Update #2: Support for integrated Intel graphics, Mac and Linux
We are working continually on improving the game experience, fixing bugs and adding new capabilities to the game. Here's what we have prepared for the second update.
Integrated Intel graphics chip support
We have resolved the issue that occurred on laptops without a discrete graphics chip (Nvidia or AMD GPU) but with an integrated Intel graphics. This update will enable most players with such laptops to run the game smoothly and without crashes.
Still, we recommend reducing the screen resolution on these laptops, in order to gain better performance and more fluid gameplay.
Linux support
It has been confirmed that SUPERVERSE game can be played on Linux systems using Steam Play (Proton).
You can contribute to ProtonDB and confirm if the game runs fine on your Linux system too: https://www.protondb.com/app/1056170
Mac support
Although SUPERVERSE game does not support macOS natively, the game could have been played on Macs running Windows operating system using Boot Camp since day one.
This update allows the game to be played without any problems using Parallels Desktop 15 emulator as well. We have also managed to start the game in VMWare Fusion, but only partially for now.
What's coming next
In the days ahead, we will publish the road-map of the features and functionalities we plan to introduce in the future. The first among those will be the introduction of local co-op multiplayer mode.
For more detailed changelog read below:
[Update #2] 2019-11-26
Added • The game can now be started on Mac using Parallels Desktop 15 emulator.
Changed • Smoother camera behavior.
Fixed • Fixed the problem where after setting music volume to 0% the music could still be heard. • Fixed the problem with memory consumption on PCs featuring integrated Intel GPU; resulting in improved stability and slightly better performance.
The first update
Since releasing the SUPERVERSE game into Early Access, we have been continuously working on improving some of the aspects of the game in order to streamline the experience for the majority of the players.
This is just the first among many steps, many updates yet to be released.
For the detailed overview of what's new read more below:
[Update #1] 2019-11-15 changelog:
Added - On laptops featuring both integrated and discrete graphics chip the game will automatically try to use a discrete Nvidia or AMD GPU.
Changed - Menu navigation has been improved, closing in-game menu and resuming the game as well as returning to previous menus using START / OPTION buttons is now possible. - Menu and spaceship selection using analog controller has been improved, it is less sensitive now. - Content changes made in the first universe. - Game difficulty balance changed. - Text changes.
SUPERVERSE Early Access
SUPERVERSE is now available in Early Access.
Why Early Access? We are a small indie team with a limited budget and manpower. We consider Early Access a very important milestone in SUPERVERSE development. It gives us a chance to reach a broad audience quickly, get feedback and validate our game design.
So far, game testing was done internally, during trade shows and play sessions. Early Access allows us to get much more feedback on both gameplay and technical issues as soon as possible and empower us to ultimately produce better game.
We are also hoping that Early Access purchases will be a nice boost helping us to reach development finish line much faster.
Our plan is to keep steady updates in the following months.
Approximately how long will this game be in Early Access? The game will be in Early Access for as long as it is in the development. We are planning to be in Early Access for 12 to 24 months before final release.
How is the full version planned to differ from the Early Access version? We are releasing SUPERVERSE Early Access version with most of technical and gameplay development finished, continuing to work on our game world and that's where most of the changes will take place in the following months.
Release version will have several unique universes connected with epic storyline throughout single player campaign. Players will be given additional three ships to choose from with more weapons and wider range of equipment upgrade options.
Released game will also include: more music, new enemies, and improved performance. Our award winning co-operative multiplayer mode for up to 4 friends playing together on one (big) screen. Deathmatch multiplayer mode might also be part of final release, depending on user feedback and our budget. We might also release level editing tools to allow users to create and share new game levels.
In short: We are not planning major gameplay changes at this point. Full version will bring more worlds, more content, more music, additional gameplay modes, better performance and polished, bug-free, game experience.
What is the current state of the Early Access version? Early Access version will introduce players to one of the game's universes in single player campaign. It contains one fully playable level, two spaceships to choose from and four different weapons with several upgrades.
Co-operative mode is still under testing and will be activated in following updates. From a technical standpoint, the game is nearly finished, with few bugs left to be fixed.
