This update brings support for non-English languages, namely French, German, Japanese, Korean, Russian and Simplified Chinese. This will help us to welcome more players into our community, increasing the pool of players to play against online.
Other changes in this version include clearer fonts for the game and the menus, and new features on the HUD to track how long your current shortcut is.
Thirsty for more details? See the patch notes here.
Enjoy!
The Volumetric Lighting Update is live! (v0.26.0)
More light
This update brings a big upgrade to the lighting model used in SUPER IMPOSSIBLE ROAD. The introduction of a volumetric lighting system brings more depth and nuance to the scene, setting the mood for each of the game’s locations.
The underlying game engine, Unity, has been upgraded from v5.6.4 to 2018.2, bringing with it improved CPU and graphics performance and physics bugs fixes. Please keep an eye out for the bug where the track collision stops the vessel or sends it straight into the air - this should hopefully be fixed.
The other major change for this update is a redesign of the loading screen. The tips shown on the loading screen now cycle through 40+ messages designed to help you become a better player. If you have any tips you would like to see presented here, please get in touch on the Discord or the Steam discussion board, I’d love to hear your suggestions.
I'm happy to announce that this update includes a preview of the much anticipated Career mode, the single-player mode that will act as both tutorial and a series of challenges for players.
Upon entering Career mode, you will see a map. Each icon represents a challenge, and as you complete each challenge, new challenges are unlocked. There are sometimes multiple challenges you may choose to progress, so choose another one if you get stuck.
You can earn up to three stars on each challenge, but only one star is required to move past the challenge.
I’m really excited to see what you think of Career Mode, and hope to integrate the feedback into the final version, so if you have comments to add, please drop by the Discord and leave a note in the #career channel.
Mind the gap. Reset the leaderboards. Changes ahoy!
Three big gameplay changes in this update!
Firstly, the boost system has been rewritten. As well as a higher top speed and faster acceleration, boost now happens in two stages. Stage 1 hits as soon as you boost, signified by a blue flame. Stage 2 kicks in after 1.5 seconds of boost, signified by a hotter orange flame. This stage really blows you back in your seat! If you’re good enough, you can even trigger Stage 2 straight away, by triggering your boost at the EXACT MOMENT you go through a gate, propelling you at top speed from the start.
The second big change is the addition of gaps in the track. You’ll see these at the later sections of Survival and Time Gate mode, occasionally in Daily Track mode and in the new “Ultra” track complexity setting for Race mode. Track generation in general has also been improved to create a greater variety of track.
The final changes are to Time Gate mode. The frames of the time gates are now deadly to the player, and hitting one will result in immediate disintegration, so you have to be REAL CAREFUL. On the plus side, you can now rescue yourself from Game Over by dropping through the time gate after the timer has hit zero. Epic Save!
Oh, and there’s a bonus secret feature too, but I’ll leave that for you to find. Let me know on the Discord or the Steam Community boards if you find it. There’s a clue in the release notes :)
Enjoy!
Follow @lasersinc for the latest news, screenshots and videos
Update 23 - Vesula Prime
Edge of... Somewhere?
It’s time for a new location. Vesula Prime, the first wormhole to be discovered and verified, is the backdrop for the next round of high stakes brinkmanship. The Vessel Racing Federation built its most powerful gravitational shielding to date for this track, along with creating some bespoke dampening technologies for other quantum effects. Whilst some have decried the VRF’s new location as reckless and irresponsible, others hope that new technologies it required will some day lead to the first successful Schwarzchild wormhole traversal.
See the latest release notes for more information on this update.
Enjoy!
The Camera update is here! (v0.22.0)
Enjoy the (new) view(s)!
Game cameras are a very subjective topic, and one of the most requested features is a far camera mode, pulled back from the vessel. This update delivers on that request, and also adds a new first person camera mode for masochists. Kidding! But not really! First person mode is intense...
If you’re playing on keyboard, hitting C cycles through all 3 camera modes - normal, far, and first person. If you’re playing on a controller, it’s mapped to one of the centre buttons, e.g. “back” on an Xbox 360 controller.
Lots more changes and bug fixes in this version, as per usual, including a permanent invite to the Discord channel on the main menu for your convenience. This is a great place to meet fellow players and set up online multiplayer matches.
One final thing: If you’re enjoying the update, please take a moment to drop a review on Steam. Hitting 100 positive reviews will enable the game to be visible to new players on the Steam client, and help us grow our online multiplayer community, making it easier to find matches.
Enjoy!
See the announcement on the game’s Steam Community hub for the full details. Full release notes can be found pinned to the top of the Discussion Board.
The UX Update is here! (v0.21.0)
All about the user experience
This update concentrates on the user experience - improving the usability, accessibility, and just making the whole game feel nicer to play.
Most noticeable is the new UI skin, with a sleeker, minimal future tech look. Readability has been enhanced. Some changes have been made to the flow of multiplayer, streamlining the experience by allowing you to choose between regional and worldwide games.
Another key thing in this update is the new respawn effect. The camera now “rewinds” to the last checkpoint, which a.) shows new users what checkpoints actually do, b.) lets you know how far you’ve just zipped back up the track and most importantly c.) looks pretty cool.
There's lots of other smaller changes and bug fixes in this one too. For the full details, check the release notes as usual.
Enjoy!
Kevin
The FX Update is here! (v0.20.0)
Particles everywhere, now in ultra-wide screen
As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see.
The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker.
One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature.
Online Multiplayer Update 2 is now live! (v0.19.0)
Online just got some sweet upgrades
Now that online is up and running, it’s time to add features and improve the experience.
Let’s start with scoring. We now assign points for finishing position - 12 points for a win, 1 point for 8th - and these carry over between rounds and add up.
In another important change, the chances of being able to find a game increase hugely with this update. Previously, you could only join a game if the other players were still at the Race Room screen. With this update, you can join a match which is already in progress. You will be a spectator until the end of the round, and then you’ll join in on the next round.
These are just two of the many changes in this update. Make sure to check the release notes as usual for more detail!
The Online Multiplayer Update is now live! (v0.18.0)
Hi all,
The online multiplayer beta is over. Thanks to everyone on the Discord server for participating. Your feedback helped to iron out some important bugs and improve the experience for all. Online will continue to be improved over the next few updates, but it is now stable enough to invite everyone in to play.
To get started, update to the latest version of the game (restart your Steam client if you're not seeing the update), and select Online Race. You can choose your server location from US, Japan, Europe or Russia, or select "Best" to allow the game to choose the server with the fastest ping. Note that you need to be on the same server as someone else to be able to play against them.