We have resolved the issues with some user actions not taken properly. We’ve also fixed the issue which prevented some characters loading into tournament matches. We are still investigating the arrow issue, which is now our priority.
Add Steam user
You can now add a user on Steam by going to their user profile in game and selecting the add friend button at the bottom of the page. We hope this will make communication between users easier.
Tournament replays
The post match stats and match replays can now be accessed on the tournament fixtures page.
Display inactive players
We’ve added a blue border around player shirts on the manager panel, to make it instantly clear which players are inactive.
Control inactive players
Fixed a bug where a manager was unable to control inactive players during a tournament match.
Tutorial screen
After feedback from multiple new users, we’ve made the main tiles clickable on the tutorial overview screen and added a border to indicate the current step.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Trial Contracts and Tournament games rescheduled - Patch 2.2.6 Notes - 02/24
Trial Contracts
We have changed the flow for trial contracts. This is linked to an upcoming change, to improve the new user experience. Players will automatically join a club, when they select a trial contract. The manager will get a notification when a player joins them via a trial contract.
Managers have to specify the exact positions they require players in. Players will only see trial contracts relevant to their position by default (but it can be edited). The view of the trial contracts page has also been updated for players.
Tournament matches
The most recent tournament matches have been rescheduled and updated in-game. The data issue has been fixed. For 5v5 matches, we are still investigating what is causing some movement arrows to be hidden for some users. We appreciate the screenshots the community has provided us!
Match rating
After some user feedback, a bug with the match rating formula for GKs has been fixed.
Pass completion
A bug with the pass completion stat has been fixed. If a player didn’t receive a pass straight away, the pass wouldn’t be recognised as a completed pass.
GK spill
Fixed an issue where the GK spill distance was 0.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
The bots have been to school and it's graduation day - Patch 2.2.5 Notes - 02/10
These are the changes added in this weeks patch.
5v5 AI
We have released our new AI logic for 5v5 matches. We still have minor improvements to make, but we would appreciate your feedback at this stage.
Half time freeze
The bug with formation changes at half time has been fixed.
Diving save
The diving save special action has been nerfed slightly. Like parry, it does not use reaction logic.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Tutorials? Completed them mate - Patch 2.2.4 Notes - 02/03
These are the changes added in this weeks patch.
Tutorial improvements
We’ve provided a lot more support to users during the training drills. One of the drills has been simplified, as the fail rate was much higher than the others.
Inactive characters
When an inactive user (with only 1 character and no pro license) is identified, the character will not be deleted. Instead, their club contract will be terminated and will be hidden from other users until they login again. They will have the option to continue using the character or make a new one.
Turn info panel
Some visual bugs with fouls, fight for ball and receive on the turn panel have been fixed.
Manager trait points
After the previous fix to earning trait points, existing managers should now have their available trait points updated.
Right mouse button
During a match, you can use the RMB to display the action menu. You can still use a hotkey if you prefer.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Match Engine Balancing and Awards update - Patch 2.2.3 Notes - 01/27
These are the changes added in this weeks patch.
Match engine balancing The fail % chance for GK save & parry has been increased, to accommodate the changes made for the reaction logic recently. We’ve also made some tweaks to the reaction logic, to be less extreme and to limit the max bonus to 20%.
Resolve timer accuracy We’ve fixed some situations which were not causing the resolve timer to adjust correctly. This also includes when some fight for ball situations which were getting initiated incorrectly.
Match rating bugs We’ve identified a few bugs with the match rating calculations. We will continue to monitor these
New club logo The logos for new clubs were not saving correctly. This has been fixed, so any clubs impacted by this bug should be able to edit their logo now.
Match centre display Fixed the match centre (on club page) displaying a tournament which the club has unregistered from.
Season awards We’ve made some improvements to the formulas used for the season awards, that will come into effect at the end of this season.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Reaction logic update and match changes - Patch 2.2.2 Notes - 01/13
These are the changes added in this weeks patch.
Reaction logic We’re introducing a new metric in the match engine, which will give more importance to where the user interacts with the ball. This new logic applies to most actions without the ball. The basic logic is that if a player has more time to react, they improve their chances of succeeding the action. Please view the image below for a visual representation.
This logic applies to the following actions:
Tackle hard
Sliding tackle
Receive low & high
Block
Save
Tackle with hands
GK actions Punch is only available to be used on passes & crosses. In some extreme cases it will be available for slow shots too. Punch now provides a much bigger boost for the GK in fight for ball situations. The distance of a parry is now fixed, depending on the speed of the incoming shot/cross.
Bot GK running out We’ve fixed the bug causing AI goalkeepers to run out of their box for no reason.
Shots over the bar A bug with the new randomness calculations caused a shot going over the bar to be a goal. Surprisingly, it wasn’t linked to the previous bug for shots over the bar but has now been fixed.
Shirts not displayed In quick matches, the player shirts were not displayed on the turn panel which has been fixed.
Retrain for expired characters Fixed a bug allowing expired characters to train with the retrain functionality.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
SEASON 3 IS COMING! - Patch 2.2.1 Notes - 01/06
End of Season 2
Please make sure to offer your players contracts for Season 3 if you wish to keep them playing. Details on the Season 2 player awards will be released in the near future. Thanks to everyone who participated in the tournaments this season. We will start registration for the next season shortly. We will be introducing more tournaments during Season 3, as part of some big changes over the next few months!
