SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.3.5 - Infestation

ADDITIONS:



  • When health is below 25, the saturation will start to degrade, and worsen as health decreases. You will need to heal back up to max health to improve vision (Is toggleable)
  • When hovering over an item, it will now tell you what that item is (eg. Melee, consumable, etc)
  • Added in game marker when near to location of death (Can be disabled)
  • Added a marker on the world map for infestations
  • Added difficulty option to adjust infestation health
  • Added flies to infestation piles
  • Markers now save their location
  • On screen markers removed, this is replaced by compass markers that appear on the players compass if they have one equipped
  • Many smaller spawns of bandits added around the map
  • Added item: Alcohol (Crafting material) & lunchbox (Store food and drink)
  • Molotovs are now craftable via the Crafting Bench


CHANGES:



  • Small adjustments to molotov effect
  • Chance of siren noise and jets much more random
  • Changed toolbox texture
  • Increased radiated zombie base speed
  • Adjustments to UI when hovering over an item
  • Updated molotov sounds
  • Updated loading screen
  • Adjustment to how much noise AI weapons give off
  • Permadeath mode won't disable auto saving anymore
  • New money model
  • General changes to game menus


BUG FIXES:



  • Fixed exploit at gun shop
  • Fixed free look not working with auto run
  • Fixed Exterminator shotgun reload
  • Miscellaneous fixes to locations of some AI spawners
  • Fixed animal meat bags refilling loot after a set time
  • Possible fix to AI falling through ground on death
  • Fixed extra bag of meat saving its location
  • Fixed some issues with compass

Patch 1.3.4b - Infestation - Hotfix

CHANGES:



  • Changes to AI navigation
  • Back-end changes to ladders
  • Optimization to bandits


BUG FIXES:



  • Fixed exploit with infestations
  • Fixed zombie eyes not glowing
  • Fix to invisible objects
  • Fixed crafting

Patch 1.3.4 - Infestation

ADDITIONS:



  • Infestation system - First pass:
    Around the maps piles of bodies can spawn, and these are known as infestations, destroy the infestation to get some good loot and xp. These can be spotted by the red, dark blood color smoke they produce. More is still gonna get added to this and I really want to go over the art for infestations (Think SOD 2 & Last of Us).

  • Map marking system - First pass:
    Allows the player to place markers on the map, varying from different types and to colors. (Does not save)

  • New original music added
  • Buildable doors & walls now block spawns
  • Added medical container for holding medical items
  • Added Toolbox for holding crafting materials
  • Added new skill - Huntsman (Extra bag of meat from animal kills.)
  • New player stat - Infestations destroyed


CHANGES:



  • Changed it so changing difficulty options is enabled by default while in game
  • Fuel in vehicles goes down much slower when vehicle is near stationary/stopped
  • Miscellaneous changes to loot pool
  • Changed 7.62 rounds description
  • Changes to depth of field
  • Change to military AI sight perception
  • Increased distance that certain buildables block AI spawns
  • Removed ability for containers to fail opening when at 100%
  • You can now block melee attacks in the alternate melee mode (Just hold 'Aim' instead of 'Block')
  • Changes to ladder code
  • Changes to spawning in classified area
  • Optimization improvements
  • Increased lockpick stack to 10
  • Change to ammo UI
  • Change to how game loads save info
  • Increased airdrop timer default
  • Water well now produces water even when it's not raining or snowing


BUG FIXES:



  • Fixed vector drum mag description
  • Fixed issue where if player is damaged and changing weapon at same time, game glitches and shows no melee weapon and 0 damage
  • Fixed vehicle UI changing scale slightly as numbers changed on the UI
  • Fixed on load into game, even if respirator equipped player takes radiation damage/poisoning
  • Fixed weird interaction with branch bushes
  • Fixed melee aim when alternate mode is turned on
  • Fixed 'No Stamina' spam
  • Fixed inventory UI staying on screen when exiting to main menu
  • Fixed pause menu staying on screen when exiting to main menu
  • Fixed military camp spawner multiplier not changing spawns at camps
  • Fixed spawning of items in tutorial
  • Misc fixes to crafting
  • Fixed issue after death where player equipment stays at death position after relog
  • Fixed an issue relating to deleting the game causing issues with loading a save file
  • Fixed fire particle effect on main menu

Quick Hotfix for Crafting

Apologies about crafting, was completely my fault as broke it while testing some stuff, however fixed now. As well, new patch soon with proper patch notes.





