* Loot container refilling system; Loot is set to refill every 30 minutes due to the smaller size of the map at the moment. If you loot a container and exit the game, no loot will respawn in that container. Could all change due to community feedback. * Toggleable option for if container refill is enabled or disabled (In the future this will tie into a difficulty settings menu, no ETA as of yet) * 50 round magazine for 9mm sidearms added * Shotgun suppressor added * Lighting effects added to airdrop aircraft * Item slots in the inventory that an item can be either equipped or moved will turn green * Vehicles now deform when hit, in the future this will save and you'll be able to repair it properly
CHANGES:
* In game time adjusted; Day lasts for 30 minutes and night for 15 minutes * Medical loot added to radiated zombies * Changes to zombie sounds * MRE sell price increased * Harvestable boulder colour changed, so they stick out more to other boulders
BUG FIXES:
* General fixes to stacking (More changes in future to allow stacking in more circumstances) * Possible fix for random events spawning only AI
UNSTABLE Patch 1.1.2d - Renewal
CONTENT/FEATURES:
* Loot container refilling system; Loot is set to refill every 1 day due to the smaller size of the map at the moment. If you loot a container and exit the game, no loot will respawn in that container. Could all change due to community feedback. * 50 round magazine for 9mm sidearms added * Shotgun suppressor added * Lighting effects added to airdrop aircraft * Item slots in the inventory that an item can be either equipped or moved will turn green * Vehicles now deform when hit, in the future this will save and you'll be able to repair it properly
CHANGES:
* In game time adjusted; Day lasts for 30 minutes and night for 15 minutes * Medical loot added to radiated zombies * Changes to zombie sounds * MRE sell price increased
BUG FIXES:
* General fixes to stacking (More changes in future to allow stacking in more circumstances) * Possible fix for random events spawning only AI
Patch 1.1.2c - Renewal
CHANGES:
* Rebind keys for hotbar * Changes to the hotbar now save when you exit the game * Firetruck model changed * Changes to photo mode; Can't free roam with the camera far outside where the player is and max speed slightly reduced
BUG FIXES:
* Fix to stop firing crosshair still being visible in UI menus * Fixed map UI in shooting range/tutorial * Possible fix for UI missing after closing map with "Esc"
Patch 1.1.2b - Renewal
CONTENT/FEATURES:
* Hotkeys! Equip 3 consumables to your hotbar (Does not save at the moment, but will in a future update) * Base marker, mark your base on the map with this buildable object * Airdrops are expanding, whoever is sending them is sending out different types of supplies; from military, to medical, to food and drink * Acog scope now has scope UI * MRE item added
CHANGES:
* Changed model for M9 * G18 changed to G18C and now fires automatic * All shotgun damage increased * Order of level selection UI menu * Underground areas are about to become much darker (This mainly applies to daytime) * Damage to vehicle slightly reduced * Airdrop zone location changed, keep an eye out * Land mines moved to ammo crafting bench * Slightly increased land mine explosion distance * Irradiated zombie damage increased from 17 to 18 * Standard zombies speed slightly increased * Increased time bear trap locks AI for * FOB Bravo is now a no build zone (Subject to change from community input)
BUG FIXES:
* FIxed airdrop explosion (Despawning) sound being very close to the player * Possible fix for not being able to loot player
Patch 1.1.2 - Renewal
CONTENT/FEATURES:
* Blur effect around scope while aiming * Double tap 'Journal Keybind' to show time in-game * New buildable item 'Land Mine' * New contaminated area random event
CHANGES:
* Once an airdrop lands a 20-minute timer starts after the timer is finished, the airdrop will be destroyed * Sell of container is cancelled if items are inside * Zombies will now walk into defences instead of going completely around them * Airdrop map marker time increased to 5 minutes * Input is not disabled when opening map * Slight adjustments to melee weapons hitboxes * You now need 1 electronic wire to craft vehicle repair kit * Reduced damage to vehicle when colliding with AI * Water canteen increased to 45 * Medkits heal for 100 * Text in weapon description that dictates if the weapon can fire in full auto * You can disable ice cream vendor sound (In gameplay settings) * Adjustments to fall damage (More damage when falling) * Wells now fill up water when snowing but at half the rate than if it was raining
BUG FIXES:
* Vehicle movement when opening map * Fix to floating zombies * Possible fix for AI moving through objects * Fixed issue with some objects showing that they could be harvested for resources * Fixes to multiple AI interacting with traps (More optimisation needed in the future) * Fixed exiting tutorial through teleporter while in vehicle not removing UI (You now cannot teleport while in a vehicle)
Patch 1.1.1b - Convoy - Hotfix
For the next 2 weeks I will be away and so won't be able to reply or update the game for this period of time. After this, will get back to development and carry on work with the larger updates I want to release like; Skill system, map expansion and expanded items.
