Super Kaiju cover
Super Kaiju screenshot
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Super Kaiju

In Development - Ranked Seasons

We've got some exciting news for you! We're hard at work finishing development on our new competitive feature; Ranked Seasons.

You'll be pitched against your fellow Kaiju puppeteers with the goal of becoming THE Super Kaiju before the end of the season.

Everyone starts the season in rank 20. Win battles to earn medals and rank up. Lose all your medals and you'll rank-down.

In total there are four tiers and 20 ranks to climb.

Bronze
In ranks 20-15, players start with 1 medal and rank-up at 2 medals. If you lose a match you lose a medal. But since it is "padded" with one medal, you don't rank-down immediately if you have a bad match.

Silver
In ranks 14-10, players start with 1 medal and rank-up at 3 medals.

Gold
In ranks 9-5, players start with 1 medal and rank-up at 4 medals.

Diamond
In ranks 4-1, players start with 0 medals and rank up at 5 medals. Diamond tier is the only tier that is not "protected", meaning you can fall back down to Gold if you lose matches.

Besides Diamond, once you make it into a new tier you won't fall back down no matter now bad of a streak you run into. Nice of us. :)

We're also adding a system of banners for you to flaunt in battles.

Players that rank up at least one tier during the season will earn a unique season banner, yours to keep forever. Any banner you earn you can show off in battle, both during and in between seasons.

The real Super Kaijus, the ones reaching RANK ONE in any season, will get a special banner for their awesome achievement. Reaching rank one in multiple seasons will increase the awesomeness of your special banner!

The first season will last one month. All multiplayer battles that are not friend challenges will be ranked season battles. We'll be experimenting with season lengths and tier rules based off community feedback.

As you know, VR is still in its relative infancy and the player population is low. To keep queue-times as low as possible, we are not adding skill-based match-making. Once more players hop on the VR train we plan to implement a more robust match-making system, but for now we feel it's more important to get a match in at all, rather than the perfect match. We hope you agree.

We'd love to hear what you think about this, so fire away!

Are you talking to me?!

Honorable Kaiju Masters

It's time to taunt your opponent, literally, as we're now adding voice chat during matches. Your VR headset should contain a microphone, so make sure your PC has been configured to use it, then go straight to battle!

You can adjust the volume and toggle voice chat on and off in the sound options screen. You can also toggle voice in-match from the menu.

In addition, you will now be able to see the avatar picture of your opponent on the in-match screens, for an even better experience!

As usual, please post your feedback so we can act on any issues, or revel in your praise!

Server Outage Fixed

Dear Kaiju wielders!

If you tried to play during the last couple of hours after the latest update, you probably failed to log on to the server. I admit it, it was my fault. It's fixed now. I hope I didn't ruin Christmas.

Sincerely,
/axl

Launch Day!

Most Awesome Kaiju Puppeteers!

We’ve come a long way since Super Kaiju first went live on Steam Early Access, and the team has worked hard on implementing new features, content and incorporating player feedback. Now, we are very excited to announce that on December 6th, Super Kaiju will officially launch on Steam!

Thanks!


So, some important info first before we delve more into the game itself. Super Kaiju will be priced at $9.99 when it goes live. We have seen many of you starting to play competitively in PvP with epic fights taking place. We are extremely excited about that and we feel that a lower pricing point will grow the player base so that everyone can keep busy fighting live matches as frequently as possible!

To show our appreciation for your support so far, we are offering an extra key to the game for those who have bought Super Kaiju during Early Access so you can invite family and friends to play. Last but not least, we will also be giving out a brand new in-game lobby exclusively to our Early Access players as a special thank you.

What's New?


Okay, so with that out of the way, let’s talk about the game! For those who are new to Super Kaiju, it is a fast-paced, highly accessible online multiplayer arena shooter. In the best tradition of the arcade games of old, the core game mechanics are easy to grasp, yet difficult to master.

