* Acog scope added * New semi-auto marksman rifle, go searching
CHANGES:
* You can now build in radiated areas * Adjustments to death inventory UI * Adjustments to vehicle hitting AI, upped damage at max speed to 200 damage+ and slightly upped the damage done to vehicle
BUG FIXES:
* Utility truck now has lights * Hopefully a fix for flipping vehicle * Fix to hair poking through headwear * Fixed headwear after exiting binoculars * Fix for walking up the side of empty bunker * A change to a function to do with inventory items, I'm hoping this could fix future issues for ghost items, etc
Patch 1.1.0b - CampFire - Hotfix
CONTENT/FEATURES:
* Added ambient sound changes that will change between day and night * New vehicle - Utility Truck * New vehicle - Golf Cart * Player now has a container in inventory called "Pockets" * World time dilation (experimental) added to photo mode, this allows the player to unpause the game and control the speed that plays in the photo mode (this is experimental and issues such as; player running on spot and hunger, thirst going down will happen) * New empty bunker added to map
CHANGES:
* Move the free camera as far away from the player as you want! * Door will automatically open if you're stuck behind a locked door after relogging
BUG FIXES:
* Fixed exploit with radiation areas * Fixed wandering trader that appears in safe zone * Fixes to placing certain buildables on the landscape * Fix for flipping vehicles * Fix for vehicle collision with AI
Patch 1.1.0 - CampFire - New patch with many additions and changes
COMMUNITY INPUT CHANGES:
* Increased zombie spawns * Normal zombie damage increased from 12 to 14 * Irradiated zombie damage increased from 16 to 17 * Irradiated zombie speed slightly increased * Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these. * Same as above applies to crafting materials
CONTENT/FEATURES:
New Buildable Objects:
* Building Craft Bench (Used for crafting all buildables) * Campfire (Just like the cooking fire) * Fridge (Stores consumables) * Gun Locker (Stores rifles and sidearms) * Military Crate (Buildable crate) * New Storage Crate (Slightly larger than the storage crate * Gate (Large wooden gate) * Wooden Door * Bed Frame * Camp Chair * Log Wire Post * Spikes * Ceiling Light * Water Well (For collecting rain water, more collectors like this will be added) * Tank Trap * Bunker Door
New Crafting Materials:
* Electric Wire (Mainly found in industrial loot containers) * Nails (Mainly found in industrial loot containers) * Polymer (Only found in military containers) * Tape (Mainly found in industrial loot containers) * Wood Planks (Crafted or found mainly in industrial places)
* Lock Pick item and locked doors with rare loot inside * Small red dot sight added, can be attached to the M9 and G18 * Free look camera added * Change input key for ADS switch camera side added * Empty bunker added to map, find it and build in it!
CHANGES:
* Update to UE5.0.3 * Increased medical loot in medical containers * Radiation pills added to loot tables of other containers * Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc) * More zombie models added * Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory) * Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance * Behind the scenes improvements to reloading of hunting rifles, shotguns, etc * Performance improvements to AI and containers * Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements * Improvements to hitting zombies in vehicles * Changes to possibility of different weather and added a new weather type * Increased interval between weather changing * Improvements to vehicle handling
BUG FIXES:
* Fixed behind the scenes code that was causing game to produce an error every frame * Fixed camera trace when changing camera mode in vehicle * Vehicle hits give XP and zombie kills * Changes to saving game and loading game * Can now use night vision with weapon scopes and binoculars * Rabbits shouldn't have god strength * Improvements to texture performance * Fixed buggy engine smoke position * Fixed issues in tutorial
UNSTABLE - Patch 1.1.0 - CampFire - New patch with many additions and changes
This patch is in unstable beta build NOW
COMMUNITY INPUT CHANGES:
* Increased zombie spawns * Normal zombie damage increased from 12 to 14 * Irradiated zombie damage increased from 16 to 17 * Irradiated zombie speed slightly increased * Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these. * Same as above applies to crafting materials
CONTENT/FEATURES:
New Buildable Objects:
* Building Craft Bench (Used for crafting all buildables) * Campfire (Just like the cooking fire) * Fridge (Stores consumables) * Gun Locker (Stores rifles and sidearms) * Military Crate (Buildable crate) * New Storage Crate (Slightly larger than the storage crate * Gate (Large wooden gate) * Wooden Door * Bed Frame * Camp Chair * Log Wire Post * Spikes * Ceiling Light * Water Well (For collecting rain water, more collectors like this will be added) * Tank Trap
New Crafting Materials:
* Electric Wire (Mainly found in industrial loot containers) * Nails (Mainly found in industrial loot containers) * Polymer (Only found in military containers) * Tape (Mainly found in industrial loot containers) * Wood Planks (Crafted or found mainly in industrial places)
* Free look camera added * Change input key for ADS switch camera side added * Empty bunker added to map, find it and build in it!
