Clive'N'Wrench x Super Indie Karts - crossover preview
Clive'N'Wrench will be added as part of the upcoming cup, the Sapphire Cup! This crossover will feature the racetrack "Track To The Future", where all the racers have been shrunken down to toy size, and sees Clive AND Wrench joining the SIK roster in the same kart!
Clive ‘N’ Wrench is a 3D platformer centered around Clive the rabbit and Wrench, the monkey on his back. Your adventure will take you through time and space in a magical 1950’s fridge all on a quest to undo Clive’s cousin Nancy’s mistake and ultimately thwart the tyrannical Dr Daucus.
Inspired by genre classics like Spyro the Dragon and Jak & Daxter, Clive ‘N’ Wrench has its titular rabbit and monkey duo jump, roll, hover, and spin their way through a whole host of wacky worlds.
You can find more info from http://clivenwrench.com/
March 2023 Update - v0.850 - Steam Deck support!
16:10 ratio resolutions have been requested for a long time now, but it's become requested even more since the launch of the Steam Deck, and SIK just got granted a Verified status by The Steam Team!
Here's a run down of the changes in this update:
added 16:10 ratio resolutions to the settings, giving a better view on devices such as Steam Deck
new resolutions include: 640x400, 960x600, 1280x800, 1440x900, 1680x1050, 1920x1200, 2560x1600, and 3840x2400
added Steam Deck controller glyphs
improvements to First Person View giving much tighter feeling of control
moved camera a little further away from kart in mode7 tracks, less cramped feeling now
added more freedom to the splitscreen cameras so multiplayer feels more like single player again, still more work to do here on drifting
fixed rapid selection problem changing resolution from settings menu in races
fixed some navigation help in TeslaTowerII
fixed TeslaTower64 being near impossible on 200cc
fixed lighting issues in TeslaTowerII and Burrito Bison's Candyland Arena
added colour navigation hint to stairwell windows in BattleMania track FourFloors
raised/lowered music volume level in a few tracks
fixed trophies not having reflections in their material on the podium screen
various under-the-hood bug fixes, far too many to mention
March 2022 quickfix v0.825
Quickfix for a bug which sometimes left the Missions unable to be beaten even with a faster time.
fixed problem where an out-of-bounds event would spawn you below the track on the portals battle arena, which would leave you endlessly falling to nowhere!
added extra sparkles to the A*** and Master trophies
moved rear-view cam in closer to the kart
February 2022 quickfix v0.824
Quickfix to add mission icons to the mission shard HUD counter and to show the mission button on the menu with a gold tint if you get an A*** rank.
January 2022 quickfix v0.822
Quickfix to remove a need to restart the game to be awarded the unlocked kart from MissionMania
January 2022 quickfix v0.821
Quickfix to repair a recently introduced bug that caused a black screen after the final race in a GP. Apologies for the inconvenience!
January 2022 Update - Mission Mania!
A new way to play Super Indie Karts has arrived.. Mission Mania! Beat a ghost race, drift through some gates, knock things over, collect a bunch of stuff, you get the idea! Complete a full set of missions to unlock a new kart!
This update also brings a preview of the next cup with the Sapphire Cup Prologue, featuring the crossover track from Mission In Snowdriftland and sees Chubby Snow joining the super indie kart roster!
Added "Mission Mania" play mode
Beat missions like "Collect 20 Race Jewels", "Knock over 5 tyre stacks", "Beat a ghost race" etc
Complete the 9 missions in Book1 to unlock a new character!
Added Mission In Snowdriftland Sapphire Cup prologue track
Added Chubby Snow to the racer's roster
Converted scripts of entire project from javascript to c# language - this was a large undertaking but means the project is no longer stuck using the now 6 year old Unity5 engine and should make it a less daunting task to stay updated in future, also upgraded Unity version
plenty of bug fixes and improvements in many areas
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Early Access Update v0.80 - Apr 2020 - Trophy Room
v0.80 changes
added a Trophy Room and 3D modelled trophies so you can gaze upon your prizes up close
added SplitscreenRace mode so players can race on a track of their choosing, previously you could only pick a cup to race in SplitscreenGP
added an option to turn off the CPU karts in SplitscreenRace and SplitscreenGP
added a track selection menu after a QuickRace so you don't have to return to the mainmenu
redesigned some of the main menu to separate Single Player and Multiplayer game modes
increased sideways friction stiffness on tyres to reduce sideways slippyness
many many other fixes and improvements
Early Access Update v0.77 - Oct 2019 - BattleMania!
It's been a long time coming.. the Battle option on the main menu is available again! Huzzah!
Along with 9 arenas to battle it out in, in 3 styles:
Super Arenas
Ultra Arenas
and Cage Arenas
there are 3 different ways to play:
Egg Crackers - protect your 3 eggs
Shroom Hunters - find the Shrooms first
and Jewel Grabbers - collect the most jewels
After this "grand reopening" there'll be further updates to Battle Mania in future updates to expand it further, with some Indie themed modes and arenas too.
I'm hoping some of you will test Battle Mania with some Steam Friends via the Remote Play option in the latest Steam beta update which released last week. If you do, let us know how it goes in the Discussions area, or pop into the official Discord server here.
Hope you all have a Spooky Halloween! One Legged Seaghoul
An area of the game that needed updating for a while was in the kart sprites that had been created near the beginning of development. There are a few that have fallen behind since the quality of newer kart spritesheets improved. This update tackles some of them. Both Clu and Bart from Aegis Defenders have been brought right up to date, and 2 new karts have been added: Dream Fiend (the legend responsible for the cool synth tunes you hear throughout the game), and Shady (a Kickstarter backer's "Founder's Kart").
added Dream Fiend, the legend that created most of the sweet synth music you hear in the game, as a playable character
added Shady Gorilla, another "Founder's Kart" (a kickstarter reward where backers could design their own character kart)
cleaned up Clu and Bart's kart spritesheets
split the character select grid into 2 pages to make it easier to read and nicer looking
added the CPU shortcut taking ability to the Ultra and Super tracks that have those spaces in them
added a flashy "FinalLap" scrolling indicator to the HUD to reduce confusion where players mistakenly think they're on the last lap when they aren't
removed the icky camspin cheat from the cheats menu
fixed a bug that sometimes caused the CPU kart in 1st place to ride off into the sunset if you were in 8th
fixed a bug in the SIK Indoor Circuit track that saw loconuts flying through one of the outer walls
fixed another scenario that could lead to music not playing, or playing quietly on the final lap
fixed a problem where you could boundarybreak the Moscow track
fixed the broken DangerCam size bug on a Triple Monitor setup