SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.4.0 - Apocalypse - Save rework, clothing and the future

With this update, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Next, onto the patch notes!

ADDITIONS:



  • SAVE SYSTEM REWORK & MULTIPLE SAVES: With this update brings multiple saves. You will now be able to have save multiple slots customized with different difficulties, characters and more!


  • CHARACTER CREATION: Say goodbye to premade characters and hello to your very own customized character. Decide their name, their prior occupation and of course what they look like!


  • CLOTHING AND BODY ARMOR: In addition to customizing the body features of your character, you will be able to find different clothing around the map in various containers. From your simple shirt or plaid shirt, to military jackets and body armor. Also, more clothing will carry on to be added in future updates.


    CLOTHING ITEMS:


  • Civilian body armor x2
  • Makeshift wooden body armor
  • Makeshift metal body armor
  • Plate carrier
  • Heavy body armor x2
  • Heavy coat
  • Heavy coat (Damaged)
  • Military coat
  • Office shirt
  • Paramedic jacket
  • Plaid shirt x4
  • Police shirt x2
  • Puffy coat x4
  • Rider jacket
  • Shirt x4
  • Cargo pants x2
  • Heavy jeans x3
  • Kneepad jeans
  • Military pants
  • Office pants
  • Paramedic pants
  • Police pants
  • Shorts x4
  • Tracksuit pants
  • Boots x2
  • Hunting boots x3
  • Jungle boots x2
  • Office shoes
  • Police boots
  • Trail shoes x2
  • Trainers x2
  • Work boots
  • Fingerless gloves x4
  • Gloves x4
  • Military gloves

  • THE FIRST LABORATORY: Starting with this update will be the beginning of a new set of end game locations and content. In these locations expect to have to fight through crowded corridors of zombies and even possibly humans. In the future, larger laboratories and special locations will be added with new puzzles and dangers to uncover. Expect lore to come from these locations.


  • ELECTRICITY & GENERATORS: Via either crafting a generator or scavenging for larger generators, you will be able to provide electricity for the lights, defences and other features of your base.


  • STEAM ACHIEVEMENTS: You can now get multiple achievements while playing the game. Look to unlock them all. In total, with this update there are 20 achievements to unlock.

  • HORDE BEACON: A placeable item that spawns a set number of waves of enemies in a radius around the beacon, these enemies have much better loot and is a good way to test your resilience. Find the best locations to set these up, or the hardest if you're up for the challenge. Found in military areas and from boss zombies.


    NEW ITEMS:


  • Laboratory keycard
  • M32 Grenade Launcher
  • 40mm Grenade
  • HK433 Assault Rifle
  • Phantasm (XM8 Assault Rifle)
  • Phantasm 100 round drum
  • XM250 LMG
  • XM250 200 round drum
  • CZ75 automatic
  • Cleaver
  • Makeshift wooden body armor
  • Makeshift scrap metal body armor
  • Makeshift Knife
  • Horde Beacon
  • Small Generator
  • Large Generator
  • Industrial generator
  • Tent Cover
  • Garage Door
  • Concrete Military Wall x2
  • Bear Head Mount
  • Deer Head Mount
  • Wolf Head Mount
  • Concrete
  • Spark Plug
  • Razor Wire
  • Chair
  • Metal Fence
  • Portable Lights
  • Wrench

  • New POIs including an off-road racing track
  • Zombies now have slightly randomized health
  • Added the ability to push/shove zombies
  • When reloading, if your inventory has no space, the magazine will be dropped on the ground
  • Added the ability to change between semi-automatic and automatic fire
  • Infestations now spawn a wave of enemies at different amounts of health of the infestation pile. For example, if you get it down to 1000 health, it will spawn 8 enemies around the area in a radius.
  • Added a difficulty option to keep inventory on death
  • Vehicle spawning rework: Vehicle spawners now will now spawn a vehicle dependent on where it is. If a spawner is at a military site, expect the vehicle to spawn there to be of military type.
  • Improvement to radial menu and more options added to it
  • You can now change how long it takes for loot to refill if enabled
  • New effects for infestation piles
  • Added UI that shows at midnight or when loading a game, telling the player how many days they have survived
  • Petting dog animations
  • Added refraction to water
  • Added option to change aiming sensitivity
  • Some extra defences around military locations have been added, be on the look out


CHANGES:



