Survisland cover
Survisland screenshot
Genre: Simulator, Adventure, Indie

Survisland

Alpha 0.8.0.8 Update Log

Changed:
· Changed the weight of charcoal
· Increased the oxygen draining speed after all air hole got closed on charcoal kiln

Fixed:
· Fixed the bug caused scenery items not able to be pickup up
· Fixed the Take Water button continuously appearing on screen
· Fixed an error where bundled items cannot be fast transferred by right click in inventory panel

Alpha 0.8.0.7 Update Log

Added:
· Added charcoal, can provide higher fire temperature for heaters.
· Added charcoal kiln, allow players to burn wood into charcoal

Changed:
· Items and character now can use the added coverage from multiple levels of buildings on top of them when testing rain amount
· Separated pick-up action into three different actions on bundled items, single press to pick the whole bundle up, hold 1 second to pick one item from the bundle and hold more than 2 seconds to take half from the bundle.

Fixed:
· Fixed the bug that got rain falling through roof
· Fixed a bug caused coconut palm twig become much bigger than before when you chop on them.

Alpha 0.8.0.6 Update Log

Hello Survivors,
We are so sorry for this delayed update. The coronavirus epidemic forced us to work at home and it has a huge impact on collaboration works. So we decided to use the time to do researches on new techniques for future features independently while do some minor bug fixes for current version.
We are preparing to fully voxelize our game and introduce more islands and biomes into the game. The research is undergoing, we thank you for your patience in advance!

Fixed:
· Fixed raining sound effect not playing when loaded into a raining game
· Fixed the issue that caused coconut crabs not spawning
· Fixed: furniture can be placed floating on basic foundation marks
· Fixed: sometimes items can’t be auto-stored into backpack by pressing mid-mouse button

Alpha 0.8 to Main Branch!

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Hello survivors!
We gladly announce that the newest version of Survisland is ready to migrate into the main branch.
In this version we've added 4 new land/amphibian animals with unique behaviors, improved the graphics and fixed several major bugs that haunted a long time in the previous versions.


It's also over a year since we first released on steam early access. We'd like to show the game to more people that is interested in this genre and see the progress we've made so far!
Comparing to the initial version, we've greatly improved the visual quality and the performance. Added character customization, wild animals, free-form furniture, ranged combat abilities, pottery and various minor mechanics. And updated or remade several major mechanics based on player feed backs, like the crafting system, tutorials, metabolism system etc.

From the technical perspective, we've constructed a solid code base in the past year and now we can focus more on developing new mechanics on this foundation to bring new features more quickly than before.

Next steps in 2020:
Smelting and forging system with various kilns, workbenches to bring our technology into iron age.
Boats, rafts and ships to expand the players activity region across large islands.
More animals to populate the landscape.
Modular trap system to allow you to design and set traps to catch wild lives with ease.

There also are a lot we can improve, the complexity of the crafting system and the large reading requirements in the tutorials are the main two complains we've received from players, and we'll definitely try to resolve them in the future.

The development will go on, and thank all of you who supported us from the beginning! Also a big welcome to whoever is coming, we look forward to your suggestions and advice!

Alpha 0.8.0.5 Update Log


Added:
· Added fire interaction for animals, now they’ll fled from fire
· Added: items now will make splashes and sound when they drop into water
· Added: high temperature items dropping into water now will vaporize around water and decrease its temperature to water temperature.

Changed:
· Increased the width range for pottery editing
· Picking water containers from water source with pliers now will let the container be filled with water
· Adjusted the volume calculation for water containers
· Changed the size for fishes
· Snake behavior change: now they’ll decide fight or run by the distance with you when its alert meter gets full

Fixed:
· Fixed: Large rock’s size was not written into game save
· Fixed various errors with boiled fillets
· Fixed the issue that not allowing you to enter crafting mode on foundations
· Fixed an error thrown when shooting an arrow just acquired from an animal body
· Fixed: coconut crab cannot get hurt by fire

Alpha 0.8.0.4 Update Log

Added:
· Added some cooking recipes, now most fishes can be cooked inside a heated container with enough water.

