Survisland cover
Survisland screenshot
Genre: Simulator, Adventure, Indie

Survisland

Big things are coming to Survisland! 3 days left until official launch

Dear Survivors:

Hello everyone, thank you for your continued support of our game. Today we are happy to announce something happy to all survivors. Survisland will officially launch on April 15th!

This time we bring you a brand new version of Survisland. On the basis of optimizing the archiving and multiplayer online play functions, we have also added a lot of exciting new content! Will your home withstand an attack from the black bears that recently arrived on the island? Can you meet the wild deer in the deep forest that heralds hope? Call your friends to go to the island and experience it together!

1. Added new large islands:
This update introduces a huge and mysterious island where players can explore its wonders and dangers. The islands are dotted with dense jungles and steep mountains. Players can explore the island and discover new resources and dangers, adding to the explorable element of the game.



2. Added new log wall building module:
Players can now use logs to build strong walls to protect their base and resources. Log walls have high durability and can effectively resist attacks by hostile creatures and other players.


3. Added sloop:
The update introduces a new type of ship, the sloop. This kind of boat is suitable for exploring the ocean and finding remote islands. Players can equip a sailboat and maneuver it to sail in the vast ocean. The design of the dhow is simple and flexible, with good maneuverability and speed, allowing players to better explore other islands in the game world.

4. Added specimens of various large animals:
Added decorative items to the game base, and introduced large animal specimens in the update. Players can kill large animals in the game world as materials and bring them back to their base for collection and research. Each taxidermy has unique attributes and characteristics, and players can decorate their camp by collecting a complete collection of taxidermy.


5. Update animal behavior logic:
This update also improves the behavioral logic of animals in the game, making them more realistic and realistic. Animals will now forage and migrate more naturally, and interact with their environment in more diverse ways. Players will have the opportunity to observe interactive behaviors between different types of animals, such as hunting, cooperation, and competition, which brings more depth and fun to the in-game ecosystem.

Thank you very much for your support all the way. In the coming days, the captain and sailors will go all out to develop and update Survisland to ensure that survivors can get a realistic, thrilling and fulfilling game here. Desert island survival experience, an unforgettable time.
Please continue to sail with us through thick and thin and complete the survival mission on the isolated island!
In order to express our gratitude to all the survivors, we took this opportunity to hold a giveaway. Hurry up and click the link below to upload. Please upload Survisland has been added to the wish list/already in the library. Take a screenshot to participate in the draw!!
Link: https://forms.gle/TsQEN5Lo1AfEmzdt7

【Date】 From now until April 25
【Way Of Participation】
Please upload screenshots of Survisland that has been added to the wishlist/ already in the library
Link: https://forms.gle/TsQEN5Lo1AfEmzdt7
【Draw time】 April 26
【Winners】10
【Rewards】2 USD STEAM Giftcard
The winning list will be posted in Discord: https://discord.gg/gaGRAR7Gry
(all the survivors who participated in the giveaway, please join the group quickly!)

Beta 0.902 Update | Fatigue value BUG fixed! Survival becomes easier to learn!

1. Fixed the problem of being unable to use the console.
2. Fixed the fatigue value increased too quickly.
3. Fixed where health could not be restored by eating meat.
4. Fixed where physical strength could not be restored.
5. Added multi-language text to the guide page.
6. Added symptom description.

If you encounter any problems, please join our DISCORD to give us feedback, and the captain will work hard to fix it!

Important Update for Survisland DEMO! And the Second Giveaway!

Hello everyone, the DEMO 1.00 version of Survisland has been online for half a month. Seeing everyone's heated discussions in the discussion group every day, the development team is really inspired. Thank you everyone for your support of our game. During this period, we collected everyone’s feedback and suggestions on the game. After successfully killing the technical guy, we will soon update the DEMO version. This update contains the following 10 core contents:

1. Optimized game localization.
2. Optimized game announcement prompts.
3. Optimized some novice guide copywriting errors.
4. Optimized the novice guidance prompt function.