CHANGES:
* Update to UE5.0.3 * Increased medical loot in medical containers * Radiation pills added to loot tables of other containers * Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc) * More zombie models added * Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory) * Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance * Behind the scenes improvements to reloading of hunting rifles, shotguns, etc * Performance improvements to AI and containers * Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements
BUG FIXES:
* Fixed behind the scenes code that was causing game to produce an error every frame * Fixed camera trace when changing camera mode in vehicle * Vehicle hits give XP and zombie kills * Changes to saving game * Can now use night vision with weapon scopes and binoculars * Rabbits shouldn't have god strength * Improvements to texture performance * Fixed buggy engine smoke position * Fixed issues in tutorial
Patch 1.0.9a - Baggage - Hotfix
BUG FIXES:
* Fix to flipping vehicles being inconsistent * Fix for interacting with vehicles outside of it * Fixed driving on bridge * Adjustments to AI spawning to fix spawning in walls (still WIP to fix this) * Fixed inventory staying on death * Various fixes/changes to inventory
Patch 1.0.9 - Baggage - Inventories Wiped
UPDATE TO INVENTORY SYSTEM
* THIS UPDATE WILL WIPE ALL YOUR INVENTORY AND CONTAINER ITEMS DUE TO THE REWORK, A NEW SAVE IS RECOMMENDED, I HAVE AS WELL MADE CHANGES TO HOPEFULLY STOP THIS IN THE FUTURE
* You can as well select 'Previous' in the beta branch so if you don't want your items wiped yet, you can go back to an old build and carry on playing as normal. * I've gone through and updated the whole inventory system. I am hoping this will fix issues with the system (eg. ghost items). * Further improvements I still need to include are crafting multiple items at once, auto stacking and ctrl click to container, etc. * As well, this includes the ability to loot backpacks, secure/military containers and weapons straight from the ground without having to pick them up.
CONTENT/FEATURES:
* Basic horn sound added to vehicles (can attract zombies) * Addition to vehicles that includes BLANK
CHANGES:
* Pausing the game actually pauses the game now * Improvements to vehicle headlights, handling and braking * More animal spawns * Renamed Revolver speed loader to 'Revolver Cylinder' * Zombie skins are slightly darker * Item loot table slightly reduced chance of finding items, no change to airdrops or vendors
BUG FIXES:
* Fixed melee when in vehicle * Fixed doors having UI show up however far away you are * Fix to briefcase you cant open at 'Damaged Nuke' * Fixed explosive barrel slowing vehicle down * Fixed attachments of weapons showing when scoped in
* THIS UPDATE WILL WIPE ALL YOUR INVENTORY AND CONTAINER ITEMS DUE TO THE REWORK, A NEW SAVE IS RECOMMENDED, I HAVE AS WELL MADE CHANGES TO HOPEFULLY STOP THIS IN THE FUTURE
* You can as well select 'Previous' in the beta branch so if you want your items wiped yet, you can go back to an old build and carry on playing as normal. * I've gone through and updated the whole inventory system. I am hoping this will fix issues with the system (eg. ghost items). * Further improvements I still need to include are crafting multiple items at once, auto stacking and ctrl click to container, etc. * As well, this includes the ability to loot backpacks, secure/military containers and weapons straight from the ground without having to pick them up.
CONTENT/FEATURES:
* Basic horn sound added to vehicles (can attract zombies) * Addition to vehicles that includes BLANK
BUG FIXES:
* Fixed melee when in vehicle * Fixed doors having UI show up however far away you are * Fix to briefcase you cant open at 'Damaged Nuke'
Patch 1.0.8d - Keycards & Auto Save
CONTENT/FEATURES:
* Pickaxe added, can mine harvestable boulders. * Auto Save - Game will save every 5 minutes, this needs to be enabled in gameplay settings first.
CHANGES:
* Added keybind for night vision * Can now right click, and select 'Open' to open a backpack or container * Improvements to lights optimisation * Weapons will always spawn with a magazine attached (This will change to be random in the future) * Adjustments to vehicle handling
* Removed references to code system game use to use * Fixed vehicle sound on quickly entering and exiting vehicle * Fixed 'You need an axe' when mining a boulder * Improvements / changes to inventory system. Potential fixes for issues with ghost items, etc * Fixed losing all control of vehicle when colliding with another vehicle at a certain position * Fixed being able to set spawn point in tutorial * Fixed trees saying you need an axe * Fixed when in rad area and entering vehicle, pop up of entering/leaving area UI pops up * Fixed consumables setting stamina to max, making energy bars pointless
Patch 1.0.8c - Keycards - Hotfix 2
BUG FIXES:
* Fix to issue with trying to flip vehicle * Fixed not being able to get out of vehicle in rad zone * Fixed no radiation when in vehicle * Fixed animation when taking damage in a vehicle * Potential fix for AI civilians spawning over and over
Patch 1.0.8c - Keycards - Hotfix 2
THIS UPDATE WILL WIPE ALL BUILDABLES
* Apologies. I hate to do this, however this is inevitable that it will happen a few times when in early access. As well, I hope I can make it back as I'm planning to make a start on a buildables update that will add many more build objects and resources to craft from.
A NEW GAME IS RECOMMENDED BUT NOT FORCED
NEW BRANCH IN BETAS TAB CALLED "previous" SO PEOPLE HAVE A CHANCE TO SORT OUT THIER INVENTORIES BEFORE UPDATING
BUG FIXES:
* Fixed standard keycard being used even why you've got an all access keycard * Extra check to make sure extra vehicles don't spawn in runtime * Change to entering areas (should fix randomly entering areas if not even near one) * Potential fix for vehicle spawning * Fixed wrong vehicles showing that they can be harvested for scrap metal g