We’ve created a new format of tournament, where the matches will be played consecutively rather than 1 per week. For example, matches would be played at 17:00, 18:00 & 19:00 on the same day.
Assistant manager
Some bugs related to Assistant Manager XP gain have been fixed.
Match logs
We’ve added more match logs, to help future debugging.
Match rating
Fixed a bug with match rating calculations, when a goal is conceded.
Unity upgrade
We have upgraded our Unity version. This may lead to some additional bugs, which will be prioritised in upcoming patches.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
We have removed the tournament registration page, so all the functionality is on the main tournament page. This should give managers more clarity on the status of tournaments. Managers can also sign-up for ladder matches directly from the tournament page.
Additional tournament improvements
We now have more flexibility in how tournaments are managed. Some bugs with the reserve list have been fixed, so we can swap inactive teams from a tournament with a team on the reserve list. We also fixed some bugs related to promotion & relegation spots.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Making things more balanced for teams going forward - Patch 2.3.2 Notes - 06/09
Game changes
We have removed some features that were in place to help with early access testing.
Friendly matches are now limited to 10 per week. Managers will get a pop-up to notify them if they have reached the limit. Also, no funds will be earned for a match if the UDP of the team is under 50%. This is to avoid clubs “farming” money with matches they do not intend to play.
Additional positions can only be learnt in club matches. Custom matches and quick matches will not be counted.
User credits will no longer be rewarded after playing matches.
Tournament intro
Fixed a bug where squad numbers are displayed under the player, during the tournament match intro.
Trial contract text
We’ve added some text to the trial contract pop-up, to give new users more information when they start.
Default squad
Fixed a bug where the default squad was not being saved for a club.
Action menu cut-off
The height of the action menu is now dynamic, to avoid users having to scroll if there are a lot of actions available.
GK actions
The tackle with hands action has been buffed slightly. Also, to avoid confusion the GK will not have a save option when interacting with passes & crosses.
Moments tutorial
The GK kit has been updated in the Bobby Sparks moment, to avoid confusion between clubs. The turn info panel has been disabled during the initial text help.
Ball path
Fixed an issue where the ball path would go out of sync in the 3rd phase.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Server upgrade time - Patch 2.3.1 Notes - 05/26
Since the recent introduction of the upgraded AI, we needed to make some improvements to the back-end of the game.
Turn delay
Resolved an issue with our servers, which caused a noticeable delay/freeze between turns. This was due to the additional stress put on the server by the new AI. We will continue to monitor the situation and will look to make further improvements in the future.
Match hotkeys
Users can now edit the hotkeys of the players they control during a match. This also includes the hotkey used by a manager, who controls an inactive player with pro license.
Action menu design
Added a border around the option which the mouse hovers over in the action menu during matches.
Attribute decay
Fixed a few bugs with attribute decay, when characters get older. The current generation of early build characters didn’t lose as many stats as they should have before turning 30.
Quick match lobby
Fixed a bug with quick match lobbies, where some data would be out of sync.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
New User Ladder Competitions and more - Patch 2.3.0 Notes - 05/19
Some big updates this week with the introduction of a complete new system for new users to join competitive leagues along with other changes discussed below.
New user ladders
We’ve created a new way to play the game, to integrate new players into the game quicker & easier. There will be ladder tournaments running throughout the day, which now include bot clubs. These clubs are self-managed by the game and play every day. They start with a group of bot players, but will look to fill the line-up with trial contract players immediately. As part of the character creation tutorial, users will be displayed with 3 contract offers from bot clubs playing in the closest time-slots available.
Trial contract players will be able to renew their contract with the bot team through the notification system. If a player becomes inactive or their trial contract expires, the position will be re-advertised on the trial contract page. The system will ensure there is always a club available to join for every position in each ladder tournament.
Managers will be able to view the most active players on the transfer market page. Trial contract players can be signed instantly on full contracts.
Join match late
We’ve resolved the issue which caused some season matches to crash if a user joined the lobby slightly after kick-off.
Cursor colour
The cursor will now display a different colour in a block region of the ball path, when receive is not available. There is also a new “default” cursor colour, which we feel is more intuitive for new users. The “classic” colours will still be available as an option in the system settings.
Turn info hotkey
The turn info panel, under the scoreboard, can now be viewed by pressing a hotkey. The default key is F.
Zoom movement
We have now provided an option to move the camera with the arrow keys, rather than edge pan with your cursor. This is only possible when zooming in is enabled.
Match sounds
We’ve added some basic match sounds to the game such as crowd noise, referee whistle and half time music.
