That's right folks! Super Chains is one of the first games on Steam to enter Early Access... TWICE!!!
Two new puzzles in one week
It's been a productive week and we're happy to bring you two new puzzles:
Avalanche is a combination of turn-based gameplay mixed with short bursts of action. It's a fun puzzle where the goal is to eliminate the gray spheres by encircling them.
Hex is a new variation of the Lights Out puzzle. The player can choose from one of the 159 possible moves at any time and the longest solution takes 7 moves. Ignoring repeated moves, that's approximately 2247099545330640 possibilities... This one was a doozy, but I'm glad to say that we managed to get it solved. By “solved” I mean completely solved, by checking every possible configuration (in case you were wondering there are 2^19 of them).
The lost track
You may notice that the game now features a new and specially edited track from L'autre Endroit. The “Stop” song was always excluded from the game – in fact, it was censored from the original Chains! Shutouts to Silence for producing such an awesome album.
http://www.vincentgires.com/
User eXperience
The game's interface now works in a more friendly manner. Additionally, I have redesigned some of the typography making the game's objectives and progress much clearer. These are small and subtle changes but I think the results are worth it and as you can see from the screenshots:
If you haven't played Super Chains yet – please try the FREE demo:
https://store.steampowered.com/app/1017570 Huge shutouts to everybody who has helped by reporting bugs or provided feedback.
Thanks again and much LÖVE!
2dengine
Non-Early Access Week 5
Greetings and thank you for supporting Super Chains!
First off, I would like to thank everybody who has reported bugs or sent in feedback. I know how frustrating it is to deal with bugs, so thanks for your patience! After another busy week, we are happy to announce the release of the Super Chains demo:
Super Chains now features 28 achievements - with a total of 50 planned. As you may know the game has been pushed out of Early Access accidentally. Nevertheless, we are still committed to the original plan of producing 20 puzzles. As promised, the price of the game may increase slightly once these goals are met. Until then the game remains in “unofficial” early access.
Thank you for the support and much LÖVE!
2dengine
Non-Early Access Week 4
Greetings and thank you for supporting Super Chains!
First of all I would like to apologize to everybody since due to a bug in the Steamworks portal, the game has been pushed out of Early Access. There is no need to be alarmed, we are still working on Super Chains and hope to build a total of 20 different puzzles, ~50 achievements and trading cards.
This week we have yet another new puzzle in store for you - a turn-based 1v1 match of poker versus the CPU!
Special thanks to everybody who has provided feedback, bug reports or translations. Couldn't have done it without you.
Thanks for reading and as always, much LÖVE!
Early Access Week 3
Greetings friends and thank you for supporting Super Chains!
Development is going great and I'm happy to announce that this week we have produced two new puzzles!
First off we have Time dilation which was a classic stage from the original Chains...
…and there is the new Doubles! stage which pays homage to the legendary puzzle game Threes!
Thank you so much for all the support and hope to see you in the community hub!
Shout-outs and thanks to Ray for helping us translate Super Chains to Ukrainian!!!
If you would like to help us translate the game in another language, please visit the following page:
https://2dengine.com/translate/?r=1669
Just make sure to log-in using your Steam account so we can put your name in the credits. Thanks!
Early Access Week 2
Greeting and thank you for supporting Super Chains!
The second week of Early access has been very productive and the game is quite stable. We have introduced two new puzzles and hope to continue producing additional content.
The flow-based Plant stage (based on the original Chains) which is a lot of fun...
...and the strategic Pyramid stage where the goal is to reset all the values by building chains
The Archimedean solids stage has also been revamped with bonus points awarded for finding a Hamiltonian circuit
Thanks for taking a look and much LÖVE!
Archimedian solids update notes
Greetings and thank you for supporting Super Chains!
Several people have pointed out that the Archimedean solids stage is just too long and boring. After some pondering, we're happy to present a much needed update.
Hamiltonian path vs Hamiltonian circuit: note that the right chain is a closed loop
Basically the goal of this stage is to find the “Hamiltonian path” by visiting every sphere only once. Your points are doubled if you manage to build the chain as a closed loop, also known as a “Hamiltonian circuit”. I have not checked if every stage has a “Hamiltonian circuit” but the clever minds who find these circuits will get to dominate the leaderboards!
...a slightly more complicated graph
Personally, I'm very proud of this stage because it is based on mathematics and particularly graph theory. While few people realize it, this stage lets you explore concepts that were originally discovered by Plato and Archimedes! So while it would have been cool if this stage was procedural, I believe that showcasing classic graphs from antiquity is even cooler.
Thanks for taking a look,
2dengine
Early Access Week 1
Greetings and thank you for supporting Super Chains!
First off Super Chains has a new and shiny user interface. Special thanks to HumanSpider and EranKrief who have helped bring the game to Hungarian, Hebrew and Polish. If you'd like to help the effort, please check out: https://2dengine.com/translate/?r=1669
A lot of small improvements and fixes have been made through player feedback (customize-able palette for the colorblind, better hints and indications, etc). Huge thanks to everybody who provided suggestions. I promise to get everybody's name in the credits soon!
Controller support is close to complete, although we might remove that feature altogether because it simply doesn't work quite as well as expected. Super Chains is best enjoyed with a mouse or on a touchscreen device.
Thanks for reading and much LÖVE!
2dengine
Available December 18
https://store.steampowered.com/app/968300/Super_Chains/ Greetings and thank you for supporting Super Chains, sequel to the original Chains from 2008. We are all looking forward to December 18-th when Super Chains will enter Early Access (Windows, Linux and Mac).
So far the game features 10 different puzzles (more like game modes) each with a uniquely original gameplay mechanic (inspired by the original Chains). The final version will have at least 20 puzzles and extras.
The game includes leaderboards, achievements, dynamic hints! Full controller support is planned in the future too.
Although the game is not fully localized, partially supported languages include English, German, Spanish, French, Italian, Portuguese and Russian. The soundtrack is by the electro artist Silence.
Thank you for the support!
Super Chains beta testing
Greetings everybody,
Exciting news – Super Chains is scheduled to enter Early Access on December 18th. Hard to believe that it's been over 10 years since the original Chains came out:
Development is coming along nicely thanks to the efforts and feedback of our amazing beta testers. Huge shout-outs and I promise to include everybody in the credits:
[table]
[tr]
[td]EternalClimb[/td]
[td]Foofaraw[/td]
[td]Human Spider[/td]
[td]OwwO[/td]
[td]Lux Ryder[/td]
[/tr]
[tr]
[td]Mad Dog Torx[/td]
[td]Real[/td]
[td]Sigmar's Sausage[/td]
[td]VaiTaPro[/td]
[td]Love2D community[/td]
[/tr]
[/table]
Again, huge thanks to everybody for playing and providing suggestions – we are headed in a great direction!