Moving to the Main Branch: Alpha 0.7.2.6 Update Log
Added:
• Added 3 tinder related quests for 3 biomes
• Added Fire Making quest to guide you through the progress
• Added a Clear button in Crafting Creative mode to one-click remove all items from workspace
Fixed:
• Fixed: Newly baked pottery can be auto filled full with water after placing on ground
• Fixed: Pallets can lag the game drastically when loaded with a lot of bundled items while floating on water
• Fixed: Dragging food on fire in Crafting State can cause red line errors be thrown and stuck the game
• Fixed: Item can inherit wrong species data after been crafted
• Fixed: Drying progress not showing
• Try to fix some rare bugs that can cause intestine absorption got paused
• Try to fix transformation data inaccuracy when they are far away from the character
Alpha 0.7.2.5 Update Log
Added:
• Added a quest for making Stone Chisels
• Added a quest for making Chiseled Handle
• Added a quest for making Celt Axe
Changed:
• Changed the recipe of Braided Basket, now it cost less braided plate than before
• Changed the recipe of Leaf Skirt, making it more reasonable
• Changed the recipe of Leaf Hat, making it more reasonable
• Changed the recipe of Leaf Cape, making it more reasonable
• Changed pathogen data for all food to balance disease effects
Fixed:
• Fixed: items can lost data in equipment slots
• Fixed: coconut meat cannot be eaten
• Fixed the issue caused the player unable to jump
• Fixed a rare issue that can cause rectum and bladder volumes become NaN
• Fixed: calorie rapid drain every time you load a game
• Fixed an action conflict: when looking an item in water, it will ask you to drink water and pick up the item with the same key
Alpha 0.7.2.3 Update Log
Added:
• Added snap points for triangular slope foundations on many other foundations, to enable more combinations
• Added Direct Upgrade button on buildings in Creative Game Difficulty. Allowing you to upgrade any building without feed in materials
• Added Placing Snap function for Crafting’s Creative mode. Now when the item location indicators show up, cursor picked items will snap to the correct place and rotate to the correct rotation when you put them near an indicator. This function is disabled in Hard Game Difficulty
• Added three Setting Fire related missions: create a wood pile, craft a thin stick and craft a drill board.
Changed:
• Opened all recipes in Easy Game Difficulty, all recipes can be auto-crafted; under Normal Game Difficulty, you’ll not have the ability to auto-craft most recipes at first, but in Creative Mode you’ll have the ability to snap items to their correct locations; there will be no snap function in Hard Game Difficulty, and almost all recipes are hidden.
• Pallets will continue to check whether it’s flipped or not after you stopped dragging, this will allow pallets to drop on-board items when flipped without dragging.
• Added speed limits for pallets to avoid them getting launched into air.
Fixed:
• Fixed the issue where building colliders won’t stream, this will boost performance when there are a lot of buildings
• Fixed the issue where picking mid branch will force you to drop on-hand branch, but they should be stacked directly on hand.
• Try to fix pallet weird movement caused by stacked items
• Fixed: resources data can get lost if you quit game and reload when upgrading walls
• Fixed: Full stomach warning after attacking
• Fixed: Triangular Slope Foundation does not have a stone upgrade
• Fixed: Trees do not regenerate health 24 hours after player’s last attack(only when the tree is not fallen)
• Fixed: Red line errors when returning to main menu
• Fixed: The preview model was not reused while placing buildings, this caused extra memory cost
Alpha 0.7.2.0 Update Log
Major Update:
• Quest System: we remade the whole quest system to support more complex tips on UI and progress tracking
Multi-Quest: Now you can have multiple quests at the same time
Quest Panel: In this panel you can manage all on-going quests, add/remove quests to quest tracker or objective tracker etc.
Quest Tracker: Located in the left of the screen, can show up to 5 quests here with their quest name and current objective.
Objective Tracker: Located on the top of the screen, shows current focused quest’s objective with detailed information. It’s recommended to focus the most wanted quest on this tracker so you can follow the progress easily.
• Tutorial Quests: Due to the massive workload on quests editing, we’ll release the tutorial quests step by step.
Now there are four tutorial quests: Intro to Quests System, Intro to Basic Item Management, Intro to Crafting (Recipe Mode) and Intro to Crafting (Creative Mode).
More Quests will come in future updates.
Added:
• You can directly take water from the ocean, river or swamp ponds if you have storages that can hold water in your hands
• You can hold E to pour out all water in your hand-held storage now.
