SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.0.8d - Keycards & Auto Save

CONTENT/FEATURES:


* Pickaxe added, can mine harvestable boulders.
* Auto Save - Game will save every 5 minutes, this needs to be enabled in gameplay settings first.

CHANGES:


* Added keybind for night vision
* Can now right click, and select 'Open' to open a backpack or container
* Improvements to lights optimisation
* Weapons will always spawn with a magazine attached (This will change to be random in the future)
* Adjustments to vehicle handling

Weapon Changes:


* AK74 - Automatic, increased recoil
* AKM - Increased automatic fire rate
* Hunting Rifle - Increased recoil
* M4 - Decreased fire rate
* M9 - Increased recoil
* M4CQB - Increased automatic fire rate, decreased semi-automatic fire rate
* Makeshift LMG - Increased recoil, increased automatic fire rate
* R700 - Increased recoil
* SteyrAug - Increased automatic fire rate, decreased semi-automatic fire rate, increased recoil
* Varmint Rifle - Increased recoil
* Vector - Increased automatic fire rate, decreased semi-automatic fire rate
* Winchester45 - Decreased recoil, increased damage

BUG FIXES:


* Removed references to code system game use to use
* Fixed vehicle sound on quickly entering and exiting vehicle
* Fixed 'You need an axe' when mining a boulder
* Improvements / changes to inventory system. Potential fixes for issues with ghost items, etc
* Fixed losing all control of vehicle when colliding with another vehicle at a certain position
* Fixed being able to set spawn point in tutorial
* Fixed trees saying you need an axe
* Fixed when in rad area and entering vehicle, pop up of entering/leaving area UI pops up
* Fixed consumables setting stamina to max, making energy bars pointless

Patch 1.0.8c - Keycards - Hotfix 2

BUG FIXES:


* Fix to issue with trying to flip vehicle
* Fixed not being able to get out of vehicle in rad zone
* Fixed no radiation when in vehicle
* Fixed animation when taking damage in a vehicle
* Potential fix for AI civilians spawning over and over

Patch 1.0.8c - Keycards - Hotfix 2

THIS UPDATE WILL WIPE ALL BUILDABLES


* Apologies. I hate to do this, however this is inevitable that it will happen a few times when in early access. As well, I hope I can make it back as I'm planning to make a start on a buildables update that will add many more build objects and resources to craft from.

A NEW GAME IS RECOMMENDED BUT NOT FORCED

NEW BRANCH IN BETAS TAB CALLED "previous" SO PEOPLE HAVE A CHANCE TO SORT OUT THIER INVENTORIES BEFORE UPDATING

BUG FIXES:


* Fixed standard keycard being used even why you've got an all access keycard
* Extra check to make sure extra vehicles don't spawn in runtime
* Change to entering areas (should fix randomly entering areas if not even near one)
* Potential fix for vehicle spawning
* Fixed wrong vehicles showing that they can be harvested for scrap metal g

Patch 1.0.8c - Keycards - Hotfix

BUG FIXES:


* Fixed standard keycard being used even why you've got an all access keycard
* Extra check to make sure extra vehicles don't spawn in runtime
* Change to entering areas (should fix randomly entering areas if not even near one)
* Potential fix for vehicle spawning

Patch 1.0.8b - Keycards - Hotfix

BUG FIXES:


* Map defaulting to zoom 1 every time you reopen it
* Fixed zooming with map when map is not equipped or open
* Duplication method fixed
* Extra checks so that vehicles don't keep spawning
* Performance with AI
* Performance at Mall POI
* Performance improvements to do with containers, etc
* Fixed ghost meat on animals

Patch 1.0.8a - Keycards - Hotfix

CONTENT/FEATURES:


* No more climbing on the walls in FOB Bravo, you've been warned
* Furniture and containers added to 2 empty buildings on map

CHANGES:


* Zombies cannot attack when damaged
* Irradiated zombies set to 200 (2 headshots with rifle, 3 with sidearm), damage to player slightly reduced
* Longer pauses between zombie attacks and slowed down animation of knockback
* Reduced footstep noise level when walking that zombies can hear (crouching and sprinting not changed)
* Changed ammo stack to 100 from 99
* Reduced Hunter Scope sway

BUG FIXES:


* Fixes for inventory related issues, possibly changes that could help with invisible item bug
* Fix for attachments still showing on weapons
* WallLight object fixed
* Infinite explosive barrels fixed
* More checks to fix camera sway staying after exiting aiming
* Fixed climbing on buildables
* Fixes for zombie boss AI
* Fix for containers not updating placed position in game
* Fix for zombie footsteps keep playing
* Fix for explosive barrel damage
* Fixed behind the scenes code with vehicles

Patch 1.0.8 - Keycards - New Bunker System

NEW BUNKER DOOR CODE/KEYPAD SYSTEM


* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc.
* This new system implements 2 types of keycards the player can find.
* Standard Keycard: One time use on any bunker door
* All Access Keycard: Extremely rare and can be used multiple times on any bunker door
* Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard.
* All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.

CONTENT/FEATURES:


* New bunker door system
* Airdrops now spawn a marker if you have a GPS. However this marker only lasts for 30 seconds.

CHANGES:


* Increased distance and volume of ice cream truck audio
* Increased zombie boss health
* Irradiated zombies now have a very slightly longer delay after attacking
* Irradiated zombies have a random health between 150 and 250
* FOB Bravo walls raised and entrances tightened
* Reduced zombie crawler health to 50
* Increased no building zone around radiation locations
* Improved vehicle lights
* Improved build menu UI

BUG FIXES:


* Fix for map being blank
* Fix for being able to binoculars with map open
* Various fixes with inventory system

UNSTABLE Patch 1.0.8 - Keycards

NEW BUNKER DOOR CODE/KEYPAD SYSTEM


* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc.
* This new system implements 2 types of keycards the player can find.
* Standard Keycard: One time use on any bunker door
* All Access Keycard: Extremely rare and can be used multiple times on any bunker door
* Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard.
* All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.

CHANGES:


* Increased distance and volume of ice cream truck audio

BUG FIXES:


* Fix for map being blank

Patch 1.0.7e - Wheels Up - Hotfix

* Zombies spawning at buildables
* Improvements to fix Invisible code issue

Patch 1.0.7e - Wheels Up - Improvements

CONTENT/FEATURES:


* Buildable ammo container added
* Wall light added
* Energy bar added (gives the player energy)

CHANGES:


* Harvestable object 'Boulder' mesh changed
* Lamps save if their turned on or not when loading game
* Deers and rabbits will always spawn at least '1' raw meat
* Rabbit health decreased
* Hunter scope zoom in increased
* Animation on tutorial text stops when close to it
* If you have a GPS, for 20 minutes after death a marker will appear on the map showing death location
* Medical containers will only give medical items
* Increased radius around buildable that loot and enemies wont spawn (items like chairs or lamps, wont stop this)
* Adjusted player spawns so you're closer to areas with POIs
* Adjustments to night vision post process
* For now, as long as a building piece (when in build mode) isn't floating, you can place it anywhere (this will change as the building system is improved)
* More buildables can be stacked now
* Increased radiation zombie health, damage and vision

BUG FIXES:


* Possible fix for ghost item bug after loading save, etc
* Fixed bridge collision