SuperHot cover
SuperHot screenshot
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Genre: Shooter, Puzzle, Tactical, Indie

SuperHot

SUPERHOT Card game

Hey

So 2016 has been a pretty busy year for us. We released SUPERHOT , then it came out on Xbox, after that SUPERHOT VR came to light. We are not stopping here though. Among many other projects we are also planning to tackle the world of tabletop games. Yep. Tabletop games. Because why not?

With help of our friends from Board&Dice we are working on SUPERHOT THE CARD GAME for which we plan to launch a kickstarter campaign in 2017 .

The game was designed with love of the source material, and with meticulous attention to all the details that make SUPERHOT so amazing. The game will be produced in Poland, using the highest quality materials, and with assistance from tried and true production partners.




Hand crafted micro deckbuilding mechanisms will immerse you in the ever changing, visceral and already iconic fight sequences of SUPERHOT. Every turn and every move is an intense snapshot of lethal combat frozen in motion. Your decisions and your execution dictate the pace of the game. Daredevil maneuvers and risk taking can reward you greatly, or exact harsh punishment.

Every card you play advances the timeline. You shoot a guy’s head off. Enemies pour into the room. A shower of bullets fills the air. The clock is ticking.



CARD GAME MECHANISMS

In this crafty card game, you will face a line of enemies moving your way. Make the most of your hand of cards, taking them out, and using items and elements of your location to your advantage.

In this intense puzzle of moves and plays, a dynamic strategy is the key to survival.


DYNAMIC GAME PLAY



Interact dynamically with a line of enemies. If you take a foe out, their card will go straight into your hand, and you will be able to make use of it next turn. Observe your surroundings, react, and create a set of events that leaves only you standing.

The cards you play hasten or slow down movements of the enemy line. Depending on what cards are in front of you, the pace will change. That’s something you want to keep an eye on, especially when bullets start flying!

STRATEGIC DECISIONS

Your deck and the enemy deck are the heart of the game. The cards cycle between them, and it is up to you to control this movement. Strategically choose the cards you play, as they will end up in the enemy deck, and remember that the cards you go through, end up in yours.

Knowing when and what to play is the key. Learn to manipulate time, create sequences of moves, observe what’s in front of you, and what might appear…


GAME MODES



You can dive into SUPERHOT THE CARD GAME in Single Player Mode the moment you open the box. Scenarios chock-full of lethal puzzles and daredevil risk-taking will give your wits and focus a run for their money. The game will leave you exhilarated every time you prevail, completing a mercilessly difficult action sequence leaving you the last one standing.

Once you’re done, you’re ready to play other modes, to teach your friends, and to spread the system!

Compete with a friend, as one of you takes control of the game system.Will a whole new array of tricks be enough to overwhelm, outsmart and utterly dominate a human opponent?

If you’re not in the mood for tearing your friendship apart with an unhealthy dose of crippling distrust, join forces and cooperate with a friend. Work together every step of the way, as one poor decision will spell disaster for your pyrrhic campaign.

Do you have one more to join in? Then play a three player mixed mode, and feel the deep, dark satisfaction of dominating two opponents at the same time. Three’s a crowd? Destroy them both, or work hand in hand with a mate to take down that sociopathic friend of yours, who would dedicate their time and focus to one thing only: to see you both crash and burn.


We’re having way too much fun testing the game now with the folks from the Board&Dice Team. Everything works pretty damn well, but we want even more, and the moment we have no less than that, we’ll reach out to you again. Remember, it’s only with your help that we’re bringing SUPERHOT THE CARD GAME to Kickstarter.


If you have some nagging questions or just want to talk with the game designers send them a shout out at :

Filip@boardanddice.com

Drop your mail in here for future updates:

https://superhotgame.com/card-game/


Cheers,
Szymon from SUPERHOT Team

SUPERHOT VR release.

Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait.

Something is different here....

https://www.youtube.com/watch?v=pzG7Wc6mbwE


BODIES ARE DISPOSABLE
MIND IS SOFTWARE


SUPERHOT VR is an entirely new title. It’s reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is releasing with Oculus Touch controllers and is available to purchase today!

If you’re one of the lucky few and you’re already kitted out with the necessary hardware, then wait no more. Drop in and enjoy the visceral, satisfyingly physical world of SUPERHOT VR.


PURCHASE FOR OCULUS TOUCH NOW
https://www.oculus.com/experiences/rift/1012593518800648/


No worries if you’re not getting Touches anytime soon or if you already embraced a different platform though! Having released SUPERHOT VR for Oculus, we’re now starting to poke around supporting all the other VR systems (wink, WINK). I’ll keep you updated on the progress!