• When looking at water bodies, you can now directly press E to drink or clean your mouth with the water (fresh water can be drunk, salty water can only be used to clean the mouth). This action will clear all food remains in your mouth, preventing mouth diseases.
• Eating sugar cane now will clean the protein remains in your mouth, but sugar and starch remains will not be changed.
Changed:
• Reduced the changing speed of intestinal infection to make diseases happen less frequent
• When calorie is low, now will not burn actual muscle weight to provide energy, but the max muscle value. This will increase the actual muscle growth when there are enough exercise.
• Increased the transformation rate from protein to muscle
• Largely increased all building structure’s integrity, especially for foundations and straight pillars.
Fixed:
• Fixed: intestinal immunity and the stomach digesting ability can grow over 100%
• Fixed: the last bite of food will not have sound effects
• Fixed: pillars cannot be repaired
• Fixed: foundations cannot be repaired
• Fixed: projectiles deal too much damage to pallets
• Fixed: mass performance issue when a pallet with tree trunks is floating on water
• Trying to fix the item-stuck-in-hand issue, need feedbacks to see if it is fixed.
Alpha 0.7.1.3 Update Log
Added:
• Added a panel in creative crafting mode to show all items that’s been put in the working space
• Added product preview in recipe crafting mode and raised the size of the Change Recipe buttons
Changed:
• In creative crafting mode, the recipe selection and product preview panel is moved to the top of its UI column, keeping continuity with the recipe mode.
• Increased all micronutrients absorption speed to avoid data loss
• Crafting mode: the working space representation is changed to transparent white squares from green grids
• Crafting mode: in creative mode, using mouse to place items now will not detect other items, making the action easier to control
• Crafting mode: Now entering crafting mode will not let the character to throw in-hand items
• Crafting mode: selected items will not be thrown out directly after selection, but before actual crafting
• Crafting mode: in-hand items will be taken precedence when a recipe is trying to select a tool or materials
• Crafting mode: in-hand tools will not be dropped after a recipe is finished
• Changed the remains of 2x1 furniture frame to reduce confusion
Fixed:
• Fixed: fiber rope lacks some icons for thatch material
• Fixed a major issue that caused errors been thrown when trying to move furniture
• Fixed: floating items’ location are not saved after leaving the game
Alpha 0.7.1.2 Update Log
Added:
• Added repair function to pallets, when the durability is lower than 95%, the repair button will show up, you’ll need the correct repairing material in hand to repair it.
• Pallet now can float on water reversed, without jiggering around
Changed:
• Optimized AI local avoidance logic, they now can take a detour around small obstacles while moving around
• Now the character can take a piss more often, don’t need to wait till bladder is half full
• Reduced all metabolism speed when the character is sleeping, including digesting speed, urine gathering speed etc.
• Pallets will not get damage when floating on water now
• Adjusted mushroom’s growing seasons and the overall amount of them
Fixed:
• Fixed a critical issue that can cause save files before version A0.6.2.0 can get corrupted when loading
• Fixed: belt items can be stuck in belt when used in crafting mode, also can be stuck in character’s hand if it got destroyed in crafting process.
• Fixed melee weapons won’t trigger water splash particle effects when hit water
• Fixed: the character will not exit dragging state if you let him/her excrete while dragging a pallet
• Fixed: picking an item bundle from a pallet while having the same item bundle in hands can make the bundle remained on the pallet unable to be picked up.
• Bundled items now have correct collision physics
• Fixed an issue that can cause items fall out of buildings after loaded game
Alpha 0.7.1.0 Update Log
Major Update:
Pallet: Newly added two sizes of draggable pallets, you can place items on them and transport them at once.
• The surface of a Pallet can be upgraded as any other furniture. There are 4 areas on a 2x2 pallet and 6 on a 2x3 pallet that can be upgraded. You’ll need to upgrade all the areas before you can use it.
• Point on a fully upgraded pallet when placing an item, you’ll see the available areas on the pallet and the size of current item
• You can rotate the item in all 3 axis when placing it on a pallet, corresponding keys will be shown beside crosshair while placing.
• Pallets have level limits, the two currently added ones can only receive one level of items. But there will be more pallets added into the game which can receive multiple levels of items, then items can be placed on top of another on a pallet.
• Pallets also have size limits for the cargos put into them. Items with large size may not be able to be put on a pallet.