  • Improved / redesigned inventory layout/look


  • Improved / redesigned in-game UI design



  • Added text to survival stats
  • You can now change weapons easier by selecting the same keybinding of the equipped item to unequip it
  • Bolt action rifles and shotguns no longer need a loader (To put it simply it's now an invisible object that the player can't see)
  • You no longer need an equipped tool for example to open a container, all you need is it to be in your inventory
  • If a weapon has a scope, when aiming in, it will automatically use the scope when aiming (Has an option to disable this)
  • Lowered spawn rate of keycards in a few specific containers
  • Equipment now shows how many inventory slots they have
  • Each keycard has a different texture
  • When entering a vehicle, your currently equipped weapon will be unequipped
  • You can now unload weapons like sniper rifles, shotguns & the grenade launcher
  • If you fail lockpicking, you will lose that lockpick
  • You can now change the loot rarity of keycards
  • Changed zombie hound audio
  • Changed siren sound
  • New R700 model
  • Can add Acog to Vector & MP5
  • Vehicles now spawn with less health & fuel
  • Vehicles now produce fire when extremely low on health
  • Reworked ladder climbing
  • Improved item hover UI
  • Adjustment to vehicle UI
  • Adjustment to vehicle UI
  • Changed starting date to 09/Jul/2027
  • Eating raw fish will now damage the player
  • Increased 'Exterminator' shotgun ammo count
  • Improved entering & leaving area UI
  • Adjustments to item sizes in inventory
  • Eating raw fish will now damage the player
  • Increased aircraft sound
  • Increased crouched footsteps audio
  • Broken bone no longer disables jumping/vaulting but reduces the effectiveness of it
  • Back-end changes to in-game notification system
  • Adjustment to zombie eye colors
  • After looting dead body crate, UI for location of death will be removed
  • Slowed down infected zombies slightly
  • Improved flashlight movement
  • While in a vehicle and using radial menu, you can turn on/off headlights
  • Added a limit to amount of vehicles that can be spawned
  • Improved interaction UI with buildables
  • Adjusted some fence collision so player can shoot through some of them
  • Removed melee blocking in replacement for shoving/pushing
  • Changed default 'Unequip' keybind to '\'
  • Change to lighting/rendering
  • Slowed down health regeneration


BUG FIXES:



  • Fixed issue with human AI getting stuck in melee/combat
  • Fixed first person sight zoom issue
  • Fixed issues with optimisation rendering objects when far away from player and rendering lights when far away
  • Fixed consuming food/drink increases first aid skill
  • Fixed ADS while reloading cancelling reload
  • Fixed cursor being in a random position when opening inventory (Now centres)
  • Fixed items not dropping at feet of player
  • Fixed issue causing zombie & human AI not being able to go some places the player could
  • Fixed volume of weather in main menu
  • Fixed loot refill, when enabled it still refilled on reload
  • Fixed bunker door size
  • Fixed audio being muffled while in first person
  • Fixed bleed, broken bone, etc not stopping after an amount of time
  • Fixed shooting at vehicle causing player damage
  • Fixed entering/leaving area overlapping
  • Fixed random events with radiation not having any name
  • Fixed death marker staying on map
  • Fixed resetting skill points not giving correct amount back to player
  • Fixed hounds not causing any medical effects
  • Fixed player spawn location that was spawning player right next to bandits
  • Possible fix for medical stuff like bleeding not showing on UI
  • Fixed being able to build on top of dropped items
  • Fixed quarantine area note event
  • Possible fix for AI falling through ground on death in areas such as the Subway
  • Fixed invincibility not blocking medical effects
  • Fixed floating for around a second when vaulting
  • Fixed resetting of player stats when creating a new player/save
  • Fixed Bandit Compound saving some containers (Random event so it shouldn't save any data of the event)


As a final note, thank you for one year and I'm looking forward to what the next year holds!

UNSTABLE Patch 1.4.0 - Apocalypse - Testing the patch

THIS IS AN UNSTABLE PATCH



With this update, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder


Before release of 1.4.0 there will be a period of time for testing of the new update. With this, there will come many bug fixes (Which will be updated here, on this post), possible new features and content dependent community suggestions.

To summarise, the update will consist of;

  • Save system rework & multiples saves
  • Character creation
  • Clothing & body armor
  • First laboratory location & new POIs
  • Electricity & generators (Buildables)
  • Steam achievements
  • Horde beacon
  • Many new items including a grenade launcher
  • New POIs
  • Ability to push zombies when aiming a firearm
  • Keep inventory on death difficulty option
  • Improved infestations & vehicle spawning system rework
  • Improved / redesigned inventory layout/look
  • Bolt action rifles & shotguns no longer need a loader
  • Fixed issue with human AI getting stuck in melee/combat
  • Fixed first person sight zoom issue
  • Fixed issues with optimisation rendering objects when far away from player and rendering lights when far away
  • And more


Finally, please enjoy this update and be sure to give all recommendations you can, even if that is Direct messaging me on Discord @zurvivor

Thank you!

