Super Squad cover
Super Squad screenshot
Genre: Shooter, Strategy, Indie

Super Squad

Mars, Menus, and More - V0.01.10 - 28/03/2022


Hey all, this week we're bringing out a whole host of revamps, refinements, and changes to the core of Super Squad!

  • Menu Updates – the Menus have had a complete overhaul in preparation for controller support.
  • In-match Levelling – level up your Trooper and gain access to passives and actives without needing a store!
  • New Intro Video and Tutorial – a new story driven tutorial with a lore teasing intro video has been added to the game!
  • Throwable Ability Rework – we've reworked the throwable system, allowing you to more easily fire off abilities around the map.
  • In-game Controller Support – what it says on the tin. Menu support and rebinding will be coming in the near future.
  • Map Updates – Martian Town has been reworked and Underbelly has a new set of lights!
  • House Keeping – Check out the bottom of the notes for tweaks, changes, and bug fixes.


You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:


Menu Updates:



We’re overhauling the menus in anticipation of controller support coming into the game! Menus have had a stylistic update to them, bring them more in line when with the direction of the game and story which we’re introducing this patch. The menus also work differently now, working on tiles and layers rather than clicking small buttons.
We’ve also updated our custom match and invite systems, so you can more easily add people into your party and get into game! But if you want to head into the regular queue from a custom lobby, you'll need to disband your lobby first and leave the custom match area.
Some screens aren’t there yet, as you can see by some of the “Coming Soon” text on buttons. They’ll be along soon with all of your stats that you’ve gotten in the game so far (we haven't lost them!), and you’ll still be earning different forms of XP in the background. Don’t worry it’ll all be updated with your stats soon!




In Match Levelling:



We’re added levelling up into a match and refined the passive and active systems in the process. Now, as you play the game you’ll be earning XP (passively, getting kills, assists, and capturing crystals). At levels 1 and 3 you’ll get a choice of 4 Passives to choose from, and at level 2 you’ll get a choice of 4 Actives to choose from. Rather than limiting items by role, each Trooper now has their own pool of diverse items that should make for some interesting builds and tactics.
We’ve removed buying items, so now you’ll only be spending shards on defences around the maps. This means there are no more stores on the map - instead you'll get a small pop-up prompting you to press B to choose your item.




New Intro Video and Tutorial:



We’ve added a new tutorial into the game, which introduces you to the story of Super Squad and plays out inside of the Portal Realm – the Nexus of all Realities. It’s really quick and shows you not only how to control your Trooper, but also how to win a game of domination.
Whenever you play the tutorial, you’ll see the story cinematic beforehand where the a mysterious voice talks to you, hinting at how the different factions were sucked into the portal realm.
Let us know what you think and if you have any theories about the upcoming Trooper stories!




Throwable Ability Rework:



The way abilities are thrown has been completely reworked. There’s no more dotted line along the arc when aiming the ability, now it will just throw as long as it’s a valid location in range. This means you can throw over buildings and tall objects, but bear in mind that it will take time to travel over the obstacle and the ability will not hit right away.




In-Game Controller Support:


This has been a highly requested feature for a while now, so we’re excited to announce controller support in the game! This is only inside of a match at the moment, with menu controller support and rebinding coming soon.




Map Updates:


Martian Colony: Redesign



We're headed over to a whole different area of New Mars for this rework, with a new layout and complete new aesthetics!

Underbelly: Lighting Rework



The Underbelly is back, and the brand new lighting is making her look shipshape!




House Keeping:


Trooper Rotation



Damage Dealers:


- Sarge, the front line soldier that spins his way through the battlefield.
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- Scorch, the gadget loving pyromaniac from the Military.

Tank:


- Skull Crusher, the giant Pirate who simply refuses to go down in a brawl.

Healer:


- Florp, the alien medic that just wants people to stop shooting at him.

Support:


- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.




Tweaks and Changes:



  • Bot difficulties have been tweaked, keeping them as deadly as they were at Gold 1, but scaling them up at bit when first starting out to give new players a bit more of a challenge.
  • Movement Speed has been slightly increased.
  • Bot Nebular now uses Energy Wall. (He didn't want to, but we made him.)




