We're very close to readiness with the Sunless Sea OST!
Our ridiculously talented composer has created new versions of most of the tracks within the game, which are longer and more luscious than ever. When we have a release date, we'll let you know here.
This week we'd like to know: what are your current captain and ship called?
Happy hunting!
MAGELLAN arrives!
Hello delicious friends,
We’re happy to announce that the MAGELLAN update is here, bringing a fix for the stuttering bug which has been a real nuisance for some of you.
A big thank you to everyone who submitted bug reports on this issue and worked with us to resolve it, we could not have done this without you. We’ve been listening to a lot of talk in the forums around the symptoms and proposed causes, and these helped us identify the root of the issue much faster too. Cheers to the finest game community on the internet!
Find out more about the bug, and how we fixed it, on our blog.
As ever, if you experience any issues, we feast hungrily upon bug reports that are sent to sunlesssea@failbettergames.com.
WHAT ARE WE WORKING ON?
We’ve all returned from GDC and gotten over our jetlag. The next patch is called ERIK and you can expect it around the first week of April. We’ll give you an idea of what’s coming next week.
Work on releasing the soundtrack continues: we’ve selected the tracks and they’re being mastered. More news as it comes, we know lots of you are excited about this!
TOPIC OF THE WEEK
So, friends, now you’ve all had a chance to play for a while, we want to know: Cavies or Rats?
Until next time,
FBG
New in Sunless Sea: 27th Feb
Delicious friends! Another week and MORE NEW CONTENT:
"The traveller is always returning. One who does not is no traveller."
Another advanced Ambition is now available. It cannot be selected at game start, only found in-game.
It touches on certain long-shrouded mysteries - the TRAVELLER RETURNING, a palace in the winter woods, a fierce old pale thing in the dark.
It will cost your captains' lineage dearly, so complete it only when you've savoured all the zee has to offer.
WHAT ARE WE WORKING ON?
We have a robust solution to the framerate bug. It's such a central part of the game and there are a lot of edge cases, so we really want to make sure it's safe and well tested before releasing the fix.
But we didn’t want to leave you hanging, so here’s BLEMMIGAN!
This toothsome little patch goes some way to addressing the performance issues, alongside a heap of smaller things:
We know many of you will be overjoyed to hear that the horn should now work just as much as you care to press H (be prepared for it to attract attention).
A hidden Steam achievement has just become available!
Sunlight-smuggling now has a story function, and a corresponding limit.
People playing on monitors that Unity does not natively support should no longer experience issues when going to the video options page.
Zee-beasts now have improved AI, preventing you from remaining in their blind spot behind them without them being able to spot you.
Ramming behavior has been improved to make it harder to avoid attacks.
Quality and story images now have additional caching added to them in order to address performance issues.
HUD updates have been re-worked in order to address performance issues.
Civilian ships should no longer pop in and out of nowhere, but rather should behave in the same manner as hostile vessels. Except they won't attack you.
Using an item in combat, then switching to your hold, will no longer reset the item's cooldown.