CHANGES:
* Increased chance of random events spawning * You now craft 2 bandages instead of 1 * Speed of mouse scroll when building * General improvements to base building * Change to vehicle loading location from save
BUG FIXES:
* Fix for random events with no containers * Fix for vehicle health going below 0
Patch 1.1.1 - Convoy - Random Events (First Pass)
CONTENT/FEATURES:
Random Events:
* Locations around the map that have a random chance of spawning, these locations will have loot that you will want and more. * Destroyed convoy * Crashed helicopter * Crashed military helicopter * More to come * In future there will be larger randomly spawning events that will as well show as a marker on your GPS
* Toggleable option to enable on screen airdrop notification (disabled by default) * Extra UI to vehicles, for better understanding of how how health and fuel vehicles have left
CHANGES:
* Changes to vehicles fuel and health, if you for example a vehicle with 100 health, and i have changed its value to 75 health, your vehicle will have 100 health still, until it goes below that
4x4 Jeep: Fuel increased to 1250 from 1000 Ambulance: Fuel increased to 1250 from 1000 Big Rig: Health increased to 150 from 100 Fuel increased to 1500 from 1000 Golf Cart: Health reduced to 75 from 100 Fuel reduced to 500 from 1000 Humvee: Health increased to 125 from 100 Fuel increased to 1500 from 1000 RV: Fuel increased to 1250 from 1000 SUV: Fuel increased to 1250 from 1000 Pickup Utility: Health increased to 125 from 100 Fuel reduced to 1000 from 1250
* No build zones to bunkers * Player stats now reset to 0 on death, show people how far that particular character has come * On death, levelling progress goes back one level and current level progress resets to 0 * Adjustments to level caps and how much xp player gets * Can now add small red dot sight to more weapons * Changes to discord sdk (If having issues with discord, make sure sure discord and SurrounDead are both running either in administrator mode, or not)
BUG FIXES:
* Fix for zombies randomly floating slightly off the ground * Fix for Ctrl Click to a crafting bench * Fixed time slowing down on suicide * Backend fixes for vaulting through objects * Fixed exploit with rolling and first person
Fix for performance from last hotfix
Just for some insight on why performance tanked, was making some changes to the navigation system to improve AI walking around and going up stairs. One change I made to sort these issues out automatically changed another value that basically multiplied the detail of the nav system and on a large map that is bad.
Fix with this update will/should fix this.
Patch 1.1.0g - CampFire - Hotfix
CONTENT/FEATURES:
* Extra additions to bunkers for an added (possible) difficulty increase * New loot table for military containers found in bunkers
CHANGES:
* Improved new legendary melee weapon texture and changed animations * You can now rebind the block key * Winchester 45 - Body damage from 34 to 28 and Headshot damage from 87 to 101
BUG FIXES:
* Position of new melee weapon on player * Vehicle actually flips upwards when flipping vehicle * Changes / fixes to spawning vehicles * Possible fix for random chance where player can't take damage
Patch 1.1.0f - CampFire - Hotfix
CONTENT/FEATURES:
* Added melee blocking (Default: Space Bar) * Legendary melee weapon added, go searching
CHANGES:
Weapon Damage Changes:
AK74: Body Damage: 27 to 32 HeadShot Damage: 105 to 105 AKM: Body Damage: 26 to 30 HeadShot Damage: 109 to 109 Benelli M4: Body Damage: 14 to 12 HeadShot Damage: 26 to 28 G18: Body Damage: 22 to 22 HeadShot Damage: 86 to 76 HuntingRifle: Body Damage: 72 to 83 HeadShot Damage: 121 to 121 M4: Body Damage: 24 to 28 HeadShot Damage: 103 to 103 M9: Body Damage: 22 to 20 HeadShot Damage: 86 to to 73 M4CQB: Body Damage: 22 to 25 HeadShot Damage: 101 to 101 MakeshiftLMG: Body Damage: 23 to 24 HeadShot Damage: 104 to 104 R700: Body Damage: 76 to 90 HeadShot Damage: 126 to 126 R870: Body Damage: 18 to 12 HeadShot Damage: 20 to 24 SteyrAug: Body Damage: 24 to 28 HeadShot Damage: 103 to 103 SVD: Body Damage: 46 to 72 HeadShot Damage: 108 to 115 VarmintRifle: Body Damage: 70 to 77 HeadShot Damage: 122 to 122 Vector: Body Damage: 19 to 17 HeadShot Damage: 82 to 70 Winchester45: Body Damage: 29 to 34 HeadShot Damage: 103 to 87
Loot Table Changes:
Ammo Containers: Reduced amount of ammo the player can find, chance to find them stays the same Clothing Containers: Reduced chance of finding high capacity backpacks Gas Pump Containers: General changes to loot table, removed items you wouldn't expect find at these Industrial Containers: General changes to rarity of higher tier items Medical Containers: Reduced chance of finding many medical items Random/Trash Containers: General changes to rarity of higher tier items Residential Containers: General changes to rarity of higher tier items Residential Food/Drink Containers: Reduced chance of finding consumable items Commercial/Shop Containers: Reduced chance of finding consumable items Military Containers: General changes to rarity of higher tier items
* General changes to fall damage * Slightly lowered volume of firearms * New vehicles spawns with less engine health and fuel * Improved distance and intensity of flashlights * Changes to texture streaming pool * Worn Knife nerfed to 15 damage * Adjustments to zombie perception, can't see you as easily but will not lose sight of you for longer once spotted * Walking footstep noise reduced, sprinting noise increased (this affects zombie hearing) * Slightly increased electronic wire spawn rate * Flip vehicle cooldown reduced from 2 seconds to 1
BUG FIXES:
* Zombies still reacting to hits after death * Extra check to fix not being able to interact with dead body * Fixed explosive barrels not damaging player * Changes to crafting system to fix exploits * Crashed helicopter collision at FOB Bravo * Fixed collision on golf club * Fixed lighting on military general character * Fixed gap in Ellwood player could fall into and not get out of that location * Change to pausing game so physics don't go flying as much * Fix for spawning at centre of world