Super Army of Tentacles 3: The Search for Army of Tentacles 2: Black GOAT of the Woods Edition
Joe Papp is officially part of Paper Shakespeare!
Moved all the Joe Papp games into the Paper Shakespeare bundle, and now they make up two more Merchant of Venice games in the list of Shakespeare games we're making/have made.
This one is very near and dear to us, and to me, because it was an idea that I had been mulling around way back in the wee year of 2017. So it was important for us to put an idea together for Midsummer Night's Dream that resonated. The concept of the summer camp slasher movie seemed like a fantastic juxtaposition to the play's theme of young (and naive) love.
Next up: Oops! All Dragons! might be rearing its head for a late August launch, as the spine of that gameplay loop is already done.
Halloween Retail Season Sale 2021! (or, the first one, really)
We decided on this sale when it was looking like COVID was getting under control over here, and people would start returning to work in-person. I still remember last year, seeing the ads for Halloween stores that were opening and wondering "why the heck would people go to a store during a pandemic where they know for a fact that an entire body has touched the wares?".
Still. It's a magical time of the year where we get ready for the final three months of the year. Halloween Retail Season doesn't just mark the coming of the next big holiday, it marks the beginning of the end. So get out those wallets and celebrate the way Capitalism wants you to!
Midsummer gameplay changes
So, we're putting the finishing touches on Midsummer, and without going into the gory details, a large chunk of the gameplay was vaporized from existence: the weekly slasher competitions. We still have the endgame slasher segment, and we have changed the game's story to put focus on an endgame segment rather than multiple slasher sections. We feel this is important as an announcement because our store page used to have language directly implying multiple sections throughout the game.
The silver lining here is that we feel that the focus on a singular slasher section rather than multiple improves the general gameplay and story, as well as the "unique aspect" of such a section existing in the story itself. It was either that or delay the game for something that we now feel would have hurt the gameplay rather than added to it.
There are even some from games that have yet to be released!
Mythos Ever After: A Cthulhu Dating Sim RX is out!
https://store.steampowered.com/app/1579950/Mythos_Ever_After_A_Cthulhu_Dating_Sim_RX Mythos Ever After: A Cthulhu Dating Sim RX is out today, on what would be the first day of a physical San Diego Comic-Con. My goal with this game was to make a short, inexpensive, and generally fun title that encompassed all of the "stuff" that normally goes on at an in-person pop arts convention.
Like Super Halloween Times, it does get a bit dark in places because some of the content is based on real stuff. You know, besides all of the monsters.
All data points to a 99-cent game selling, but like most of the stuff we do, it's an experiment. Of course, experimenting is hard to do when you're a small indie dev working on niche titles, but the risk on this particular title was pretty low. So we went for it.
Enjoy.
Fancy Timeline Banners + Weekly Discounts
As well as a post-sale sale!
ShAKESPEARE? More like THIRSTspeare, amirite? is live!
Thirstspeare is out now! Venture forth as you, a young indie dev, must make a video game adaptation of Shakespere's first play, Two Gentlemen of Verona!
It is less meta than it sounds.
The first of two small summer games. The next is Mythos Ever After RX, launching on the 20th, which is what would be the first day of San Diego Comic-Con, were it being physically held at the center this year.
New Support E-Mail
Recently, we got a new web hosting service, and as such, have a new tech support e-mail:
support@stegalosaurus.com
Good news as well! We're now in the permanent new office, and as such, won't have to do the delays that we thought we were going to have to do!
We also are hard at work pre-planning the planning phase of the store pages for 2022's other two games, one of which is another RPG to go alongside Super Army of Tentacles. There's discussion on whether or not we should release the new RPG next to Super Army of Tentacles, and if we do that, SAoT will probably move to October. But there's also the fact that an unexpected expense means our plans for Said RPG could mean it is now 2023, and we would just continue chipping at our Shakespeare slate with smaller games.