We've officially launched on Steam! Wooooo!
Super Chibi Knight is officially "version 1" and no longer an "Early Access" game.
We're so grateful for all the support and encouragement we've received along the way, THANK YOU THANK YOU THANK YOU!
Please help spread the word about the game by sharing this link:
http://store.steampowered.com/app/283080/
We've discounted the game 10% for launch!
If you want to read a wonderful article about SCK from the Indie Games Weblog, check this out:
http://indiegames.com/2015/06/super_chibi_knight_review_-_co.html
--Nick & Bella
Version 0.99 + Soundtrack
The "feature complete" version of Super Chibi Knight is NOW LIVE! That means we have up until the launch date of the 24th to squash any remaining bugs.
Notable updates:
- Many controller issues worked out, especially on Mac
- All music is in!
- Ending cinematics are in (unique ones for beast and for sorcerer)
- Added some secrets here and there...
- Made it easier to find the boat in Mahou after lighting the lighthouse
- Optimized a lot of stuff to run faster
- Fixed small bugs and "stuck" scenarios
- Nerfed some bosses and enemies
Things to look out for:
- Any remaining bugs?
- Do all achievements work?
BIG NEWS! The complete Soundtrack is now available here:
http://store.steampowered.com/app/373780/
It has over 70 tracks and nearly 2 hours of music! It's well-worth the $4.99 price tag! Composer Brian Allen Holmes poured his heart and soul into it and it really shows, I can't recommend it highly enough!
Who's pumped for the 24th??!!
Super Chibi Knight Launch Date Moved to June 24th
It was brought to our attention that the Steam Summer Sale is happening over the next couple weeks and that it would be VERY ill-advised to launch Super Chibi Knight during a Steam sale.
With that in consideration, the new official "launch" date is going to be June 24th 2015, but the full game will be available on Steam on the 15th anyway, it just won't be getting its share of Steam promotional space until the 24th.
It was a tough decision, cuz we want this to be officially done, but we feel like it will perform better if it gets its own "day in the sun" instead of being lost in the hum of the summer sale.
--Nick and Bella
Super Chibi Knight is Launching June 15th!
All I need to say is that the full game is releasing June 15th! Play the current version and help me squash any lingering bugs. SO EXCITED!
Here's the official launch trailer:
https://www.youtube.com/watch?v=I3v08DNMyHA
I just posted an update to version 0.9! Notice how close that is to 1.0!
What I'm saying is that the game is ALMOST DONE! I'm just buttoning up some final things including Steam Trading Cards and the final Animated Cutscene, but mostly the FINAL BOSS BATTLE!
New things in this update:
1. Return to OUKOKU after specializing, each path has a unique boss that gives you a key to the dark portal.
2. Red Path - fight your way up to the mouth of the volcano to find Glitch's last brother and prepare for the final boss battle!
3. Steam Achievements! (Windows only) There are over 55 achievements with a few more coming eventually. Most can be earned now, but the few that rely on the ending can't yet be earned
4. Cloud Saves! (Windows only) Play from any computer connected to steam and pick up your game where you left off!
5. Intro animation and menu system - Woo!
6. Faster frame-rate/performance improvements (let me know if it runs faster for you or is lagging too much)
7. The hebi beast no longer auto-re-charges your magic bar, instead there's another bar that shows your fire-power
Known issues:
1. Steam achievements and cloud saves are not working on Mac... I've been tearing my hair out trying to get them working with the AIR framework and nothing's been successful yet. I'll keep trying and hopefully figure it out for the official launch.
2. The coins during the cart ride in the salt mines can't be picked up. I've been re-doing some parts of the engine to make things run faster, and those coins got left out of the process... ignore them for now! :-D
3. Transitioning to cloud saves likely erased all your progress data (Windows only)... sorry about that! Enjoy playing again while earning achievements!
Please feel free to report any other bugs you find!
Thanks for all the support, we're getting REALLY close to launch!
--Nick & Bella
NEW VERSION (0.750) - Mahou Island Complete!
Hey everyone, Super Chibi Knight has a new update and it's a pretty BIG one! The Mahou island story arc is now "complete." You can take the boat from OUKOKU and visit MAHOU island directly now (no cheat code needed). Everything should be do-able on Mahou Island including the way to return to OUKOKU when you're done.
This is a big milestone for Super Chibi Knight because it means all that's left is the final march to the final boss and the HUGE final boss battle. WOOOOooo!
As usual, please play through it and report any bugs in the Steam forums and I'll get on them right away.
Thanks and HAVE FUN!
--Nick
Super Chibi Knight Jungle Update! (v.0.69)
Hop into the latest Super Chibi Knight update and try out the Jungle level.
What's new:
1. Jungle Castle
- New swimming gameplay mechanic
- Water enemies
- Water puzzles
- Other new enemies
- Panda Boss
- Various bug fixes/tweaks
As usual, to access the new content, start a new save file with the name "MAHOU" - Also, try testing out the rest of the game and other Mahou Island castles to make sure this update hasn't broken anything else.
If you have ideas on changes/tweaks that you'd like to see in the next update, let me know in the comments here or in the forums.
It's done! The Ice castle is live! Go play it and see what you think! Use the same "MAHOU" name you used before to see the new content. If you already have a MAHOU save file, the new content should appear automatically after Steam downloads the update.
Things to look out for:
1. Performance lag - With the ice reflection and the snow fall, I'm worried about how this will perform on lower end computers, let me know if it's a problem!
2. Difficulty - Does anything seem unfair? Suggestions for how to adjust?
3. Pengu Boss - Was it a fun battle? Any snags along the way?
4. Bugs - Please report any bugs in the forums!
5. Gameplay length - How long did it take you to finish the whole castle?
As always, thanks for the continued support, the next castle should be coming in a couple weeks!
--Nick and Bella
Update to version 0.683 - Mahou Island open for testing, feedback, and ideas!
I just uploaded version 0.683. Significant changes:
- Tweaked location of checkpoint warp in phoenix temple so you don't have to go through the fireball part
- Added retainer edge on Ivan Dragon boss battle start location to prevent you from walking off the ledge 1st thing when the battle starts
- made the spikes disappear when you defeat Ivan Dragon (so you don't fall down and die immediately)
- Tweaked some AI on various enemies, nerfed some enemies like the red wasps and the sand worm
- Other small bug fixes
Most significantly, I just finished the first castle on Mahou Island and I'm opening it up to Early Access players!
Right now the island is only available by inputting the following cheat code as your name: "MAHOU"
Take a look around the island (there's a LOT I'll be adding) and give the skull castle a try, please leave me your opinions on the island and the first castle in the discussion forums!