Developer Update - What's happening next?

To begin...


First of all, apologies for the lack of updates over the last 3 weeks as I've been away with work. Moving onto the next patch then, this update is gonna feature a rework to the saving system and vehicle spawning system, as well as new content, QOL additions and bug fixes. Now going into more of what this update will actually include.
Also, the game is as well down from $15.99 USD to $11.99 USD.
To add, I have a Twitter account for the game now that will be used, link here: https://twitter.com/PlaySurrounDead

What will be in this update...



Rework of saving system:


At the moment, the saving system for SurrounDead isn't that good, it only allows one save and the save folder is cluttered.
With this update, I will be completely reworking this system with the plan of 2 things happening.

Multiple saves

With this rework, it will allow players to have multiple different save slots. Players will be able to load up old saves or create a new game if they wanted to while still having another saved game. I know a lot of people have wanted this and it's coming now.

A better optimized system

It's cluttered to put it simply, with this rework I'll be looking at organizing the saves and getting away from the clutter that is happening in people's saves folder (If you've had a look). Also, included with this is reworking the vehicle spawning system so that issues with vehicles spawning multiple times can finally stop.

Portable horde beacon:


Also coming with this update would be a new buildable to the game; the horde beacon. Placing this in a location will spawn a number of waves of enemies that will attack the player. While difficult the rewards for completing the waves will be very generous (Also that the beacon is a one-time use).



Steam achievements:


Show off the achievements you get in game on Steam. From achievements like 1000 kills, to 100 boss kills, 50km walked, many achievements will be added.

New base building objects/mechanics:


From new walls, to defenses, and now to generators. Expect to have to find gasoline around generators around the world to power lights and defenses at your base.



Controller layout and possibly in-game configuration:


Playing on a Steam Deck can be a bit of a pain at the moment. With this, a layout will be created and added to the game and possibly the addition of controller configuration in this update.

New POIs:


New locations, expect POIs to pop up heading towards the port, where soon that will start to get fleshed out.

Upcoming QOL changes & bug fixes:



  • Infestations spawn waves of enemies while being damaged
  • Easier access for switching weapons
  • Fixed issue with human AI getting stuck in melee/combat and first person ADS issue
  • And more...


What could possibly be in this update...



Clothing system - First Pass:


Customize your player with a variety of clothing, from business, to police, to paramedic, the choice is yours.
(When this system is first added there will only be models for the male player model and female coming in the future)



End game content/locations - First Pass:


Within the first pass of this content it will include; smaller locations around the map that will give clues to where and how to get into the largest location, which is your main objective. Puzzles will be added and new mechanics to make these locations unique. Also, expect the loot to be plentiful.







What about the future?



End game content/locations - Finishing it off:


Adding the large end game location and all the mechanics to go with it, wont spoil anything here.

Rework of AI:


Another system to rework is the AI. From optimizing certain functions of the AI to possibly using an AI behavior system called 'Utility AI'. Other stuff includes having AI stats be randomized, adding unique special zombie AI and allowing boss zombies to have a ranged attack.

Quests, bounties & story:


Head to safe zones and help the communities thrive, to taking down thieves and destroying bandit camps, there is a vast range of quests that can be added.
You'll also discover more about the world and uncover the lore of what happened to the world you are in and the direction it is going in.
As well, there will be a bounty board, accept a bounty on it and it will be marked on the map, go to that location and take out the individuals there, head back to bounty board and collect your rewards. These will as well rotate/be random each time you join and more will be added with each update.
In the future, you will as well be able to gain reputation with different factions in the world and this will affect who are your enemies and who's your friends are.



Multiplayer:


Not too much to say, you want it, I want it, no news yet tho.

Miscellaneous:



  • Translations: Highly requested and in the works of getting this out for translating to start.
  • Vehicle modding: Not coming yet, but still coming.
  • Horde mode: Fun for everyone, something separate to the survival mode.
  • Steam Workshop: Looking into this, if/when completing really looking forward to see what people create.
  • Survival improvements: Player has to look for gas filters for their masks, to refilling bottles from the river and more.
  • And more...


https://trello.com/b/RiofWR3h/surroundead-trello

Finally, thank you.


