SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Developer Update - What next for 1.4.2 & beyond!

Hey everyone!

Patch 1.4.2 nears closer and with this I wanted to go over some of the content/features & more that will be added in this patch and going over a few things that will come in the future.

The start of the quest system



With this patch comes the beginning of a system that will soon bring lots of pieces of content to the game and lore!
With this update a 'Laptop Event' will be added. Laptops can be found off dead AI human or zombies bosses, or in rare loot containers. These events will lead to quests that will consist of anything from the simple kill X at this location, to disabling a generator that is guarded by AI Bandits. A lot is possible.



In the future, quests will consist of these 'Laptop Events' to main story quests, bounties & more!

New Journal UI



A face lift of the Journal UI was needed and coming with this update is a completely stylized UI made by Thomas Buzata.

Also included are brand new skill icons to with this.

QOL changes & fixes



Big QOL changes are coming for zombies and melee.
The time between a zombie being able to attack the player or another survivor has been increased from 1s to a random time set between 1.25s & 2s. This will make melee with zombies less annoying however keep that fear that multiple zombies can kill you.
Also the zombie attack hitbox has been halved and the player's melee attack hitbox has been doubled. More changes include; bleeding lasts for a shorter amount of time and has been basically halved, new rocket launcher sounds, new POIs and more...

Dialogue system



At this moment in time I'm unsure if this will make it into 1.4.2 but possibly 1.4.3. The dialogue system will tie heavily into the quest system and finding out more about the world of SurrounDead.
From simple conversations with survivors, to meeting bandits and either talking your way out of getting killed or telling them how you will kill them yourself. Apart from this, much more can be added and QTE like timed dialogue will also be added.
In the future I hope to tie this system to other parts to make it more sophisticated to AI know the type of person you are...



Some other stuff I'm working on for after 1.4.2



  • Multiplayer: Still progressing, work has slowed on it recently to get the quest system implemented but after this and in a month or two, work will increase again on MP.
  • Many new POIs: New POIs from hotels, to abandoned survivor holdouts, new towns & a large city!
  • Motorbikes: Main reason motorbikes haven't been added yet is due to issues with the physics of them in-game. Recently, I've been able to improve this of vehicles with two wheels, but work continues.

  • Swimming: The animation system is complete for swimming and the next course of action is to start changing the map to allow swimming in the rives, lakes, etc.

  • Filters for gas masks: One thing to increase the difficulty of radiated areas is to add filters you need to find to use the filter in these zones, as without you'd die in there.




Patch 1.4.1e - Apocalypse - Hotfix

CHANGES:



  • Level scaling won't start until the player has survived at least 1 day (Both level and days survived affects this system)


BUG FIXES:



  • Fixed AI health/damage issues when level scaling is disabled
  • Fixed barber player location on ship teleporting player under ship
  • Fixed M20 Enhanced weapon texture
  • Fixed AI health bar showing incorrect max health
  • Fixed AI spawns at specific location
  • Fixed black box at end of safe zone location name
  • Fixed AI health bar staying on screen after exiting to main menu

Patch 1.4.1d - Apocalypse

Vote on next feature: Next Feature Poll



ADDITIONS:



  • Player barber. Found in the 2 large safe zones, you can go here to change details about your character's details and looks.


  • New music while exploring
  • New items:


  • Rocket launcher
  • 66mm rocket
  • Black military jacket
  • Black military pants
  • Black military gloves
  • Military boots
  • Spec ops plate carrier


CHANGES:



  • Weapon now saves/selects firing mode last used when equipping again
  • Made refuelling generating more intuitive (Easier to know when you're able to refuel it)
  • Wind turbines now show a more exact speed dependant on wind intensity
  • Opened up a closed off building in Ellwood
  • Changed position of melee & sidearm equipment slot


BUG FIXES:



