Super Chibi Knight cover
Super Chibi Knight screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Adventure, Indie

Super Chibi Knight

1 Year Anniversary Sale! 40% off Super Chibi Knight!

Hey err'buddy,

It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd!

We're so grateful for all the great support we received making this game. You guys rock!

http://store.steampowered.com/app/283080/

If you can, please help spread the word by sharing the sale info wherever you can.

Much <3!

--Nick and Bella

Super Chibi Knight Price Update

Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents!

We hope this puts our Chibi heroine into more players' libraries around the world!

Super Chibi Knight on Sale! 50% off!

Get is while it's hot! Tell yo wife, tell you frenz!

50% off!!! Limited time only!

Starting at 10:00 am 11-18-2015!

http://store.steampowered.com/app/283080

Update to v 1.08S!!!

I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life!

I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending.

From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs.

Here's a list of what I did:

1. No more unlimited xp from beastmaster lady
2. Turn off slime shooters when you're stuck already
3. Remove switches if crab is alive
4. Replace troll brain if troll dead and haven't gotten brain yet
5. Show attack arrow for intro garbage
6. Jump dash sign for crab pit
7. Fix keymap/gamepad memorization (to overall file instead of slot specific)
8. Nerf 3rd ice palace room
9. Optimize pengu boss
10. Reset look up on dialogue (was getting stuck sometimes)
11. When you break free of slime/ice, make it so you can't accidentally dash
12. Reduced # of enemies on Oukoku map to help with lag
13. Make hit area on Yajuu mountain door bigger on Oukoku overworld map
14. Show footprints leading to entrance to Gallo cave when first landed in Yajuu mtns.
15. Make hit area on egg placement in Yajuu entrance larger
16. Other small bug fixes

As always, please test these out and let me know if I missed anything or break anything else in the process.

Thanks!

--Nick

Super Chibi Knight OST Review!

Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic.

Recently an article was written reviewing SCK's music, check it out here:
http://www.originalsoundversion.com/super-chibi-knight-ost-review/

And don't forget to pick up the soundtrack on Steam here:
http://store.steampowered.com/app/373780/

Explorer Update - v. 1.07S

Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S

If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums!

Also, there's a handy walkthrough for the achievement here:
http://steamcommunity.com/sharedfiles/filedetails/?id=471586527

Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy!

Booyah!

--Nick

Update to v. 1.07S (Huge update)

I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums!

Changes:

1. Fixed camera getting stuck looking up or down after dialogues
2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now
3. The elevator music in the salt mines doesn't overlap with bg music anymore
4. You can no longer teleport through the lighthouse wall
5. You can no longer block the Salt Guardian's floor spin attack
6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across
7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments
8. Added some people I'd missed to the credits
9. Nerfed the transition between platforms in the boulder chase scene
10. Added a confirmation overlay before you leave Oukoku so you don't leave behind any quests when the game forks
11. Made it so you can hold your breath longer underwater
12. Made it so you can trigger the water fillup with a hadouken in the jungle temple's water puzzle
13. Added visual help in the crab pit so people know to shoot the 1st switch with a fireball
14. Linux issues smoothed out for easier install

Various other small bug fixes and tweaks.

Woo!

--Nick

Linux Download Fixed

Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again!

If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04!

http://steamcommunity.com/games/283080/announcements/detail/101677802507168163

--Nick

Version 1.02 - Bumper Auto-Dash Added

By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push)

Hopefully that eases some of the frustration with dash scenarios!

I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare.

Leave us a review if you get a chance please!

--Nick

Super Chibi Knight Linux Support Added!

Hey everyone, thanks for the great launch so far! Lots of people have written articles or posted on FB and Twitter to help SPREAD THE JOY!

If you haven't written a review yet, please consider it, we're in need of LOTS of good reviews!

NEWS: Super Chibi Knight can now be played on Linux!

There is only one minor drawback to the Linux port, and that is that gamepads are not supported locally. You can use 3rd party software to map your gamepad's controls to the keyboard keys, but it's not plug and play (this is because Linux only supports up to version 2.6 of Adobe AIR, and gamepad support was introduced in a later version)

Other than that, it should be a pretty similar experience to the Windows and Mac version. If you have any problems, please post in the discussion forums!

OTHER NEWS: I updated the game to version 1.01S which just fixes a minor bug with the main menu and takes out a little thing that was hampering performance. Otherwise the game seems to be pretty solid! (knock on wood)

Thanks again for the great launch!

--Nick

http://store.steampowered.com/app/283080