SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.3.7b - Observatory

ADDITIONS:



  • Added large Bandit Compound random spawn to world

  • Added passive skill: Fishing (Increases chance of catching more & rarer fish)
  • Containers will have an outline when the player is close to it (Toggle-able)
  • Added container to Compound locations (Example: Observatory), these containers have the best loot in the game and highest chance to spawn those items


CHANGES:



  • Level cap increased to 40
  • All passive skills take longer to learn/master
  • Increased speed of zombie boss
  • Infestation markers will be removed from the map after destroying it
  • Slightly reduced noise that vehicles produce
  • Adjustments to some AI spawns
  • Reduced range that human AI have that alerts others around them
  • Adjustment to some some Prison level design to solve some issues with spawning
  • Decreased width of interact outline


BUG FIXES:



  • Fixed issue while changing weapons, if it gets interrupted that you wouldn't be able to use your firearm
  • Fixed issue where map markers weren't loading their icon from a save (Place new icons and they will save correctly)
  • Fixed Crafting Bench item model in inventory
  • Fixed some floating objects on map
  • Possible fix for positioning on ladder
  • Fixed inventory UI scaling on some aspect ratios (eg. 1920x1200)

Patch 1.3.7 - Observatory

ADDITIONS:



  • New location - Observatory. Beware of this location as a deadly force awaits you there.

  • Added hit markers (Disable in gameplay settings)
  • Added new infestation location/s


CHANGES:



  • Increased chance for vendor to sell credits to the player
  • General optimization
  • Change to UI to show if price is in $ or Credits
  • Improved Wandering Trader selling loot & changes to prices
  • Changes to main menu level


BUG FIXES:



  • Fixed issue where there would be a large hitch when reloading a weapon
  • Fixed some map markers being at weird angles on the map
  • Fixed action bar consumable positions not saving correctly
  • Fixed lag while near to AI shooting
  • Fixed instance where hitting multiple AI with vehicle at same time, could make vehicle come to a stop
  • Fixed airdrop marker not showing icon
  • Possible fix for fish not getting added to inventory/spawning at player

Patch 1.3.6 - Fisherman

To fix not being able to equip fishing rod; load into game, save game, exit to main menu then load back to game

ADDITIONS:



  • Fishing system:
    You can now find/craft and equip a fishing rod. Go to bodies of water and you can fish. Collect different types of fish (Which will be expanded with future updates), cook or sell them.

  • Added a setting to change in-game lighting saturation
  • New 'Infected Zombie' added to infestations
  • New items:
    Fishing Rod
    Small Fish
    Cooked Small Fish
    Fish
    Cooked Fish
    Large Fish
    Cooked Large Fish


CHANGES:



  • Improved loot after destroying an infestation
  • Everyone starts with a map, but it won't show any markers, player markers or the player's position until you equip a GPS
  • Increased lighting saturation of game world
  • Changed Molotov recipe & is now crafted at Weapons Bench
  • Ammo Bench renamed to Weapons Bench
  • You can now put the 'Lunchbox' container inside a Fridge
  • Increased general amount that radiated & infected zombies apply radiation damage to the player
  • Increased speed of health regen
  • Harvestable vehicles now produce a small bit of smoke
  • Infestations won't spawn if you have buildables placed near them
  • Increased distance buildables will block spawns
  • Upgraded workbench model


BUG FIXES:



  • Fixed issue where changing weapons can cause issues with melee & shooting/ADS
  • Fixed Wolf & Bear not dropping meat
  • Fixed radial menu visual design
  • Fixed changing difficulty selector (Could of caused issue with some AI health being 0)
  • Fixed not regenerating health after taking damage
  • Fixed door collision at damaged hangars
  • Fixed being able to climb spiked wall
  • Fixed 0% issue with containers you break open with picklocks or tools
  • Fixed Lunchbox container (You may have to find new lunchboxes)
  • Fixed saved map markers not showing on map (They were saving but just weren't displaying the UI marker)
  • Fixed lag spike when opening keycard doors marker
  • Fixed map resetting position when closing it
  • Fixed issue that would of caused multiple water volumes to be spawned from exiting and loading multiple times

Patch 1.3.5 - Infestation

ADDITIONS:



  • When health is below 25, the saturation will start to degrade, and worsen as health decreases. You will need to heal back up to max health to improve vision (Is toggleable)
  • When hovering over an item, it will now tell you what that item is (eg. Melee, consumable, etc)
  • Added in game marker when near to location of death (Can be disabled)
  • Added a marker on the world map for infestations
  • Added difficulty option to adjust infestation health
  • Added flies to infestation piles
  • Markers now save their location
  • On screen markers removed, this is replaced by compass markers that appear on the players compass if they have one equipped
  • Many smaller spawns of bandits added around the map
  • Added item: Alcohol (Crafting material) & lunchbox (Store food and drink)
  • Molotovs are now craftable via the Crafting Bench


CHANGES:



  • Small adjustments to molotov effect
  • Chance of siren noise and jets much more random
  • Changed toolbox texture
  • Increased radiated zombie base speed
  • Adjustments to UI when hovering over an item
  • Updated molotov sounds
  • Updated loading screen
  • Adjustment to how much noise AI weapons give off
  • Permadeath mode won't disable auto saving anymore
  • New money model
  • General changes to game menus


BUG FIXES:



  • Fixed exploit at gun shop
  • Fixed free look not working with auto run
  • Fixed Exterminator shotgun reload
  • Miscellaneous fixes to locations of some AI spawners
  • Fixed animal meat bags refilling loot after a set time
  • Possible fix to AI falling through ground on death
  • Fixed extra bag of meat saving its location
  • Fixed some issues with compass

Patch 1.3.4b - Infestation - Hotfix

CHANGES:



  • Changes to AI navigation
  • Back-end changes to ladders
  • Optimization to bandits


BUG FIXES:



  • Fixed exploit with infestations
  • Fixed zombie eyes not glowing
  • Fix to invisible objects
  • Fixed crafting

Patch 1.3.4 - Infestation

ADDITIONS:



  • Infestation system - First pass:
    Around the maps piles of bodies can spawn, and these are known as infestations, destroy the infestation to get some good loot and xp. These can be spotted by the red, dark blood color smoke they produce. More is still gonna get added to this and I really want to go over the art for infestations (Think SOD 2 & Last of Us).

  • Map marking system - First pass:
    Allows the player to place markers on the map, varying from different types and to colors. (Does not save)

  • New original music added
  • Buildable doors & walls now block spawns
  • Added medical container for holding medical items
  • Added Toolbox for holding crafting materials
  • Added new skill - Huntsman (Extra bag of meat from animal kills.)
  • New player stat - Infestations destroyed


CHANGES:



  • Changed it so changing difficulty options is enabled by default while in game
  • Fuel in vehicles goes down much slower when vehicle is near stationary/stopped
  • Miscellaneous changes to loot pool
  • Changed 7.62 rounds description
  • Changes to depth of field
  • Change to military AI sight perception
  • Increased distance that certain buildables block AI spawns
  • Removed ability for containers to fail opening when at 100%
  • You can now block melee attacks in the alternate melee mode (Just hold 'Aim' instead of 'Block')
  • Changes to ladder code
  • Changes to spawning in classified area
  • Optimization improvements
  • Increased lockpick stack to 10
  • Change to ammo UI
  • Change to how game loads save info
  • Increased airdrop timer default
  • Water well now produces water even when it's not raining or snowing


BUG FIXES:



  • Fixed vector drum mag description
  • Fixed issue where if player is damaged and changing weapon at same time, game glitches and shows no melee weapon and 0 damage
  • Fixed vehicle UI changing scale slightly as numbers changed on the UI
  • Fixed on load into game, even if respirator equipped player takes radiation damage/poisoning
  • Fixed weird interaction with branch bushes
  • Fixed melee aim when alternate mode is turned on
  • Fixed 'No Stamina' spam
  • Fixed inventory UI staying on screen when exiting to main menu
  • Fixed pause menu staying on screen when exiting to main menu
  • Fixed military camp spawner multiplier not changing spawns at camps
  • Fixed spawning of items in tutorial
  • Misc fixes to crafting
  • Fixed issue after death where player equipment stays at death position after relog
  • Fixed an issue relating to deleting the game causing issues with loading a save file
  • Fixed fire particle effect on main menu

Quick Hotfix for Crafting

Apologies about crafting, was completely my fault as broke it while testing some stuff, however fixed now. As well, new patch soon with proper patch notes.





Patch 1.3.3c - Intruders - Hotfix

BUG FIXES:



  • Fixed boss spawn at Bravo
  • Fixed crafting amount for nails at a buildable crafting bench
  • Fixed AI getting caught on dead zombies collision
  • Fixed crafting not using mats (Still needs tweaking for other things, items need to be in same container)
  • Fixed picklock objects failing when the majority of items when thief level is high
  • Fixed weird grenade mechanics for already thrown grenades when throwing another one




Patch 1.3.3b - Intruders - Hotfix

ADDITIONS:



  • New grass & sand texture
  • Night brightness difficulty option
  • Removed military vendor from airdrop, now spawns randomly across map


CHANGES:



  • Back-end changes to AI perception
  • Reduced scale of deer
  • Changes to terrain material
  • Changed some spawns in classified area
  • Small change to first person camera


BUG FIXES:



  • Fixed rolling while sitting
  • Fixed helipad stairs
  • Fixed some collisions in classified area
  • Fixed crafting not checking all stacks of ingredients
  • Fixed flag giving wrong item
  • Fixed weird positioning with ladders


Patch 1.3.3 - Intruders

ADDITIONS:



  • The military are sending in APCs via airdrops that can be traded with for legendary items
  • Added secondary melee aim toggle in controls
  • Added option to disable holding right click for melee
  • 25% chance to get skill points off boss kills
  • New foliage from stuff on the ground and into the water
  • Makeshift tent added (Craftable)


CHANGES:



  • Visual change to military vehicles & humans that AI spawn with (For lore)
  • Change to discord SDK (If crashing at launch make sure both the game & discord are at same administrator level)
  • Increased time of chemlights to 4 minutes from 15 seconds
  • Can now stand up from sitting down by jumping
  • Parkour skill now improves parkour/vaulting speed
  • Increased chance of nails, reduced crafting amount needed & increased amount needed for crafting objects
  • Optimization to object distance culling
  • New campfire model
  • New rock & dirt texture


BUG FIXES:



  • Fixed hidden caches saving their location
  • Fixed opening map causes player to lose velocity/movement
  • Fixed ranged AI causing FPS drops
  • Fixed when standing still and rolling, that the player will always roll north
  • Fixed exploit with loot multiplier
  • Fixed issue with item not updating count after moving it to player inventory
  • Fixed crafting not using multiple stacks of items when looking for ingredients
  • Fixed pickup truck being a formula one vehicle