Bug Fixes:



  • Removed some of the brief flashes (of background levels or a white screens) that were happening when you were loading into levels or back to the main menu.
  • Fix for hanging on connecting to servers after Squad Select while going into a match
  • Fixed an issue where sometimes when adding players to a party their names were not be visible.
  • The change to the throwable ability system should now have ironed out and of the last bugs that were caused inside of this system.
  • Battle Medic and Laser Shot muzzle locations have been fixed, they were slightly off centre.
  • We believe we've fixed the issue where Trooper's could spawn with the incorrect UI, we haven't seen this in long enough to be sure that our fix covers everything.
  • Fixed an issue where sometimes Sarge was visually selected in squad select, we haven't seen this in long enough to be sure that our fix covers everything.





Known Issues:



  • Some particle Effects are not rendering properly, we’re tracking this down and working on a fix.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly for some players, let us know any specs or details to help us iron this out.
  • If you find any additional bugs let us know by filing a ticket in game or joining our discord and having a chat through.




Steam ID: 10872977
Epic ID: 12903

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

Crystalised Combat - V0.01.9 - 02/12/2022


Hey all, this week we're bringing out a whole host of refinements and changes to the core of Super Squad!

  • Combat Mode – Focusing in on the fight, our new combat mode lets skill and decision making shine!
  • Reloading – Infinite ammo, but with a limited clip...
  • Domination Redesign – Crystals, Crystals, Crystals...
  • AI Refinements – Bots are now more like people, they miss and get distracted, but scale to their difficulty to the average match rank.
  • Sound Overhaul – Get in game and have a listen, can't really describe sound in the patch notes.
  • Bug Fixes and Balance Changes – A whole host of bug fixes and balance changes to the game!

IMPORTANT ANNOUNCEMENT: Keybindings may have reset due to addition of mechanics, please check them when going into game!

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:


Combat Mode:



We’ve added a “combat mode” into the game which refines battles inside of Super Squad making it feel more structured, weighty, and tactical. Combat mode is triggered when you take damage, shoot, or use an ability, but we’ll get more into it down below.
Specifics:

  • A Trooper’s movement speed while out of Combat is faster than their old speed, making getting around the maps and reacting to the enemy feel that much snappier.
  • When inside of combat a Trooper’s movement speed is 40% slower than their new base movement speed, adding to the skill of dodging and weaving through shots while going into a fight!
  • Combat mode is triggered by using an ability, shooting, or taking damage, but dodging does not cause you to enter Combat Mode. It’s all about deciding how and when to engage in the build up to a fight.
  • When inside of combat mode the camera zooms in a slightly, focusing a player in on the fight and immediate dangers around them.
  • Combat Mode lasts until a player doesn’t shoot, use an ability, or take damage for 1 second.



Reloading:



We’re excited to bring a new feature to Super Squad that we feel adds so much to the pacing and vibe of the game – Reloading.
Each Trooper now has a maximum number of shots they can fire off before they automatically reload. You can also reload at any time (including during abilities) by pressing the G key, so dipping out and finding some cover to reload is always an option.
Each Trooper takes 1.2 seconds to fully complete a reload, but can be shortened by hitting a “perfect reload” window. If you hit LMB or the G Key inside a small blue coloured window (central 20% of reload time) while reloading, you cut off the remaining time to maximise how quickly you can dish out damage.

Default Key Bindings
The default keys set in game at the moment are abilities on Q, E, R, and F with your reload on G. Half the studio have kept it this way, and half have changed their abilities to 1, 2, 3, and 4 with reload being on the R key.
It’s all rebindable in the options screen, apart from LMB and the bound reload key being used to quick reload.



Domination Redesign:



Mysterious crystals are breaking through the map, tearing apart the battleground underneath the Trooper’s feet! As the world around them crumbles and changes, the Troopers must capture these crystals and kill enemies to gain 100 shards before the enemy team - or face being left behind in a collapsing reality…

Specifics:



We’re revamping domination’s scoring condition, crunching our old “VP” numbers, and revamping the way that defences work in the game!
Now, instead of increasing your VP by capturing points and killing enemies, Domination is centered on collecting SHARDS of reality around the map. If the shard is blue, you or your team can pick it up; if it’s red then only the enemy team can bank it. Killing an enemy and/or capturing and holding a point drops Shards which must be picked up to go towards your score. If an enemy team hasn't picked up their shards and a point is neutralised, then they're destroyed and lost forever... The first team to 100 shards wins the game!
In-game store currency has also been rebranded as Energy.
We’ve changed how defences work. Now players can buy them while running around the map. This is done through the Energy (the in-game Store currency) that players use to buy passives and actives, so more tactical decisions need to be made on how and where you’re spending your Energy!

