SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.1.2b - Renewal

CONTENT/FEATURES:


* Hotkeys! Equip 3 consumables to your hotbar (Does not save at the moment, but will in a future update)
* Base marker, mark your base on the map with this buildable object
* Airdrops are expanding, whoever is sending them is sending out different types of supplies; from military, to medical, to food and drink
* Acog scope now has scope UI
* MRE item added

CHANGES:


* Changed model for M9
* G18 changed to G18C and now fires automatic
* All shotgun damage increased
* Order of level selection UI menu
* Underground areas are about to become much darker (This mainly applies to daytime)
* Damage to vehicle slightly reduced
* Airdrop zone location changed, keep an eye out
* Land mines moved to ammo crafting bench
* Slightly increased land mine explosion distance
* Irradiated zombie damage increased from 17 to 18
* Standard zombies speed slightly increased
* Increased time bear trap locks AI for
* FOB Bravo is now a no build zone (Subject to change from community input)

BUG FIXES:


* FIxed airdrop explosion (Despawning) sound being very close to the player
* Possible fix for not being able to loot player

Patch 1.1.2 - Renewal

CONTENT/FEATURES:


* Blur effect around scope while aiming
* Double tap 'Journal Keybind' to show time in-game
* New buildable item 'Land Mine'
* New contaminated area random event

CHANGES:


* Once an airdrop lands a 20-minute timer starts after the timer is finished, the airdrop will be destroyed
* Sell of container is cancelled if items are inside
* Zombies will now walk into defences instead of going completely around them
* Airdrop map marker time increased to 5 minutes
* Input is not disabled when opening map
* Slight adjustments to melee weapons hitboxes
* You now need 1 electronic wire to craft vehicle repair kit
* Reduced damage to vehicle when colliding with AI
* Water canteen increased to 45
* Medkits heal for 100
* Text in weapon description that dictates if the weapon can fire in full auto
* You can disable ice cream vendor sound (In gameplay settings)
* Adjustments to fall damage (More damage when falling)
* Wells now fill up water when snowing but at half the rate than if it was raining

BUG FIXES:


* Vehicle movement when opening map
* Fix to floating zombies
* Possible fix for AI moving through objects
* Fixed issue with some objects showing that they could be harvested for resources
* Fixes to multiple AI interacting with traps (More optimisation needed in the future)
* Fixed exiting tutorial through teleporter while in vehicle not removing UI (You now cannot teleport while in a vehicle)

Patch 1.1.1b - Convoy - Hotfix

For the next 2 weeks I will be away and so won't be able to reply or update the game for this period of time. After this, will get back to development and carry on work with the larger updates I want to release like; Skill system, map expansion and expanded items.

CHANGES:


* Increased chance of random events spawning
* You now craft 2 bandages instead of 1
* Speed of mouse scroll when building
* General improvements to base building
* Change to vehicle loading location from save

BUG FIXES:


* Fix for random events with no containers
* Fix for vehicle health going below 0

Patch 1.1.1 - Convoy - Random Events (First Pass)

CONTENT/FEATURES:


Random Events:


* Locations around the map that have a random chance of spawning, these locations will have loot that you will want and more.
* Destroyed convoy
* Crashed helicopter
* Crashed military helicopter
* More to come
* In future there will be larger randomly spawning events that will as well show as a marker on your GPS

* Toggleable option to enable on screen airdrop notification (disabled by default)
* Extra UI to vehicles, for better understanding of how how health and fuel vehicles have left

CHANGES:


* Changes to vehicles fuel and health, if you for example a vehicle with 100 health, and i have changed its value to 75 health, your vehicle will have 100 health still, until it goes below that

4x4 Jeep: Fuel increased to 1250 from 1000
Ambulance: Fuel increased to 1250 from 1000
Big Rig: Health increased to 150 from 100
Fuel increased to 1500 from 1000
Golf Cart: Health reduced to 75 from 100
Fuel reduced to 500 from 1000
Humvee: Health increased to 125 from 100
Fuel increased to 1500 from 1000
RV: Fuel increased to 1250 from 1000
SUV: Fuel increased to 1250 from 1000
Pickup Utility: Health increased to 125 from 100
Fuel reduced to 1000 from 1250

