Added a Brazilian Portuguese translation courtesy of Ray Batista
Fixed a bug in which the player could get stuck in a dialog box when collecting a powerup on the same frame that they died
Patch notes, May 5, 2020
Fixed a Randomized Game bug where items in the Subterranean Waterways could be scheduled before getting the items needed to access most of that area.
Fixed a bug where local gem counts and gem indicators on the map would be incorrect when loading saved games made before last Friday's update to add the Randomized Game mode.
Patch notes, May 3, 2020
Added error checking on local file writes. Should address crashing when local files are being accessed by external cloud syncing applications. May introduce new issues in which the game doesn't actually save when it's supposed to.
Display localized region names in the debug critical path menu and on the pause menu.
Fixed a bug in which the underworld could be reached without the climbing gloves in randomized games.
Fixed a bug in which the Arcadian in the sky pillars could give items indefinitely in randomized games.
Super Randomize the Game
Hi y'all! I've just updated Super Win the Game to add an all-new Randomized Game mode! In this mode, items will appear in different locations, and you'll have to rely on your knowledge of the environment to find them all and win the game!
Hi all, I've just published a change to remove the saved game thumbnail from the title screen. This should hopefully be the last word in the neverending saga of Windows-specific crashes that have been popping up sporadically since launch.
It was clear looking at crash dumps that this crash was related to the thumbnail, and because the most recent update (which made a number of peripheral changes) didn't fix it, it can only be because locking and sampling a render target texture as it's been implemented here simply isn't allowed on some GPUs. As such, removing the feature altogether feels like the best option. (This also restores parity across all versions of the game, as the thumbnail had previously been removed from other versions for various reasons.)
Patch notes, December 28, 2017
Hi all, I've just published a small Windows-only change that may address the crash some players experience when moving between rooms. It also may do nothing at all — this crash does not occur on any of my test machines, and generally speaking, bugs that can't be reproduced locally can't be fixed. This update is therefore informed solely by the contents of minidump files available to me, but the reliability of those is still uncertain.
Gunmetal Arcadia Zero now on Steam
If you've enjoyed Super Win the Game, you may be interested to know that the latest in my series of retro-CRT-sim games, Gunmetal Arcadia Zero, is now available on Steam:
http://store.steampowered.com/app/555610
I've also added it to the Minor Key Games Complete Collection, where you can save an extra 15% when you buy all of our games:
http://store.steampowered.com/bundle/1240/
Gunmetal Arcadia Zero now on Greenlight
Hey all! It's been a while since I posted anything here, but my newest retro action-platformer game Gunmetal Arcadia Zero just hit Greenlight today. Please check it out and give it a vote!
Thanks for reading, and I hope you enjoy the latest in my series of retro CRT-simmy games!
Spanish language now available
A Spanish language option is now available thanks to the efforts of Adrián Palomino del Moral.
Spanish and French translations are both available through the Options / Language menu without the need to download and apply separate string tables as previously documented.