Tweaks and Changes:

  • We’ve taken out gaining score from destroying defences as they’re no longer tied to our capture points.
  • You also no longer gain points from neutralising a crystal, so stay in the zone and make sure to cap it!
  • Numbers have been crunched by around 10x.
  • Now you have to actively gain score through picking up shards, rather than passively gaining score.
  • There is no more grouped respawning, so now every player has their own respawn timer. This stops the feeling of someone dying and then immediately coming to contest a point.
  • Capture Times have been reduced from 30 seconds to 15.
  • The Underbelly and Urban Battleground maps are getting some longer term tweaks and changes, so they won't be in this patch, but will be coming back soon with a fresh coat of paint...




AI Refinements:


The bots have had a revamp to their behaviour patterns and priorities. Now they’re less objective focused and more combat focused – they’ll still play the field and try and capture points, but if someone meets them along their way they’ll get distracted and try to take them out before going to complete their mission.
We’ve also added accuracy to the AI abilities, like they have always had on their guns, so they will sometimes miss while trying to hit you – just like players.
As the bots now have accuracy on both their weapons and abilities, we're using these stats to scale the difficulty of bots dependent on the average match rank!



Sound Overhaul:


There’s been a sound overhaul to the game, from menu music to music when you start to regen your health– it’s a bit difficult to explain sound, so have a game and hear the difference!
Make sure to check your volume sliders before you go into game, there are some big sounds in there…


Trooper Rotation



Damage Dealers:


- Flintlock, the suave pirate who can never get enough booty
- Scorch, the gadget loving pyromaniac from the Military

Tank:


- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:


- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:


- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.



Balance Changes:


Passives:


One Two:


Damage nerfed from 125 to 110
Cooldown Nerfed from 12 seconds to 15

Berserker’s Rage:


Damage Buff nerfed from 15% to 10
Cooldown nerfed from 20 seconds to 24

Stun, what Stun?


Shield total nerfed from 300 to 220

Battle Medic:


Damage buff nerfed from 50% to 35


Actives:


Who Needs a Healer?


Self-slow nerfed from 25% to 50


Trooper Changes:


Sarge:



  • Ammo Count: 30
  • Cluster Grenade: Time between initial explosion and outer explosion nerfed from 0.5s to 0.75

Crow:



  • Ammo Count: 6
  • Raven’s Mark: Damage increase nerfed from 20% to 15

Skull Crusher:



  • Ammo Count: 17
  • Gun: Damage buffed from 26 to 29
  • Anchor’s Away: Initial damage nerfed from 100 to 90
  • Anchor’s Away: Secondary Damage nerfed from 135 to 110

Nebular:



  • Ammo Count: 13
  • Gun: Damage nerfed from 49 to 44
  • Focus: Damage nerfed from 200 to 160

Scorch:



  • Ammo Count: 12
  • Rain of Fire: Ground duration nerfed from 12 seconds to 6
  • Deploy Turret: Bullet damage changed from 8 to 16
  • Deploy Turret: Bullets per second changed from 6 to 3
  • Deploy Turret: Health nerfed from 700 to 500
  • Bomb Drone: Damage nerfed from 225 to 200

Florp:



  • Ammo Count: 14
  • Splosion: Healing nerfed from 200 to 160
  • Splosion: Damage nerfed from 200 to 160
  • Splosion: Cooldown buffed from 11 seconds to 10
  • Transfusion: Lifesteal nerfed from 35 to 25%

Tharlin:



  • Ammo Count: 6

Fang:



  • Ammo Count: 10
  • Gun: Damage nerfed from 65 to 60
  • Fetch: Damage nerfed from 125 to 100

Flintlock:



  • Ammo Count: 13

Glorgan:



  • Ammo Count: 10
  • Overcharge: Damage nerfed from 175 to 150
  • Overcharge: Heal nerfed from 18 to 15%

Xandark:



  • Ammo Count: 15
  • Dodges: Total dodge count nerfed from 3 to 2

Eve:



  • Ammo Count: 13

Pan:



  • Ammo Count: 15



Bug Fixes:



  • Various Fixes around maps which allowed player to glitch through the floor.
  • Fixed an issue where Tharlin’s Minor Inconvenience ability would deploy around a Trooper as if he had hit a wall or other object in a level.
  • Fixed an issue where Fang’s Fetch ability would hit walls or mortars even if they weren’t deployed yet.
  • Potential fix for an issue where Flintlock’s Mysterious Liquid ability would deploy on the floor and no one would be able to interact with it.
  • Potential fix for sound crackling.
  • Fix for the Scorch’s Rain of Fire not leaving the map correctly.
  • Fix for knockback abilities being able to force players underneath scenery or partially into the floor.
  • Fix for Scorch’s friendly Rain of Fire refreshing the DoT effect from an enemy Rain of Fire.
  • Fixed inconsistencies on displaying accolade stats (Damage, Tanking, Healing, Assists) at the end of a match.
  • Fixed an issue where Sarge’s grenades from his Cluster Grenade ability would all detonate at the initial impact location, but sometimes show the outer explosions without dealing damage in the secondary explosion locations.
  • Fixed an issue where you could fire shots and deal damage to enemy Troopers inside of their base.
  • Potential fix for not being able to use the ESC key while in settings to come out of them.
  • Fixed a bug where you could teleport back into spawn.
  • Fixed an issue where you could get on top of objects with the Support Store ability Teleport Station.
  • Fixed an issue where you could be killed after the game ended from DoT effects.
  • Fixed an issue where bomb drone would go through forcefields and walls if chasing a target.
  • Fixed an issue where Trigger would avoid Mines and AoE when pathing back to Fang after using the Menacing Bark or Fetch abilities.
  • Fixed an issue where you could place “deployable” abilities into spawn once you’d left it.
  • Fixed an issue where Scorch's turret seemed to sometimes fire 2 projectiles.



Known Issues:



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.
  • Occasionally you can get stuck on a map loading screen while going through map select.
  • When loading into a game Sarge can sometimes be visually selected in squad select, even though you're on random.



Steam ID: 10066272
Epic ID: 12303

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

This Week's Trooper Rotation has just been made live!

New Trooper Rotation





Greetings, Troopers!

The new Trooper Rotation is live ːsteamhappyː - which Troopers are you going to be hitting the battlefield with?

Damage Dealers:


- Xandark, the four-armed assassin from the deepest reaches of space
- Flintlock, the suave pirate who can never get enough booty
- Scorch, the gadget loving pyromaniac from the Military

Tank:


- Skull Crusher, the giant Pirate who simply refuses to go down in a brawl

Healer:


- Florp, the alien medic that just wants people to stop shooting at him

Support:


- Pan, the real GOAT

You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the devs!

Spooky Squad Battlepass is now live!



Greetings, Troopers!


We're launching the Halloween battlepass today, along with a spooky re-skin of the Castle Grounds and a fresh Trooper rotation!

Spooky Squad Battlepass!



Today we're launching our Halloween Battlepass which is bigger and better than ever! We've got 3 top tier skins, along with their podiums, boosters galore, and some spooky emotes...

The pass will be running until the end of next month (30/11/2022), so get stuck in and get those unlocks before they're gone


Haunted Castle Grounds



A dark shadow has swept across the Portal Realm, infecting the Castle Grounds and some of the Troopers! An eerie purple glow has flooded the sky and the ground is covered in spiderwebs, ghosts, and spooky trees with burning faces… Enter only if you’re brave enough!


Trooper Rotation:



Damage Dealers:
- Flintlock, the suave pirate who can never get enough booty
- and Xandark our high mobility sneaky alien assassin who's you never see coming.

Tank:
- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.
- Florp, the alien medic that just wants people to stop shooting at him

Support:
- Pan, the real GOAT

You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs!

Squad Select Revamp, New Maps, and Big Balance Changes - V0.01.85 - 14/10/2022


Hey all, this week we're bringing out our new and improved Squad Select, a reworked Asteroid Colony map, and The Fell Colonies.

  • Squad Select Redesign – Bringing you front and center to the build up to the match!
  • Multiple Maps – Mo' maps mo' options.
  • A Whole Host of Balance Changes – Damage is king, so why not have everyone be a damage dealer?
  • Bug fixes – thanks to you guys, we were able to track down and fix a lot of bugs

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:



Squad and Map Select Redesign




The new Squad Select is focusing on keeping all of the old goodness, with a new lick of paint. The design is focused on minimising information at the start, making choices and actions clearer, but making sure the information is a click away if you want to dive into it. We've also had a revamp of the Map Select screen!