• Pallets will gradually get damage when you drag it around, the bigger the weight load, the greater the damage.
• The speed you can move while dragging a pallet is determined by the weight load on it.
• You’ll also lose stamina if you are dragging an over-weighted pallet.
• Pallets can float on water but the character cannot drag it while swimming yet.
• Pallets can only be used when its surface facing up, if the angle is not right, you can use the reset button to flip it.
Changed:
• Added depth for all storages, now items with exceeded thickness will not be able to be put into the storage.
• Adjusted several items’ sizes to fit current changes on storages.
• Adjusted all storages’ data to fit current functions
Fixed:
• Fixed: some items will show wrong species types when you look at it
• Fixed: Items can disappear when you use the move button to move it around
• Fixed: When loaded an old save from previous versions, you can crash the game by attacking a building foundation or a wall.
Alpha 0.7.0.6 Update Log
Update Logs now can be viewed directly in the game’s main menu, click the info icon right to the version number to open it.
Added:
• Added Update Log button in Main Menu, you can check the update info directly in game!
• Added Fish Bone item, currently has no functionalities
• Added Fillet items with two sizes, can be dried with certain conditions
• Added Dried Fillet items with two sizes, can be cut down into dried fish meat
• Added Dried Fish Meat items with 4 sizes, can only be obtained by destroying dried fillets
• Added Banana Leaf Plate item as a standard furniture material, can be obtained by destroying banana leaves
• Now all dead fishes can float on water
• Now more detail information can be seen in the Digestive System panel
• Salt and other micronutrients can be seen in the Character Info panel
• Added recipes to make torches with thatch
• Added warning pop ups for picking items which you’re standing on
• Long torches now will turn into short torches when burnt out
Changed:
• Mangrove Fruits Cluster now can rot
• Ficus Fruit Cluster now can rot
• Bananas Cluster now can rot
• All 6 Rocks and Huge Rocks now can be mined piece by piece
• Dead Fishes will not turn into a pile of fish meat when got destroyed, they’ll always turn into two pieces of fillets
• Item species and quality will be directly shown in the item info box
• Smoke now will move according to its environment: straight up when wind got blocked
• Changed the model of Palm Leaf, making it looks better
• Changed the model of Plaited Leaf, making it looks better
• Changed the positions of muscle and water icons in Character Info panel
• Adjusted collider size for the 2nd part of the trunks on a Ficus tree to make it easier to chop
• Adjusted pee effects to make it looks better
• Changed the warning context for trying to craft a recipe that you haven’t fully understood
• When calorie level is low, muscles and fat will turn into calorie to sustain the character’s actions. The transfer speed now depend on the current muscle/fat mass of the character, which make strong or fat characters more durable with hunger
• When picking stackable items with the stance of two-handed-hammer, the character used to be using his/her right hand, now it changed to left hand.
• Added Construction type for recipes in Recipe Mode, now only customizable furniture will be shown in the furniture group, other structures will be put in the Construction group.
• Optimized the character’s distance to his/her target when passing fire
• Now needed materials for building upgrade will be shown directly above the building part
• Hunger will not cause bloating now.
Fixed:
• Fixed the icon and description of bloating.
• Fixed: mattress was unable to be placed on foundations
• Fixed: torches cannot be placed vertically on ground
• Fixed: when starting a new game, even if the difficulty option is default on Easy, the actual difficulty was still Normal
• Fixed: exchange attachable items in backpack UI can cause item icons stuck on screen
• Fixed: when the applying action got denied on an upgrade button, the button got disappeared for a while before it reappears.
• Fixed: when placing building supports, the pillar sometimes cannot align with foundations
• Fixed: when placing building supports with angles, the angle marker sometimes failed to show up
• Fixed: digestive system forgot to reset some data after reviving
• Fixed: projectiles that pinned on trees will float in air when the tree got chopped down
Alpha 0.7.0.5 Hotfix Log
Changed:
1. Adjusted male and female daily calorie consumption separately. Reducing calorie needs for both genders.
2. Now protein will keep providing calorie when used to grow muscles
3. Food will be digested and nutrition will be absorbed sequentially according to the order you eat them, rather than simultaneously.