  • Fixed issue throwing a grenade if a weapon was equipped
  • Fixed small turret not firing at AI
  • Fixed rotation of buildable not saving from the previously placed object
  • Fixed 10km & 100km distance travelled achievement
  • Fixed hotbar staying green for a weapon even though it was dropped/unequipped
  • Fixed changing primary & secondary weapons
  • Fixed weird alignment of some container UI
  • Fixed after changing weapon, UI for full auto/semi not changing
  • Fix to how game was checking for a repair kit/gas in a vehicle, could of caused FPS drop/freeze


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Patch 1.4.1c - Apocalypse

ADDITIONS:



  • Added small buildable turret that doesn't need any power to use
  • Added metal barricaded metal door
  • Can now snap buildables to the ground angle/rotation and reset it to normal
  • New weather type added
  • Added glass to laboratory doors
  • Added doorway to entrance of large bunker player can build in


CHANGES:



  • Increased delay before AI spawn
  • Adjustment to stamina drain on nearly all melee weapons (Reduced)
  • Current & max XP of passive skills now shown
  • Hunger, thirst, etc will still be shown when opening inventory
  • Increased chance for lockpicking to fail from 25% to 35%
  • Adjusted values for weather (Thunderstorms reduced also)
  • Aiming with melee now uses the combat crosshair


BUG FIXES:



  • Fixed whistle not attracting AI
  • Fixed main menu freezing/locking up after a couple minutes
  • Fixed vaulting not being smooth
  • Fixed bleed, etc not stopping on death
  • Fixed laboratory doors merging with walls when opened
  • Possible fix for rare occasion when your dead player body is still technically 'alive'
  • Fixed Thief & Fishing max XP being 0 when starting a new game/character (To fix in a pre-existing save you will need to reset passive skills which is located in difficulty options, then 'Other')
  • Fix to throwable having collisions when it shouldn't


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Developer Update - News about multiplayer!

This is something I get multiple questions about nearly every day. Before this I'd always give basically the simple answer that 'It is coming & nothing else about it'. That changes today.

I'm happy to announce that multiplayer / co-op is now being actively worked on & current features are being reworked & cleaned up to work in a multiplayer environment.
Also, I have an active trello page that will show the current progress of features/content as they get worked on to be multiplayer ready. (As linked below)

https://trello.com/b/yds2wUAz/surroundead-mp-trello


Another thing I know people will want to know is when will this be available?
At this moment I am not going to announce any date or time frame for multiplayer but I'd rather just show people progress as it gets expanded.
The first version of multiplayer will as well be a sort of test where players can join a world and do random activities, although these will not save between joining and leaving it. (Something that will come after 'test' release)

As progress continues, I will update the Trello board & start to release actual gameplay videos of players in a multiplayer environment.




Finally, will have another small-ish patch soon and thank you everyone, for everything.

Patch 1.4.1b - Apocalypse - Hotfix

Small patch today with exciting news to follow in the week!



CHANGES:



  • Removed no build areas from certain locations
  • Change to how the player interacts with buildables


BUG FIXES:



  • Fixed level scaling not enabling/connected to airdrops difficulty option
  • Fixed not being able to open GPS properly
  • Fixed equipped item staying green on entering a vehicle
  • Fixed collision of small industrial brick building
  • Fixed being able to climb/vault over pickups
  • Fixed mall collision


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Patch 1.4.1 - Apocalypse - Fix for FPS tanking after multiple saves/reloads

ADDITIONS:



  • Level Scaling: As the player progresses in their save/world and if the player has this option enabled. AI will scale with the player as they get better loot, expect harder encounters as you progress.