5. Optimized the game home page buttons and interface.


6. Optimized the effect of game pause in single-player mode.
7. Optimized the problem that multiplayer game archives cannot be read.
8. Optimized the adjustment of special status values of game characters.
9. Optimized the design of the starting spawn point map.
10. Added DEMO final target task.

Giveaway


The second giveaway is here again!!!
The captain promised everyone that he would bring events one after another, and today he is here to fulfill his promise!! Click the link below to upload your Steam Review Screenshot to participate in the event~
Link:https://forms.gle/7kCVofPVX91jgJ4N8

【Date】 From now until March 24
【Way Of Participation】
Upload a screenshot of your Steam review for Real Survival in the link
Link:https://forms.gle/7kCVofPVX91jgJ4N8
(Screenshots of reviews that are not conducted during the event can also participate!)
【Draw Time】March 25
【Winners】 5
【Rewards】2 USD STEAM gift card

The winning list will be posted in DISCORD
(all the adventurers who participated in the giveaway, please join the group quickly!)

Thank you very much for your support all the way. In the coming days, the captain and sailors will go all out to develop and update Survisland to ensure that survivors can get a realistic, thrilling and fulfilling desert island here. Survival experience and an unforgettable time.
Please continue to sail with us through thick and thin and complete the survival mission on the island!

-33%! Steam Spring Sale: Boat Tickets to the Survisland are on sale!



Dear survivors, we meet again!

Not long ago, the return of the captain and sailors was warmly cheered by the survivors. We are also working non-stop to inject new elements into the Survisland.

The captain also promised that he would bring more events to everyone after returning. The giveaway have just ended, and now I will arrange a 33% off for you on the Steam Spring Sale!

https://store.steampowered.com/app/839630/_/

Friends who haven’t bought it yet can take advantage of the discounted tickets to the Survisland and invite friends to challenge the limits of survival: hunting and building together, walking on the beach, enjoying the afterglow, watching bears smashing houses .....





If you have any questions and suggestions, please join our DISCORD and give us feedback. Your suggestions will provide an important reference for changes in the Survisland.

Survisland 2.0 Gameplay Demo Announcement

Hello survivors! The gameplay demo of Survisland 2.0 is coming! As always, use the code: 2022techdemo to unlock the alpha_multiplayer_test branch in properties of the game.

Continued from the last tech demo, we’ve recovered most game mechanics. We’ve also added a new skill system and some functionalities on existing systems.

Skills will play a heavy role now, you’ll need to increase their levels to unlock craft recipes, increase your movement or combat abilities, bring you new sets of actions etc.



Building system is redesigned and up online with brand new thatch structures set.







Using drill sticks to make fire was a key feature of the original game, and now they are back! The campfire cannot bring you warmth yet, but we’ll get their very very soon.



The good old leaf outfits are remade and re-adjusted to our new character model.



Coconuts and bananas can grow on their trees, and sometimes coconuts fall.





Jump attacks are available in current version.



Body part injuries now can affect your movements, a broken leg will make you only be able to crawl on the ground.



This Demo is still not stable and there can be many bugs and design flaws, we’ll try to fix the bugs and polish the gameplay to bring the game back to where we left 2 years ago, along with multiplayer and other features we’ve already brought in. Then we can put an end to the “remake” stage of the development and update the new version to the main branch.

After that, we’ll put full force into new content creations, fulfill our promises to let you the players to experience surviving in wild from stone age to iron age.
Thank you for the supports and patience through all these years, it’s really a long journey and we are still on the road.

Cheers and Merry Spring Festival!
Super Trampers Studio

Survisland 2.0 Tech Demo 2 Announcement

After over half a year's development, we've restored multiple core game systems to the multiplayer version. Now we have the second tech-demo coming. Right click Survisland in your steam Library, open Properties window and select the BETAS panel. Enter the beta access code: 2022techdemo. Then select the beta version: alpha_multiplayer_test - Survisland 2.0 Tech Demo, you'll be able to test this version.

