SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.4.2c - Beginnings - Fixed interacting with traders & more



  • Areas with landmines now have a notification to give the player a warning
  • Added 'Large Laboratory Backpack' and 'Spec Ops Coyote Backpack'




  • Geiger sound now fades in and out once taking radiation damage. Once damage is taken it will take 15 to 20 seconds for the sound to fade out, if more damage is taken this timer is reset.
  • If alternate melee aim is enabled, the crosshair will change when equipping the melee weapon
  • Improved flashlights & vehicle headlights
  • Removed halloween vendors and AI




  • Fixed interacting with traders, etc after a death causes the UI to not show and the player to be soft locked until a restart of the game


  • Fixed NVG position on a tactical helmet
  • Fixed alternate melee mode not rotating player to face camera direction
  • Fixed geiger counter still not stopping after death
  • Fixed Camping Axe not being able to cut down trees
  • Fix to scaling of debug menu
  • Fixed being able to vault/climb at 0 stamina
  • Fixed wandering traders not wandering
  • Fixed occurrence where AI would still be able to hit player after death
  • Fixed entering and exiting free camera (Photo mode) removing mouse cursor

Patch 1.4.2b - Beginnings



  • Player stomp now has its own keybinding (Default: Left click)
  • The player can now craft a splint
  • Hospital building in Whitewood is now furnished




  • Swapped archetypes of the infected and radiated zombies
  • Adjustments to vehicle handling, etc
  • Increased volume of player footsteps
  • Zombie archetype that deals radiation damage in its radius will not deal damage to the player until rad damage is at 0.
  • Removed vehicle getting damaged by objects (It was annoying, only damaged if hitting AI, which has been increased slightly)
  • 'Rad area' zombie archetype special effect will now check for line of sight to the player. If player is behind a wall that covers the sight of the player, you will not be dealt any rad damage




  • Fixed 'rad area' zombie archetype special effect still carrying on after death (Damaging the player)
  • Fix to player spawning (New save)
  • Increasing radiation protection will now properly control the volume of the geiger counter sound effect
  • Fixed issue where dying does not stop the geiger counter sound effect
  • Fixed not being able to damage turrets
  • Fixed issue with depth of blur
  • Fixed collision on hospital building
  • Fixed safe zone UI staying on screen after exiting to main menu
  • Fixed Cerberus not recognising Cerberus mags when reloading
  • Fixed flying up ladders fast

Patch 1.4.2 - Beginnings - Beginning of quests & more

Halloween


With this update comes some Halloween additions. This stuff will be purchased via a Halloween vendor and by next update will be gone. All items you will still be able to use however!

  • Cerberus (Legendary variant of Guardian rifle)
  • Cerberus mag
  • 4x pumpkin heads
  • Zombies have a chance to spawn as a 'Haunted' archetype. They have the chance to drop the pumpkin heads.
  • Other spooky additions

Weapons will still be able to be found around the world once the vendor is removed.
And onto the update...



  • Beginning of the quest system / Secret Intelligence Laptop:


    While this update only has a very small portion of the quest system. A lot more work has gone into the the system 'behind the scenes' allowing the creation and design of quests to be smoother in the future. With the following patches expect survivors who are in need of help and a radio broadcast, reaching out for help.
    With this update, you'll be able to find 'Intelligence Laptops' in high tier areas and on AI human bosses. These laptops once scanned will lead to either a guaranteed legendary drop or a human AI camp. Once these quests are completed you will be rewarded for completing them. Expect more events to be added to this feature.


  • New POIs; Whitewood Town and miscellaneous surrounding buildings


  • Zombie archetypes; Each zombie type (Roamer, crawler, radiated, dog & infected) now have an archetype they can spawn as. These archetypes are distinguished by how they will visually look different to their normal counter-part. Each one has a unique thing about them, from extra health due to armor or radiated blood that damages the player. Be on the look out.