Patch 1.3.3c - Intruders - Hotfix

BUG FIXES:



  • Fixed boss spawn at Bravo
  • Fixed crafting amount for nails at a buildable crafting bench
  • Fixed AI getting caught on dead zombies collision
  • Fixed crafting not using mats (Still needs tweaking for other things, items need to be in same container)
  • Fixed picklock objects failing when the majority of items when thief level is high
  • Fixed weird grenade mechanics for already thrown grenades when throwing another one




Patch 1.3.3b - Intruders - Hotfix

ADDITIONS:



  • New grass & sand texture
  • Night brightness difficulty option
  • Removed military vendor from airdrop, now spawns randomly across map


CHANGES:



  • Back-end changes to AI perception
  • Reduced scale of deer
  • Changes to terrain material
  • Changed some spawns in classified area
  • Small change to first person camera


BUG FIXES:



  • Fixed rolling while sitting
  • Fixed helipad stairs
  • Fixed some collisions in classified area
  • Fixed crafting not checking all stacks of ingredients
  • Fixed flag giving wrong item
  • Fixed weird positioning with ladders


Patch 1.3.3 - Intruders

ADDITIONS:



  • The military are sending in APCs via airdrops that can be traded with for legendary items
  • Added secondary melee aim toggle in controls
  • Added option to disable holding right click for melee
  • 25% chance to get skill points off boss kills
  • New foliage from stuff on the ground and into the water
  • Makeshift tent added (Craftable)


CHANGES:



  • Visual change to military vehicles & humans that AI spawn with (For lore)
  • Change to discord SDK (If crashing at launch make sure both the game & discord are at same administrator level)
  • Increased time of chemlights to 4 minutes from 15 seconds
  • Can now stand up from sitting down by jumping
  • Parkour skill now improves parkour/vaulting speed
  • Increased chance of nails, reduced crafting amount needed & increased amount needed for crafting objects
  • Optimization to object distance culling
  • New campfire model
  • New rock & dirt texture


BUG FIXES:



  • Fixed hidden caches saving their location
  • Fixed opening map causes player to lose velocity/movement
  • Fixed ranged AI causing FPS drops
  • Fixed when standing still and rolling, that the player will always roll north
  • Fixed exploit with loot multiplier
  • Fixed issue with item not updating count after moving it to player inventory
  • Fixed crafting not using multiple stacks of items when looking for ingredients
  • Fixed pickup truck being a formula one vehicle

Patch 1.3.2b - Intruders - Hotfix

ADDITIONS:



  • Visual display for if you made noise when lockpicking/breaking into object


CHANGES:



  • DMRs made semi auto


BUG FIXES:



  • Fix for multiple hidden caches
  • Fixed 'Regenerating Health' notification after everytime consuming an item


Patch 1.3.2 - Intruders

ADDITIONS:



  • New passive skill: Thief (Improves player speed of breaking into stuff and less chance of making noise)
  • New currency item: Credits
  • Locked safes added to map that can contain Credits & Money
  • Wandering trader now sells rare items that can be purchased with the obscure currency 'Credits'
  • Locked objects have a chance to produce noise when opening them, this will draw AI to your location
  • Reset player camera position (Change keybinding to enable)
  • Added audio when hovering over UI buttons
  • Interact UI shows keybinding and if the container is inspected or not


  • Removed keybinding for reset level and added a button in difficulty options that resets the player's level & skills
  • Added new exploration music
  • Added ability for player to sit down (keybinding in controls)
  • Added UI for when health is being regenerated (Can be disabled)


CHANGES:



  • Regen health is started by either using medical items or sitting down
  • Improved crafting so that you don't have to click back on it each time
  • To regain health (With skill) you need to have at least 15 health
  • Changes to font of interact UI
  • Increased lock picking of doors from 5s to 10s
  • Backend changes to shaders
  • Adjustments to some prices
  • Changes to foliage


BUG FIXES:



  • Fixed bug on locked objects where cancelling the progress will not cancel the animation
  • Fixed rare issue when a vehicle runs out of fuel it will go backwards
  • Fixed to random issue of zombie bosses spawning in weird positions
  • Fixed floating trees near a motel location
  • Fixed bug where you could loot hidden cache multiple times


Patch 1.3.1c - Intruders - Hotfix

ADDITIONS:






CHANGES:



  • Improved crafting so that you don't have to click back on it each time


BUG FIXES:



  • Fixed rare issue when a vehicle runs out of fuel it will go backwards
  • Fixed to random issue of zombie bosses spawning in weird positions
  • Fixed floating trees near a motel location