Patch 1.3.8c - Ravaged Hounds - Hotfix

ADDITIONS:



  • Splint now craftable at crafting bench
  • New item: Money Briefcase, can store larger amounts of currency
  • You can now change either first person or third person field of view separately


CHANGES:



  • More adjustments to AI spawning in enclosed areas
  • Adjustment to marker colors
  • Adjustments to loot setting for how much it multiplies chance of finding that specific type of loot
  • Adjustment to chance of snow in winter


BUG FIXES:



  • Fixed notification UI displaying in wrong position/alignment
  • Fixed issue with suicide not clearing medical system information on death, etc
  • Fixed random events not having correct loot settings

Patch 1.3.8b - Ravaged Hounds - Hotfix

CHANGES:



  • Adjustments to scopes


BUG FIXES:



  • Fixed crash with melee weapons
  • Fixed energy drink consume sound
  • Fixed large FPS drop near large amounts of AI

Patch 1.3.8 - Ravaged Hounds - Medical system, hounds & improvements

ADDITIONS:



  • Medical system: To put it simply, the player can now bleed and break their legs. Also, this system can be added & improved to with new injuries and effects. These injuries can be healed by different medical items and with new items added this update. Added this update are:
  • Bleed - Adds a light bleed to the player that degrades the player's health over time until healed.
  • Heavy Bleed - Like the bleed, but faster and does more damage.
  • Broken bone - Affects the player's sprint and jumping.
  • Radiation - Affected by the player's resistance to radiation, activates when radiation is at 0.


  • New loot settings: You can now change the amount of loot that will spawn for different types, from medical to ammo!


  • New AI added: zombie hounds can be found at radiated locations.

  • Added vicinity loot container to player inventory, in a radius around the player it will show dropped items that are on the ground.


  • 2 new smaller locations added, including a gun shop.


  • Some consumables will now have negative values.
  • Added a furry friend to the safe zones.
  • Crouch sprint; the player can now sprint while crouching, while allowing you to move faster while crouched, you will as well produce more noise to surrounding AI.
  • Added a vendor that randomly spawns to safe zones that will always sell credits and possibly more in the future
  • Added option to reset vehicles in game that have no item's in its storage(Could fix some people's performance issues)
  • New items:


  • Splint - Fixes broken bone
  • Antibiotics - Increases radiation/illness resistance
  • Civilian medkit - Like the medkit, but not as effective
  • IFAK - Military first aid kit, stops bleeding
  • Auto injector - Increases health & energy
  • Energy drink
  • Tin of tuna
  • Tin of sardines
  • Cereal
  • Milk carton
  • Turret - Buildable guard turret


CHANGES:



  • Silencers now affect headshot damage
  • Vehicles are no longer a safe haven, while the vehicle is at 0 health, the player will be damaged by oncoming attacks
  • Radiation is much deadlier, if your rad meter is at 0 and you're outside of a radiation zone, you will now continue to take damage
  • Increased value of some difficulty settings that they can be changed to
  • Zombie AI attack faster/more often
  • All zombies have a chance to apply radiation damage to the player
  • Rags heal decreased to 10 from 15
  • You can now aim your weapon while being hit
  • More items now have stats you can view
  • Seasons have a difference now, expect weather like know more likely as you get closer to Winter
  • Slightly increased stamina drain
  • Increased delay before AI spawns
  • Compensators now reduce recoil by 20%
  • Battle Ready Glock base damage: 24 -> 26
  • Exterminator headshot damage: 44 -> 48
  • Colonels Revenge base damage: 37 -> 42
  • Valkyrie base damage: 43 -> 45
  • Valkyrie headshot damage: 114 -> 126
  • Crusher base damage: 38 -> 43
  • Guardian base damage: 85 -> 89
  • Increased Colonels Revenge fire rate
  • Increased Vector fire rate
  • New sitting animation
  • Improved notification UI
  • Change to reflection capture resolution
  • More optimization to vehicles & AI when they're not close to the player
  • Weapon brass/shells will stay on ground for around 10 seconds after a weapon is fired
  • Increased size of trace when firing weapon
  • Adjustments to some zombie animations
  • Vendors no longer spin but their head moves to the player's position
  • Few adjustments to default difficulty settings
  • Default AI respawn timer set to 1500 seconds


BUG FIXES:



  • Fix to AI not reacting to player properly
  • Fixed difficulty settings resetting themselves on restart of game (Make sure to select the difficulty you want again)
  • Fixed issue where while changing weapons (From Firearm to Melee), weapon wouldn't change and firearm would stay equipped causing issues with melee
  • Fixed rabbits not being scared by player visibility (Only from sound)
  • Fixed pause screen menu buttons in shooting range, etc
  • Fixed blood splatter system
  • Fixed blood splatter effect never actually deleting itself from world
  • Fixed color grading for health effect while health is regenerated
  • Fixed some level design issues


Also, look out for future updates as I'll be looking at suggestions and more. In worse news, for around 3 weeks starting 23rd April, I won't be available to release any updates to the game in this time, after this I will have much more time to update the game!

