FIXES: * Fix for infinite loop created by fail safe for random codes if it equals 0 * Removed some behind the scenes testing code that could of been degrading performance
Patch 1.0.7d - Wheels Up - Hotfix
PERFORMANCE
I'm hoping to further improve performance on the game with this update, from vehicles to zombies and more, before these objects didn't have LODs, now they do. I'm hoping this will further improve FPS for people.
CONTENT/FEATURES:
*New harvestable object - scrap metal, look for burnt/rusted vehicles that have the same models as the driveable vehicles
CHANGES:
* Swinging your melee weapon now produces noise, zombies will now react when hit them from behind * Item tooltip shows what type of item it is (eg. Medkit will say 'Medical') * Improved Ice cream truck vendor loot * Thirst doesn't go down as fast * If you've already successfully inputted code for the door, you won't have to input it again * Improved ammo loot * Increased noise generated from footsteps (Crouching is not affected) * Revolvers don't need multiple mags to reload it, as long as you have a 'speedloader' in the weapon, you just need ammo in your inventory, same applies to shotguns (More work still needs to be done on this but this is just the first pass) * Increased reverse of damaged sedan * Adjustments to loot tables * A lot of behind the scenes code changed, added and improved, could help with inventory issues * Increase times that jet and airdrop events can happen * Reduced spread on Benelli M4 * Increased AKM and Vector fire rate * Removed check for floor when exiting a vehicle
BUG FIXES:
* Can no longer roll when vaulting * Fixed ADS after rolling/vaulting * Weapons won't show for example 30/31 ammo * Exit vehicle even if AI in way * Fixed photo mode doesn't hide equipped items and rotation of player if aiming * Vendor exploits * Fail safe adding for bunker code generation * Fix for zombies pushing against vehicle making it impossible to move
As well, thank you for all the reviews. I really want to make this the best it can be. However, just a warning for the future which I'll post about again, in September for 2 weeks I wont be able to develop the game. After those 2 weeks, everything will go back to normal. Thanks!
Patch 1.0.7c - Wheels Up
CONTENT/FEATURES: * Audio feedback when you buy/sell an item * 2 vehicle spawns always have 100% to spawn a vehicle * Few road blockades around the map, from police blockades to crashed helicopters * Vendor that spawns in one location randomly across the map every time you play, look for an armoured ice cream truck * Player audio when damaged * Vehicle section added to tutorial
CHANGES: * Bit of a different change, but removed glass from all vehicles * SUV speed increased slightly * Changed locations of some player spawns * Adjusted all vehicle collision boxes * Adjusted medical loot * Adjustments to vehicle handling * Doubled lamp light radius * Weather is slightly louder now when entering an interior * Adjusted loot for trash containers * Reduced zombie peripheral vision * Flip vehicle delay time reduced and will now teleport vehicle randomly slightly left or right * Adjustments to zombie ambient audio
BUG FIXES: * Fix for dropping items in buildables and loot containers * Fix for pickup item collision when dropped * Fixed not being able to drive vehicle after fuel drops to 0 and you refuel * Can no longer get free building items from the vendors by clicking 'Place' * Fixed some collision and placement of objects * Fixed damage numbers when colliding with AI in vehicle * Possible fix for first shot being slightly delayed * Fix for scoping out in first person * Fix for bug with reloading * Collision fix on corner shop building * More checks to fix 'Too close to wall' bug
Patch 1.0.7b - Wheels Up - Hotfix 2
Vehicle Wipe
To fix issues with vehicle spawning, all vehicles will be wiped at the start of an already saved game
CHANGES: * Improvements to hit collision area * Reduced damage to vehicles * Flip vehicle control input added to controls page * Airdrop loot improved * Re-added slow down time (experimental) game option * Increased 762 rounds spawn chance * Airdrop smoke is now red
BUG FIXES: * Fix for vehicle refuelling/repairing UI staying on screen * Fix for vehicle spawns * Fix for buildables UI showing up far away from player * Additional check for codes, so codes get generated
New Unstable Build in BETAs Tab
Unstable Build Added From now on for big updated that add important content, like what vehicles did. I will be using the unstable build to make sure there are no large issues. Please use this and report either on steam discussions or the discord, issues you have.
