Dear players of Sunset (aka the best people the universe :-) ),
Sunset has been updated to fix a number of bugs and improve performance.
Improving the performance of Sunset will be an ongoing process. We appreciate your feedback to help make this game run as well as it can. The current update is a first step in that process with more to follow, in part in response to your feedback pertaining how the game runs on your particular hardware.
Next to a few minor improvements, we have added a number of advanced display options that should help you fine-tune the game for your computer. To access these, go the the options screen (keyhole button on the elevator panel) and switch the "ADVANCED" toggle next to "DISPLAY" in the bottom right. The 8 new buttons are all on by default. Please disable features and check the impact on performance on your computer. The slider underneath is a factor relative to the quality level you've chosen in the non-advanced display options.
Those of you who have been (and still are) experiencing crashes in the period from September to November in the story are advised to disable Cloth Physics. This is a minor visual enhancement that only applies to Angela's mini-skirt but it is notoriously unreliable on some computers.
Please let us know which settings have the biggest impact on performance. And include the specifications of your computer (CPU, GPU, RAM).
The achievements that have been reported as unachievable should now all be unlockable. Apologies for the inconvenience. But thank you for reporting the errors to us!
We have also added some precautions to help prevent losing control of the elevator and losing the ability to interact with objects in the apartment. However, we don't consider this bug fixed yet. So if you would run into this problem again, please let us know as many details of the context as possible. We really want to fix this one, but haven't figured out how to reproduce it yet.
It should now also be possible to play the game with a gamepad from the very start.
We hope this makes your experience of Sunset better. But please continue reporting on issues and we will continue to improve the game.
Enjoy your further stay in San Bavón!
Dedicatedly,
Michaël & Auriea.
Reflections of a Housekeeper, by Angela Burnes, week 33
The modern world is a strange place. We've got technological weapons that are so destructive they're only matched by the gods of myth. But even against all that, a group of guerrilla fighters can sometimes win the day, taking down a massive military apparatus and overthrowing the governments that pay for them.
If you look at the pictures of Che Guevara and Fidel Castro in the jungles of Cuba, it's hard to believe, but it happened. They drove Batista out, and they're still running the place. One side has bases populated by well-trained specialists; fighter planes and ships. While the photographs of the guerrillas show them sitting on horseback, or reclining on the ground with their troops, smoking, laughing, and poring over hand-drawn maps. The asymmetry and the unexpected outcome is awe-inspiring. Where there's a righteous will, anything is possible.
So maybe the Yaguara rebels have a prayer of winning. A real chance to bring freedom back to Anchuria. To chase away the foreigners and their bloody Dollars. To bring peace and contentment to the people, instead of endless strife, anger, and terror.
Sunset for you!
Sunset is now available for all.
Enjoy!
Here's the launch trailer on youTube:
https://www.youtube.com/watch?v=965e4x4bKq4
Really hope you'll like it. It's been quite a ride.
Are you ready for Sunset?
The fruit of the hard and dedicated work of the largest team ever on a Tale of Tales games will be available to all in less than 10 hours!
We're going crazy with anticipation here.
Launch Trailer!
Please enjoy the launch trailer for Sunset on the store page.
Created by the brilliant Kert Gartner with music by Austin Wintory, voice by Tina Marie Murray, sound by Kris Force, and all the rest by all of us at Tale of Tales.
Get ready to play on Thursday!
Reflections of a Housekeeper, by Angela Burnes, week 32
We leave traces of our existence. Drawings in the sand, smears of color, or sculptures in timeless marble. That's the closest we get to immortality, these encoded messages, left for the ones who come along after we're gone, after our communities are obliterated by time. Family bloodlines and even recipes stretch back through millennia, but they change with each generation. Only the things we make with our creativity, as expressions of beauty or emotion…only those things speak to who we were, or that we existed at all.
So why do we treat these sacred acts of creation with so much disdain? Art is all that reaches beyond our own brief lives, but it's always the first thing to be cut from the budget; to be confiscated or burned during war; to be ignored by the fickle public.
Do we secretly hate art because we know it's going to survive us? Because we know it will tell our great great grandchildren all about us. Are we are that ashamed of who we really are?
Reflections of a Housekeeper, by Angela Burnes, week 31
Is there anybody alive who loves violence? Wouldn't we all rather live in times of peace? Even soldiers - especially soldiers - mostly they tell the same story. If we can avoid fighting, let's avoid it. If we have to go to war, let's fight to re-establish the peace. War is a soft-skinned newborn, just days old, buried under cinder blocks and broken glass. Anybody who professes love or even tolerance for war, they never feel the same if it visits the block where they live.
The problem is that the people shooting and the people getting hit by bullets no longer have the power to just say stop. Often they aren't even sure what the fighting is about. They're just pieces of something larger, set in motion by men sitting in places of safety. In the neighborhoods and squares where people are dying, no amount of reasoning with the enemy, no amount of empathy, could stop the killing.
Even if you know all this, there's a point where it becomes something you can't escape. If you've been pushed down or beaten enough times, without understanding why, you begin to push back, to fight. You enter the spiral of violence like everyone before you. There's no choice.
Reflections of a Housekeeper, by Angela Burnes, week 30
Should we tiptoe through the world cautiously, to give ourselves the chance to live for a few years or even a decade longer? Or should we dive head-first into whatever turns us on, and risk having it all cut short? Does the question even matter since we can't know whether our decisions made any difference? If living a dramatic life doesn't kill you, you might just die early anyway, sitting at home.
We're very small creatures and we've only been keeping track of our own history for a tiny slice of time. Makes you wonder what we were doing before that, and whether we might have been happier not bothering with it all. It's hard to fathom that people walked the planet for two hundred thousand years before the first pyramid was built.
Reflections of a Housekeeper, by Angela Burnes, week 29
It's pretty common for folks to look back at earlier times with nostalgia. The food was better then, neighbors talked more, there was mystery at the edges of the world. People throughout history have often turned toward the past, believing the earlier ways were better… seeing their own age as decadent or cheap, like a world that's given up something important with the passing of the generations.
The ones who've shaped the last century seem hell-bent on doing away with that perspective, and with the veneration of tradition. They want to put forth modernity as the ideal, to strip the past of its lofty place in the human imagination.
It's been a brutal century so far. A time of destruction and oppression across the planet. Modernity is not all bad, but I wonder where it's leading us. What will the world look like after another century of "progress?"
The new government in Anchuria is very modern. Nostalgia is frowned at or mocked outright. Now the country is all about free markets and the flow of money, about joyless efficiency and success at the expense of everyone else.
The people who come out on top in a system like this are not the ones who'll miss the things getting lost along the way...the feeling of home, the appreciation of beauty, good conversation, taking time to write love poems, passing down old recipes, and so on.
While those who remember how Anchuria used to be are an unsatisfied, unempowered majority at the edge of depression.
Reflections of a Housekeeper, by Angela Burnes, week 28
Mobs frighten me. Maybe the Klan left bruises on my ancestral memories, I don't know... stories passed down by the older people in my family, molding my mind when I was a child. Sitting on my great-aunt's lap, playing with the edges of her tatting while she told me stories of bottles being thrown at the house by night, windows smashing, and cars roaring away; one of the family dogs being killed and thrown onto the porch.
It doesn't really matter what people are rallying for. As soon as they start doing it together in a large enough group, my instincts tell me to get away. I think it's because of the division that groups imply. As soon as a group forms, there're people who belong inside the group and people who are kept outside. Sooner or later, that division always means conflict.
So until we can form a group that's as large as the whole of humanity, I'm afraid I will never join any of them.