Added passive skill: Fishing (Increases chance of catching more & rarer fish)
Containers will have an outline when the player is close to it (Toggle-able)
Added container to Compound locations (Example: Observatory), these containers have the best loot in the game and highest chance to spawn those items
CHANGES:
Level cap increased to 40
All passive skills take longer to learn/master
Increased speed of zombie boss
Infestation markers will be removed from the map after destroying it
Slightly reduced noise that vehicles produce
Adjustments to some AI spawns
Reduced range that human AI have that alerts others around them
Adjustment to some some Prison level design to solve some issues with spawning
Decreased width of interact outline
BUG FIXES:
Fixed issue while changing weapons, if it gets interrupted that you wouldn't be able to use your firearm
Fixed issue where map markers weren't loading their icon from a save (Place new icons and they will save correctly)
Fixed Crafting Bench item model in inventory
Fixed some floating objects on map
Possible fix for positioning on ladder
Fixed inventory UI scaling on some aspect ratios (eg. 1920x1200)
Patch 1.3.7 - Observatory
ADDITIONS:
New location - Observatory. Beware of this location as a deadly force awaits you there.
Added hit markers (Disable in gameplay settings)
Added new infestation location/s
CHANGES:
Increased chance for vendor to sell credits to the player
General optimization
Change to UI to show if price is in $ or Credits
Improved Wandering Trader selling loot & changes to prices
Changes to main menu level
BUG FIXES:
Fixed issue where there would be a large hitch when reloading a weapon
Fixed some map markers being at weird angles on the map
Fixed action bar consumable positions not saving correctly
Fixed lag while near to AI shooting
Fixed instance where hitting multiple AI with vehicle at same time, could make vehicle come to a stop
Fixed airdrop marker not showing icon
Possible fix for fish not getting added to inventory/spawning at player
Patch 1.3.6 - Fisherman
To fix not being able to equip fishing rod; load into game, save game, exit to main menu then load back to game
ADDITIONS:
Fishing system: You can now find/craft and equip a fishing rod. Go to bodies of water and you can fish. Collect different types of fish (Which will be expanded with future updates), cook or sell them.
Added a setting to change in-game lighting saturation
New 'Infected Zombie' added to infestations
New items: Fishing Rod Small Fish Cooked Small Fish Fish Cooked Fish Large Fish Cooked Large Fish
CHANGES:
Improved loot after destroying an infestation
Everyone starts with a map, but it won't show any markers, player markers or the player's position until you equip a GPS
Increased lighting saturation of game world
Changed Molotov recipe & is now crafted at Weapons Bench
Ammo Bench renamed to Weapons Bench
You can now put the 'Lunchbox' container inside a Fridge
Increased general amount that radiated & infected zombies apply radiation damage to the player
Increased speed of health regen
Harvestable vehicles now produce a small bit of smoke
Infestations won't spawn if you have buildables placed near them
Increased distance buildables will block spawns
Upgraded workbench model
BUG FIXES:
Fixed issue where changing weapons can cause issues with melee & shooting/ADS
Fixed Wolf & Bear not dropping meat
Fixed radial menu visual design
Fixed changing difficulty selector (Could of caused issue with some AI health being 0)
Fixed not regenerating health after taking damage
Fixed door collision at damaged hangars
Fixed being able to climb spiked wall
Fixed 0% issue with containers you break open with picklocks or tools
Fixed Lunchbox container (You may have to find new lunchboxes)
Fixed saved map markers not showing on map (They were saving but just weren't displaying the UI marker)
Fixed lag spike when opening keycard doors marker
Fixed map resetting position when closing it
Fixed issue that would of caused multiple water volumes to be spawned from exiting and loading multiple times
Patch 1.3.5 - Infestation
ADDITIONS:
When health is below 25, the saturation will start to degrade, and worsen as health decreases. You will need to heal back up to max health to improve vision (Is toggleable)
When hovering over an item, it will now tell you what that item is (eg. Melee, consumable, etc)
Added in game marker when near to location of death (Can be disabled)
Added a marker on the world map for infestations
Added difficulty option to adjust infestation health
Added flies to infestation piles
Markers now save their location
On screen markers removed, this is replaced by compass markers that appear on the players compass if they have one equipped
Many smaller spawns of bandits added around the map
Miscellaneous fixes to locations of some AI spawners
Fixed animal meat bags refilling loot after a set time
Possible fix to AI falling through ground on death
Fixed extra bag of meat saving its location
Fixed some issues with compass
Patch 1.3.4b - Infestation - Hotfix
CHANGES:
Changes to AI navigation
Back-end changes to ladders
Optimization to bandits
BUG FIXES:
Fixed exploit with infestations
Fixed zombie eyes not glowing
Fix to invisible objects
Fixed crafting
Patch 1.3.4 - Infestation
ADDITIONS:
Infestation system - First pass: Around the maps piles of bodies can spawn, and these are known as infestations, destroy the infestation to get some good loot and xp. These can be spotted by the red, dark blood color smoke they produce. More is still gonna get added to this and I really want to go over the art for infestations (Think SOD 2 & Last of Us).
