Added the ability to buy fibres to Draupnir Added chance for raspberry bushes to drop fibres
Fixes
Fixed crash when placing sapling (or any entity without a preview)
Version 0.15 ALPHA Release Patch Notes
Watch the devlog here
Additions
Added "Woden's Presence" to the music system and main menu Added new trader character (Eadred) Added ladder item Added a new "tech tree" character inviting system
Fixes
Fixed ambient sounds not playing in a new world Fixed various AI issues Fixed knockback being applied to non-enemies Fixed bed collider Fixed controls not unlocking when closing the journal with the inventory key
Updates
Removed Summoning Stone Updated company project to "Josephus" (Save games will have to be transferred from the old folder) Updated all quests to work with the new "tech tree" system Updated abandoned house generator to have a chance to spawn two more houses nearby, with a chance of walls not spawning Lowered AI tick rate Improved music volume slider
Version 0.14.1 Hotfix ALPHA Release Patch Notes
Fixes
Fixed error when opening journal after loading a world a second time
Updates & Improvements
Improved lods for various building parts Updated abandoned things to look as such
Version 0.14 ALPHA Release Patch Notes
Additions
Added breakable urns to random house structures Added better animations and sound fx to the fishing rod Added generated torches at the first five levels of the mines Added head-bob setting Added journal hotkey Added building generator into the world Added key rebinding system Added building limit Added a randomiser button to the character creator Added spinner to the character creator Added a rainbow that will show after rain/a storm Added more "juice" to combat system Added a warning message about unsaved progress when the disconnect button is clicked Added panning to the map item Added new fog renderer Added new digging mechanic - digging will change grass to dirt - holding shift will do the same without affecting terrain height - dirt tiles will go back to grass after 3 days
Fixes
Fixed issue with roof snapping Fixed AI getting stuck on ores Fixed issue with fences not connecting when rotated Fixed fishing charge remaining active when going into the water Fixed item animations not resetting on deselect Fixed pause menu not blocking dialogue Fixed random chests not syncing contents across the network Fixed player losing window focus when a remote player disconnects Fixed frustum culling warning causing a crash Fixed issues with crashes coming from logs that weren't severe Fixed spacing on character creator UI
Updates and Improvements
Optimised sky renderer Rewrote and optimised the terrain syncing system Updated ore collision so players don't get stuck on them Updated fence icon to be more accurate to the in-game model Updated chat to auto-hide after 10 seconds Updated sapling collider height Updated skill tree messages to only show for the local player Updated moon to smoothly move between positions in the sky Updated brightness of mines trapdoor lights Updated some shadow settings to try and mitigate against occasional flickering Remade wood door and wood window items to blend better with wood wall Possible fix for remote players seeing character creator on connecting even when they already have made a character Improved blinking to feel more consistent Improved tree saving
Steam Next Fest Live Stream!
Hi everyone! I'll be streaming Sundermead on the 7th of October. I'll be playing through the demo build so why not join me on the stream and chat?
Version 0.13.1 Hotfix ALPHA Release Patch Notes
Changes
Changed NoClip button to f8 Changed NoHud button to f9
Fixes
Fixed various debug commands being allowed to run without debug mode enabled
Version 0.13 ALPHA Release Patch Notes
Additions
Added max mines level as 40 Added map item Added full mining skill tree (Wiki) Added ambient music system with volume setting Added money bag icon next to money panel Added icons to summoning stone UI Added character invite starter quest text Added new sundial Added photo mode in its most basic form (only works in debug mode) no-clip - f12, no hud - f11
Fixes
Fixed issue with fences that allowed AI to walk through them Fixed character animator triggers not syncing across the network Fixed layering issue with axe and pickaxe Fixed issue with Ai that allowed them to use the wrong navmesh Fixed issue with roof placing Fixed various issues with analogue sticks Fixed various AI issues
Updates
Updated setting textboxes to show 2dp Updated Auroras to look better and also be more performant Updated crops to tick in real time Updated and improved terrain system (6x faster) Updated fonts Updated mines level and date panels Updated UI Updated chat to auto-hide whenever a menu is opened Removed force sleeping system Updated all ticking elements accordingly Improved weather visuals Removed sapling auto planter from trees but increase max sapling drops to 3
Version 0.12.1 Hotfix ALPHA Release Patch Notes
Fixed culling issue with GPU instancer Fixed incorrect message delegate params on ItemDrop
Version 0.12 ALPHA Release Patch Notes
Additions
Added proper error handling Added loading screen Added Vsync option Added more details to the mines, including sound fx Added Crest Water Added Water Footsteps Added separate cloud and aurora settings Added text input to UI sliders Added full fishing skill levels Added use rate to all food/drink so you can't just spam-click to health quickly Added Montefortino helmet Added controller support to the dialogue system Added swing-miss animation to pickaxe and axe Added Boss fight at mines level 30 as well as a quest for him Added chance for chests with random drops to spawn in mines towers Added corrupted dwarf enemy type Added two new swords Added more opportunities for lakes and flat areas to spawn Added sapling growth summoning request Added Gladius Added Leofric + Quest line Added kale to Draupnir inventory Added armour strength to equipable item desc Added two tables and a chair to Leofric's vendor inventory
Updates
Updated Journal chat colour Updated Brightness setting text Improved eye rendering, Changed any references from Bronze to Copper Updated inventory to prioritise hotbar when picking up items Updated pause menu to stop time if you are the only player on the server Updated max stack size to 96 Rebalanced wood drops and wood needed for recipes Removed Render Distance setting in UI (causing more problems than it's worth) Updated all characters to blink and close their eyes when sleeping Changed Farmon's quest from collecting gooseberries to collecting mushrooms Improved eye customisation
Fixes
Fixed year not saving properly Fixed bug that caused an error when deleting a save Fixed typos Fixed player mouse not locking when entering mines for the first time during the cutscene Fixed issue that stopped resolution from loading into dropdown box properly Fixed issue with placeable items that kept them selected even after dropping from inventory Fixed ability to fill equipment slots via picking up/give Fixed various saplings dropping the wrong item Fixed colour issues with trees Fixed bug that allowed players to dig under trees Fixed visual issue with birch tree 01 Fixed projection issue with fishing line Fixed armour not displaying in preview Fixed double spawning issue with entity items in 3p Fixed durability bar not being updated properly when picking an item up Fixed performance issue to do with gpu instancer
Version 0.11.4 Hotfix ALPHA Release Patch Notes
Fixes
Fixed mouse not locking when in Draupnir's opening cutscene Fixed players not being able to enter capital letters in their name