It also adds a whole host of new features:

  • Trooper rotation is now displayed on the Troopers
  • Chat is now in, by popular demand
  • We're showing when a Trooper has been picked and when they're locked in by others
  • All individual Player ranks are now shown

We've still got a few finishing touches to add, but let us know what you think about all the changes, all feedback is welcome and helps us make the game better for the future!



New Map - The Fell Colonies!



The Fell Colonies is home to a race of strong builders and brilliant inventors, including the genius aliens that designed and built Glorgan! There’s plenty to see perched atop the skyscrapers so check out the top of the manufactorium, catch a ride on the monorail, and try and catch a glimpse of Nebular’s statue below…



Asteroid Colony Rework



Something strange was happening on the Asteroid Colony… The ground warped and changed below Nebular’s feet, and sights he thought he recognised were filled with an eerie sense that he’d never seen them before. An unusual power crackled through the air and across his skin; he gasped, jumping back from its touch instinctively. For a moment the fog cleared from his mind and memories flooded his brain – a war spanning the galaxy, a glimpse of Florp’s face full of fear, a portal ripping open time and space – but the memories faded as quickly as they had appeared.

“Nebular?” came a familiar voice from behind him, “What’s wrong?”

A concerned Glorgan had approached him from behind, placing a tentative hand on his shoulder. Nebular shrugged it off uneasily, certain that he had just been thinking about something important, something that he could no longer bring to mind.

“Nothing, it’s merely-” Nebular hesitated, unwilling to voice his fear. “Nothing.”




Trooper Rotation




Damage:
- Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out AoE damage.
- Tharlin, the king under the mountain is burrowing his way to a squad wipe.

Tank:
- Skull Crusher, the smallest Giant from the island of Behemoth, dominates points and knocks skulls together whenever he's on the battlefield.
- Glorgan, "Bleep Bloop".

Healer:
- Florp, the alien medic that just wants people to stop shooting at him

Support:
- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.



Striking a Balance



Rundown:


We’ve got some across the board changes in this patch as well as some balance changes to domination which we want to dive into in this section:

Health Reduction:
Everyone across the board is getting a health reduction of roughly 20%, apart from Skully who’s getting a bit more to bring him in line with the other tanks and help to balance Reserves. The aim of this change is to bring down the time to kill and make ability rotations and landing your shots actually mean something.

Reclassifying:
From watching games, looking at play rates, and listening to the community, we’ve been seeing more love for our damage classes than any of our others. We’re testing out bringing our classes more in line with the damage dealers, so our Supports, Healers, and Tanks are getting a bit of a balance change to improve their damage output while keeping their class' vibe.
They’ve still got all of their functionality – healing, buffing, CC, etc. – but now, when combined with the reduced health this patch, you’re going to have to make more tactical decisions on when and how you use your abilities. Just throwing them out is probably not going to end well.

Domination Changes:



  • VP Threshold: Changed from 1500 to 1250.
  • Walls VP Reward: Changed from 5 VP to 2.
  • Small Mortar VP Reward: Changed from 10 VP to 5.
  • Large Mortar VP Reward: Changed from 20 VP to 8.
  • Streak Ender VP Reward: Changed from 50 VP to 30.
  • Starting Respawn Timer: Changed from 10 to 13 seconds.
  • Grouped Respawn Timer: Changed from 5 to 3 seconds.


Trooper Changes:


Sarge:



  • Health: Changed from 923 to 699
  • Cluster Grenade Cooldown: nerfed from 14 seconds to 16 seconds.
  • Suppressive Fire Damage: nerfed from 39 a tick to 33

Crow:



  • Health: Changed from 750 to 600

Skull Crusher:



  • Health: nerfed from 1508 to 1005
  • Reserves Cooldown: nerfed from 18 seconds to 20.

Scorch:



  • Health: Changed from 992 to 794

Florp:



  • Health: Changed from 860 to 688
  • Transfusion Cooldown: buffed from 15 seconds to 12
  • Transfusion Range: nerfed from 35m to 25

Nebular:



  • Health: Changed from 933 to 746
  • Focus Damage: buffed from 150 to 200
  • Focus Cooldown: buffed from 15 seconds to 13

Tharlin:



  • Health: Changed from 798 to 638

Fang:



  • Health: Changed from 1284 to 1056
  • Gun Damage: buffed from 65 to 72

Flintlock:



  • Health: Changed from 989 to 791

Glorgan:



  • Health: Changed from 1296 to 1037
  • Overcharge Self-heal: nerfed from 25% to 18%
  • Overcharge Damage: nerfed from 200 to 175