Map marking system - First pass: Allows the player to place markers on the map, varying from different types and to colors. (Does not save)
New original music added
Buildable doors & walls now block spawns
Added medical container for holding medical items
Added Toolbox for holding crafting materials
Added new skill - Huntsman (Extra bag of meat from animal kills.)
New player stat - Infestations destroyed
CHANGES:
Changed it so changing difficulty options is enabled by default while in game
Fuel in vehicles goes down much slower when vehicle is near stationary/stopped
Miscellaneous changes to loot pool
Changed 7.62 rounds description
Changes to depth of field
Change to military AI sight perception
Increased distance that certain buildables block AI spawns
Removed ability for containers to fail opening when at 100%
You can now block melee attacks in the alternate melee mode (Just hold 'Aim' instead of 'Block')
Changes to ladder code
Changes to spawning in classified area
Optimization improvements
Increased lockpick stack to 10
Change to ammo UI
Change to how game loads save info
Increased airdrop timer default
Water well now produces water even when it's not raining or snowing
BUG FIXES:
Fixed vector drum mag description
Fixed issue where if player is damaged and changing weapon at same time, game glitches and shows no melee weapon and 0 damage
Fixed vehicle UI changing scale slightly as numbers changed on the UI
Fixed on load into game, even if respirator equipped player takes radiation damage/poisoning
Fixed weird interaction with branch bushes
Fixed melee aim when alternate mode is turned on
Fixed 'No Stamina' spam
Fixed inventory UI staying on screen when exiting to main menu
Fixed pause menu staying on screen when exiting to main menu
Fixed military camp spawner multiplier not changing spawns at camps
Fixed spawning of items in tutorial
Misc fixes to crafting
Fixed issue after death where player equipment stays at death position after relog
Fixed an issue relating to deleting the game causing issues with loading a save file
Fixed fire particle effect on main menu
Quick Hotfix for Crafting
Apologies about crafting, was completely my fault as broke it while testing some stuff, however fixed now. As well, new patch soon with proper patch notes.
Patch 1.3.3c - Intruders - Hotfix
BUG FIXES:
Fixed boss spawn at Bravo
Fixed crafting amount for nails at a buildable crafting bench
Fixed AI getting caught on dead zombies collision
Fixed crafting not using mats (Still needs tweaking for other things, items need to be in same container)
Fixed picklock objects failing when the majority of items when thief level is high
Fixed weird grenade mechanics for already thrown grenades when throwing another one
Patch 1.3.3b - Intruders - Hotfix
ADDITIONS:
New grass & sand texture
Night brightness difficulty option
Removed military vendor from airdrop, now spawns randomly across map
CHANGES:
Back-end changes to AI perception
Reduced scale of deer
Changes to terrain material
Changed some spawns in classified area
Small change to first person camera
BUG FIXES:
Fixed rolling while sitting
Fixed helipad stairs
Fixed some collisions in classified area
Fixed crafting not checking all stacks of ingredients
Fixed flag giving wrong item
Fixed weird positioning with ladders
Patch 1.3.3 - Intruders
ADDITIONS:
The military are sending in APCs via airdrops that can be traded with for legendary items
Added secondary melee aim toggle in controls
Added option to disable holding right click for melee
25% chance to get skill points off boss kills
New foliage from stuff on the ground and into the water
Makeshift tent added (Craftable)
CHANGES:
Visual change to military vehicles & humans that AI spawn with (For lore)
Change to discord SDK (If crashing at launch make sure both the game & discord are at same administrator level)
Increased time of chemlights to 4 minutes from 15 seconds
Can now stand up from sitting down by jumping
Parkour skill now improves parkour/vaulting speed
Increased chance of nails, reduced crafting amount needed & increased amount needed for crafting objects
Optimization to object distance culling
New campfire model
New rock & dirt texture
BUG FIXES:
Fixed hidden caches saving their location
Fixed opening map causes player to lose velocity/movement
Fixed ranged AI causing FPS drops
Fixed when standing still and rolling, that the player will always roll north
Fixed exploit with loot multiplier
Fixed issue with item not updating count after moving it to player inventory
Fixed crafting not using multiple stacks of items when looking for ingredients