* No build zones to bunkers
* Player stats now reset to 0 on death, show people how far that particular character has come
* On death, levelling progress goes back one level and current level progress resets to 0
* Adjustments to level caps and how much xp player gets
* Can now add small red dot sight to more weapons
* Changes to discord sdk (If having issues with discord, make sure sure discord and SurrounDead are both running either in administrator mode, or not)

BUG FIXES:


* Fix for zombies randomly floating slightly off the ground
* Fix for Ctrl Click to a crafting bench
* Fixed time slowing down on suicide
* Backend fixes for vaulting through objects
* Fixed exploit with rolling and first person

Fix for performance from last hotfix

Just for some insight on why performance tanked, was making some changes to the navigation system to improve AI walking around and going up stairs.
One change I made to sort these issues out automatically changed another value that basically multiplied the detail of the nav system and on a large map that is bad.

Fix with this update will/should fix this.

Patch 1.1.0g - CampFire - Hotfix

CONTENT/FEATURES:


* Extra additions to bunkers for an added (possible) difficulty increase
* New loot table for military containers found in bunkers

CHANGES:


* Improved new legendary melee weapon texture and changed animations
* You can now rebind the block key
* Winchester 45 - Body damage from 34 to 28 and Headshot damage from 87 to 101

BUG FIXES:


* Position of new melee weapon on player
* Vehicle actually flips upwards when flipping vehicle
* Changes / fixes to spawning vehicles
* Possible fix for random chance where player can't take damage

Patch 1.1.0f - CampFire - Hotfix

CONTENT/FEATURES:


* Added melee blocking (Default: Space Bar)
* Legendary melee weapon added, go searching

CHANGES:


Weapon Damage Changes:


AK74:
Body Damage: 27 to 32
HeadShot Damage: 105 to 105
AKM:
Body Damage: 26 to 30
HeadShot Damage: 109 to 109
Benelli M4:
Body Damage: 14 to 12
HeadShot Damage: 26 to 28
G18:
Body Damage: 22 to 22
HeadShot Damage: 86 to 76
HuntingRifle:
Body Damage: 72 to 83
HeadShot Damage: 121 to 121
M4:
Body Damage: 24 to 28
HeadShot Damage: 103 to 103
M9:
Body Damage: 22 to 20
HeadShot Damage: 86 to to 73
M4CQB:
Body Damage: 22 to 25
HeadShot Damage: 101 to 101
MakeshiftLMG:
Body Damage: 23 to 24
HeadShot Damage: 104 to 104
R700:
Body Damage: 76 to 90
HeadShot Damage: 126 to 126
R870:
Body Damage: 18 to 12
HeadShot Damage: 20 to 24
SteyrAug:
Body Damage: 24 to 28
HeadShot Damage: 103 to 103
SVD:
Body Damage: 46 to 72
HeadShot Damage: 108 to 115
VarmintRifle:
Body Damage: 70 to 77
HeadShot Damage: 122 to 122
Vector:
Body Damage: 19 to 17
HeadShot Damage: 82 to 70
Winchester45:
Body Damage: 29 to 34
HeadShot Damage: 103 to 87

Loot Table Changes:


Ammo Containers:
Reduced amount of ammo the player can find, chance to find them stays the same
Clothing Containers:
Reduced chance of finding high capacity backpacks
Gas Pump Containers:
General changes to loot table, removed items you wouldn't expect find at these
Industrial Containers:
General changes to rarity of higher tier items
Medical Containers:
Reduced chance of finding many medical items
Random/Trash Containers:
General changes to rarity of higher tier items
Residential Containers:
General changes to rarity of higher tier items
Residential Food/Drink Containers:
Reduced chance of finding consumable items
Commercial/Shop Containers:
Reduced chance of finding consumable items
Military Containers:
General changes to rarity of higher tier items