Xandark:



  • Health: Changed from 746 to 597

Eve:



  • Health: Changed from 900 to 720
  • Gun Damage buffed from 35 to 39
  • Gun Range: nerfed from 24m to 22.5
  • Dodges: Nerfed from 3 total to 2
  • Angelic Shot Max HP Damage: % buffed from 12% to 15
  • Divine Intervention Cooldown: nerfed from 30 seconds to 35
  • Divine Intervention Range: nerfed from 35m to 30

Pan:



  • Health: Changed from 1002 to 802



Quality of Life Changes:



  • Removed Forced tutorial as part of the new player experience. It is still there in the learn tab, but now it’s a choice.
  • We’ve redone the way we do our PAK files, making patching faster for those just getting a patch.



Bug Fixes:



  • Custom Lobby fix for spectator slots not showing the minimap correctly.
  • Server and queue optimisation, making transitions between screens smoother and getting rid of a. bug where you could be stuck on map select.
  • Minor fixes to the projectile trails, making sure they die and spawn correctly .
  • Sound fixes where some sounds were unbound from the audio sliders.
  • Tweaks to domination score tracking to ensure the data is tracking and recording correctly.
  • Fixed an issue where some Troopers and their Skins wouldn’t create footstep sounds correctly.



Known Issues:



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.
  • Occasionally you can get stuck on a map loading screen while going through map select.
  • When loading into a game Sarge can sometimes be visually selected in squad select, even though you're on random.
  • Sometimes when getting knocked back Troopers can half go into the floor and need to get stunned out of it.



Steam ID: 9721849
Epic ID: 11911

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

This Week's Trooper Rotation has just been made live! - 23-09-2022

Greetings, Troopers!

The new Trooper Rotation is live ːsteamhappyː - which Troopers are you going to be hitting the battlefield with?



Damage Dealers:
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- and Xandark our high mobility sneaky alien assassin who's you never see coming.

Tank:
- Our kind hearted Pirate Skull Crusher who dished out as much damage as he soaks up.
- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:
- Pan, the real GOAT


You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs!

Spectator Cam and The Pirate Docks hit the battlefield - V0.01.84 - 26/08/2022



Hey all, it’s patch day again! We've got some awesome features for you all to sink your teeth into...

  • Our new map – the Pirate Docks
  • The end match team overview
  • The highly requested Spectator Cam

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:



New Map - The Pirate Docks:




This dockside paradise is the perfect place for Pirates to offload and trade their stolen goods. Whoever controls this town controls Pirate commerce, so get grappling over the gallows, brawling over the beach, or duel it out over control of the docks!



Spectator Camera:



The highly requested spectator camera is being added to Super Squad! Invite your friends to a custom lobby, by clicking the "10 player" button at the top of your squad on the play screen. Make sure that whoever's getting the shots is in the spectator slot and go into your custom match - simple as that!

Controls:


Locking the camera to Troopers and Points:



  • Team 1 - Numbers 1-5
  • Team 2 - Numbers 6-0
  • Surge points A, B, and C - U, I, and O keys respectively
  • Return to free cam - \ (Backslash)

Toggling UI:



  • Toggling individual character UI ON / OFF - F1 key
  • Toggling in World Troop UI ON / OFF (Troops overhead UI and Flagpoints UI) - F2 Key
  • Toggling Global Score UI ON/OFF (Features current scoring and troops on each team) - F3 Key
  • Toggling in World Flags UI ON / OFF (Troops overhead UI and Flagpoints UI) - F4 Key

Fidelity:



  • Reset Camera - Left CTRL key
  • Invert Up and Down Pitch - Caps Key
  • Slow down and speed up pitch and yaw controls- , (Comma) OR . (Full stop)
  • Slow down and speed up strafe controls- Right shift + < OR >

Movement:



  • Strafe Forwards - W Key
  • Strafe Backwards - S Key
  • Strafe Right - D Key
  • Strafe Left Key - A Key
  • Ascend - Space Bar Key
  • Descend - Left Shift Key
  • Spin Right + Locked Orbit Spin Right - Right Arrow Key
  • Spin Left + Locked Orbit Spin Left - Left Arrow Key
  • Pitch Camera Down + Locked Orbit Spin Down - Down Arrow Key
  • Pitch Camera Up + Locked Orbit Spin Up - Up Arrow Key



Match Overview:



Now at the end of every match players will see how their team stacked up against the enemy team. You're shown 5 stats, detailing the Damage, Tanking, Healing Assists, and VP and what % each team had in the match. This additional info will help you all really dive into the stats and see how you dominated the battlefield!