In the game, you play in first person against your enemy and with a weapon in each hand you utilize the power of giant Kaiju’s in epic battles to the death. The goal is simple, destroy the other player before he destroys you.

As always in battle, planning a winning strategy to defeat your opponent is key: should you shoot down the flying creatures to gain stars that will allow you to activate your abilities first, or go for your opponent’s Kaiju directly by collecting special bomb minions that can be used to deal large amounts of damage to the enemy Kaiju? A myriad collection of tactics are available to you.

The official release includes:

  • 3x different types of Kaijus (Talos, Augerer, Countessa)
  • 5x unique skins for each Kaiju
  • 3x types of flying monsters to charge your powerful abilities
  • 3x visually stunning battlefields
  • 3x Power ups (Health/Damage boost/Ammo)
  • New secondary weapons for each Kaiju
  • 20x abilities ranging from Shield bubble that protects you for a short amount of time to Missile Barrage that allows you to inflict massive damage on your opponent
  • Challenges so you can play against friends and families
  • Support for HTC Vive and Oculus Rift with Touch controllers


In the next few weeks we will be adding more content to the game. These include more Kaijus and their secondary weapons as well as an achievements/medals system. We also plan to add a ladders and tournaments feature post launch, so you can play ranked games. And, we are also going to communicate with our player community to know what new features and improvements that you would like to see added to the game. It’s going to be very exciting for us to be playing with you, and hear your feedback as we continue to develop features and content for Super Kaiju.

We hope to see you in the arena!

Tuesday Hot Fix

Super Combatants!

Our data mining gnomes found some small issues with the new weapons and abilities, and how the servers dealt with people dropping out of battles. Unacceptable, said the head gnome, and so he whipped the programmers into coming up with a small patch to remedy this and the gnomes are now happy again.

In the meantime the other guys get all the fun; adding new weapons and abilities every day. They should be coming your way pretty soon, so keep practicing!

Monday Hot Fix

During the weekend we found a couple of small snags in the Friday build and this hot fix is meant to set things straight.

Fixes




  • The end-of-match screen is now showing properly instead of the end-of-round screen
  • Various small UI fixes in the lobby


Bonus feature



As we were at it, we decided to throw in a small preview of the upcoming Deck Management UI. Right now it only allows you to check the stats and description of the abilities, but soon you will be able to create decks with different combinations as we introduce new abilities into the game.

Weapons, skins, and more!!

Fellow Kaiju Warriors!

It's time for yet another release. This time we've added a few small features to make the game more fun and rewarding. Please note that the features will be evolved and expanded on a fair bit in coming days and weeks, but they should give a glimpse to where we are going with this.

Kaiju and Skin Selection



For a while now we've had Kaiju unlocks in the progression system, but it was limited as the Kaiju´s were automatically selected as you unlocked them. We have extended this system to allow you to choose your favorite Kaiju, and which skin to use. The Kaiju selection interface is accessed by clicking on the Kaiju while in the lobby.

New Kaiju!



We added 5 new XP levels which allow you to unlock a new Kaiju and related skins.

Secondary Weapons



In our quest to make the game more fun, tactical, and engaging, we are introducing Secondary Weapons. The idea is that each Kaiju has a custom secondary weapon, that is unique and provides a different play style from the others. In this release we only added one secondary weapon that is available to all Kaijus. This gives you a chance to give it a go, and give us feedback before we lock down the rest of them for release.

All secondary weapons have limited ammo or charge that needs to be replenished by picking up ammo pickups during the battle. The weapon is activated by pressing the trackpad on the controller.

As always, please give us feedback, here in the Steam community or on Reddit. We firmly believe that the creation of a great game is a collaborative process between players and developers!

Friend Challenges Beta

Greetings!

You may remember a while back I was going on about us working on the friend challenge feature, but you haven't seen much of it so far. Well, the wait is over! More or less. This feature requires a lot of things to sync properly so the user interface doesn't show wonky things, or challenges getting mixed up with each other as they zoom across the network, and with only so many of us here in our little studio, getting this properly exercised is a bit tricky.