  • New Journal UI


  • Debug menu; Once enabled (In gameplay settings) you will be able to access the debug menu, enable noclip, spawn items, etc.


  • Passive skill books; You are now able to find and receive books that the player can read. On reading these books, you will get a multiplier on the specific passive skill that book is related to.


  • Passive skill magazines; On reading the magazine, adds a certain amount of XP to the selected passive skill.



  • New items:



  • Survivor (Legendary weapon)
  • Deadeye (Legendary weapon)
  • SPAS-12
  • MP7
  • MP7 Mag
  • Famas
  • Noise Maker
  • Kukri
  • Pipe (melee weapon)
  • Camping axe
  • Tools cabinet (Used to store crafting materials)
  • Small Survival Backpack
  • Secret Intel Laptop
  • Spec Ops Helmet (laboratory)
  • Can opener
  • Military Night Vision Goggles
  • Civilian Night Vision Goggles
  • XP Book Fitness
  • Xp Book Strength
  • Xp Book Toughness
  • Xp Book Sneaking
  • Xp Book First Aid
  • Xp Book Reloading
  • Xp Book Marksmanship
  • Xp Book Thief
  • Xp Book Fishing

  • Specific helmets now have the option to add night vision goggles to them (If you already have a helmet like this, you will need to find a new one)
  • Loot all button added to loot containers
  • When close enough/looking at a crawler you are able to stomp on them with a normal melee attack
  • New vehicles; Truck & Flatbed Truck
  • You now require a can opener to consume canned meals
  • Geiger counter sound whenever you go below 100% radiation protection (The lower you get, the louder it gets)
  • Added a concrete mixer loot container
  • Fitness passive skill now affects the time it takes to start regaining stamina
  • 2 new markers to place on map
  • Added option to select if quick save creates an entirely new save slot
  • You can now rip clothing to receive a random amount of cloth
  • New player spawn locations
  • Functioning shooting range targets added to shooting range
  • You can no longer attack while in safe zones
  • New UI when looking at notes
  • Zombie bosses will now lock onto your position and head towards you (eg. if you're sniping them)
  • Litter on ground added to built up areas
  • New difficulty option (Peaceful - No zombies, etc)




  • Improved player melee hit detection
  • Increased two handed melee animation speed
  • Increased time between zombie attacks (Was 1s, now is a random time between 1.5s and 2s (Also, making one zombie easier, but multiple still a problem))
  • Reduced zombie attack hitbox range (Halved)
  • Increased player melee attack hitbox range (Doubled)
  • Reduced stamina drain from melee weapons
  • Change to how zombies find the location of the closest attackable target (Before it would get all of the objects in game that a zombie could attack, it now just gets the current perceived objects at that time)
  • You will only melee attack when attacking binding is released (For power attack)
  • Black market vendor will always spawn at the safe zones, and have a 100% chance to sell credits
  • Improved vehicle handling
  • Regenerating stamina won't start straight away, there will be a slight delay of 1s before it starts (Dependent on fitness passive skill)
  • Weapons that would normally be fully-automatic, now start in that fire mode
  • Increased player max passive skills level from 15 to 20
  • Damaging a world object now shows damage numbers
  • Improvements to difficulty preset changing system
  • Increased passive skill XP earnt for doing the certain activity (Thief & fishing heavily increased)
  • Improved accuracy of friendly/neutral AI
  • Player will now start with a worn knife & a rag
  • Rework of zombie/animal visual perception (Sight)
  • Slightly randomized main menu scene
  • Adjustments to some crafting recipes (eg. reducing amounts needed for fences, due to these being repeatable objects)
  • Player will only hold melee weapon in 2 hands when aiming with it
  • Change to UI when picklocking, refilling, etc
  • Improved flashlights
  • Items that can harvest resources are now shown in its stats
  • New rocket launcher firing and explosion sounds
  • Reduction in default chance of random events & infestations spawning
  • Reduced time that bleeds will last for (light bleed now takes 5 to 10 seconds to stop & heavy bleed takes 10 to 15 seconds to stop, from around 30 seconds previously)
  • New loading screen images
  • Reduced player footstep volume
  • Slightly increase sun intensity
  • Multiple optimisations to lighting, LODs, game mechanics and objects