Trooper Rotation:



Damage:
- Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out AoE damage.
- Flintlock, the suave pirate who can never get enough booty
- Scorch, the gadget loving pyromaniac from the Military

Tank:
- Skull Crusher, the smallest Giant from the island of Behemoth, dominates points and knocks skulls together whenever he's on the battlefield.

Healer:


- Florp, the alien medic that just wants people to stop shooting at him

Support:


- Pan, the real GOAT



Quality of Life Changes



  • Refined the way our pak files work. This patch will be a big update, but future patches will be much quicker!



Bug Fixes



  • fixed an issue where audio for abilities wasn’t adjusting to the volume sliders correctly,
  • fixed an issue where players were getting stuck in the ground inside of spawn in The Abandoned Town map,
  • fixed an issue where players were getting stuck inside of objects on the Military base map and Frosty Hallows,
  • Fixed an issue where trails of PFX were ending before they should,
  • Refined the way that people are added to squads and custom lobbies, fixing some of the display issues that you’ve been seeing while on the main menu,





Known Issues



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.



Steam ID: 9386546
Epic ID: 11590

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

Quick Hot Fix for Audio Sliders - V0.01.83 - 27/07/2021




Description


Hey everyone! We're pushing a small fix to address an issue where some sounds were not adhering to audio sliders in game. We're also reducing the VP total for a match to 1500 per team, down from 2000, so let us know what you think!

You're welcome to join our Discord to help give us feedback! These actives will need some tweaking and balancing, so make sure to let us know what you think as that's the best way to have your input on the game.



Steam ID: 9200984
Epic ID: 11355

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.


Domination Additions and The Goblin Mines - V0.01.82 - 22/07/2022



Hey all, it’s patch day again! We’re bringing out some additions to the Domination gamemode, a new map – The Goblin (Gobbo) Mines, and a whole host of quality of life changes and bug fixes.

  • Domination Additions and Rework - increasing the ways you can score VP.
  • New Map - The Goblin Mines.
  • Feedback Forms have been added to the main menu.
  • AI tweaks and changes.
  • Trooper movespeed reduced by 15%.
  • A whole host of bug fixes and quality of life changes.

You're welcome to join our Discord to help give us feedback! Make sure to let us know what you think of all the changes as that's the best way to have your input on the game.

Now, let’s take a look at the changes in more detail:



Domination Rework:


We’ve added to the existing Domination gamemode to give more nuance and complexity to high skilled players! Now we’re allowing players to get more points from kills, become high value targets by going on kill streaks, gain points from defences, and get the point value from neutralising a point. We’re keeping the surge and capture structure and scoring the same, as we’ve been getting a lot of good feedback on Domination in general.

  • Destroying a Defence Wall – 5 VP
  • Destroying a Small Mortar – 10 VP
  • Destroying a Large Mortar – 20 VP
  • A Single Kill – 10 VP
  • Ending a Killstreak (killing someone who has gotten 5+ kills without dying) – 50 VP
  • Capturing a Point – 30 VP
  • Neutralising a Point – current surge value of the point
  • Surge Values – as per current build

We’ve got a load of further additions we’re looking at adding to Domination – from secondary conditional objectives around points to dynamic buffs spawning around the map when teams fulfill conditions! We’re starting with the tweaks to scoring first so we can get some feedback, then we’ll be looking to add these in the near future, so let us know what you think!




New Map – Goblin Mines:



“Though this is technically in the Demonic Plains, it’s worthy of its own map. The goblins have created an elaborate mine complete with minecart tracks to retrieve precious metals and resources from the ground. After trading away precious metals from within the mine, the goblins managed to acquire an extremely rare dragon egg, and hatched from it a ‘pet’ dragon to help smelt the metal.”




Feedback Forms:



We're adding a new way for you all to give us feedback on the game and let us know if there are bugs happening in the game through the "Bug/Issue feature", or if you just want to give us a shout about a feature that you're anticipating in the future or feedback in the game then use the "Comment feature".



Trooper Rotation



Damage:
- Our long-range pirate Sniper Crow, who specialises in assassinating people from off screen.
- Sarge, our rapid fire Soldier who excels in the middle of the fray dishing out AoE damage.

