A player requested a new feature (to be able to set V-Sync or max framerate), so I decided I would try to include some other changes while I was at it! :-)
Added both frame rate max setting and V-Sync settings in options menu. These can only be set while you are in the main menu. Press the "Show Advanced Settings" button to access them. V-Sync is now on by default;
Fixed glitch with volume settings where master volume was incorrectly applied to sub-volumes;
Added updated font that includes lower case;
Redesigned menus (made buttons and fonts smaller and other things);
Fixed glitch with certain songs restarting when volume turned off;
A few behind the scenes code updates/revisions;
Thank you to the player for their kind request! Thanks to all players for your support.
Patch 1.3.1 has finally arrived!
Notes:
Thanks to some recent feedback (and a nice and detailed e-mail from a player), I've got a new update for the game! A big thank you to everyone who has played the game!
1.3.1B addition (thanks to a request in discussion board): Added option to enable/disable 'short-jumping' in controls menu. When enabled, short-jumping allows you to control jump height by how long you hold the jump button. Barely tapping it will give you a small hop, and holding will make you jump higher. (This also currently only affects the regular player, morphing sphere and the froggy transformations.)
Fixed gamepad glitch where crouching and rapidly pressing up and jump+attack would allow for an upwards whip attack while jumping.
Changed vehicle hint text to "press activate button" so that gamepad users won't see a silly semi-colon! :P
Added extra platform on 1.4 in the hive so getting the first rocket ammo pickup will be less annoying.
Fixed glitch where sometimes falling flying enemies would get stuck and not disappear.
On Stage 5.4, I made it to where the camera in the first water area will follow the player if you fall all the way down the first pit.
For stage 6.4, I enhanced the Leaf Copter code so that rare glitches with being unable to fly do not occur. Also added a hint on how to operate the Leaf Copter.
Fixed glitch where pausing game while crouching and releasing crouch during pause leaves you still crouched upon unpausing.
Now the non-instant kill ground spikes will properly launch the player into the air each time.
Made pause menu black background transparent so you can see the player's position when the first pause menu is shown.
Some miscellaneous behind the scenes code, for possible future content.
...And most importantly now you can pet the cats in Stage 7.3! Added new achievement!
Thanks again for your support and interest. :-)
Full version patch 1.3.0 is no longer under construction!
Ver. 1.3.0 patch notes:
This patch mainly includes some changes to the stages, rare bug fixing and adjustments to the game's difficulty!
I have been developing this game for several years now, so it is nice to be able to reach this point!
I hope you enjoy full version 1.3.0!
Full version patch 1.3.0 is here!
Ver. 1.3.0 patch notes:
This patch mainly includes some changes to the stages, rare bug fixing and adjustments to the game's difficulty!
I have been developing this game for several years now, so it is nice to be able to reach this point!
I hope you enjoy full version 1.3.0!
Patch 1.2.9 waves hi!
Ver. 1.2.9 patch notes:
Improvements to responsiveness of controls;
Player can attack faster and respond quicker to being attacked;
Player damage invulnerability lasts longer;
Changes to how player transitions between certain states for smoother animating;
Some extra animations for certain objects;
Boss and Stage balancing/tweaking;
Camera less jittery when player crouches;
Various changes to improve performance;
Other fixes and enhancements;
Patch 1.2.8 gives the game an ending!
Ver. 1.2.8 patch notes:
Added an ending sequence to the game;
Added indie developers that you can rescue;
Gave the main menu some life to it;
New achievements;
Bug fixing;
All the stages got some enhancing, balancing, tweaking, etc;
So now the game is pretty much complete. I want to do a bit more testing and maybe add a few other things.
Patch 1.2.7 is waiting for you!
Ver. 1.2.7 patch notes:
Added an intro the beginning of the game;
Various glitch fixes and other stuff;
Now I am working on the ending of the game! After that, I will add a few more things. The full release is coming soon!
Patch 1.2.6 gives you a new Stage!
Ver. 1.2.6 patch notes:
Stage 1 has been completed and it includes the following:
8 new enemies, a new boss, 6 new areas, a new song, and others;
2 new weapons: the pistol and super bazooka;
A new transformation....The Froggy!;
I created a new HUD (health bar, ammo, score counter, etc) that fits the look of the game much better;
Also includes some glitch fixing and enhancements to other parts of the game;
Hope you like Stage 1! Now I will begin preparing the finishing touches of the game; for the full release!
Say hello to patch 1.1.6!
Ver. 1.1.6 patch notes:
Various enhancements and minor glitch fixing;
Preparation for Stage 1's inclusion;
This is a small update because I have been spending most all of my time working on redoing Stage 1. I might have it uploaded sometime next week!
Patch 1.1.5 brings you Stage 2!
Ver. 1.1.5 patch notes:
Stage 2 is now in the game and it includes the following:
a new boss: Slime Skull;
a shotgun;
a 'morphing sphere' transformation with tiny bombs;
6 new areas;
7 new enemies;
a new stage song;
3 new achievements;
Some glitch fixing and various enhancements;
Hope you enjoy Stage 2! I am now beginning work on redoing Stage 1.