* Pickaxe added, can mine harvestable boulders. * Auto Save - Game will save every 5 minutes, this needs to be enabled in gameplay settings first.
CHANGES:
* Added keybind for night vision * Can now right click, and select 'Open' to open a backpack or container * Improvements to lights optimisation * Weapons will always spawn with a magazine attached (This will change to be random in the future) * Adjustments to vehicle handling
* Removed references to code system game use to use * Fixed vehicle sound on quickly entering and exiting vehicle * Fixed 'You need an axe' when mining a boulder * Improvements / changes to inventory system. Potential fixes for issues with ghost items, etc * Fixed losing all control of vehicle when colliding with another vehicle at a certain position * Fixed being able to set spawn point in tutorial * Fixed trees saying you need an axe * Fixed when in rad area and entering vehicle, pop up of entering/leaving area UI pops up * Fixed consumables setting stamina to max, making energy bars pointless
Patch 1.0.8c - Keycards - Hotfix 2
BUG FIXES:
* Fix to issue with trying to flip vehicle * Fixed not being able to get out of vehicle in rad zone * Fixed no radiation when in vehicle * Fixed animation when taking damage in a vehicle * Potential fix for AI civilians spawning over and over
Patch 1.0.8c - Keycards - Hotfix 2
THIS UPDATE WILL WIPE ALL BUILDABLES
* Apologies. I hate to do this, however this is inevitable that it will happen a few times when in early access. As well, I hope I can make it back as I'm planning to make a start on a buildables update that will add many more build objects and resources to craft from.
A NEW GAME IS RECOMMENDED BUT NOT FORCED
NEW BRANCH IN BETAS TAB CALLED "previous" SO PEOPLE HAVE A CHANCE TO SORT OUT THIER INVENTORIES BEFORE UPDATING
BUG FIXES:
* Fixed standard keycard being used even why you've got an all access keycard * Extra check to make sure extra vehicles don't spawn in runtime * Change to entering areas (should fix randomly entering areas if not even near one) * Potential fix for vehicle spawning * Fixed wrong vehicles showing that they can be harvested for scrap metal g
Patch 1.0.8c - Keycards - Hotfix
BUG FIXES:
* Fixed standard keycard being used even why you've got an all access keycard * Extra check to make sure extra vehicles don't spawn in runtime * Change to entering areas (should fix randomly entering areas if not even near one) * Potential fix for vehicle spawning
Patch 1.0.8b - Keycards - Hotfix
BUG FIXES:
* Map defaulting to zoom 1 every time you reopen it * Fixed zooming with map when map is not equipped or open * Duplication method fixed * Extra checks so that vehicles don't keep spawning * Performance with AI * Performance at Mall POI * Performance improvements to do with containers, etc * Fixed ghost meat on animals
Patch 1.0.8a - Keycards - Hotfix
CONTENT/FEATURES:
* No more climbing on the walls in FOB Bravo, you've been warned * Furniture and containers added to 2 empty buildings on map
CHANGES:
* Zombies cannot attack when damaged * Irradiated zombies set to 200 (2 headshots with rifle, 3 with sidearm), damage to player slightly reduced * Longer pauses between zombie attacks and slowed down animation of knockback * Reduced footstep noise level when walking that zombies can hear (crouching and sprinting not changed) * Changed ammo stack to 100 from 99 * Reduced Hunter Scope sway
BUG FIXES:
* Fixes for inventory related issues, possibly changes that could help with invisible item bug * Fix for attachments still showing on weapons * WallLight object fixed * Infinite explosive barrels fixed * More checks to fix camera sway staying after exiting aiming * Fixed climbing on buildables * Fixes for zombie boss AI * Fix for containers not updating placed position in game * Fix for zombie footsteps keep playing * Fix for explosive barrel damage * Fixed behind the scenes code with vehicles
Patch 1.0.8 - Keycards - New Bunker System
NEW BUNKER DOOR CODE/KEYPAD SYSTEM
* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc. * This new system implements 2 types of keycards the player can find. * Standard Keycard: One time use on any bunker door * All Access Keycard: Extremely rare and can be used multiple times on any bunker door * Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard. * All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.
CONTENT/FEATURES:
* New bunker door system * Airdrops now spawn a marker if you have a GPS. However this marker only lasts for 30 seconds.
CHANGES:
* Increased distance and volume of ice cream truck audio * Increased zombie boss health * Irradiated zombies now have a very slightly longer delay after attacking * Irradiated zombies have a random health between 150 and 250 * FOB Bravo walls raised and entrances tightened * Reduced zombie crawler health to 50 * Increased no building zone around radiation locations * Improved vehicle lights * Improved build menu UI
BUG FIXES:
* Fix for map being blank * Fix for being able to binoculars with map open * Various fixes with inventory system
UNSTABLE Patch 1.0.8 - Keycards
NEW BUNKER DOOR CODE/KEYPAD SYSTEM
* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc. * This new system implements 2 types of keycards the player can find. * Standard Keycard: One time use on any bunker door * All Access Keycard: Extremely rare and can be used multiple times on any bunker door * Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard. * All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.
CHANGES:
* Increased distance and volume of ice cream truck audio
BUG FIXES:
* Fix for map being blank
Patch 1.0.7e - Wheels Up - Hotfix
* Zombies spawning at buildables * Improvements to fix Invisible code issue
Patch 1.0.7e - Wheels Up - Improvements
CONTENT/FEATURES:
* Buildable ammo container added * Wall light added * Energy bar added (gives the player energy)
CHANGES:
* Harvestable object 'Boulder' mesh changed * Lamps save if their turned on or not when loading game * Deers and rabbits will always spawn at least '1' raw meat * Rabbit health decreased * Hunter scope zoom in increased * Animation on tutorial text stops when close to it * If you have a GPS, for 20 minutes after death a marker will appear on the map showing death location * Medical containers will only give medical items * Increased radius around buildable that loot and enemies wont spawn (items like chairs or lamps, wont stop this) * Adjusted player spawns so you're closer to areas with POIs * Adjustments to night vision post process * For now, as long as a building piece (when in build mode) isn't floating, you can place it anywhere (this will change as the building system is improved) * More buildables can be stacked now * Increased radiation zombie health, damage and vision
BUG FIXES:
* Possible fix for ghost item bug after loading save, etc * Fixed bridge collision