Patch 1.3.7c - Observatory - Hotfix

CHANGES:



  • Change to hitmarker design
  • Ambient music kicks in much faster after starting a game or going into a different zone


BUG FIXES:



  • Airdrop plane no longer has its landing gears down
  • Fixed objects at random event locations being invisible
  • Fixed Human AI not spawning at their actual correct positions (Mainly affecting large compound)

Patch 1.3.7b - Observatory

ADDITIONS:



  • Added large Bandit Compound random spawn to world

  • Added passive skill: Fishing (Increases chance of catching more & rarer fish)
  • Containers will have an outline when the player is close to it (Toggle-able)
  • Added container to Compound locations (Example: Observatory), these containers have the best loot in the game and highest chance to spawn those items


CHANGES:



  • Level cap increased to 40
  • All passive skills take longer to learn/master
  • Increased speed of zombie boss
  • Infestation markers will be removed from the map after destroying it
  • Slightly reduced noise that vehicles produce
  • Adjustments to some AI spawns
  • Reduced range that human AI have that alerts others around them
  • Adjustment to some some Prison level design to solve some issues with spawning
  • Decreased width of interact outline


BUG FIXES:



  • Fixed issue while changing weapons, if it gets interrupted that you wouldn't be able to use your firearm
  • Fixed issue where map markers weren't loading their icon from a save (Place new icons and they will save correctly)
  • Fixed Crafting Bench item model in inventory
  • Fixed some floating objects on map
  • Possible fix for positioning on ladder
  • Fixed inventory UI scaling on some aspect ratios (eg. 1920x1200)

Patch 1.3.7 - Observatory

ADDITIONS:



  • New location - Observatory. Beware of this location as a deadly force awaits you there.

  • Added hit markers (Disable in gameplay settings)
  • Added new infestation location/s


CHANGES:



  • Increased chance for vendor to sell credits to the player
  • General optimization
  • Change to UI to show if price is in $ or Credits
  • Improved Wandering Trader selling loot & changes to prices
  • Changes to main menu level


BUG FIXES:



  • Fixed issue where there would be a large hitch when reloading a weapon
  • Fixed some map markers being at weird angles on the map
  • Fixed action bar consumable positions not saving correctly
  • Fixed lag while near to AI shooting
  • Fixed instance where hitting multiple AI with vehicle at same time, could make vehicle come to a stop
  • Fixed airdrop marker not showing icon
  • Possible fix for fish not getting added to inventory/spawning at player

Patch 1.3.6 - Fisherman

To fix not being able to equip fishing rod; load into game, save game, exit to main menu then load back to game

ADDITIONS:



  • Fishing system:
    You can now find/craft and equip a fishing rod. Go to bodies of water and you can fish. Collect different types of fish (Which will be expanded with future updates), cook or sell them.

  • Added a setting to change in-game lighting saturation
  • New 'Infected Zombie' added to infestations
  • New items:
    Fishing Rod
    Small Fish
    Cooked Small Fish
    Fish
    Cooked Fish
    Large Fish
    Cooked Large Fish


CHANGES:



  • Improved loot after destroying an infestation
  • Everyone starts with a map, but it won't show any markers, player markers or the player's position until you equip a GPS
  • Increased lighting saturation of game world
  • Changed Molotov recipe & is now crafted at Weapons Bench
  • Ammo Bench renamed to Weapons Bench
  • You can now put the 'Lunchbox' container inside a Fridge
  • Increased general amount that radiated & infected zombies apply radiation damage to the player
  • Increased speed of health regen
  • Harvestable vehicles now produce a small bit of smoke
  • Infestations won't spawn if you have buildables placed near them
  • Increased distance buildables will block spawns
  • Upgraded workbench model


BUG FIXES:



  • Fixed issue where changing weapons can cause issues with melee & shooting/ADS
  • Fixed Wolf & Bear not dropping meat
  • Fixed radial menu visual design
  • Fixed changing difficulty selector (Could of caused issue with some AI health being 0)
  • Fixed not regenerating health after taking damage
  • Fixed door collision at damaged hangars
  • Fixed being able to climb spiked wall
  • Fixed 0% issue with containers you break open with picklocks or tools
  • Fixed Lunchbox container (You may have to find new lunchboxes)
  • Fixed saved map markers not showing on map (They were saving but just weren't displaying the UI marker)
  • Fixed lag spike when opening keycard doors marker
  • Fixed map resetting position when closing it
  • Fixed issue that would of caused multiple water volumes to be spawned from exiting and loading multiple times