* General changes to fall damage
* Slightly lowered volume of firearms
* New vehicles spawns with less engine health and fuel
* Improved distance and intensity of flashlights
* Changes to texture streaming pool
* Worn Knife nerfed to 15 damage
* Adjustments to zombie perception, can't see you as easily but will not lose sight of you for longer once spotted
* Walking footstep noise reduced, sprinting noise increased (this affects zombie hearing)
* Slightly increased electronic wire spawn rate
* Flip vehicle cooldown reduced from 2 seconds to 1

BUG FIXES:


* Zombies still reacting to hits after death
* Extra check to fix not being able to interact with dead body
* Fixed explosive barrels not damaging player
* Changes to crafting system to fix exploits
* Crashed helicopter collision at FOB Bravo
* Fixed collision on golf club
* Fixed lighting on military general character
* Fixed gap in Ellwood player could fall into and not get out of that location
* Change to pausing game so physics don't go flying as much
* Fix for spawning at centre of world

The plan for the next 3 months...

Planned Major Updates:


I have 3 types of major updates I have planned for the next 3 months.

1. Map expansion. Areas around and just below Lawrence Creek will be added. Expect a new town, residential areas, areas or lore and contaminated zones.
2. Expanded items. Items will get rarity levels (to a degree), while a rusty weapon will be worse to use, it wont be terrible, expect longer reload times, worse recoil, etc. As well, this will apply to equipment and possibly consumables in the future. Expect this system to be improved/changed from community feedback! There are around 15+ firearms planned to be added and various melee and equipment items planned.
3. Skill system. Levelling system will tie into this and allow the player to improve their character and unlock new gameplay abilities. One for example, improved vaulting that's faster and you can vault when jumping from a building to another building. You will as well have the usual stats like increased stamina, speed, health and more.


Furthermore, with these updates, expect many small changes to even large changes, from new content to QOL improvements and bug fixes.


Disclaimer
These are my personal targets for the next 3 months, some goals may be exceeded and some may not.

Finally, thank you for all the feedback, positive and negative as it's allowing me to make improvements to the game and as well to the continued development of the game!

Patch 1.1.0e - CampFire - Hotfix

CONTENT/FEATURES:


* Added a suicide button (Respawn in the world)
* UI on sleeping bag that shows where the player will respawn when a spawn point is set
* New melee weapon: Golf club
* If driver side is blocked, player will get out of vehicle on passenger side

CHANGES:


* Compass is actually north now
* Increased chance to find rope
* QOL change: Can now drag magazine to the weapon
* Reduced time airdrop marker will stay on map
* Craft rope from a crafting bench
* Backend changes to scope system to allow for more long range scopes

BUG FIXES:


* Adjustments to vehicle spawns to stop vehicles spawning in the ground
* Fixes to player death to improve interaction with corpse on death
* Fix to issue when crafting fast
* Corrected some changes in tutorial
* Interaction with container at crashed plane
* Vehicle collision fixed
* Respawning with a sleeping bag, player now spawns at bottom of sleeping bag, should improve instances where player would spawn inside ground
* Fixed opening containers inside of each other, when they open underneath each other
* Fixed AI damage when vehicle not moving
* Fixed exiting aiming when in first person
* Fix for right click (context menu) appearing under other UI

Patch 1.1.0d - CampFire - Hotfix

CONTENT/FEATURES:


* Increased all crafting materials stacks
* Change speed of free camera in photo mode with scroll wheel

CHANGES:


* Changes to vehicle damage/collision with AI
* Backend change to how buildables are checked if their are items inside
* Changes to speed at different speeds when in photo mode and changing time dilation (still not perfect however)
* Slightly decreased stamina reduction when stopping camera sway while scoped in

BUG FIXES:


* Weapons that spawn on infected now have a loader/magazine
* Fixed first person visibility on exiting photo mode
* Can now change journal input key
* More fixes to inventory to improve issues with ghost items (should fix for the future; saves that dont have this issue and new saves)