  • Fixed being able to whistle through radial menu even if not unlocked
  • Fixed flashlight not being able to be turned on through radial menu
  • Fixed issue causing AI to spawn even though they were unable to (Causing them to stay in game at the centre of the world)
  • Fixed unequipping a weapon from another slot while one is currently equipped, causing the player to not be in the combat state any longer
  • Fixed flashlight sound when spawning in playing
  • Fixed cancelling mid way (For example pick locking) that it doesn't stop the animation
  • Fixed stamina going below 0%
  • Sleeping will correctly fast forward the date to be the next day, etc
  • Fix to horde beacon spawning AI even though it couldn't (Possible cause for not being able to complete it)
  • Fixed climbing up a ladder where player wouldn't be to centre of ladder model
  • Fixed starting clothing be equipped if player reloads a save where you had a clothing piece unequipped
  • Fixed not being able to get out of laboratory due to power being off
  • Improved collision of player loot box to stop occurrences where it would fall through ground
  • Fixed sorting button on crafting UI highlighting all items
  • Fixed bird noises while in buildings/underground
  • Fixed being able to damage dead AI
  • Fixed enemy health UI staying on screen after AI death
  • Fixed shotguns not using effective range into damage calculation
  • Fixed entering area UI showing twice then disappearing
  • Fixed respawn screen stats being wrong
  • Fixed door with zombies banging on it being able to be heard far away from its actual position
  • Fixed loading screen using the same game art
  • Fixed normal zombies being able to damage boss zombies
  • Fixed shotguns not making any bullet holes, etc
  • Fixed optimization issue with some containers
  • Fix to player hitbox
  • Fixed enemy health UI staying on screen after opening photo mode


What's Next?


With the next update/s you can expect;

  • More events for the intel laptop system; To put it simply, more will be added with the next couple updates.
  • Settlement system; While there are safe zones, settlements will be added. While some of these will be randomized and spawned in during the first time they are loaded, some (Beginning with 1 settlement) will be known as a 'Permanent Settlement'. These settlements will tie heavily into the quest system and other systems will be added to them that the player can control.
  • Expanding quests; More quests will be added to put it simply. Behind the scenes work has gone into the system so that adding these will be easier as time goes on. You'll be able to find settlement & safe zone leaders who will give you quests, radios that call out for you, survivors in need of help and more.
  • Bounties; In the safe zones there will be bounty boards, from these boards there will be a set of quests that are randomized (From a pre-made set). From killing a bandit leader, to finding an item, hunting, etc.
  • Human Ai will move to the location of where they were shot from even if from a long distance away (Needs testing, already implemented for zombie bosses).
  • A lot more is still planned!


Thanks you, Zurvivor

Developer Update - What next for 1.4.2 & beyond!

Hey everyone!

Patch 1.4.2 nears closer and with this I wanted to go over some of the content/features & more that will be added in this patch and going over a few things that will come in the future.

The start of the quest system



With this patch comes the beginning of a system that will soon bring lots of pieces of content to the game and lore!
With this update a 'Laptop Event' will be added. Laptops can be found off dead AI human or zombies bosses, or in rare loot containers. These events will lead to quests that will consist of anything from the simple kill X at this location, to disabling a generator that is guarded by AI Bandits. A lot is possible.



In the future, quests will consist of these 'Laptop Events' to main story quests, bounties & more!

New Journal UI



A face lift of the Journal UI was needed and coming with this update is a completely stylized UI made by Thomas Buzata.

Also included are brand new skill icons to with this.

