Added error message for if GPU doesn't support compute shaders Added max fps setting Added wolf boss to level 40 of mines Added patch notes panel (loading directly from steam) Added Anglian Sword Added Pet Cats (3 types: Black, Ginger and Tabby)
Fixes
Fixed players being able to look around during mines cutscene, Fixed issue with photo mode hud not displaying Fixed culling issue with photo-mode Fixed memory leak caused by closing game while terrain is generating Fixed dialogue issues in the mines entrance cutscene
Updates & Improvements
Updated vegetation materials to be unified to one set of shaders
Adding Anglo-Saxon Mythology to my Open World Game!
Version 0.19 ALPHA Release Patch Notes
Additions
Added AMD FSR Setting Added Seeress Character (with quests) Added null checks to distance actor ai to hopefully fix loading crash while they're active Added last quest for seeress. Added undergrowth (bushes) to tree spawns and increase density of vegetation Added ferns to undergrowth Added setting for ambient reflections Readded abillity to toggle all ui via console cmds Added Sacrifices via the Seeress
Fixes
Fixed incorrect usage of FSR - there absolutely documentation for it Fixed tree loader error on client
Updates & Improvements
Disable shadow setting that potentially makes them look bad Enabled force prepass and SRP batcher for performance gains Increase terrain lod distance Updated pooled terrain nodes to be split across multiple frames Improved performance of terrain generator by only check nodes that need to checked and generating mesh tangents in threaded job Updated pause menu to not be openable during loading screen Fixed crash to do with remote players using the fishing rod Updated character tree to display "Seeress" instead of "Seer" Updated all conditions for character invitation to be met when in debug mode Updated tree wood drops to fall like a tree would Improved animation transition from sleeping to sitting Optimised elm tree models Updated character customisation to run async save whenever a player finishes creating their player Updated trading menu to be unified in one Updated quadtree to use different async splitter depending on whether loading screen is complete Disabled dynamic batching Updated terrain to be rendered via srp batcher
Version 0.18 ALPHA Release Patch Notes
Additions
Added pet system and the abillity to get a dog from Eadred at Relationship Lvl 3 Added uber shader to allow for the water saturation of surfaces during rain
Fixes
Fixed various issues with AI tweening (ai's missing their beds) Fixed wrong version number Fixed issues with the stop/start functionallity in the music system overlapping and causing unexpected behaviour Fixed brewing barrel (and probably other items) placement sound looping
Update
Updated tree spawner to allow for variable tree density based upon biome Updated density of forest biomes Updated quest rewards to be based upon the value of the item given Updated Wight death sounds to be quieter Updated mines level size to be never be larger than 15x15 Updated music system to not play on Draupnir's level of the mines Increase max distance ai can travel Removed requirement for Farmon's bed Rebalanced wait times for brewing barrel
Version 0.17.2 Hotfix ALPHA Release Patch Notes
Fixed various issues with corrupted dwarf boss fight
Version 0.17.1 Hotfix ALPHA Release Patch Notes
Fixed error when sleeping in sleeping bag or boat Improved puddle colouring
Version 0.17 ALPHA Release Patch Notes
Additions
Added late imperial roman torso armour that has a 2% chance to drop from the painted urns Added new wattle and daub building pieces (these are the default craftable building pieces now) Added texture quality setting Added new ambient music track Added banner item Added FPS Counter (Open with F10, change view with F11) Added distant billboards for trees Added more variation to new terrain gen Added rusty sword to player's inventory on creation of world Added new quests for Rowena Added wandering behaviour to Rowena Added helmet loot drop to troll boss Added troll boss
Fixes
Fixed major performance issue and memory leak in terrain generator and updater Fixed entity rendering issue where any newly spawned entities wouldn't have their renderers disabled properly Fixed various issues with terrain gen fixed some icons being affected by it when they shouldn't
Updates & Improvements
Updated wooden building pieces to be buyable from Leofric Updated puddle effect to the terrain that automatically grows and shrinks based upon the weather Possible fix for issue with chunks not displaying briefly during generation Upgraded unity version Made improvements to world gen Improved chair behaviour and
Version 0.16 ALPHA Release Patch Notes
Additions
Added new AI sandbox behaviour (better idle behaviour) Added Rowena with the first two quests of her quest line (2 more coming in 0.17) Added abandoned roman concrete buildings Added difficulty Settings (Extra Info here) Added AI Head looking (will look at you, or the closest NPC) Added double bed item (sold by Leofric)
Fixes
Fixed timing issues with the new AI tick system Fixed z-fighting on roofs Fixed edge case where player interaction with an actor wasn't cleared Fixed grass not blending properly into its biome when the grass is at the edge of a biome Fixed mouse lock issue in the loading screen Fixed various issues with ambience
Updates and Improvements
Improved LODs for roofs Updated networked tree optimisation to work with other objects Improved AI ticking Updated controls tab on settings to be called "Gameplay" Improved AI pathfinding (will now consistently walk through doorways properly) Improved AI interaction system to allow for more consistency and yielding performance gains Improved fog rendering to cover transparent objects properly Standardised AI interaction search code
Version 0.15.2 Hotfix ALPHA Release Patch Notes
Fixes
Fixed ambient sounds not playing on creation of a new world