

Notes:
-5 new achievements added
-Villagers speed normalized. It was random before but it gave a sluggish feeling. Therefore was removed. Also it corrects depending on the current FPS.
-Production missions indicator fixed -Whale oil is the new product addition to our existing ones. Now is needed so lights shine at night time. It gets consumed too.
-2 New Quest added
-New GUI
-New and improved textures added to different buildings
-Some buildings got a chimney added. (smoke coming soon)
-Sound on new quest, completed quest, building demolish
-Clarify on quest how to increase population
-Updated person window
-New quest proper window, can access past quest all the time. Reward is always visible
-Save Quests / Load Quests
-Notify when new quest available
-Allow more than a quest at the same time
-People showing approval, hearts and stork 3D icons when new baby was born
-Night Day Cycle
-Lamp consumed whale oil
-Now name of town is shown on GUI
-Bulletin Window got some help

GUI, prices and production adjustments - Patch Notes

-Game version text updated
-Icon game updated
-Adjust price on
-Regions hide right after a purchase
-Building colliders fixed
-When person dies. Add notify about his replacement at work.
-When person dies it clear paths if were spawned
-Price adjusted on sail, string, fabric, cigars, gunpowder, cannon parts
-Farm food production adjusted
-All scroll view are shown on top
-Performance improved
-One quest added (build a heavy load)
-Font increased on Quest window, Notification tile, building cost and description
-If needed quest completion is shown
-Tutorial expanded
-Buy region size increased

This week I tried to get 2 pretty new things up in the game but both of them resulted really expensive on the performance of the game. Will try to get them in soon.
Keep the feedback coming as you had. It really helps me
Thanks and Cheers!

Quest System Added - Patch Notes

-Quest system added with 8 quest
-Form added with all the inputs, prices and where to produce a specific products
-Prices of each product are available at the Dock now
-New sale region system, it hides, or show depending on player input.
-Fixed: When placing any building it destroys trees that aren't very close
-Fishing hut model fixed
-Responsiveness improved, sounds load right after scene, not on first click
-Tutorial is optional now
-Water fixed
-When add order windows loads clean input
-Demolish sign new
-Construction sign improved with scaling and floating animation
-Return to player the resources of a destroyed building
-Trees texture improved
-Notification received when a building is done
-Sea and river grass added
-Arrow explaining where the Quest system is
-Cloth/Fabric building added
-Products prices adjusted

Thank you for your support guys, and please any feedback you can give me is always really important to me. Thanks

Fri Jan 20th 2017 Patch Notes

This is a major update, in this one I heavily focused on the aesthetics and graphical aspect of the game. The image of the game was enhanced and improved. Also I change a bit the tone of the colors and contrast. Also the terrain texture was completely redone. New trees were added. The current ones were improved. So the overall terrain art was improve significantly. I hope you enjoy this patch.

Additional things I got done this busy week:

-Fix last optional feedback
-Lock input if main menu
-Order raw buildings
-Name generation improved
-Now you can hover any building, person and some name will pop up
-Building dock bug fixed
-Optional feedback if is not empty fixed
-Demolish house bug fixed
-Arrange screen size
-Camera can go up and down hovering in the screen top or down
-Escape key when on game
-When form lock input of camera saved is locked
-Camera adjusted
-Carpentry icon banner fixed
-Splash screen added
-Level loading time improved

Fri Jan 13th 2017 Patch Notes

-New game window bug fixed
-Fishing hut moved to food category
-Reset form when loaded
-Notification when new person turns 16 and when person dies
-Input orders are now bigger, 300KG
-Import export prices adjusted
-Add as a notification how much was sold to a ship
-Notification when storage level is over 75%
-Notification when building has no input
-Fishing hut moved to food category
-Crown extended loan message when load game fixed
-Foresters not cutting trees bug fixed
-All buildings and workers notify why not producing
-Ship rotation corrected
-Modified dock, small and medium storage buildings added
-New worker available notifies
-Prize for passing the tutorial, allow to retake if skipped
-Scroll in out lock when form is active
-Escape key hide current windows
-Before exit add optional feedback
-Responsiveness improved, sign when construction in progress