System Settings
The design of the system settings page has been updated, to include the new elements mentioned above.
Group stage UI
We’ve improved the design of the Cup tournament overview page, during the group stage.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Joining our Discord is a great place to meet other players and find people to join your team or for you to find a team to join!
Our 11-a-side AI has hit the gym - Patch 2.2.12 Notes - 05/12
11v11 AI
We have updated the AI logic for 11v11 matches. The logic is slightly different to 5v5 games, mainly due to offside rules. The AI will be updated in all game modes, but we will disable if any issues are found.
Set piece radius
The area in which an opposition player can’t enter during a set-piece has been increased by around 50%.
Curving change
Curving now has a direct impact on how easily an opponent player can intercept a pass, cross or shot. This includes goalkeeper actions. Above 50 curving will make it harder for an opponent to intercept, but below 50 curving will make it easier.
Action menu
The design of the action menu has been updated, to be more consistent with other elements in the game.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
New Tournament Type!? Time for Snapshots! - Patch 2.2.11 Notes - 04/23
This week we bring you a new style of tournament alongside some other changes and bug fixes.
Snapshot tournaments
As part of the recent attribute changes, we can now run tournaments based on the starting attributes of a player. So all characters will play as if we took a snapshot of their attributes when they were created. The only exception is for existing custom build characters, who will be given all-rounder attributes. Players of any age can play in the snapshot tournaments. Special actions are disabled in snapshot matches. Players can now view their starting attributes on the attribute page.
Ball path
Fixed a randomness bug, where the ball path would sometimes move slightly after the 2nd phase.
GK throw
Players no longer have the option to block a goalkeeper throw.
Next fixture display
Fixed a bug on the tournament page, where the wrong date was displayed under the next fixture column.
Tutorial drill
We now allow users 3 moves to attempt to score in the 6th training drill, rather than 2.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Introverts rejoice, you can now hide chat - Patch 2.2.10 Notes - 03/31
Hide chat
Users now have the option to hide the game chat during a match by pressing enter and using the checkbox. It will be reset at the start of each match.
Club managers
Users can now view a manager profile from the club squad page. Main managers can also kick inactive assistants from this page.
Failed actions
After failing an action like tackle or save, the turn info panel wasn’t displaying the odds which has now been fixed.
Attribute decay
Some older players were losing attribute points below 0, so we’ve updated the logic to avoid this happening in the future.
Attribute screen
Some minor tweaks to the alignment of elements on the new attribute screen.
Tutorial moments
Fixed a bug where the pass/fail status wasn’t updating for some of the moments.
Driven pass
Fixed the turn info text for the driven pass special action.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Changes to Custom Builds and Attribute Screen - Patch 2.2.9 Notes - 03/24
AI temporarily disabled
The new AI we are using in 5v5 has been temporarily disabled in league & cup tournaments. This will avoid disruption to tournaments, while we continue to investigate the invisible arrow issue.
Footballer attribute design
We’ve redesigned the footballer attribute screen, so all attributes are displayed on the screen without needing to scroll.
Custom build limit
We have restricted the maximum starting attribute for custom build players to 91, to be consistent with the rest of the builds. If you are looking to create a new custom character in the near future, we recommend waiting till the next patch. All will be revealed in the next patch!
Red cards
We have prevented any fouls leading to a straight red card. The only way for a player to be sent off is with 2 yellow cards.
Post alignment
The alignment of the goal post in 5v5 has been slightly adjusted, after some feedback we received in a tournament match.
Tackle Soft
The soft tackle action has been slightly nerfed. It does not apply reaction logic and was too strong in some situations.
Transfer list
Managers can now remove players from the transfer list, if their situation has changed.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Character Overview Overhaul - Patch 2.2.8 Notes - 03/18
This weeks changes:
Character Overview
The character screen, where users can view all their characters owned, has had a significant redesign. It has a dynamic view depending on how many characters are owned. We’ve also made it quicker for users to access daily training and view who still has training outstanding.
Lobby crash
We identified the root cause of some tournament lobbies crashing. Some of the data would get duplicated, if a user joined the lobby slightly late. We have prevented this, so joining slightly late won’t impact the lobby creation.
Select match days
As part of the changes to trial contracts, managers can now set the days their club prefers to play. These will be displayed on the trial contract tiles, which new users will see. The days can be set on the trial contract pop-up for managers.
GK Punch
A bug with the turn info panel has been fixed, when the GK punch action is performed.
Fight for ball
We’ve fixed a few bugs with the calculations and turn info panel data for fight for ball actions.
Diving save
The diving save special action has been nerfed slightly.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.