1.0.7b - Wheels Up Hotfix (UNSTABLE BUILD)
BUG FIXES: * Fix for vehicle refuelling/repairing UI staying on screen * Fix for vehicle spawns * Fixes for issues with loading game
Thank you!
Patch 1.0.7 - Wheels Up - Hotfix
**CHANGES:** * Reduced damage that vehicles take * AI hearing vehicles reduced * Vehicle spawns reduced * Added a check to loading game, please report any further issues, like the last issue that happened
**BUG FIXES:** * Fix for flashlights staying on when in vehicle * More checks for refuelling/repairing UI stay on screen, this should hopefully fix this issue * Fix for AI multiplying on relog * Improvements to collision on bridges, should fix bump issue
Patch 1.0.7 - Wheels Up - Vehicles First Pass
This update features the first pass on vehicles. Expect issues and report any problems you have with them.
CONTENT/FEATURES:
* VEHICLE FIRST PASS * Driving * Fuel & Health system * Random fuel and health condition * Collide with AI * More to come such as; Storage trunk, AI attack and swarm vehicles, new vehicle sounds and stats etc
* New item: Vehicle repair kit, found in world and crafted at crafting stations * Press F5 to save the game * Base building section added to tutorial
CHANGES:
* Day length increased (24 minutes day, 12 minutes night) * Small ramps at bunker entrances * In melee, stamina prompt if you don't have enough stamina * Hunting hatchet nerfed * Improved night, offset moon so that there is always moon light when it gets dark * Cloud shadows not as dark * Small adjustments to bunker keypad UI * Increased water spawns * Reduced lamp brightness * Increased ammo spawn in ammo containers, airdrops and military containers * Changed save loading system, if more issues arise after update, this will get reverted * Removed 'Opening inventory slows down time' gameplay option
BUG FIXES:
* Night vision gets disabled on death * Fix for vendors spawning on top of each other after relog * Ramps at bunker entrances to solve collision issues * Possible fix for mouse cursor not showing on bunker code UI and keypad UI staying on screen * Ai hearing fixed * Steyr Aug drum mag position * Fix for AI unable to move in bunkers * Fix for unable to fire crosshair staying on screen * Lamps should no longer light through other floors * Deer now have ragdoll on death * Fixed exploit with toggle sprinting to get unlimited sprint
Patch 1.0.6c - Foundation
CONTENT: * Removed cutting down trees and mining boulders, this has been replaced with a new system for harvesting wood and stone. (shown in tutorial near the end)
CHANGES: * Zombie, civilian and animal footstep noise increased * Reduced volume of weather on main menu * Vector mags spawn chance increased * Reduced possibility of rain
BUG FIXES: * You can no longer sell money to a vendor * Actual fix for multiple aircrafts spawning and spawning airdrops like crazy (same fix applies to sirens and jets) * Zombies not moving in bunkers * Crafting tables, lamps, etc (not containers) despawning after moving quite a distance away from them * Fix at a bunker where you could fall through the ground
Patch 1.0.6b - Foundation
Reverted last build due to issues with the container changes made.
CONTENT: * New item: Rags, like bandages but not as useful, crafted with cloth * More animal spawns
CHANGES: * Buildables will now stop AI from spawning * Sun and moon position * You can now exit inventory by pressing the PauseMenu key * Removed log/boulder that spawns after harvesting wood/stone materials, due to confusion with this system
BUG FIXES: * Fixed period of pitch black night around 1930 in game time * Fix for GPS being completely white when first opening game * Fixes to levelling component giving wrong level/xp * Fix for buildables still being present even after deleting save * Possible fix for pickup UI staying on screen * Possible fix for interacting with locked containers * Fix for weapon chambering when equipping weapon * Removed a part of the airdrop system that may of been causing airdrop planes to spawn like crazy
Patch 1.0.6 - Foundation
CONTENT: * New item: Rags, like bandages but not as useful, crafted with cloth * More animal spawns
CHANGES: * Buildables will now stop AI from spawning * Sun and moon position * You can no longer put containers (secure and miltary container) or backpacks in the secure /military container * You can now exit inventory by pressing the Pause Menu key
BUG FIXES: * Fixed period of pitch black night around 1930 in game time * Fix for GPS being completely white when first opening game * Fixes to levelling component giving wrong level/xp * Fix for buildables still being present even after deleting save * Possible fix for pickup UI staying on screen * Possible fix for interacting with locked containers