Shots over the bar
We’ve fixed the recent bug where shots going over the bar lead to a goal.
Match HUD
The commentary on the side has been reintroduced for those who prefer it to be constantly visible. (The centre commentary can still be opened using the hotkey.)
The bug causing the formation panel to randomly open during a match has also been fixed.
Manager Traits
Some bugs related to manager levels & traits have been fixed. Managers should gain 1 trait point per level now.
Notification errors
Fixed some bugs with automated notifications, which weren’t being displayed to the right characters.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
Giving you more information about your turn choices! - Patch 2.2.0 Notes - 12/30
Randomness We’ve added a panel under the scoreboard, which will display a summary after each turn. You can look at data from previous turns, however the panel will close if your character is required to make an action.
All interactions with the ball will be displayed on the panel. There are 3 possible outcomes for every action, however some are not always applicable:
Positive (green) - The action outcome is exactly how the user performed
Partial positive (yellow) - The action outcome is successful, but there is some randomness applied (e.g. a pass not going exactly where aimed)
Negative (red) - The player failed the action
In actions which have a “head to head” nature such as a fight for ball or tackle, the player(s) from each team are represented by one bar in the colour of their shirt. You can see in the example below, the fight for ball action was 50/50 between the 2 players involved. Each shirt on the panel has an outline, to indicate the outcome of their action. The player for Silver Slayers was successful in the fight for ball, indicated by the green outline of the #72 shirt.
As well as adding the visual representation, we’ve modified the randomness calculations themselves. Although factors such as confidence & condition added some uncertainty to results, the stronger player was winning too frequently (especially if attributes were close).
The easiest way to explain the changes is with a few numerical examples. In the examples below, a player from each team is challenging for the ball.
The attribute score is the value we give for a specific action performed out of 100, based on player attributes and other factors. I’m sure we’ll make tweaks to this formula and other factors over time, but we’d appreciate your feedback after playing some matches.
Tackling
Fixed a bug with the tackling probabilities, as the ball was going loose too frequently after tackles.
Cup KO rounds
Some issues with the scheduling of KO rounds have been fixed. It had to be manually done for the recent 5v5 cup match, which caused some inconsistencies on other pages.
Training frequency
Some users had reported they were getting an inconsistent amount of training points. This should be resolved now, to just 1 training per day per character.
Club forum
Fixed some UI bugs with the club forum and some permission issues when editing posts.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
This is what's been updated in todays patch, which has seen quite a few changes and fixes.
Improved security
We’ve added encryption and additional security measures to all our APIs. We have done extensive testing of all aspects of the game and have not identified any bugs as a result of these changes.
Match HUD
We’ve improved multiple aspects of the Match HUD. Your character should now always be displayed in the bottom left, so you can see the condition/confidence of your player(s) easily.
We’ve fixed some bugs with the manager panel, as well as giving visual indicators of the player familiarity in their current position. We also give visual indication when a tactical change is pending and give the opportunity for the manager to undo changes. There are some minor bugs identified with the undo feature, which will be addressed in a future patch.
The squad list now displays more information on the players of both teams. Users can see real time updates to the match rating and player confidence. This will also make it easier to identify issues with the match rating formula (feedback from you guys is appreciated here).
All panels are displayed in the middle of the screen now. We’ve assigned hotkeys to each panel so you can quickly open/close a panel. The hotkeys can be updated in the system settings as always.
Match timeouts
Our developers found one cause to some of the connection issues that have been reported in recent weeks/months. This should reduce the frequency of match timeouts in quick matches.
Assist bug
We’ve fixed a bug with how assists were being recorded. Previously, assists were only recorded if a goal was scored directly after receiving the ball.
Player rating
Further improvements to the player rating logic have been applied. Some of the data for position specific stats was not being saved correctly.
Match stats
Fixes have been applied to some of the player stats. This includes successful dribbles, tackles, fight for balls, cross completion and throw-ins. If you identify more stat errors (for players, clubs or tournaments) please let us know.
Contract renewal
A bug with renewing contracts of players over 21yo has been fixed. The panel was not displayed previously.
Special action bug
One of our users identified an issue with special action training on characters owned by other users, which has been fixed now.
Beard colour
The correct beard colour for players should now be visible during matches.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.
We identified the root cause of the problem with shooting (from an angle). This should be fixed, but with more data we’ll be able to confirm. We’ll keep an eye on it over the next few days/weeks.
The accuracy formula for passing & crossing has been adjusted. It should ensure that extreme cases of bad luck don’t cause a pass to go in the opposite direction for low attribute players.
We made some adjustments to the speed dribble formula. It should be a more noticeable “boost” in speed, however you are more likely to be tackled if an opponent can reach you.
Still some match lobby freezes/crashes have been present. We believe this is due to temporary disconnection to the server in the game lobby. We have added some more logs to help identify this.
We’ve fixed the alignments of the goal posts for 11v11 and 5v5. Apologies for any goals conceded due to the misalignment!
The retrain attribute feature has been updated, as it wasn’t using the updated wages logic.
Some characters were not increasing in age properly, due to some server downtime on the birthday of these characters. A script will be used to update the age properly.
As always, you can leave feedback in a review, through the steam forums or you can join our Discord and raise them directly to us there.