New character: Calico (Guest star from Combustion)
New battle mode: Points (5 and 10 points versions)
New battle mode: Timer (Score points before the timer ends)
New battle mode: Survival (the last standing wins!)
Added delete saved game button in the options menu
There's now a drift challenge mission for each track
Cups now need to be unlocked by beating the previous cup (at least bronze)
Tracks are now only unlocked if their respective cups are unlocked
Characters are now unlocked in random order with points awarded at the end of races
Added emergency respawn system: If any character gets stuck in a wall without moving for three seconds while trying to advance, they'll respawn as if they had fallen off the track
Made spinning blades weapon to have higher reach
Made so that drift missions are lost if you fall off the track
Improved motion blur quality
Added cursor moving sound to mission icons
Tweaked minimap positioning in several tracks to not cut off icons at the borders
Fixed a bug that could ocassionally throw a console message in the title screen
Fixed a bug that would make translation of mission names always result in "Park Cleaning" in the results screen
Fixed a bug in which after failing a mission under certain circumstances, it would become impossible to win it unless exited and reentered from the menu
Fixed a bug that would make the track selection menu require double button input to start in roam mode
Fixed a bug that occassionally would shuffle the resuts screen names
Fixed a bug that would make cats show landing effect infinitely on the cup results screen
Fixed a bug that would make the cats minimap icon show in 3D in the cup results screen
Fixed a bug that would cause the player to respawn at the start of the track in time attack mode
Fixed a bug that would cause incorrect respawn in a specific part of Laser Factory
Have fun!
The "Factory" update is now live!
Hello everyone!
This update brings both a new track and a the new Treat Cup!
Without further ado, here's the patch notes:
Added new track: Laser Factory
Added new Grand Prix cup: Treat Cup
Added new missions, and a token race for each track
Added goal line to minimap
Changed track menu to use previews as icons
Tweaked drifting to make it lose less speed
Added field of view changes to boost
Added a transition from preview to countdown
Added dripping goo on borders of the Bowl track to better signal the track bounds
Added corner stones to buildings in Sugarfire Park track
Added traffic lights to Sugarfire Park track
Changed number of laps of Token Race missions to 3 from 1
Increased hitbox of mission coins and tokens
Reduced overall chance of emitting meows to half
Reduced motion blur
Re-centered labels in buttons
Tweaked mission results UI
Changed token race missions name to numbered format
Made cup selection labels bigger
Changed "Exit" on results screen to "Back"
Fixed missing translations
Fixed a bug that could prevent the use of weapons on rare ocasions
Fixed a bug on mission mode
Fixed typos in english
See you in the next update! Have fun!
The "Around the world" update is now live!
Hello everyone! This update comes with an often forgot about, but altogether important feature: multiple language support!
Along with English, now the Spanish, German, Japanese and brazilian Portuguese languages are supported! If you can help translating the game to a different language, just let me know! :)
Without ado, here's the complete change log:
Added multiple language support
Languages include English, Spanish, Brazilian Portuguese, German and Japanese
Fixed a warning in the log related to the new sound system
Added AI fixes to remove some "stuck spots"
Slightly tweaked UI to accomodate translated terms
See you in the next update, that will be focused on in-game content!
As always, have fun!
The "Sound Update" is now live!
Hello everyone! This update is smaller than the previous one, but important!
This update comes with a complete revamp of the sound system so that you don't miss a single meow, even in split-screen multiplayer! Also adds Reina to the roster and a few cosmetic changes to the sceneries. Want a complete changelog?
New character: Reina
Reworked sound engine that fixes lots of sound-related bugs and improves performance
Added "Meow" button (shift in keyboard)
Added Reina portrait flags to the Royal Grounds track
Added some posters and new signs to Sugarfire Park track
Added Mao's Fusion Cuisine signs to Skyscraper heightway track
Stay tuned for future updates, and HAVE FUN! Thanks!
Hello everyone! Here's another big update for you!
The Aerial View update comes with an important feature that was due: The minimap! As well as the incorporation to the roster of Smokey and a new track: Royal Woods!
