Sundermead cover
Sundermead screenshot
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Genre: Role-playing (RPG), Simulator, Adventure, Indie

Sundermead

Version 0.15.1 Hotfix ALPHA Release Patch Notes

Additions


Added the ability to buy fibres to Draupnir
Added chance for raspberry bushes to drop fibres

Fixes


Fixed crash when placing sapling (or any entity without a preview)

Version 0.15 ALPHA Release Patch Notes

Watch the devlog here




Additions


Added "Woden's Presence" to the music system and main menu
Added new trader character (Eadred)
Added ladder item
Added a new "tech tree" character inviting system

Fixes


Fixed ambient sounds not playing in a new world
Fixed various AI issues
Fixed knockback being applied to non-enemies
Fixed bed collider
Fixed controls not unlocking when closing the journal with the inventory key

Updates


Removed Summoning Stone
Updated company project to "Josephus" (Save games will have to be transferred from the old folder)
Updated all quests to work with the new "tech tree" system
Updated abandoned house generator to have a chance to spawn two more houses nearby, with a chance of walls not spawning
Lowered AI tick rate
Improved music volume slider

Version 0.14.1 Hotfix ALPHA Release Patch Notes

Fixes


Fixed error when opening journal after loading a world a second time

Updates & Improvements


Improved lods for various building parts
Updated abandoned things to look as such

Version 0.14 ALPHA Release Patch Notes

Additions


Added breakable urns to random house structures
Added better animations and sound fx to the fishing rod
Added generated torches at the first five levels of the mines
Added head-bob setting
Added journal hotkey
Added building generator into the world
Added key rebinding system
Added building limit
Added a randomiser button to the character creator
Added spinner to the character creator
Added a rainbow that will show after rain/a storm
Added more "juice" to combat system
Added a warning message about unsaved progress when the disconnect button is clicked
Added panning to the map item
Added new fog renderer
Added new digging mechanic
- digging will change grass to dirt
- holding shift will do the same without affecting terrain height
- dirt tiles will go back to grass after 3 days

Fixes


Fixed issue with roof snapping
Fixed AI getting stuck on ores
Fixed issue with fences not connecting when rotated
Fixed fishing charge remaining active when going into the water
Fixed item animations not resetting on deselect
Fixed pause menu not blocking dialogue
Fixed random chests not syncing contents across the network
Fixed player losing window focus when a remote player disconnects
Fixed frustum culling warning causing a crash
Fixed issues with crashes coming from logs that weren't severe
Fixed spacing on character creator UI

Updates and Improvements


Optimised sky renderer
Rewrote and optimised the terrain syncing system
Updated ore collision so players don't get stuck on them
Updated fence icon to be more accurate to the in-game model
Updated chat to auto-hide after 10 seconds
Updated sapling collider height
Updated skill tree messages to only show for the local player
Updated moon to smoothly move between positions in the sky
Updated brightness of mines trapdoor lights
Updated some shadow settings to try and mitigate against occasional flickering
Remade wood door and wood window items to blend better with wood wall
Possible fix for remote players seeing character creator on connecting even when they already have made a character
Improved blinking to feel more consistent
Improved tree saving

Steam Next Fest Live Stream!

Hi everyone! I'll be streaming Sundermead on the 7th of October. I'll be playing through the demo build so why not join me on the stream and chat?

Version 0.13.1 Hotfix ALPHA Release Patch Notes

Changes


Changed NoClip button to f8
Changed NoHud button to f9

Fixes


Fixed various debug commands being allowed to run without debug mode enabled

Version 0.13 ALPHA Release Patch Notes

Additions


Added max mines level as 40
Added map item
Added full mining skill tree (Wiki)
Added ambient music system with volume setting
Added money bag icon next to money panel
Added icons to summoning stone UI
Added character invite starter quest text
Added new sundial
Added photo mode in its most basic form (only works in debug mode) no-clip - f12, no hud - f11

Fixes


Fixed issue with fences that allowed AI to walk through them
Fixed character animator triggers not syncing across the network
Fixed layering issue with axe and pickaxe
Fixed issue with Ai that allowed them to use the wrong navmesh
Fixed issue with roof placing
Fixed various issues with analogue sticks
Fixed various AI issues

Updates


Updated setting textboxes to show 2dp
Updated Auroras to look better and also be more performant
Updated crops to tick in real time
Updated and improved terrain system (6x faster)
Updated fonts
Updated mines level and date panels
Updated UI
Updated chat to auto-hide whenever a menu is opened
Removed force sleeping system
Updated all ticking elements accordingly
Improved weather visuals
Removed sapling auto planter from trees but increase max sapling drops to 3

Version 0.12.1 Hotfix ALPHA Release Patch Notes

Fixed culling issue with GPU instancer
Fixed incorrect message delegate params on ItemDrop

Version 0.12 ALPHA Release Patch Notes

Additions


Added proper error handling
Added loading screen
Added Vsync option
Added more details to the mines, including sound fx
Added Crest Water
Added Water Footsteps
Added separate cloud and aurora settings
Added text input to UI sliders
Added full fishing skill levels
Added use rate to all food/drink so you can't just spam-click to health quickly
Added Montefortino helmet
Added controller support to the dialogue system
Added swing-miss animation to pickaxe and axe
Added Boss fight at mines level 30 as well as a quest for him
Added chance for chests with random drops to spawn in mines towers
Added corrupted dwarf enemy type
Added two new swords
Added more opportunities for lakes and flat areas to spawn
Added sapling growth summoning request
Added Gladius
Added Leofric + Quest line
Added kale to Draupnir inventory
Added armour strength to equipable item desc
Added two tables and a chair to Leofric's vendor inventory

Updates


Updated Journal chat colour
Updated Brightness setting text
Improved eye rendering,
Changed any references from Bronze to Copper
Updated inventory to prioritise hotbar when picking up items
Updated pause menu to stop time if you are the only player on the server
Updated max stack size to 96
Rebalanced wood drops and wood needed for recipes
Removed Render Distance setting in UI (causing more problems than it's worth)
Updated all characters to blink and close their eyes when sleeping
Changed Farmon's quest from collecting gooseberries to collecting mushrooms
Improved eye customisation

Fixes


Fixed year not saving properly
Fixed bug that caused an error when deleting a save
Fixed typos
Fixed player mouse not locking when entering mines for the first time during the cutscene
Fixed issue that stopped resolution from loading into dropdown box properly
Fixed issue with placeable items that kept them selected even after dropping from inventory
Fixed ability to fill equipment slots via picking up/give
Fixed various saplings dropping the wrong item
Fixed colour issues with trees
Fixed bug that allowed players to dig under trees
Fixed visual issue with birch tree 01
Fixed projection issue with fishing line
Fixed armour not displaying in preview
Fixed double spawning issue with entity items in 3p
Fixed durability bar not being updated properly when picking an item up
Fixed performance issue to do with gpu instancer

Version 0.11.4 Hotfix ALPHA Release Patch Notes

Fixes


Fixed mouse not locking when in Draupnir's opening cutscene
Fixed players not being able to enter capital letters in their name