The following is an update for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
Finally here it is. Very first update for MIND CONTROL DELETE!
Let’s get right to it and see what’s in store.
Gameplay:
Four new levels (Desperados Bar, Lab, Office, Oil Rig)
If you’ve played SUPERHOT before you might recognise some of them.
They have been “refreshed” for MCD. We tweaked some covers, sprinkled it with new throwables and fixed spawning points.
Also, on a side note, Oil rig is a level that some of you might recognise from SUPERHOT VR.
This fella went through a lot of redesigning. From endless level through VR to finally finishing in MCD where it should be. There is a different "feel" about him but you have to check it out yourself.
Keybinds
Finally you will be able to change controls to suit your fancy playstyle habits.
All those AZERTY keyboards are screaming.
Smaller collider on player’s head
This one was actually pretty annoying for a lot of people. You will be able to dodge bullets in a more efficient manner now. No unexpected headshots for you.
Remaining changes for gameplay:
Changed slomotion jumping tip
HUD tweaks (changed recall katana skill icon)
Added more customization options in graphics settings
Bug Fixes:
“To err is human, to persist in error is diabolical.” Here is the rundown of bugs and errors we smushed.
Player can no longer grab items through walls
Level tweaks (bug fixes, new throwables)
Fixed bug with changing the volume in settings
Fixes to katana recall skill (katana bowling remains unchanged for now)
Enemies can no longer kill you after the end of the level
Audio fixes (defrag, esc sound, volumes)
Other fixes to stuff you don't really care about but we do cause we love you.
That's it for this update but no worries we are not done for this month.
Next up is Story Update coming in late January.
Until that time:
stay healthy, stay safe and first and foremost stay tuned.
Love y'all
Szymon from SUPERHOT Team
MCD DEV LOG #3 -ROADMAP
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
“You've a jolly old face and a little round belly,
That shakes when you laugh like a bowl full of jelly;
My scanners can see you, but still I insist,
Since you're not in my program, you cannot exist!"
Since this is an inaugural devlog of this year it’s only fair to talk a bit about upcoming updates and plans.
We decided to have two updates per month instead of one.
“But how is it possible?” You might ask.
“How are you going to manage such a feat with such a small team?”
Don’t fret over it. We decided to divide updates by main themes.
First one will be dedicated to the mechanics . Those will be the most apparent changes.
Introduction of new minds, levels, skills and/or weapons. Heck maybe even new colors (blue anyone?). Additionally this update will go along with a regular Dev Stream, where we will talk about new content and behave in an unprofessional manner.
Second one is for those who like to dive deep into the story. I mean deep.
You will have to explore the obscure and weird parts of SUPERHOT: MIND CONTROL DELETE to be able to grasp the story. Plot will unfold along with the progress of developement. Each update will bring new and fresh bits of story. Think of it as a monthly episode of SUPERHOT tv series but to watch it you have to put some effort and wait. No binge watching through this one.
Obviously, both updates will be accompanied by a healthy dose of bugfixes and smoothing out of gameplay (stuff most people usually don't notice but it keeps us awake at night).
First Game Mechanics update of this year will drop on 11th January, following by Story update on 25th January.
I will give you a short glimpse into it for now.
You will be able to give it a go yourself when it drops next week.
See ya during the stream on Twitch:
https://www.twitch.tv/superhotteam/
In the meantime you can drop by our Discord:
https://discordapp.com/invite/NJKgwvx
Back to work.
Cheers.
MCD DEV LOG #2 -ANIMATING DIVERSITY
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
Hey there
With minds implementation in MIND CONTROL DELETE we faced new but honestly exciting design challenges. One of them was especially cool to tackle.
“How can we visually reinforce, different characters with movement only?”
Since we will have multiple minds in the game to choose from, it’s obligatory for us to make them as recognizable as possible. Not an easy task if you want to showcase different characters acted out by single model.
Character representation is a bit of hassle when it comes to fps shooters. Usually animation usage in those games is very straightforward. It is suppose to tell you everything about your played character’s current action but not much about him specifically.
“I know he is shooting and jumping now but does he like small cats ?”
Right?
In MCD We have to communicate difference between minds with their movement only. We don’t have the luxury of different models or color schemes.This means that every gesture of our slick black hands has to be specific enough to create a clear message.
This guy is responsible for all that. Meet Bartek our animator.
To give you some examples (diclaimer: Eeeeeverthing that you see here might change upon final release or not arrive in the game at all.) take a peek over here:
https://www.youtube.com/watch?v=kvDblHv0jVY A regular right hook for a regular guy(with glimpse of ghosting-something like onion skinning for 3d).
https://www.youtube.com/watch?v=rnUtj9cSlsc Contrasted with a karate chop.
Soon you should be able to test those in the upcoming updates.
Oh and Merry Christmas Ya’ll :) !
Szymon
MCD DEV LOG #1 -STARTING OVER
The following is a weekly devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
I remember when it hit me. I was looking at guys fidgeting around the office. 10 minutes before the stream for SUPERHOt: MIND CONTROL DELETE.
“Should we have awards in the background?”
“Hell no! We don’t want to bragg. Should we? I don’t know!”
“Where is Kuba??”
“What do you mean playing Mtg?Now?”
Cables lying everywhere,people running around, somebody is missing, oh shit, oh shit. Panic and excitement, anxiety and joy. Holy shit we are releasing a game today!
We missed that feeling. Starting over, getting people's feedback while you are still working on something and polishing along the way. Just like the good old Kickstarter days. With MCD in early access we are coming back to regular updates. Additionally we will stream a few times per month for more direct contact with you guys. Bring your questions,suggestions and life stories.