QOL changes & fixes



Big QOL changes are coming for zombies and melee.
The time between a zombie being able to attack the player or another survivor has been increased from 1s to a random time set between 1.25s & 2s. This will make melee with zombies less annoying however keep that fear that multiple zombies can kill you.
Also the zombie attack hitbox has been halved and the player's melee attack hitbox has been doubled. More changes include; bleeding lasts for a shorter amount of time and has been basically halved, new rocket launcher sounds, new POIs and more...

Dialogue system



At this moment in time I'm unsure if this will make it into 1.4.2 but possibly 1.4.3. The dialogue system will tie heavily into the quest system and finding out more about the world of SurrounDead.
From simple conversations with survivors, to meeting bandits and either talking your way out of getting killed or telling them how you will kill them yourself. Apart from this, much more can be added and QTE like timed dialogue will also be added.
In the future I hope to tie this system to other parts to make it more sophisticated to AI know the type of person you are...



Some other stuff I'm working on for after 1.4.2



  • Multiplayer: Still progressing, work has slowed on it recently to get the quest system implemented but after this and in a month or two, work will increase again on MP.
  • Many new POIs: New POIs from hotels, to abandoned survivor holdouts, new towns & a large city!
  • Motorbikes: Main reason motorbikes haven't been added yet is due to issues with the physics of them in-game. Recently, I've been able to improve this of vehicles with two wheels, but work continues.

  • Swimming: The animation system is complete for swimming and the next course of action is to start changing the map to allow swimming in the rives, lakes, etc.

  • Filters for gas masks: One thing to increase the difficulty of radiated areas is to add filters you need to find to use the filter in these zones, as without you'd die in there.




Patch 1.4.1e - Apocalypse - Hotfix

CHANGES:



  • Level scaling won't start until the player has survived at least 1 day (Both level and days survived affects this system)


BUG FIXES:



  • Fixed AI health/damage issues when level scaling is disabled
  • Fixed barber player location on ship teleporting player under ship
  • Fixed M20 Enhanced weapon texture
  • Fixed AI health bar showing incorrect max health
  • Fixed AI spawns at specific location
  • Fixed black box at end of safe zone location name
  • Fixed AI health bar staying on screen after exiting to main menu

Patch 1.4.1d - Apocalypse

Vote on next feature: Next Feature Poll



ADDITIONS:



  • Player barber. Found in the 2 large safe zones, you can go here to change details about your character's details and looks.


  • New music while exploring
  • New items:


  • Rocket launcher
  • 66mm rocket
  • Black military jacket
  • Black military pants
  • Black military gloves
  • Military boots
  • Spec ops plate carrier


CHANGES:



  • Weapon now saves/selects firing mode last used when equipping again
  • Made refuelling generating more intuitive (Easier to know when you're able to refuel it)
  • Wind turbines now show a more exact speed dependant on wind intensity
  • Opened up a closed off building in Ellwood
  • Changed position of melee & sidearm equipment slot


BUG FIXES:



  • Fixed issue throwing a grenade if a weapon was equipped
  • Fixed small turret not firing at AI
  • Fixed rotation of buildable not saving from the previously placed object
  • Fixed 10km & 100km distance travelled achievement
  • Fixed hotbar staying green for a weapon even though it was dropped/unequipped
  • Fixed changing primary & secondary weapons
  • Fixed weird alignment of some container UI
  • Fixed after changing weapon, UI for full auto/semi not changing
  • Fix to how game was checking for a repair kit/gas in a vehicle, could of caused FPS drop/freeze


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Patch 1.4.1c - Apocalypse

ADDITIONS:



  • Added small buildable turret that doesn't need any power to use
  • Added metal barricaded metal door
  • Can now snap buildables to the ground angle/rotation and reset it to normal
  • New weather type added
  • Added glass to laboratory doors
  • Added doorway to entrance of large bunker player can build in


CHANGES:



