Sunrise survival cover
Sunrise survival screenshot
Genre: Shooter, Role-playing (RPG), Adventure, Indie

Sunrise survival

Update: optimization, a new system of artifacts, a new economy, items!

- from scratch rewritten the network code synchronization equipment;
- Network code optimization;
- Improved anti-cheat: replacing equipment, increasing the maximum weight will no longer work;
- Improved network reload code;
- The calculation of the current and maximum weight has been completely rewritten. Now all this is controlled by the server. Now the player can’t take more than the maximum weight and number of cells in the inventory allow him to.
- Cartridges for automatic weapons and sniper rifles no longer appear in regular respawns.
- Added a new NPC that sells cartridges in a bar;
- Prices for artifacts increased several times;
- Added artifacts of a new type;
- Improved mechanics of electrical and fire anomalies;
- Added a new voice acting for anomalies;
- Completely updated mechanics of artifacts in anomalies. If the artifact is located inside the anomaly, it must be sought using an artifact detector. When you start the detector, the artifact becomes visible. Also, the detector can "capture" the artifact (literally - pull it to yourself).
- Added mechanics for synchronizing the position of objects (loot). Now it’s possible to write new mechanics that will move objects (capturing artifacts is a good example of this mechanics).
- Added new visual and audio effects for artifacts (appearance, etc.).
- If you have extra in slots. modules, they can be used on quick access buttons (7,8,9,0);
- Now, to shoot in a peace zone, you need to hold down the RIGHT MOUSE BUTTON (Enter the aiming mode).
- In the inventory you can now see which artifacts affect your character;

Update: closed city, new monsters, anomalies, weapons, quests!

Hello comrades!
Have you been waiting for an update?
Get it, sign it!
Want a list of innovations?
Please, here it is:

- Introduced new NPCs: Frederick and Rumor;
- Added new lines of tasks, plot and not;
- In the closed city appeared previously unknown monsters;
- Improved behavior of boars, dogs;
- Added voice for boars and dogs;
- Monsters now, like the players, have different damage when they hit the head or torso;
- Emission and the helicopter now appears only in the vicinity;
- Release now kills monsters;
- Disabled replicas when throwing grenades;
- A mysterious phenomenon occurred in the city, introducing a temporary paradox and not only;
- Fixed camera behavior during intoxication;
- Improved fatigue effect;
- Added dubbing when using certain items (in fact, only for vodka);
- Added new spawn mechanics: now there are monsters that appear only once on the real day (at a specific time);
- Chupacabra mechanics rewritten completely from scratch, and now it looks more like the one that was introduced for the first time;
- Boars can now live in abandoned buildings, several at a time;
- Just in case, try using guns against monsters;
- We also recommend you to make friends with Frederick to find out what other surprise awaits you in this update! ;)
That's all for now.

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An update has been released: a new type of quests, an updated helicopter, and other innovations!

Uploaded update! This time, rather large-scale ...
List of innovations:

- Winter is over! Summer has come to take its place;
- New Year's gun no longer has "Super" - characteristics; (this is now the usual mossberg);
- Fixed some bugs related to the units;
- Fixed playback of running sounds and other sounds after a player’s death;
- Improved stairs; Increased speed of movement on the stairs;
- Monsters now do not attack you forever, if you run away from them;
- Fixed novice cache;
- Trolley now will not turn "across" the rail (but this is not accurate);
- Fixed game crash in the menu after registration;
- Added a list of incoming messages in the PDA menu (U key);
- The laboratory can now be reached only by those who have 1000 or more experience points;
- Improved color correction (at the request of the players);
- Fixed helicopter! As well as refined his behavior. Now he can fly not only during the day, and attack not only the players;
- Improved effects of explosions; Added a new stunning visual effect (we are testing!);
- Location "Neighborhood" is slightly updated. Added new infrastructure facility in the dam area;
- Added a fundamentally new mechanic to the quest system.