We still have to do additional rounds of performance optimization, testing and minor gameplay changes based on user feedback.
Will the game be priced differently during and after Early Access? Price of the game will not change during Early Access. Price might increase for release version, depending on gameplay content and inclusion of additional game modes and features (deathmatch, level editor).
How are you planning on involving the Community in your development process? We find community feedback as the single most valuable and important aspect of Early Access. During development we will communicate with players mainly through Steam forums but also announcing progress and game updates on our website, Facebook and Twitter account. We will keep an eye on any suggestions and give our best to iron out any bugs that might show up. Our plan is to maintain steady release rate with new game builds coming every 4-8 weeks throughout Early Access phase. Each SUPERVERSE player will take a small but valuable role in our journey to final release.
SUPERVERSE game official web site: superverse-game.com Press-kit: superverse-game.com/press-kit E-mail: superverse@indus3.org Steam: superverse-game.com/steam Facebook: facebook.com/indus3.org Twitter: twitter.com/superverse_game Instagram: instagram.com/superverse_game YouTube: youtube.com/channel/UCcxD4ikntut0n5maKpvacZg Vimeo: vimeo.com/indus3
Superverse Industries has released a new video trailer for their highly anticipated space arcade game SUPERVERSE.
SUPERVERSE will be available as an Early Access version on Steam store starting from November 7th 2019.
Early Access from November 7th
SUPERVERSE – a fast-paced 3D arcade space game by Superverse Industries – will be available as an Early Access version on Steam store starting from November 7th 2019.
Don’t forget to add SUPERVERSE game to your wishlist on Steam now.
About SUPERVERSE
SUPERVERSE is a fast-paced 3D arcade space game that is taking the player to an exploration of ancient network of unique “pocket” universes interconnected by wormhole super-highways in a search of a way to return to past and prevent destruction of his home world.
The game puts the player in the distant future, into the role of artificial intelligence (AI) controlled spaceship. No humans have survived the conflict of AI powered fractions of robots. Player’s mission is to fight his way back through the space-time travelling across multiple universes way back to the point before the last human populated planet was destroyed.
While fighting through waves of deadly enemy bots, evading colliding debris and exploring depths of ancient asteroids cave labyrinths, player must rely on lightning-quick reflexes and basic survival instincts to complement ever-upgrading firepower of ship’s weapon arsenal.
SUPERVERSE game official web site: superverse-game.com
About Superverse Industries
Superverse Industries are the experts specialized in the domain of real-time audio-visual effects, video games and experiences. It has been the first game development company in Serbia that created games for mobile devices and since 2002 Superverse Industries have developed and published six games.
Tokyo Game Show 2019 was a success
Tokyo Game Show 2019 was a great experience for us and an absolute success.
Thanks to all the people who played our, SUPERVERSE (スーパーヴァース), game at the venue. And also we want to send big thank you for the people from Game Industry Conference, who helped us exhibit on the TGS2019, to the CESA and organizers of Tokyo Game Show, who provided a separate exhibition booth for us and helped us with its setup, to the AMD and AMD Gaming, who supported us with hardware that enabled us to showcase the game and to all the indie game developers who we had a chance to meet and play their extraordinary games.
SUPERVERSE on Tokyo Game Show 2019
The release window is closing up quickly. We are almost there. But before we release the game publicly you will have only a single chance to experience it live. This opportunity will happen in Japan at this year’s Tokyo Game Show.
Superverse Industries will present SUPERVERSE (スーパーヴァース) game at TOKYO GAME SHOW 2019, which will be held between Thursday, September 12th 2019 and Sunday, September 15th 2019, in Makuhari Messe in Tokyo.
Find us on Tokyo Game Show 2019 in the Indie Game Area at booths 10-E31 and 10-A73 in Hall 10. Yes, you read well, we will be exhibiting at two booths!
Entrance for general public will be open on Saturday, September 14th 2019 and Sunday, September 15th 2019, between 9h and 17h. Media and business people will have access from Thursday, September 12th 2019.