Tank:
- Our two-part tank pairing, Fang and Trigger. Trigger doesn't think of himself as an attack dog, he's just playing Fetch.
- Skull Crusher, the smallest Giant from the island of Behemoth, dominates points and knocks skulls together whenever he's on the battlefield.

Healer:
- Our angelic champion Eve is here to save her allies and condemn her enemies.

Support:
- Supreme Overlord Nebular, who dominates the battlefield from afar, letting his allies do the grunt work.



Quality of Life Changes



  • Initial Audio mixdown implemented, balancing sounds across the board and giving space for everything to breath in its own way!
  • Removal of Map Rotation – now play what you want, when you want.
  • Cloth physics polish pass, making those sweet sweet capes even more flowey
  • Further AI work has been done to smooth out bot behaviour.
  • Further optimisation of texture normal maps (optimisation)



Balance Changes:


Troopers


All Troopers have had their movement speed reduced by 15% - making your dodges, decisions, and tactical pushes really matter. Don’t go in if you don’t think you can get out…

Gamemode



  • Respawn base timer has been increased from 8 seconds to 10.
  • Pooled respawn window has been changed from 2 seconds to 5, making you spawn more on your own more often that you were.



Bug Fixes



  • Minor Inconvenience no longer goes through defences.
  • Laser Shot now hits close range scenery instead of passing through it, and hit bomb drone correctly. The laser will go through defence walls, that’s an intentional benefit of the active ability for Damage classes.
  • Reserves effect now terminates correctly on quick uses.
  • Splosion now no longer attaches and procs on neutral defences.
  • Disarming chords is now firing off correctly and no longer showing at 0,0,0 on the map.
  • Health is my Resource is now fixed, doing the correct % of healing in all circumstances.
  • Emergency Aid is now no longer appearing below the floor and will affect allies correctly and consistently as a result.
  • Damage and Tank end screen accolades should now be displaying the correct players.
  • Fixed a bug where Rain of Fire was stopping you from using the turret for a short duration.
  • Fixed an issue where Mastery Skin Tharlin would T-pose
  • Fixed an issue where projectiles could sometimes hit behind the Trooper when standing directly in front of terrain.
  • Fixed a bug where B would not consistently open the shops when standing inside the area.




Known Issues



  • If you finish or get past the movement section of the tutorial, go back to the main menu, and then play through the tutorial again it won't load correctly and will think you're on the camera movement section. If you exit out and reload the tutorial it will work fine.
  • During the movement section of the tutorial you won't be moved to the center of the pads correctly. You will after the shooting objective of the tutorial.
  • Sometimes players can be stuck on the loading screen between squad select and playing on the map.
  • By pressing the ` key (next to 1 on qwerty keyboards) you will enter an Ai testing mode. This has no in game benefits for players, but we’re running dev builds so we can debug the game. If you do this your camera can get disconnected from your character. If you do this in base you can get stuck in base.
  • Some players are experiencing random crashes. Some of these have been fixed, but there may be more. If you experience this then join the discord and send over your log files to BadFox_Eddie. You can ask him how to get your log files and he'll help!
  • Borderless/Windowed/Fullscreen don't seem to be setting properly, working on a fix.
  • We've had one instance of Trooper's spawning with the incorrect UI, we're keeping an eye out for this, but haven't had any additional instances of the bug.
  • Sometimes Scorch's turret seems to be firing 2 projectiles - any more information on this would be much appreciated.
  • Sometimes when adding players to a party their names are not be visible. They are in your party and is just a visibility bug.



Steam ID: TBA
Epic ID: TBA

To view this go to Steam > Library > Right Click Super Squad > Properties > Updates

It's at the bottom of the small pop-up window and is a way for you to ensure that your game is fully updated and able to play.

This Week's Trooper Rotation has just been made live!

New Trooper Rotation





Greetings, Troopers!

Map Rotation is going to be delayed for a week, but the new Trooper Rotation is live ːsteamhappyː - which Troopers are you going to be hitting the battlefield with?

Damage Dealers:


- Xandark, the four-armed assassin from the deepest reaches of space
- Flintlock, the suave pirate who can never get enough booty
- Scorch, the gadget loving pyromaniac from the Military

Tank:


- Skull Crusher, the giant Pirate who simply refuses to go down in a brawl

Healer:


- Florp, the alien medic that just wants people to stop shooting at him

Support:


- Pan, the real GOAT

You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the devs!