We got quite swallowed by work on redesigning SUPERHOT for VR but damn it was fun! I’ve spent my first week with the game just juggling and physically throwing objects at red guys :) .

Realities of Virtual Reality


The VR as a platform is still relatively fresh and full of uncharted territories. To be honest we had tons of frustrating, puzzle solving fun just testing the possibilities and iterating. It’s a super new technology so there is a lot to tackle and learn. No matter what we tried to take from the original SUPERHOT, we invariably ended up with a decision to either compromise and make it play poorly or to push through, work harder and redesign things from scratch straight into VR. Basic stuff like player movement or item interaction in VR forced us to completely change our approach to level architecture and gameplay. We’re not too good at compromising so pretty much everything in SUPERHOT VR is new, built with only VR in mind. It’s pretty exciting! You constantly learn and explore and then you learn some more.



Virtual reality brings a whole new level of immersion and freedom to games. SUPERHOT has always rewarded gameplay improvisation and VR closes a couple of doors for that but opens a whole lot more. People playtesting SUPERHOT VR pulled some amazing stunts that we could never think of while designing the game. We seriously can’t wait to push the release button and to see what people will come up with during the first playthroughs.







TINY FAQ:


Is it really FREE for all kickstarter backers and preorders?

Yes Sir.


So this is a new, separate game?

Right again.


Will you release SUPERHOT VR on other VR platforms?

Yes! You are good at this.


What are the minimum specs?

Video Card NVIDIA GTX 970 / AMD Radeon R9 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer


How much is the fish?

24.99$


Release date on Oculus Store?

6th of December. Kinda 5thish actually. It’s probably out already by the time we post this update!


Will the regular version of SUPERHOT get VR support too?

Nope. VR is just waaaay too different. We will be working to get SUPERHOT VR to other VR platforms though.


I’m a Kickstarter / preorder backer, I love you guys and I want you to love me back with a key?

We’re shoving emails with your keys into the pipes as fast as that poor mailchimp monkey can handle. If you changed your email address since backing or if your key got lost in the interweb tubes, please let us know at wheresmykeybutistillloveyou@superhotgame.com. <3


What about all the other nonVR stuff you’re working on?

It’s still in the works! Good things take time but I’ll catch an update for you guys next time.


That’s it for today folks!


Cheers,
Szymon from SUPERHOT Team

Steam Halloween Sale (teeny) Update

Hey there!

It’s time for the eeriest and creepiest of times.
Halloween steam sale kicks off today!
Using the opportunity we decided to play around with SUPERHOT and add a Halloween touch of our own. It’s a teeny-weeny update because we are working hard on SUPERHOT VR and DLC . For the time of Halloween sale our beloved red guys underwent a transformation. Take a look:







Shooting them now is just sooo satisfying. Disturbingly satisfying… .
To shoot some pumpkin heads go to challenges and look for "PUMPKIN".
Also, for all of you achievement hunters we prepared a special, timed achievement. Just launch the pumpkin challenge and your efforts will be awarded with this sexy beast:



Along the pumpkin headed enemies we added a few fixes for minor bugs.
Hopefully they will make your killing spree more satisfying.


Happy Halloween!
Szymon from SUPERHOT Team










Patch Update Vol.4

Hey there!

It's a busy period in our office right now. We are working on some cool new stuff, but we managed to find the time to prepare a small patch for you guys. It fixes a few issues that you might have encountered while playing and updates language files with feedback we got from you about non-English language versions of SUPERHOT.

Here is the summary of fixes included in this patch:

  • fixed the issue with idle enemies on level "14SERV"
  • we found the missing stairs on Endless "PWRPLANT"
  • rebaked lighting on Endless "PWRPLANT" to get rid of green spots
  • fixed the blackscreen issue that occured when you had a corrupted save file
  • small tweaks for better stability


We're ramping up our team size ( http://superhotgame.com/jobs ), so expect more updates soon!


If you still find any problems with SUPERHOT please contact us at:
ifoundabug@superhotgame.com

We want everyone to be able to shoot the red guys without any interruptions :)

We love you, you're awesome.
Adrian, SUPERHOT Team

FREE DLC - coming soon to a SUPERHOT near you!

Summer sale is upon us! Since many of you will be mourning the inevitable demise of your recent savings, we’re taking the opportunity to cheer you up with a short tease for the upcoming Expansion Pack - going to be available totally free for all of SUPERHOTs current and prospective players!


