Greetings fellow Supa's updated build is finally published.
Changes: <*>moved health and mana bars to controllers, maybe before was better
Sound: <*> make it react to environment, now it does in some way but most of the time opposite than what is desired
<*> there are some issues with number of sounds playing
Magic: None of magic have proper names yet, still open to suggestions.Don't forget you can chain magic together and mixing them with projectiles, can be quite fun.
Physics: <*> occasional crash, have no idea why yet
Weapon changes: <*> slight modifications to damage parameters
<*> finally managed to find bug for explosive arrow and fire spitter, they finally work as expected.
Levels: <*> added spikes at entrances
Options: <*> no new options
Monsters: <*> some monsters will no longer stop when hit and will consequentially move faster towards you if you do not knock them out
<*> a bit more stupider than yesterday
<*> added new dying animations that transition from grounded state
Known issues <*> teleportation in new levels can still accidentally put player inside walls, you need to literally walk out of wall, or restart mission, working on this, changes will come as geometry for levels will be finished
<*> when touching an item in backpack it can explode
Try new magic and let me know us know about changes
Best,
T
Update announcement 0.3743
Greetings fellow Supa's of November 7th 2016. We are happy to announce new update:
"Trigger Happy Fuse Forever"
coming to storage near you soon, real soon, ASAP, eh ... well maybe tomorrow.
This update is a bit more optimized, reduced download size, reduced textures, bit more compressed sounds, few performance improvements.
Changes: <*> loading level changes, now transforms temple to front of current labyrinth
<*> you can now start bomb with bullets, magic and other flaming items
Options: <*> no new options
Sound: <*> make it react to environment, now it does in some way but most of the time opposite than what is desired
Magic: <*> added "fire shield" - makes a ring of fire
<*> added "lightning shield" - lightning spirals around
<*> added "bouncer shield" - seven fireballs burst
<*> added "frost vertigo something"
None of these have proper names yet, open to suggestions
Don't forget you can chain attacks together. Also mixing magic with projectiles can be quite fun.
Weapon changes: <*> slight modifications to damage parameters
Levels: <*> all 8 levels (removed Pluto) are playable
Monsters: <*> they never were smart, but right now I think they are even more stupider than ever.
Known issues <*> teleporting in new levels can still accidentaly put player inside walls, you need to literally walk out of wall, or restart mission, working on this, changes will come as geometry for levels will be finished
<*> when touching an item in backpack can explode
check video for few magic combos, action starts 6min-ish
https://youtu.be/Exte6McY-0s?t=5m24s
Untill build gets online
Enjoy and stay healthy,
T
quick update
patch for last update, mainly performance
<*> reduced volumetric sample count
<*> turned off some logging
<*> added option to turn off volumetrics
Update 0.3533
Greetings fellow Post-Halloween Supa's
We are happy to announce the "Remember, remember, the 5th of November" update
This update is a little bit bigger (304 MB patch) due to all new sound, textures and meshes added. Next week price increase.
Changes: <*> loading level can not be triggered until level is completely loaded
<*> volumetrics lightning slight changes
<*> enabled back single pass stereo rendering
Options: <*> added option to hide avatar when teleportation
Sound: <*> added per level music, still have to make it react to environment
Weapon changes: <*> slight modifications to damage parameters
Levels: <*> all 8 levels (except Pluto's return, which will be removed) are now with new geometry and populated with monsters
Monsters: <*> added 2 new monsters, Golem and Titan, you can find them in 7th and 8th level
Known issues <*> teleporting in new levels can still accidentaly put player inside walls, you need to literally walk out of wall, or restart mission, working on this, changes will come as geometry for levels will be finished
<*> when touching an item in backpack can explode
Update 0.3368
Greetings fellow Supa's
In continued efforts to bring you new update, new features and changes in newest build:
<*> monsters still have masks(i think i'll leave them)
<*> added Level 7 geometry
<*> all levels now have enemies, with difficulty increasing
<*> fixed dark explosions to better blend with fog
<*> changes to weapon damages
<*> changed few explosion particle effects
<*> changed material on acid and heat bullets, added 3d model besides particles for better depth perception
I experienced some performance issues when large number of monsters are on screen, will look into this next.
This stage of development is nearly complete and as I start development of second stage there will be price increase in about two weeks.
Take care and enjoy,
T
Update 0.3338
<*> added new magic effects
<*> removed sounds items were making on contact, they were just annoying, will replace them with something else later
<*> 8 level has new geometry, its rather huge, there could be some performance issues
<*> changed sounds for spells
<*> added notificatiton when no SteamVR is active
<*> changed lightning
check video for new features https://www.youtube.com/watch?v=7Kh-AiaQApY
Upcoming update
Greetings fellow Supa's:
Next update will bring only minor changes, cause I was working on some annoying bug fixes and some other stuff, to cut things short:
<*> worms now eat monsters if they step on it
<*> gas will poison monsters
<*> lots of small changes for weapons,
<*> when monster is hit, a dark VFX appears
<*> magic items can be picked if cheat "projectile madness" is enabled
<*> magic is way too power full
<*> few more masks for Halloween
<*> masks fall off when monster dies
<*> Sun changes position and light colour for each level.
New functionality: <*> Magic !
<*> dash, throws a shower of boulders and rocks forward, also apply force to surrounding creatures
<*> repeller, force impulse knocks out surrounding monsters,
<*> pull over here, pulls monster towards player, makes monster unresponsive for 7 seconds
<*> Arcane Death, instant heart stop of surrounding monsters
Weapon changes: <*> Added type to each weapon (magic, item, bullet)
<*> Added hellbards at start
Known issues <*> teleporting in new levels can still accidentaly put player inside walls, you need to literraly walk out of wall, or restart mission, working on this, changes will come as geometry for levels will be finished
<*> when touching an item in backpack can explode
update 0.3066
<*> fix ending up in wall due
<*> changed power of some weapons
<*> reduced whiteness when entering wall with head
<*> added new melee weapon types
<*> grabbing monsters bit easier
walk through walls quick patch
resolved the problem with malfunctioning wall through detection