When health is below 25, the saturation will start to degrade, and worsen as health decreases. You will need to heal back up to max health to improve vision (Is toggleable)
When hovering over an item, it will now tell you what that item is (eg. Melee, consumable, etc)
Added in game marker when near to location of death (Can be disabled)
Added a marker on the world map for infestations
Added difficulty option to adjust infestation health
Added flies to infestation piles
Markers now save their location
On screen markers removed, this is replaced by compass markers that appear on the players compass if they have one equipped
Many smaller spawns of bandits added around the map
Miscellaneous fixes to locations of some AI spawners
Fixed animal meat bags refilling loot after a set time
Possible fix to AI falling through ground on death
Fixed extra bag of meat saving its location
Fixed some issues with compass
Patch 1.3.4b - Infestation - Hotfix
CHANGES:
Changes to AI navigation
Back-end changes to ladders
Optimization to bandits
BUG FIXES:
Fixed exploit with infestations
Fixed zombie eyes not glowing
Fix to invisible objects
Fixed crafting
Patch 1.3.4 - Infestation
ADDITIONS:
Infestation system - First pass: Around the maps piles of bodies can spawn, and these are known as infestations, destroy the infestation to get some good loot and xp. These can be spotted by the red, dark blood color smoke they produce. More is still gonna get added to this and I really want to go over the art for infestations (Think SOD 2 & Last of Us).
Map marking system - First pass: Allows the player to place markers on the map, varying from different types and to colors. (Does not save)
New original music added
Buildable doors & walls now block spawns
Added medical container for holding medical items
Added Toolbox for holding crafting materials
Added new skill - Huntsman (Extra bag of meat from animal kills.)
New player stat - Infestations destroyed
CHANGES:
Changed it so changing difficulty options is enabled by default while in game
Fuel in vehicles goes down much slower when vehicle is near stationary/stopped
Miscellaneous changes to loot pool
Changed 7.62 rounds description
Changes to depth of field
Change to military AI sight perception
Increased distance that certain buildables block AI spawns
Removed ability for containers to fail opening when at 100%
You can now block melee attacks in the alternate melee mode (Just hold 'Aim' instead of 'Block')
Changes to ladder code
Changes to spawning in classified area
Optimization improvements
Increased lockpick stack to 10
Change to ammo UI
Change to how game loads save info
Increased airdrop timer default
Water well now produces water even when it's not raining or snowing
BUG FIXES:
Fixed vector drum mag description
Fixed issue where if player is damaged and changing weapon at same time, game glitches and shows no melee weapon and 0 damage
Fixed vehicle UI changing scale slightly as numbers changed on the UI
Fixed on load into game, even if respirator equipped player takes radiation damage/poisoning
Fixed weird interaction with branch bushes
Fixed melee aim when alternate mode is turned on
Fixed 'No Stamina' spam
Fixed inventory UI staying on screen when exiting to main menu
Fixed pause menu staying on screen when exiting to main menu
Fixed military camp spawner multiplier not changing spawns at camps
Fixed spawning of items in tutorial
Misc fixes to crafting
Fixed issue after death where player equipment stays at death position after relog
Fixed an issue relating to deleting the game causing issues with loading a save file
Fixed fire particle effect on main menu
Quick Hotfix for Crafting
Apologies about crafting, was completely my fault as broke it while testing some stuff, however fixed now. As well, new patch soon with proper patch notes.
Patch 1.3.3c - Intruders - Hotfix
BUG FIXES:
Fixed boss spawn at Bravo
Fixed crafting amount for nails at a buildable crafting bench
Fixed AI getting caught on dead zombies collision
Fixed crafting not using mats (Still needs tweaking for other things, items need to be in same container)
Fixed picklock objects failing when the majority of items when thief level is high
Fixed weird grenade mechanics for already thrown grenades when throwing another one
Patch 1.3.3b - Intruders - Hotfix
ADDITIONS:
New grass & sand texture
Night brightness difficulty option
Removed military vendor from airdrop, now spawns randomly across map
CHANGES:
Back-end changes to AI perception
Reduced scale of deer
Changes to terrain material
Changed some spawns in classified area
Small change to first person camera
BUG FIXES:
Fixed rolling while sitting
Fixed helipad stairs
Fixed some collisions in classified area
Fixed crafting not checking all stacks of ingredients
Fixed flag giving wrong item
Fixed weird positioning with ladders
Patch 1.3.3 - Intruders
ADDITIONS:
The military are sending in APCs via airdrops that can be traded with for legendary items
Added secondary melee aim toggle in controls
Added option to disable holding right click for melee
25% chance to get skill points off boss kills
New foliage from stuff on the ground and into the water
Makeshift tent added (Craftable)
CHANGES:
Visual change to military vehicles & humans that AI spawn with (For lore)
Change to discord SDK (If crashing at launch make sure both the game & discord are at same administrator level)
Increased time of chemlights to 4 minutes from 15 seconds
Can now stand up from sitting down by jumping
Parkour skill now improves parkour/vaulting speed
Increased chance of nails, reduced crafting amount needed & increased amount needed for crafting objects
Optimization to object distance culling
New campfire model
New rock & dirt texture
BUG FIXES:
Fixed hidden caches saving their location
Fixed opening map causes player to lose velocity/movement
Fixed ranged AI causing FPS drops
Fixed when standing still and rolling, that the player will always roll north
Fixed exploit with loot multiplier
Fixed issue with item not updating count after moving it to player inventory
Fixed crafting not using multiple stacks of items when looking for ingredients
Fixed pickup truck being a formula one vehicle
Patch 1.3.2b - Intruders - Hotfix
ADDITIONS:
Visual display for if you made noise when lockpicking/breaking into object
CHANGES:
DMRs made semi auto
BUG FIXES:
Fix for multiple hidden caches
Fixed 'Regenerating Health' notification after everytime consuming an item
Patch 1.3.2 - Intruders
ADDITIONS:
New passive skill: Thief (Improves player speed of breaking into stuff and less chance of making noise)
New currency item: Credits
Locked safes added to map that can contain Credits & Money
Wandering trader now sells rare items that can be purchased with the obscure currency 'Credits'
Locked objects have a chance to produce noise when opening them, this will draw AI to your location
Reset player camera position (Change keybinding to enable)
Added audio when hovering over UI buttons
Interact UI shows keybinding and if the container is inspected or not
Removed keybinding for reset level and added a button in difficulty options that resets the player's level & skills
Added new exploration music
Added ability for player to sit down (keybinding in controls)
Added UI for when health is being regenerated (Can be disabled)
CHANGES:
Regen health is started by either using medical items or sitting down
Improved crafting so that you don't have to click back on it each time
To regain health (With skill) you need to have at least 15 health
Changes to font of interact UI
Increased lock picking of doors from 5s to 10s
Backend changes to shaders
Adjustments to some prices
Changes to foliage
BUG FIXES:
Fixed bug on locked objects where cancelling the progress will not cancel the animation
Fixed rare issue when a vehicle runs out of fuel it will go backwards
Fixed to random issue of zombie bosses spawning in weird positions
Fixed floating trees near a motel location
Fixed bug where you could loot hidden cache multiple times
Patch 1.3.1c - Intruders - Hotfix
ADDITIONS:
CHANGES:
Improved crafting so that you don't have to click back on it each time
BUG FIXES:
Fixed rare issue when a vehicle runs out of fuel it will go backwards
Fixed to random issue of zombie bosses spawning in weird positions