NEXT LEVEL

As some of you might know already, the upcoming expansion for SUPERHOT will have a huge twist to it. We’re currently hard at work introducing procedural generation to SUPERHOT. What this means is that every single playthrough will be different. The game will adapt to how you play and will give everyone a different and “personal” experience ;) In the long run, this will make it way harder to master SUPERHOT DLC. You won’t be able to learn the game by heart any more, you’ll need to work on your skills instead!

We’re already testing 20+ entirely new locations and there’s heaps of new scenarios in locations you already know from the original SUPERHOT. You’ll recognize some of the scenes we’re working on from your favorite movies, others are taken straight from the hellish depths of our imaginations. As an important common factor though, they’ll all make you feel exceedingly badass.











SKILLS KILLS

Oh, and all those super awesome action moves you’re doing in SUPERHOT - we’re now making them count. Complete a particularly badass combo and the system will reward you. Keep showing off and you just might be able to unlock new stuff to use in future playthroughs.




You’ll be able to use the modifiers until you fall victim to the red guys. Then you start from scratch. This puts way more emphasis on staying alive. When I played our current build I really had to be precise about my movements. There’s a lot more pressure and tension, you’ve got to give it all you’ve got. The intensity of clinging to your life is simply breathtaking but once you complete a run, you feel just euphoric.


The wait will soon be over! Stay tuned for future updates. We have more cool stuff coming your way!

Cheers!
Szymon from SUPERHOT Team.

SUPERHOT VR story time!

Hey everyone!

So we saw some doubts and questions floating around the interwebs regarding SUPERHOT VR. The discussion got a bit heated pretty quickly, so rather than answering every question in a shouting match with the collective hive mind of the Internet, we thought - why not just dedicate this weeks dev log to VR? We're putting off a piece about updates and DLCs, and we're opening up about where we are, how we got here and where the hell are we going with this whole VR thing.

TL;DR; Nope, nobody suddenly turned evil. :)


Read up on the three years of SUPERHOT VR history here!
http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/

If you're still up for more details, one of our devs answered a bunch of popular questions on a reddit thread. Jump on in right here:

https://www.reddit.com/r/superhot/comments/4o82a5/dev_log_2_they_taped_a_hydra_to_dk1_you_wont/


Hope it helps clear up some of the confusion and emotions floating around after our VR reveal. Let us know here and on reddit! :)

Cheers and have a SUPERHOT weekend!
Szymon from SUPERHOT Team



EDIT (June 26 - Tom): So our analytics tell us that there are more people leaving comments here and on reddit than ever even clicked on the link with our take on the situation. As much as we'd rather have everyone read up on the entirety of our story, we thought it'd be neat to also just summarize a few key points here. It'll hopefully provide a bite-sized overview of our perspective on that whole ongoing VR-gate debacle.

To SUPERHOT VR facts in bullet point form then!

  • SUPERHOT VR will eventually be available for all VR headsets (at least the ones with hand-tracking controllers).
  • SUPERHOT VR has little to do with the regular SUPERHOT that's on Steam right now. We were on the forefront of VR for years and one thing we found is that designing good games for VR is pretty damn hard. It's a whole different story than designing games for PC. As such, we made the decision to design SUPERHOT VR entirely from scratch. It'll be a new standalone, high-quality title, not a mode added as an afterthought to the regular game.
  • VR's just a small part of what we've got in store for the coming months and we're still hard at work and we're making heaps of content for the regular SUPERHOT (e.g. lookie here: http://steamcommunity.com/games/322500/announcements/detail/951764989029256139)
  • We've been working with the guys at Oculus for years already. SUPERHOT's Kickstarter campaign from way back 3 years ago has been supported and boosted through the roof by our involvment Oculus, the poster child of VR revolution back then. We've worked with them, doing R&D in VR and figuring out the best approach to a VR version of SUPERHOT ever since. When we decided we needed to design SUPERHOT VR as a standalone game, we reached out to them and figured out a way to use their resources and knowhow to bring SUPERHOT VR to life, eventually reaching every platform.
  • We have a good understanding of the risks associated with exclusives in VR and the arguments people are flinging in our current favorite flamewar of choice. Permantent exclusives would run a risk of fracturing our budding VR market and making it less attractive to mainstream players. Important to note though, SUPERHOT and every single one of the other third-party titles supported by Oculus are timed exclusives. We're looking at a bunch of new, high-budget, well executed titles that will end up enriching all VR platforms across the board, even if some players need to exercise a bit of patience and wait for those games for a wee bit longer. The economies of being an indie studio mean that those titles would never even happen at this level of scale and execution if not for the support provided by Oculus.
  • As much as I personally sympathize and apploud all the folks who pressure platform providers, voicing their concern over the risk of fracture in the VR market, our first responsibility as a gamedev studio is to deliver great games. If some of our fans and players need to wait a short while longer for SUPERHOT VR to hit their platform of choice, in my book it still trumps not being able to develop SUPERHOT VR at all. We never compromise on game design quality. We now have the resources that SUPERHOT VR deserves to be the best damn game we can build. It will be available for all of our fans and backers on all platforms eventually. That's a win in my book.