  • Increased delay before AI spawn
  • Adjustment to stamina drain on nearly all melee weapons (Reduced)
  • Current & max XP of passive skills now shown
  • Hunger, thirst, etc will still be shown when opening inventory
  • Increased chance for lockpicking to fail from 25% to 35%
  • Adjusted values for weather (Thunderstorms reduced also)
  • Aiming with melee now uses the combat crosshair


BUG FIXES:



  • Fixed whistle not attracting AI
  • Fixed main menu freezing/locking up after a couple minutes
  • Fixed vaulting not being smooth
  • Fixed bleed, etc not stopping on death
  • Fixed laboratory doors merging with walls when opened
  • Possible fix for rare occasion when your dead player body is still technically 'alive'
  • Fixed Thief & Fishing max XP being 0 when starting a new game/character (To fix in a pre-existing save you will need to reset passive skills which is located in difficulty options, then 'Other')
  • Fix to throwable having collisions when it shouldn't


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Developer Update - News about multiplayer!

This is something I get multiple questions about nearly every day. Before this I'd always give basically the simple answer that 'It is coming & nothing else about it'. That changes today.

I'm happy to announce that multiplayer / co-op is now being actively worked on & current features are being reworked & cleaned up to work in a multiplayer environment.
Also, I have an active trello page that will show the current progress of features/content as they get worked on to be multiplayer ready. (As linked below)

https://trello.com/b/yds2wUAz/surroundead-mp-trello


Another thing I know people will want to know is when will this be available?
At this moment I am not going to announce any date or time frame for multiplayer but I'd rather just show people progress as it gets expanded.
The first version of multiplayer will as well be a sort of test where players can join a world and do random activities, although these will not save between joining and leaving it. (Something that will come after 'test' release)

As progress continues, I will update the Trello board & start to release actual gameplay videos of players in a multiplayer environment.




Finally, will have another small-ish patch soon and thank you everyone, for everything.

Patch 1.4.1b - Apocalypse - Hotfix

Small patch today with exciting news to follow in the week!



CHANGES:



  • Removed no build areas from certain locations
  • Change to how the player interacts with buildables


BUG FIXES:



  • Fixed level scaling not enabling/connected to airdrops difficulty option
  • Fixed not being able to open GPS properly
  • Fixed equipped item staying green on entering a vehicle
  • Fixed collision of small industrial brick building
  • Fixed being able to climb/vault over pickups
  • Fixed mall collision


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder

Patch 1.4.1 - Apocalypse - Fix for FPS tanking after multiple saves/reloads

ADDITIONS:



  • Level Scaling: As the player progresses in their save/world and if the player has this option enabled. AI will scale with the player as they get better loot, expect harder encounters as you progress.

  • AI health bars

  • Military supply crates buildable
  • Concrete wall buildable


CHANGES:



  • Buffed HK433
  • If the player is crouched, when they whistle to distract enemies it will be quieter and only alert ones closer to the player
  • Your current equipped item will be highlighted on your action bar
  • Grenades now wont apply damage to objects it can't 'see'
  • Increased ground friction (More friction for vehicles)
  • Miscellaneous changes to UI
  • Zombie boss speed slightly slower
  • Improved inventory visibility
  • Improved world interaction accuracy
  • You no longer have to enable first person in settings
  • Fixed damaged rifles & shotguns not spawning with a loader
  • Adjustment to horde beacon wave settings


BUG FIXES:



  • Fixed saves tanking FPS after multiple saves/reloads of game
  • Fixed AI respawn timer difficulty setting not changing the timer in-game
  • Fixed crafting UI not being centred
  • Fixed days survived resetting to 0
  • Fixed a performance issue with the 'easter egg' objects
  • Fixed hit audio not playing
  • Fixed issue where player was unable to place buildables
  • Fixed weapons bench crafting recipe


With Patch 1.4.0, one thing players are HIGHLY RECOMMENDED to do is to delete your SaveGames folder as shown below as previous save games will NOT work.

  1. Open File Explorer
  2. In the search bar paste in %localappdata%\surroundead\saved

  3. Delete SaveGames folder