Next we'll introduce the main changes from the last tech demo:
1. Brand new Crafting System:
We've redesigned the crafting system according to feedbacks on previous two versions. We've removed most sophisticated operations and kept the essence of both previous systems to continue our unique and hardcore game experience.
Crafting Nodes from the first version will return, the recipe list and the idea of working space from the second version will also be preserved. In this beta version, all recipes will be available to players (some are not finished though). But they will be combined with a newly designed skills system to progressively unlock recipes according to your character's skill levels.
Focus your camera on ground or a workbench then press T to open recipes list, only the recipes that can be crafted in current working space will be shown. Like the stone workbench can only be crafted on ground, it'll not be shown on a workbench, and most flint tools can only be made on workbenches:




After selected a recipe, its details will be shown to the right. It contains the products of this recipe, resources and crafting techniques it requires:


Click Confirm to put this recipe in working space, and your can then start to craft this recipe:


Recipes can be finished with two major steps, first you'll need to gather all the required resources and put them inside the recipe. You'll see what you need to get when focused on the recipe.


Some recipes don't require a specific item, but some basic materials like fiber, stone, wood etc. You'll see the requirement's name in yellow when they are requiring this kind of resources. You'll be able to put anything that contains the required material into the recipe.

When the resources are ready, you'll enter the next step: Node Crafting. Crafting nodes will be shown in the working space when you focus on the recipe, carrying a proper tool in your hands and focus on the node you want to craft to perform different Crafting Techniques.


Complex recipes have multiple crafting stages, and finishing each stage will give you a visual feedback:
















2. Throwing Weapons:


All weapons and most tools can be thrown to attack animals or other players. Press R when holding a weapon in your right hand to enter throwing mode, then click left mouse button to throw it. Throwing weapons can be hard to hit the target, but when they do, they'll deal a great amount of damage.






3. Gathering and Mining Natural Resources:
In this version, we've restored the ability for players to cut down trees, bushes and mine rocks directly in the scenery. You'll get most resources for surviving and crafting.






4. Metabolism System
We've restored and simplified the old metabolism system from previous versions.




5. Upgrades of Combat System:
Defending: we've made new blocking animations with differnce push back distances to fit the needs.


Deflecting: we've optimized the timing for deflecting your opponent's attacks


6. Terra-forming System:
In this version there are some tools can be used to change the terrain height or plow the soil for crop planting. Shovels can dig, raise or flatten soil and sand areas, but cannot work on stone areas. Pickaxes can dig on stone areas but cannot work on soil and sand areas. Press F when carrying a proper tool to enter terraform mode.






7. Localization:
In this version we've restored the localization system, but only Chinese and English are available for now.

We'll continue to restore old game systems and add new ones in the future, thank all of you for the supports!

Survisland2.0 Techdemo Annoucement

Dear players, thank you very much for your patience and support! We've been remaking the whole game in the past one and a half years.

From the upgrading of game engine to the redesign and realization of each game mechanics, we endeavour to craft a better balance between gameplay and realism base on the essence of the original game.

Here will be the mechanics you can test in this tech-demo:
1.Multiplayer: the most important update in this version is multiplayer feature. Now you can create a game through steam that supports 2-20 concurrent players, or play within LAN.




2.Advanced Character Customization: We fully rebuilt our character models and the customization system, now you can shape your characters to whatever you want(almost) with highly detailed morphing.



3.Character Model System: We used a third party plugin for our character related models management. This time we've built a more powerful one by ourselves, it can support character bone morphing (from kids to adult), and allow us to add hair/clothes physics with ease.


4.Hand Crafted Islands and Random Generated World: In the new version, every single island will be hand crafted by our scene artist, meaning they'll be more beautiful, more points of interest, rivers and lakes, and more balanced resource distribution. The world map will be generated from a seed to put random islands to random locations. we plan to make the world map finite within 900 sqkm. But in this demo, there is only one island made, so world exploring is not possible for now.





5.Smoother Character Control and Combat System: In this demo we've added 6 different weapons and their fighting styles, you can use weapons to execute horizontal combos, vertical combos, roll attacks and defence/counter-attack. You can press shift+F10 to open our in-game console and use spawnitem command to test them. The weapons that can be used for testing have these ids: 2001, 2008, 2024, 2031, 2042, 2058, 2059.