I'm not expecting this short update to stop the ongoing barrage of VR-gate related comments and reviews. We'll keep on trying to at least have our own perspective voiced. Hopefully, everyone will have a chance of building their own unbiased opinion on our decisions without being drowned out. Hope this helps clear things up a bit. :)

SUPERHOT VR Reveal Gameplay Trailer

https://www.youtube.com/watch?v=vdZJvg7rNRw


Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, a dozen bullets coursing through the air.... wait. Something is different here....

SUPERHOT VR is a title reimagined and redesigned from the ground up for VR and hand tracking controllers. The fruit of over three years of super close cooperation between SUPERHOT and Oculus, SUPERHOT VR is premiering with Oculus Touch later this year.

Part strategy, part shooter, and undeniably stylish, SUPERHOT is the bestselling independent FPS in which time moves only when you move. Having released the full version of the Kickstarted indie hit on PC and Xbox One, the SUPERHOT Team is now working double time on expanding the SUPERHOT universe with more content, game modes, and crazy experimental titles.

https://superhotgame.com/
BODIES ARE DISPOSABLE
MIND IS SOFTWARE
BODIES ARE DISPOSABLE
MIND IS SOFTWARE

Also, read up on details and how SUPERHOT VR came to be here!

http://superhotgame.com/2016/06/15/3-years-of-vr-history-year-2-will-surprise-you/

Talk to us here or in reddit at r/superhot.

Cheers and have a SUPERHOT weekend!
Szymon from SUPERHOT Team

Language Patch Update

Dónde está la biblioteca?



SUPERHOT goes multilingual today! For those of you who've been waiting to play in your own language, the newest patch translates the story of SUPERHOT into 9 new languages.

SUPERHOT is now playable in:

  • English
  • French
  • Italian
  • German
  • Spanish
  • Czech
  • Polish
  • Brazilian Portuguese
  • Russian
  • Hungarian


It took heaps upon heaps of hard work but the language patch is finally here!

We're shipping the update for Windows today, to be followed by updates for Mac and Linux next week (along with some inevitable tweaks for the translations themselves).

As always - if you find stuff that looks weird in your native language, please let us know at ifoundabug@superhotgame.com.

Cheers and have a SUPERHOT weekend!
Adrian, SUPERHOT Team

Patch Update Vol.3

Hey there!

We have just returned from GDC and SXSW.
Thank you to everyone that voted for us for SXSW Gamers Voice Single Player Game!
It was great opportunity to meet and talk with you guys. Apparently it’s sometimes worthwhile to get out of our game developers cave ;) .
Good times, fun times.

But let’s get straight to the topic of this update.

We prepared new patch for you guys that will hopefully fix remaining issues that you might have with SUPERHOT.
One of recurring issues was the game performance on lower end specs.
We added the option to lock physics update frequency to 60 per second. It improves gameplay fluidity on certain hardware configurations but can introduce unexpected behaviour, this is why it’s disabled by default but if you have any game speed issues try turning it on!

Here is the summary of fixes included in this patch:

  • added option to lock physics framerate to 60fps (improves gameplay fluency on some machines)
  • fixed collision issues on 'Bridge', 'Train' and 'Serv' levels
  • rebaked lighting on certain levels to get rid of green spots
  • proper saving of challenge progress
  • small challenges flow bugfixes
  • fixed crosshair staying on screen after running 'diy.exe'


If you will still have some problems with SUPERHOT please contact us at
ifoundabug@superhotgame.com

We want everyone to be able to shoot the red guys without any interruptions :)

We love you, you're awesome.
Adrian, SUPERHOT Team

SUPERHOT Steam Trading Cards, Badges and Emoticons!

In response to popular demand, after many a sleepless night and much deliberation in our art department, we are pleased to announce that you're now able to collect and trade SUPERHOT Steam memorabilia! Oh happy days!



Stay tuned for more cool stuff over the coming weeks!

Adrian,
SUPERHOT Team