Sundermead cover
Sundermead screenshot
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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Sundermead

I Added Pet Cats to My Open World Game

Version 0.20 ALPHA Release Patch Notes

Additions


Added error message for if GPU doesn't support compute shaders
Added max fps setting
Added wolf boss to level 40 of mines
Added patch notes panel (loading directly from steam)
Added Anglian Sword
Added Pet Cats (3 types: Black, Ginger and Tabby)

Fixes


Fixed players being able to look around during mines cutscene,
Fixed issue with photo mode hud not displaying
Fixed culling issue with photo-mode
Fixed memory leak caused by closing game while terrain is generating
Fixed dialogue issues in the mines entrance cutscene

Updates & Improvements


Updated vegetation materials to be unified to one set of shaders

Adding Anglo-Saxon Mythology to my Open World Game!

Version 0.19 ALPHA Release Patch Notes

Additions


Added AMD FSR Setting
Added Seeress Character (with quests)
Added null checks to distance actor ai to hopefully fix loading crash while they're active
Added last quest for seeress.
Added undergrowth (bushes) to tree spawns and increase density of vegetation
Added ferns to undergrowth
Added setting for ambient reflections
Readded abillity to toggle all ui via console cmds
Added Sacrifices via the Seeress

Fixes


Fixed incorrect usage of FSR - there absolutely documentation for it
Fixed tree loader error on client

Updates & Improvements


Disable shadow setting that potentially makes them look bad
Enabled force prepass and SRP batcher for performance gains
Increase terrain lod distance
Updated pooled terrain nodes to be split across multiple frames
Improved performance of terrain generator by only check nodes that need to checked and generating mesh tangents in threaded job
Updated pause menu to not be openable during loading screen
Fixed crash to do with remote players using the fishing rod
Updated character tree to display "Seeress" instead of "Seer"
Updated all conditions for character invitation to be met when in debug mode
Updated tree wood drops to fall like a tree would
Improved animation transition from sleeping to sitting
Optimised elm tree models
Updated character customisation to run async save whenever a player finishes creating their player
Updated trading menu to be unified in one
Updated quadtree to use different async splitter depending on whether loading screen is complete
Disabled dynamic batching
Updated terrain to be rendered via srp batcher

Version 0.18 ALPHA Release Patch Notes

Additions


Added pet system and the abillity to get a dog from Eadred at Relationship Lvl 3
Added uber shader to allow for the water saturation of surfaces during rain

Fixes


Fixed various issues with AI tweening (ai's missing their beds)
Fixed wrong version number
Fixed issues with the stop/start functionallity in the music system overlapping and causing unexpected behaviour
Fixed brewing barrel (and probably other items) placement sound looping

Update


Updated tree spawner to allow for variable tree density based upon biome
Updated density of forest biomes
Updated quest rewards to be based upon the value of the item given
Updated Wight death sounds to be quieter
Updated mines level size to be never be larger than 15x15
Updated music system to not play on Draupnir's level of the mines
Increase max distance ai can travel
Removed requirement for Farmon's bed
Rebalanced wait times for brewing barrel

Version 0.17.2 Hotfix ALPHA Release Patch Notes

Fixed various issues with corrupted dwarf boss fight

Version 0.17.1 Hotfix ALPHA Release Patch Notes

Fixed error when sleeping in sleeping bag or boat
Improved puddle colouring

Version 0.17 ALPHA Release Patch Notes

Additions


Added late imperial roman torso armour that has a 2% chance to drop from the painted urns
Added new wattle and daub building pieces (these are the default craftable building pieces now)
Added texture quality setting
Added new ambient music track
Added banner item
Added FPS Counter (Open with F10, change view with F11)
Added distant billboards for trees
Added more variation to new terrain gen
Added rusty sword to player's inventory on creation of world
Added new quests for Rowena
Added wandering behaviour to Rowena
Added helmet loot drop to troll boss
Added troll boss

Fixes


Fixed major performance issue and memory leak in terrain generator and updater
Fixed entity rendering issue where any newly spawned entities wouldn't have their renderers disabled properly
Fixed various issues with terrain gen
fixed some icons being affected by it when they shouldn't

Updates & Improvements


Updated wooden building pieces to be buyable from Leofric
Updated puddle effect to the terrain that automatically grows and shrinks based upon the weather
Possible fix for issue with chunks not displaying briefly during generation
Upgraded unity version
Made improvements to world gen
Improved chair behaviour and

Version 0.16 ALPHA Release Patch Notes

Additions


Added new AI sandbox behaviour (better idle behaviour)
Added Rowena with the first two quests of her quest line (2 more coming in 0.17)
Added abandoned roman concrete buildings
Added difficulty Settings (Extra Info here)
Added AI Head looking (will look at you, or the closest NPC)
Added double bed item (sold by Leofric)

Fixes


Fixed timing issues with the new AI tick system
Fixed z-fighting on roofs
Fixed edge case where player interaction with an actor wasn't cleared
Fixed grass not blending properly into its biome when the grass is at the edge of a biome
Fixed mouse lock issue in the loading screen
Fixed various issues with ambience

Updates and Improvements


Improved LODs for roofs
Updated networked tree optimisation to work with other objects
Improved AI ticking
Updated controls tab on settings to be called "Gameplay"
Improved AI pathfinding (will now consistently walk through doorways properly)
Improved AI interaction system to allow for more consistency and yielding performance gains
Improved fog rendering to cover transparent objects properly
Standardised AI interaction search code

Version 0.15.2 Hotfix ALPHA Release Patch Notes

Fixes


Fixed ambient sounds not playing on creation of a new world