Update: new monsters, improved synchronization, improved graphics


Today has been updated!
Not complete list of changes:
- Improved synchronization of player position;
- Increased the number of network packets with information about the position and other parameters of the player;
- Increased the number of network packets with information about the position of the car;
- Added new monsters, completely reworked the mechanics of behavior and appearance of the boar, the behavior of dogs;
- Added camera animation when struck with cold arms and fists;
- Improved lighting;
- Fixed artifacts with grass graphics (associated with the previous patch);
- New mechanics of triggers on the server - the potential for new types of monster behavior !;
- It is now possible to change weapons by interrupting the animation of “reaching” and “shots”, the same with reloading;
- Now when selecting a weapon, it will be equipped in the slot if it is empty;
- If you are revived without a weapon - you will receive an accidental melee weapon;
- Improved animation strikes fists and melee weapons (external);
- Fixed akms sight;
- Changed model akms;
- Increased rate of fire of VCA and SVD;
- Fixed incorrect behavior of the camera around the fire, if the player is in a closed room;
- The mechanics of the behavior of ball lightning has been rewritten (study it again now);

Update: Saiga, new quests, modified AI, bug fixes

In this patch we worked on improving AI bots, introduced new weapons: Saiga, and also developed several storylines.

Update: hiding places, balance arms

Update downloaded:
- Caches have been added! They can be created in the crafting menu from the backpack. The cache allows you to store items;
- Improved damage balance;
- Other improvements.

Patch: the new physics of cars, bug fixes ...

- The car's luggage compartment is completed; Fixed meat frying through the trunk; Fixed the strength of the backpack in the trunk;
- The camera (outside view) is refined when driving a car;
- The physics of collisions and car revolutions is refined;
- Cars have become a little more passable. If the car is turned over, it can be turned from the roof to the wheels, holding A or D;
- Added a few visual effects to the car;
- A new model of akms;
- Fix helicopter;
- Fix traps;
- Fix spatial anomalies.
- The camera (outside) in the car is modified;
- Now the view from the outside in the car can be turned on and sitting by the passenger;
- Fixed inadequate camera movement in the car (inside);
- Now, if the connection is broken or the ping is high, you can not perform actions in the inventory / interact with the objects of the game world;

Patch: Optimization, quick loading of locations, bug fixes!

Patch downloaded:
- A number of optimizations of the game code;
- Loading neighborhood locations is now faster. It will be possible to require less resources for this process;
- Fixed effects of headlights on cars;
- Fixed teleports;
- Fixed a drop from the air at the start of the game (test);
- Other improvements.

New Year's update! Arena, car trunk, craft car! New car!

Dear players! We are happy to congratulate you on the New Year!
We have prepared for you a global update:

What's new? This time, to a greater extent, changes touched the car's motoring part 😉
Namely:
- Added the ability to add items to the trunk of the car;
- Added the ability to install additional modules into the car (just put them there, into the trunk - and they will start working);
- To start the car you also need to use a battery;
- Added several additional modules (fun and not very) for cars that you can also use (find yourself! ;-));
- Improved visual effects from the headlights of cars, increased the distance of lighting car headlights;
- Added a new car - NIVA 4x4 (with steep additional lights on the roof, when installing twists with armor);

Besides:
- Added arena to the bar! Now you can call players to a duel (key F);
- The life of objects is increased 3 times (all except those that are generated on spawns);
- increased the total number of items on the locations, now the "loot" will be larger);
- premium is not taken away in the arena (it is necessary to test);
- The bar is more normal world, as well as in the corridors of the arena;
- The mechanics of the peace zone is completely controlled on the server (the mechanism is modified), - maybe in the future there will even be dynamic peace zones (added / removed by administrators right during the game, etc.)

New Year:
- Traditionally, snow is added to the location of the Neighborhood;
- Added a peace zone in the DC, a tape recorder with music, a Christmas tree, feuerwigs in different parts of the location;
- Chupacabra suddenly changed shape! 😉 Yes, yes, it's the one that eats players, and not just stands at the DK. 😉
- Sometimes admins will give out gifts to players; Do not try to kill them !; To get a gift, you have to tell the poem in the voice);

HAPPY NEW YEAR! 😉 HOPE YOU WILL UPDATE! 😉