  • AI health bars

  • Military supply crates buildable
  • Concrete wall buildable


CHANGES:



  • Buffed HK433
  • If the player is crouched, when they whistle to distract enemies it will be quieter and only alert ones closer to the player
  • Your current equipped item will be highlighted on your action bar
  • Grenades now wont apply damage to objects it can't 'see'
  • Increased ground friction (More friction for vehicles)
  • Miscellaneous changes to UI
  • Zombie boss speed slightly slower
  • Improved inventory visibility
  • Improved world interaction accuracy
  • You no longer have to enable first person in settings
  • Fixed damaged rifles & shotguns not spawning with a loader
  • Adjustment to horde beacon wave settings


BUG FIXES:



  • Fixed saves tanking FPS after multiple saves/reloads of game
  • Fixed AI respawn timer difficulty setting not changing the timer in-game
  • Fixed crafting UI not being centred
  • Fixed days survived resetting to 0
  • Fixed a performance issue with the 'easter egg' objects
  • Fixed hit audio not playing
  • Fixed issue where player was unable to place buildables
  • Fixed weapons bench crafting recipe


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Patch 1.4.0d - Apocalypse - Hotfix

With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder


CHANGES:



  • Being low on stamina no longer causes you not to be able to melee, but will slow down your attack speed delay between swinging your weapon
  • Throwables explosion delay shortened by one second
  • Removed a melee animation causing the player to swing quite low
  • Equip/unequip animations have been made slightly shorter


BUG FIXES:



  • Fixed issue causing keycards to have extremely low chance to spawn in loot containers
  • Fixed issue causing 'Open' container not to show
  • Fixed not being able to walk out of new bunker
  • Fixed name, sex & occupation not saving/loading as what player set it to (Loads as default)
  • Fixed being able to scope in when changing weapons
  • Fixed weapons like the Exterminator spawning with 0/0 ammo
  • Fixed loot at random events/camps
  • Fixed wrenches not spawning
  • Fixed cartridges & vaulting when in proximity to an infestation

Patch 1.4.0c - Apocalypse - Hotfix

With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder


ADDITIONS:



  • Option to disable backpack in backpack: When this is enabled you are unable to put items in a backpack when it is in your inventory or pickup a backpack with items inside when it is on the ground
  • Difficulty slider to change amount of zombie hounds spawned
  • Added a large bunker to the map that the player can build in
  • Added an option to have Clock UI stay on screen


CHANGES:



  • Updated hotbar & compass UI
  • Other miscellaneous improvements to UI
  • Now easier to run over AI (Less speed is required, etc)
  • Keycard spawn rate has been increased on 'High Tier Military Containers'
  • You can now designate what container is a 'High Tier Military Container' by its name
  • Land mines now have a 50% chance to spawn
  • Adjusted collision boxes for refuelling generators


BUG FIXES:



  • Fixed difficulty option 'refill timer'
  • Removed block input binding (As it has been removed)
  • Fixed infinite gas cans/repair kits by dropping item while carrying out action
  • Fixed first person showing stuff like eyebrows when activated
  • Fixed while building, item will phase through other buildables instead of following its actual collision
  • Fixed scrolling while interacting with an object scrolls camera back/forward
  • Fixed permadeath mode not deleting skill save slot
  • Fixed airdrop not falling
  • Possible fix for airdrops not spawning
  • Fixed high tier military containers not actually having a name
  • Adjusted location of mines at observatory to stop AI walking into them
  • Fixed landmines (world objects) not activating when shot or drove over

Patch 1.4.0b - Apocalypse - Hotfix

With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder


ADDITIONS:






CHANGES:






BUG FIXES:



  • Fixed setting sex to female not actually changing player model while in game
  • Fixed vehicle sounds while reversing
  • Fixed fishing rod not being unequipped when entering a vehicle
  • Fixed crouching ADS and player model being invisible (Without scope)
  • Fixed miscellaneous level design issues
  • Fix for vehicles still being on fire on reload of save
  • Fixed hands/arms disappearing in first person
  • Fixed laboratory doors using the all access keycard
  • Fixed player suicide not keeping inventory, even if the option was enabled
  • Fixed horde beacon not showing it can be interacted with
  • Fixed respawn spawn point not setting/saving