So, please consider this a bit of a first version. We'll be ironing out the wrinkles during the week, so if you have a minute, and a friend, or several, please challenge them and let us know how it works!

You'll find the list of friends via the button on the right. Please be aware that only friends who have the game will show up in the list.

The round multiplayer button will indicate if you're waiting for the regular "public" queue, or a friends challenge. You can't do both at once.

Abilities, abilities, abilities!

Glorious combatants!

We're very pleased to present to you the latest incarnation of Super Kaiju!

As we've hinted at before in a couple of postings, this time we target the combat mechanics, with the intention of deepening the strategic game play, and to increase the variation. One missile launcher and one shield was never intended to be the standard setup.

So today we bring you a new setup with no less than eight abilities for you to throw at your enemy, or to defend yourself with. Like before, you kill the flying monsters to gain stars, and you use those stars to pay for abilities. What's new however is that you have four of them available at the same time, and when you use one, another one takes its place. The one you used gets put at the back of the queue.

OK, but what do they do? Well, let me tell you:


  • Missiles - You all know this one. Not a lot has changed, but it has been tweaked a little bit in terms of damage to fit in with the rest.
  • Shield - Another familiar item, which guards against the missiles, and other threats.
  • EMP Blast - When that pesky enemy thinks he's all awesome and throws up the shield at the right moment, then you fire the EMP blast. While it does no damage to the other Kaiju, it'll not only take down the shield, but also block the enemy's access to further abilities for a short period of time. Right back at ya! Looks cool too! Oh, and it also freezes the Drone for a short while. Drone you say?
  • The Drone! - Send up a cannon tower which will haunt your enemy until it's shot down or it runs out of energy, while also distracting the enemy from gaining stars, and using offensive tactics. This one is really annoying. Use it often is my advice! But it is sensitive to EMP Blasts, just so you know.
  • Support Turret - You really need to get those stars coming as fast as you can, and this little buddy will help you do just that. It also really dislikes incoming missiles, and will try to take those out as well. Not as effective as a shield, but you only have so many of those.
  • Homing Bombs - The little bomb guys who used to magically spawn around you now require activation by card. And this new version can be thrown casually into the air and it'll find it's way into the face of your enemy on its own. Adorable! Just make sure you throw a proper curve ball, as these are pretty easy for your enemy to defend against otherwise.
  • Regular Bombs - These come in two sizes, and costs, and replace the magically spawning bombs. They also no longer do any significant damage to the Kaiju, so you really want to use them to get a boost of stars, and to give that Drone a good beating.


How's that for an update? We've also taught Mr. Robot in practice mode how to use these new abilities, so you better watch out!

More details on all of this will be coming through our various channels soon!

XP and Progression Update

Fellow Kaiju Slayers!

We're pleased to announce our first larger update to Super Kaiju which has been published today.

The major features are:

A progression system, which allows you to gather XP by playing matches, and which allows you to level up and unlock new items. For now, these items consist of a number of Kaiju skins, which will get applied automatically to your Kaiju. Later we'll let you manage and pick the skin you like best, of course. In time, we will add more and more features that will be unlocked on each of the levels through this system.

A multi player queue, which allows you to play single player, now renamed "practice", while you wait. Once someone else joins the queue, you'll get a short notification, and get pulled into the match. We hope this will make multi player more interesting since you don't have to stand around doing nothing while you wait. This system is also the basis for friend challenges, which we will begin working on next.

We've also removed the regions, so you all play against each other, no matter where you are. This should reduce the time you need to wait for a multi-player match even further. The game is reasonably tolerant to lag, but please let us know if you experience significant problems.

Other updates worth mentioning:

  • New look and feel to the user interface in the lobby
  • A player stats panel where you can view your progress
  • Separate practice and multi player leaderboards
  • New in-game music and updated sound effects

My colleague is going to write up a longer piece on what these new systems will allow us to do in the next round of updates, so keep an eye on that during the weekend!