Changed:
· Adjusted all item sizes
· Optimized focusing IK for melee combat
· Flint hatchet and flint pickaxe now can be hang on backpack

Fixed:
· Fixed: bundled food can also be eaten, and will throw an error when fully consumed
· Fixed: taking bundled item from attach slots will make them count as only one item
· Fixed: snakes cannot hit player
· Fixed: fish spear melee attack was determined as blunt damage
·Fixed: on inventory panel, using right mouse button to transfer arrows to quiver can sometimes cause error
· Fixed errors thrown by roasted and burnt snake meat
· Fixed: some furniture parts can throw error when using placing to build them

Alpha 0.8.0.3 Update Log

Changed:
· Changed the size of thin sticks, now they can be put in quivers
· Changed the max weight load of quiver from 100 to 2

Fixed:
· Fixed: when flying directly out of water, the water ripple sound does not stop
· Fixed: sometimes pallets can be invisible when game is loaded
· Fixed: an error thrown when throwing spears at snakes, and the spear will drop down into ground
· Fixed an issue that can cause the player not able to pick up any item when loaded game
· Fixed: added a function to auto-fix wall materials when loading wrong data from a saved game. Now all walls should sound as the same material as what they look like (stone walls can sound like wood when you hit them in previous versions)

Alpha 0.8.0.2 Update Log

Changed:
· Increased land animal spawn rate
· Now you need to hold E to drink from water source
· When placing items outside of crafting area in creative mode, now the items’ rotation will follow the terrain surface’s direction

Fixed:
· Added a protection to bump items up to ground when they dropped into the terrain
· Fixed the bug where can cause all items disappeared after loaded a game
· Fixed an error thrown when tool is destroyed after finished a craft recipe
· Fixed an error thrown caused by the quest system and crafting system

Alpha 0.8.0.1 Update Log

Changed:
· Animals now will reduce their speed when injured

Fixed:
· When stacked items are taken on the cursor and try to switch an item from hands, the item icon will stuck on scene.
· Fixed the issue that caused item duplication when getting roasted or dried.
· Fixed all the pottery recipes, now they can be properly crafted.
· Fixed the issue that caused unlocked craft recipes getting lost when loading games
· Fixed an error throwing when putting items out of the crafting space
· Fixed several bugs related to attached projectiles on animal bodies.
· Fixed the incorrect lighting/shadow on stone walls

Alpha 0.8.0.0 Major Update

Please select the Alpha 0.8.x.x Unstable branch in game properties to play this update!

Major Update:
1. Terrestrial and Amphibian Animals:
· We’ve improved the AI system to let it support land animals and amphibian animals. Added new action types to let each species to have their own unique behaviors.
· Combat Memory: Unlike fishes, land animals now have the abilities to remember the ones they are fighting with, and can accumulate threats based on the damage they’ve received. Then they’ll react to the highest threat according to their Fight or Flight test.
· Fight or Flight: Land animals will not simply run away when you approach them. Some aggressive animals like coconut crabs will run a fight or flight test base on their current injuries and mood.
· Alert System: Some animals like rabbits and snakes will raise their alert level when they sense a threat. And will try to spot it by looking around, some animals will also move towards or away from the threat. You’ll see a triangular indicator to show their alertness.
· Projectiles Carriage: Now some medium sized animals can carry your projectiles away on their body if you throw one on them. If you can catch up to them, you can still get your weapon back directly from their back.
· Item Interaction: Some land animals can interact with items. For example, coconut crabs will start to get hungry in afternoon, then they’ll look for nearby coconuts. When they find one, they’ll go crack and eat it.
· There are four land/amphibian animals added in the game in this update: Rabbit, Mangrove Snake, Coconut Crab and Sea Turtle. More will be added in future update.
· All animals locations, body part status are saved into game saves, and they can’t respawn now.

2.Body Parts:
· The player now contains 6 body parts: head, torso, left arm, right arm, left leg and right leg.
· Injuries: Body parts can be damaged by weapons or hitting hard items with your fists. When a body part got severely injured, it may constrain some of your abilities, like an injured left arm will make your left hand unable to carry anything nor swinging a punch.
· Damage Types: There are four damage types: blunt, slash, crack and puncture, each depends on different item properties to calculate, and one body part can only take certain amounts of these damages. Each damage type will generate its own effect when got accumulated to higher levels.
· Body parts will heal over time when damaged, but you can also apply treatments to them to accelerate the healing speed. But for now there is no item to be used for the treatments, medical items will be added in future updates.

