Supa Kila Monsta Hunta cover
Supa Kila Monsta Hunta screenshot
Genre: Indie

Supa Kila Monsta Hunta

Update 0.3027

Greetings fellow Supa's we are happy to announce new features, bug fixes and introduce you to new undefined behaviours that are crawling inside code.

New functionality:
<*> you can now headbutt monsters
<*> Added crate, primary use is for smaller player to step on it, so they can reach putting eyes into supreme being, also reach higher places and all kinds of other strange stuff, like build a tower or teleport into air

Sound:
<*> Added 20 additional sounds for impacts and explosions
<*> monsters scream when on fire, acid, electricity or poison, (can be quite loud and annoying)
<*> there are still plenty of gaps and missing sounds, working on it

Weapons changes & new weapons:
<*> Bouncer bolt now affects touched muscle
<*> Explosive arrow
<*> Added small bomb, affects muscles and knocks them out for short time, can affect time
<*> Added tiny bomb, affects muscles but does not knock them out directly, sometimes explodes with 10x power

New weapon/damage type:
<*> Limb Number aka Limb NumbĀ®, numbs creature limbs, rather bizarre, can make creatures walk in strange ways, (has some performance issues though, so it was at last moment disabled)


New animations on creatures:
<*> can fake injury
<*> try to do something scary
<*> do kung-fu
<*> try to hide in plain sight
<*> do other monkey business

Movement:
<*> adjusted walk and sprint speed for teleport (run with both touch pads pressed)
<*> added option to use left controller as joystick to move (makes me instant sick, so if someone is willing to test it and tell me if it works for them)

New build

- added alternative teleport (65 degrees as suggested)
- added cheat to start with more additional weapons
- fixed lag when inventory being displayed
- smaller touch buttons in inventory
- added "quick help" panel
- duplicated "options" panel, seems better if its not locked under head rotation (easier to read)
- unicorns spit straight
- done preparations for adding new levels, there will be 7 labyrinths and daily quest
- performance is much more acceptable now
- added animations for monsters to evade (work in progress though)

Known issues:
- monster sometimes stick or become invisible