Without further ado, the patch notes:
Added new character: Smokey
Added new circuit: Royal Woods
Races now have 8 participants
Added minimap to race mode
Characters now have subtitles for quicker diferentiation
Added character icons to results screens
Made race results show in two columns for better screen fitting
Rebalanced all weapons to stun for less time
Added animated audience cats to Catactus desert and Skyscraper highway
Modified weapon icons for Fire Trail, Electric Balls and Land Mine weapons
Increased image quality of the cat face-cam
Improved AI drifting
Improved AI in Thunder Heights track
Fixed chaotic character collissions
Changed fullscreen mode to improve compatibility with Linux, and made windowed mode default
Made city roads and sidewalks distance smaller to improve collissions
Fixed a bug that could remove the hability to use weapons after using the special weapon
Fixed a bug that made shields not work properly sometimes
Fixed a bug that made music stay fast in the menu after exiting a race in the last lap
Fixed a collission bug that made possible to get stuck inside turbines in Thunder Heights track
Fixed a bug that shows a skybox before showing the logo if the game is running slowly
Fixed a bug that made UI shake slightly when in high quality graphic settings
Next update will bring a new character, missions and a massive overhaul of the sound system!
Thank you for playing, remember to report any bug you find, and most important: Have fun!
"Lan Party" Update now live!
Hello everyone! It has been a while, hasn't it? This has been the hardest update to pull off so far. Hopefully, everything's easier from here! This update lands the foundations for online play. You can play LAN based races from 2 to 8 players, and with some tinkering, use that to play over internet.
There's also a few new quality of life improvements, and some bug squashing. Without more ado, here's the patch notes:
Added the first version of online multiplayer
LAN races are now supported
IP of the race host is auto-detected when joining a game
Added weapon icons to character selection screen
New splash screen that should fix the restart bug
Added track preview music
Next update will bring at least a new character and track, plus a feature that's been sorely missing until now: Minimaps!
Thank you and don't forget to share any bug you find in the forums so I can fix them for you. Have fun!
"Mission" update now live! (+fixes)
Hello everyone! Yesterday's update was the Mission update! Notifications might not have appeared due to an unknown issue with the community page, but here's hoping this one works as intended.
Anyway! This update came with a couple of fixes and the all-new mode: Mission. A number of bugs snook in too, but today's patch should have solved them.
Without more ado, here's the patch notes:
-The mission update:
Added mission mode and first 9 missions
Thunder heights track now has its own music theme
Fixed problem with distance fog in Thunder Heights track
Fixed problem with distance fog in Sugarfire Park track
Fixed spawn point in Catactus desert roam mode
-Mission update patch:
Fixed a problem loading the Bowl track
Fixed the default unlocked status of intermediate difficulty grand prix
Fixed a bug that allowed mission items to appear during normal races
Have fun and remember, if you spot any bug or have an idea or suggestion, feel free to comment!
The "Thunderbolt" update is live!
Hello everybody! It's a good time for an update, just in synchrony with the Black Friday sale. A new track, a new character, and lots of tiny fixes!
Thunder Heights is a fast, adrenaline-pumping track! Suspended in the air, in the middle of an electric storm... oh, and there's a huge tornado up there, too.
It is temporarily using the battle mode music theme, but a dedicated one is in the works. Sorry for this small delay!
Mao the chef is a mixed bag! He gets two ways of placing obstacles behind, in the form of landmines and his signature Fire Trail, which doubles as a speed boost!
Without ado, here's the full patch notes:
Added a new circuit: Thunder Heights
Added a new character: Mao
Added shockwave effect when using boost pads
Changed boost sound effect
Changed Moona's fireballs sound effect
Improved music in Pawn's Road and The Bowl tracks
Tweaked acceleration to be easier accelerate from lower speeds
Roam mode now has music
Added a check to prevent "Double boost" from ramps with several booster pads besides each other
Fixed bug that prevented from changing music, sound volume and brightness as a result of the new options menu layout
Fixed bug that prevented Moona to emit step sounds
Fixed bug that made jumping off ramps have inconsistent results
I'm planning on adding another character, plus a few new interesting features, in the next update. As always, thank you and have lots of fun!
Meet Mao!
Here's another bit of an advance for the next update: the new character Mao, world famous chef! He's a bit uppity and overly proud, approach with caution.
I'm making a bunch of small tweaks and fixes too, so it's going to be a much bigger update than it may look. As always, if you have any idea you want to share, feel free to do so, as any input is welcome!
Thanks and have fun!
Next update preview: Thunder Heights!
Hello everybody! How are you? Over here I'm working hard on the next game update, featuring a new circuit: Thunder Heights! I'm working in adding two new characters too, and there will be, as always, tons of small fixes and reworkings.
For now, remember to give me your opinions and ideas, so we can make this game better together.