3.Cooking System:
· We’ve totally reconstructed the storage system to make them be able to be used as cooking tools.
· Storage Types: There are three storage types, loose storage which can only store items, dense storage can store items and particles(salt, sand or dirt) and solid storage that can store water.
· Boiling: Currently there is only one cooking method: boiling. When solid storage with water and items got heat up on fire. The inside items will get tested by cooking recipes, if there is a suitable one, the cooking progress will increase.
· Dissolution and Distillation: solid particles can dissolve into water in a storage, and when you boil too much water out of the container, the substance will precipitate too. The easiest example is to get solid salt by boiling sea water.
· Using the cursor in inventory panel can transfer water or particles between storages.

4.Building Model Upgrade:
· We’ve recreated all building foundations’ models. Better looking stone foundations and dirt foundations.
· Tessellated stone walls for better looking.
· All building colliders are clamped to standard shapes to avoid bumping when running between building parts.

5.Bow, Arrow and Archery
· Added functions to bow, arrow and quiver items.
· You’ll need a bow in hands and a quiver with arrows in it to perform archery.
· The shooting speed of the bow is determined by the the wood you used to make the bow and its final quality.

6.Stackable Inventory Items:
· We’ve added stackablility for items in inventory panel. The stack count is determined by the depth of the container and the depth of the item. Like an 8 depth container can carry 16 items with 0.5 depth.
· Use left mouse button to pick up the whole stack of items
· Use Ctrl + LMB to pick up one item from a stack
· Use Shift + LMB to pick up half of the stacked item.

7.Attack animations Revamp
· We’ve remade all standing and moving melee attack animations.
· Implemented new methods to invoke attack events to avoid minor glitches in the attack motion.
· Added an IK method to bend the character’s back trying to follow the point the camera is looking to perform better aiming.

Minor Added:
· New heat transfer algorithm to allow more realistic temperature changes and more possibilities on creating temperature related functions
· Restrictions on picking hot items with bear hands, you can now no longer to directly pick up items in fire.
· Added wood pliers to pick items with high temperature. Will be used heavily in metal smelting functions in near future.
· Added an icon on storage to directly open the backpack panel.
· Added an animation for opening doors.
· Added an animation for eating with two hand carried items.
· Added bleeding symptom when body parts got high slash or puncture injuries.
· Added an extra raycast to check solid item colliders to let players be able to pick up small objects under big fallen trees.
· Added struggle behavior for stranded fishes. And they’ll lose oxygen when out of water that can eventually cause their death.
· Added various crafting recipes for newly added items.
· Added a button in the time control panel in Creative Game Mode to allow you directly change the weather.
· Added shortcuts for left shoulder, right shoulder and back slot items. They are shown beside belt slot icons when equipped with items
· Added small animal torso, small animal leg, coconut crab torso, big crab pliers, big crab leg, snake meat, meat slice and the roasted, burnt, rotten, boiled states for each of them. And the transformation logic for them to transform from one another.
· Added new recipes for coconut canteen.
· Added toxins and screen effects when different toxin level got too high or too low.

Changed:
· Raised the probabilities on bark producing when destroying trunks
· All animals are driven by physics, which means we can have more animals in one scene.
· Attack moves now can change the standing stance.
· Remade animal local avoidance behavior to make it more efficient and reliable.

Fixed:
· Fixed: when starting a new game, the weather is always foggy.
· Fixed the colliders for stone spear and flint spear to let them be thrown straightly.
· Fixed the issue where when roasting an attached item on a spear, when picking up the spear the roasting effect is not removed from the attached item.
· Fixed: when putting down an empty pottery jar, it will automatically get filled with water.
· Fixed: when trying to drink from coconut meat with water inside, you eat the meat instead of drinking the water.
· Fixed: flat roof can be upgraded to stone surface.