Hi
First of all thanks for the support, the feedback and the active report on the game. I'm really pleased with the response of players and the amount of time the game has been played recently. In the last few weeks, I focused rather in polishing bugs.
Thanks!
This patch:
-Destroy house, Fixed
-Bulldozer doesn't get destroy if colliding
-Camera Bug when clicking a kid inside a house, Fixed
-Only allow destroying one building at a time, Added
-New textures added to the new Shacks
-Make money negative clear not (200.00) now is -$200.00
-People's names are more common
-Naming technics improved, over 9000 new real names added
-Ft3 and m3 help added
-Inventory help added
-English grammar improved
-Factory not producing even with input, Checked
-Prices and buildings stats adjusted
-New asset added, Big Storage building
-Cost of a region format, Improved
-People will find couples, Fixed
-Building check on new storages
-Female walk with wheelbarrows, Fixed
-Docker fix
-Select destroyed buildings
-Remove queues
-When house is destroyed delete water on inventory
-In farm jump, Fixed
-Masonry only take jobs if done
-Fixed wheelbarrow
-Improved, Add order on dock, Amount can't be zero
v0.3 Patch 4!
Hi
This is being a very busy week. Here it goes a new patch! Enjoy it.
Thanks
Fixed:
-Field Farm not clearing crop if changed
-Price difference between Kilos or Lbs
-Large Shack carve area a bit small
-Now ESC hides quest window
-Food Source, Home etc on People window displays name and not Type of building
-When a building is demolished shows dust and plays sound
-Quest window: quest names properly named
-House names, kids, and comforts adjusted
-Masonry: Building ready to be built, should show name of building and not Type
-Build Heavy Load quest added
v0.3 HotFix - 3
Hi
This week is being crazy. 3rd Hot Fix on V0.3. Please keep using the in-game feedback tool! Feedback is crucial.
Thanks all
Fixed and Added:
-Building names corrected
-Arrow was removed when lamp is placed
-Fix orders in process on the dock
-Add collider to trees, rocks
-Night, Too dark and too long fixed
-All products now will show expiration if has one
-Fishing hut place finicky placement fixed
-Huge wheelbarrows fixed
-Tutorial to rename buildings added
-Tutorial to use the bulldozer added
-Now people work at night
-Large Shack Icon Added
-Comfort added to houses
Hot Fix
Hello there. Another Hot Fix. I have updated the game 3 times this week already. Holly! Don't stop playing the game and throwing the awesome feedback this way! Thanks all!
Fixed:
-Kids getting stuck
-Blue boxes debug mode
-Zoom in out FOV
-Buildings stats adjusted
-Add Large Shack asset
-Explanation expanded in how inputs get from Storage into a specific building
-Icons for Windows tabs added
-Gender bodies, loaded
v0.3 HotFix
Hi, guys, this is a quick patch addressing bugs were reported in version 0.3. Keep the feedback coming Thanks.
-Fix: Building window is hidden only if the same building is selected
-Fix: Negative amounts on Orders (Dock)
-Fix: Forester not cutting wood
-Fix: Buildings can be destroyed now
SugarMill v0.3! - Patch Notes
Version 0.3! - Patch Notes
Hi folks
SugarMill is now showing off its 0.3 version. At least one hundred new things have been added, fixed or adjusted in the game since April 7th. The image quality of the game has been enhanced, Trading cards were added and a new Pathfinding system is in place now. The game slowly is getting closer to its final destination.
Cheers
This update:
Added:
-Five minutes achievement
-Bigger field farm
-2 new carts added for the HeavyLoad workers
-Age majority and population growth added to the help
Adjusted:
-If user is placing a building or way won't prompt quest dialog
-Adjust all buildings carving
-Once building is destroyed if building window is up, close the window
-If medium hover is on it hides small hover window
Fixed:
-Fixed: Ship on land when port is in corner
-Fixed: People stuck
-Fixed: Demolish an unfinished Mill
- Fixed: Bodies inverted
- Fixed: Horses inside BrickHouseB
- Fixed: Female walk
Trading Cards Added! - Patch Notes
Hi pals,
SugarMill Trading Cards are here and the game slowly and steadily coming to its final destination. Excited to announce that the version 0.3 is going to roll out in a week. Being working really hard on the game for this months and have listened and added a lot of feedback from the community.