6.Wound System: Player character can get wounds on their body parts when attacked. There are blunt wounds, slash wounds, pierce wounds and burn wounds, you'll need to use bandages or splints to treat your wounds for better healing progress.


7.New Backpack Functions: We changed the old, grid based, backpack system. Now we only use backpack's max volume and max weightload to limit the items you can put in. A bag can't store items more than its max volume. Though it can store items heavier than its max weightload, the bag will suffer much more durability reduction while overloaded.


8.Pigments and Color Mixing: You can spawn pigment containers(1093) and primitive pallete(1094) to try mixing colors. We've made a realistic subtractive color mixing system to allow you to create any color you want from red, yellow, blue and white pigments.


9.Item Customizations: Using pigments and a pallete, you can customize certain items, you'll be able to choose which pattern you'd like to have on the item and choose the color you like for each part of the pattern. Now we only made two shields for this system, but will add clothes, cloaks and flags to this system in future updates.


10.Character Body Paint: Using pigments and a pallete, you also can paint on your character's body. You'll be able to choose different brush shape and size, paint freely on your character, create unique lookings for them.


This demo is only for showcasing and testing the very basic game systems (those that make the game running) and some of the finished minor systems, there'll be more major updates coming (Animals, New Crafting and Building system, Ship Building, Sailing System etc.). This tech-demo contains the most important works we've made in the past year and paved the road for any mechanics we plan to add from the begining. Thank you again for your support and patience! We'll bring more news and updates back soon!

Alpha 0.8.1.2 Update Log

Fixed:
· Fixed water in dried potteries cannot be recognized by crafting mode
· Fixed putting salt particles into braided backpack causing the backpack unable to be used

Added:
· Added limonite piles in the scenery
· Added limonite chunks and limonite ores for iron smelting
· Added crude iron blocks as the product of iron smelting
· Added smelting kiln to use charcoal and limonite ores to produce crude iron. This primitive kiln need to be destroyed to get the smelted metal inside.
· Added short kiln as a cheap kiln to get high enough temperature to heat up crude iron chunks
· Added wet clay blower and primitive blower to accelerate the process of smelting if you attach the latter to a working smelting kiln.
· Added several iron tools and iron ingots for future iron forging functions.

Alpha 0.8.1.1 Update Log

Fixed:
· Fixed crafting sound effect doesn’t stop after been hit by animals and left crafting mode
· Fixed bleeding state persistence after revived from death
· Fixed animals continue to attack the player after the latter’s death
· Fixed character weight load not updated after pouring water out from carried containers
· Fixed: animals will stop attack the player after one hit, if the player keep standing still

Changed:
· Changed the maximum wood can be put into a charcoal kiln, and modified the charcoal kiln’s model size.
· Changed fuel capacity for campfire
· Changed burning time for all wood to balance with charcoal
· Changed charcoal kiln working logic to decrease burning speed after air holes are sealed, extended overall burning time to make charcoals
· Lowered the fuel requirement for large kilns to reach max temperature
· Changed the fuel capacity for large kiln

Added:
· Now item’s temperature can be seen on item info box

Alpha 0.8.1.0 Update Log

Fixed:
· Fixed floating arrow on shot when they’re retrieved from coconut crab’s body
· Fixed a building loading issue on old saves

Changed:
· Changed the wood amount you can put into the charcoal kiln
· Changed charcoal’s models
· Smoothed fire effects to allow them change procedurally

Added:
· Added large kiln to create fired pottery. Now new made pottery can be dried out under sunlight or baked around fire, but they’re not durable to wetness. Put them in very high temperature to burn them into permanent pottery. Large kiln filled with charcoals and closed door while burning can provide such high temperature for pottery.
· Added middle size and large sized charcoal items.
· Added pottery frames to create grills and large kilns
· Added middle products and their recipes to procudurally create the large kiln
· Added dried pottery items as a middle product of permanent potteries.