Your feedback is already very helpful and it's just the beginning of the whole trip with MCD. Take a peek at our first stream and join MCD Discord to have a taste of beautiful chaos that dwells over there :)
MCD Dev Stream #1 https://www.youtube.com/watch?v=QUdyeaU6G8M
Discord link https://discordapp.com/invite/NJKgwvx
Caffeine link https://www.caffeine.tv/superhotthegame/profile
Back to work. Cheers.
SUPERHOT: MIND CONTROL DELETE is coming!
Hey there!
The wait is finally over! We took some sweet time with this but today we can shed some light upon our newest baby.
Please welcome SUPERHOT: MIND CONTROL DELETE
https://youtu.be/mHu8lF3N4HE
Pretty neat right?
MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat.
Heads up: We will be doing a Dev Stream this week on 7th Dec (8am PST/5pm CET) .
https://www.caffeine.tv/superhotthegame/
Drop by if you want to see how silly we look in front of cameras. Or you might just ask some questions about the game itself and watch us do a live let'splay. Both options are fine :)
Cheers
Szymon from SUPERHOT Team
SUPERHOT VR landed on Steam!
Hey There!
It took some time but finally, SUPERHOT VR is available on steam!
To celebrate with a bang we prepared a special Mind is Software Bundle. both for new players and you who already own SUPERHOT! It consists of both SUPERHOT and SUPERHOT VR and will save you 20% off of regular price.
Since we wanted to bring you the full experience, SUPERHOT VR comes equipped with the FOREVER UPDATE (yes,we love those sexy capital letters) which adds a lot of additional content to the core gameplay.
Oh so you haven't heard about FOREVER UPDATE?
No worries here is a short summary what you are in for:
First and foremost Endless Levels.
Test your skills against never ending waves of enemies. Endless levels will make you sweat and swear but damn they are pure fun. This is the place where you can loose yourself.
Ok so you are more of Achievements hunting type?
Yeah we got you covered. Play through SUPERHOT VR and unlock all 26 achievements. Some of them you will be able to get instantly some will push you a bit more. Stay patient, stay focused, happy hunting.
You will be able to bask in the glory of your accomplishments with the help of doors of glory. Just look to your right in the hacker's room :) .
See those beauties? The sticky notes will let you know how are you doing in your Achievement hunting. Also they look cute.
For those of you that crave to test themselves we prepared additional Challenge Modes.
Just to name a few:
<*> Mode where only headshots count.
<*> A hardcore mode with faster enemies and less reaction time.
<*> No shooting mode.
<*> 10 minute challenge (one of our favourites)
Overall it's more than 20 hours of gameplay to beat all of the challenges. So please take some breaks ;) .
Now go grab your VR gear and start shooting!
Cheers,
Szymon from SUPERHOT Team
Patch Update Vol.5
Hey there!
Few days ago we released Japanese language along with a pack of new lightmaps for our game (that's why it was so big), now we are finalizing those fixes along with some small stuff.
Here is the summary of things included in this patch:
fixed lightmap issue on some levels
we found and fixed the issue with "trial version" displayed on screen
pack of small fixes for better stability and optimization
If you still find any problems with SUPERHOT please contact us at:
ifoundabug@superhotgame.com We want everyone to be able to shoot those red guys without any interruptions :)
We love you, you're awesome. Adrian, SUPERHOT Team
SUPERHOT Now in Japanese!
SUPERHOT has been localized into Japanese by the dedicated team at GameTomo in Tokyo (check them out at superhot.jp). The same amazing gameplay, but every piece of text has been lovingly translated into Japanese, including dramatic kanji flashing on the screen, sinister chat text, and all of the secrets.
Hardcore fans can even play FunFunFun with an even more unbearable font than Comic Sans!
Yes, we mean all the cool flashing screen text --> Japanese.
All the old school chat text --> Japanese.
The endless modes, the challenges, the menus --> Japanese!
Existing owners don't need to do a thing, the Japanese language option can be selected from the launcher menu. New buyers can purchase SUPERHOT now and play the most innovative shooter in years, now in Japanese.
We just went live with our Kickstarter Campaign for SUPERHOT The Card Game!
Envisioned and designed with love by of our friends from Board and Dice, it's a brilliantly refreshing take on SUPERHOT's iconic poetic violence and total, unrelenting sense of control.
The game will transport you and your friends into a world of tense decisions, audacious risk taking and spectacularly brutal choreography of the fight. The game will not go easy. It will not forgive mistakes. It will hurt you and make you sweat.
Do you have what it takes to beat it? Will you master the cards? Will you spread the system?
Seriously, the game's brilliant.
You should definitely go grab one while the campaign's still up!
Cheers,
Szymon from SUPERHOT Team
#MAKEITSUPERHOT Modding competition!
Hey there.
For the past year we have seen a lot of cool SUPERHOT inspired content.
You spoiled us with awesome SUPERHOTish mods, clips, fanart or even cupcakes.
We really wanted to give back some love for you guys and reward all that creativity in some way ;)
Sooo along with good folks from Mod DB we prepared a little something for you:
#MAKEITSUPERHOT Art and Game Dev Competition!
Maybe you are a master of code, an illustrator, you design levels or you make video clips, the #MAKEITSUPERHOT competition is open to everyone. Only requirement is creativity.
There is a really nice list of prizes to win. Including PC peripherals, game systems, and even cash. In fact, the first 50 approved submissions will get SUPERHOT swag just for entering.
Hosted by Mod DB, the #MAKEITSUPERHOT competition runs January 16th to February 26th, and is open to creators from nearly any discipline with two categories; Games & Mods, and Arts & Crafts.
To get more details and enter the #MAKEITSUPERHOT competition, visit:
http://www.moddb.com/games/superhot/makeitsuperhot