Please if you feel you want something to be added or change it on the game feel free to directly email me or post in the forums.
Thank you!
This update:
Added:
-More crops added to the farms
-Added trading cards
-Image of the game enhanced
-New house asset added
-StorageSmall Icon, Banner added
-Different sound for step of tutorial
-All notifications icons added
-On produce, bean quest, explanation was extended
-Change game speed with keys on normal game page down and page up
Adjusted:
-Camera angle adjusted
-The building or person tab will reset every time a new one is selected
Fixed:
-Fixed: Scroll up and down in Notification Window will affect the camera too
-Fixed: Pressing "e" or "q" on feedback form will rotate screen
-Fixed: Tutorial not shown in tutorial mode
-Fixed: GUI Performance engine bug
-Fixed: Buildings with inventories get destroyed now
New Path Finding System - Patch Notes
Hi all
In this patch, a lot of things were improved. The biggest one the adoption of a new pathfinding system from the game engine. It works nicely and paves the way for the things to come in upcoming patches. Version 0.3 is coming next month.
If you have any specific questions, comments, suggestions or feedback feel free to post it on the forum or email me directly.
Thanks
This update:
-New pathfinding system adapted to game
-If a building doesn't need a region unlock to place won't show regions
-The flicker of buy-region. Fixed
-In game options. Fixed
-Smoke at night. Play and stop fixed
-Tutorial reloads every time a saved game is loaded (fixed)
-F1 help indicator once is used once will not be back again
-Make money quest was fixed. The issue was that I was considering only the Beans exports
-Women only gives birth, if at home
-Textures adjusted
-Buildings get greenlit 10 times quicker
-When building placed on terrain will show where was placed, play smoke and constructing sound
-Dockers don't move the goods (fixed)
-If I have a product selected, and you are missing inputs to produce it the building will indicate what it is missing.
-Shack house asset added to the game
-All workers now use wheelbarrows to transport goods if there are wheelbarrows on stock
-People hide (fixed)
-New Template Town with new Shacks
-Scrolling list improved handling
-The double building will spawn bug. Fixed
-Alignment aid removed
-Goods formula balanced
-Weight and height conversions added to the person window
-Bulldozer price adjusted
-Bulldozer won't clean close to a mountain. Fixed
-Fix workers walking like crazy when finish dock or any other build
-People disappearing. Fixed
-Fix Docker
-Fix roads
-Fix school
-Voices on Sound volume
-People don't hide on Masonry, or houses, or tavern. Fixed
-Starting money adjusted
-New assets added
Corrections and bugs - Patch Notes
Hi mates
Really happy with the reception v0.2 had. Many things to be improved on the game and new things to come. Will keep working hard to make sure version 0.3 is even better. Please keep pouring that awesome feedback!!
Keep the tune!
This update:
-Feedback improved and extended
-Grammar and spelling corrected
-Game engine version updated, improving up to 60% on performance (Vulkan)
-Buy region will not be clicked on if a building is spawned or if was clicked on GUI
-Camera was adjusted
-Prices adjusted
-Rewards adjusted
-Bulldozer size adjusted
Version 0.2 is here - Patch Notes
Hi all
I like to announce SugarMill v0.2 is here. Many different features are being added and improved in the game since the initial publish day Dec 16, 2016. Day and Night cycle, The quest system and now roads are being also added to the game. Still looking for the community honest feedback to keep improving the game. More things to come, keep the tune!
Cheers
This update:
-Roads were added to the game
-Remove road cost per unit
-Don't build if can't cover the road
-Road icon banner
-Lamp icon banner
-Explain how to build road
-Exports (show break down of exports)
(date, building, prod, amt, money made)
-Assign workers window improved
-When help or bulletin window is open , tutorial arrow disappears
-Buy new region selection improved, and when hover will show which region is being selected
-Help and bulletin window won't be displayed at the same time
-Fishing Hut and Dock not region is needed to be built, also explained which one goes by the ocean and the river
-First use of tutorial will hide arrow
-Road doesn't employ people fixed
-F1 first use hides help indicator
-First use quest, hides arrow