Fixed:
1. Fixed pink wall when loading old saves. This bug was introduced in A0.7.0.4
2. Fixed: wall marks can be placed upon one another on pillar foundations
3. Fixed: water volumes cannot be saved when using pour/take water to transfer water
4. Fixed: rope frame and primitive water dripper cannot be moved
Alpha 0.7.0.4 Update Log
Warning: Due to our new furniture system, all items that stored in furniture will be lost after loading the save in this game version. So move all your items out of your furniture before updating!
Major Update: • Placing and Building System:
We fully remade the placing system, all functions got upgraded and ready for future extensions
1. Switch to Origin: Now building marks or other deployable items can be switched back to its original item when placing on ground. And you can always switch between all the possible placing methods now, making the system more customizable.
2. Place Underwater: Most of the items now can be placed underwater.
3. More Walls: We designed a new algorithm to generate walls. Now all triangular walls can be generated no matter the shape or rotation of them. And all on-plane rectangular walls also can be fully generated. Walls can be rotated around its Z axis when placing allowing you to build horizontally aligned wood walls and vertical placed leaf walls.
4. Add Fuel through Placing: Now when you placing a fuel item near a campfire, it will automatically consider it as an Add-Fuel action.
• Remade Furniture System:
We also remade the whole furniture system. All furniture parts are made directly through Crafting System and using the new placing system to assemble them together
1. Added furniture planes, frames and boxes for all three sizes, and the recipes to craft them
2. Changed the furniture upgrade method, now you don’t have to use F key to choose the desired part and put materials in, all parts of furniture can be directly focused by looking at it. And when you are holding legit upgrading materials, you will be able to place the material on the furniture part and get one surface upgraded. You can use mouse wheel to change the surface you want to upgrade if there are multiple surfaces in one part, and each surface can be upgraded into a different material.
3. Furniture Storages: unlike the old system, this new system does not auto-calculate storages based on the shape of the furniture, instead you need to pre-make a storage furniture part (boxes) in the Crafting System and upgrade all surfaces of it to make it able to store items.
• Important New Items: More than 10 new items are added in this update
1. Fallen Trees: In Mangrove and Swamp biomes, we added fallen trunk, dead stump, rotten trunk and rotten stump these 4 kinds of scenery items to offer more wood resources and fungi growing places.
2. Fungi: On the ground of Mangrove and Swamp or rotten trees, there will grow several different fungi. Now there are 6 kinds of mushrooms and 2 types of polypore. 2 of the mushrooms are poisonous but the poison effects are not finished yet, they will come in future updates.
3. New Tools: Added Fish Spear and Coconut Canteen. The canteen can store water and get carried with you, it is sealed with a wooden cork so inner water won’t spill out when you drop it on ground. It also can be hung on your belt. The fish spear has a larger attack area and can deal more damage to its target, very good at spearing smaller fishes.
• Metabolism System: We adjusted many algorithms and data to make the metabolism system more balanced and realistic
1. Reduced digesting and nutrition absorbing speed to allow food provide energies in longer time range
2. Changed the algorithms of Bacteria growth in intestines to make intestinal diseases behave more realistically
3. Adjusted all nutrition, pathogen data for food items
4. Adjusted diseases’ duration and influences to make them more realistic
Added: 1. Added muscle texture for male character, it will blend in when your fat rate is getting lower
2. Added half thin stick, major material for furniture along with thin stick
3. Added confirmation window for deleting saves
4. Added confirmation window for loading old saves in new game version
5. Added recipe to cut green coconut into coconut
6. Incisors in mouth determine how much volume you can eat by one bite. When the teeth got broken, you may not be able to eat some hard food
7. We added an algorithm to transfer old walls data in the save files into the new walls generating system to make game saves back-compatible
8. Thin sticks now are stackable
9. Added fruit dropping function for coconut trees, now you’ll be able to find green coconuts around big coconut trees
10. Added pour/take water animations for the coconut canteen
11. Food items will adjust their edible volume based on their sizes
12. A preview will be shown when trying to add fuel into campfire, indicating the volume you are adding in.
Changed: 1. Changed the appearance of Dirt Pile, making it looks better.
2. Changed the appearance of Wooden Spear, making it looks more primitive
3. Changed fishes’ AI logic, making them be able to swim in shallow water
Fixed: 1. Fixed: when setting fire, the hands and arms are not animated correctly
2. Fixed: plowing ground with a hoe can enable scenery items’ physics
3. Fixed: camera position issue when crafting on a stump workbench
4. Fixed: water dripper cannot affect the water collecting speed for the storage under it
5. Fixed: food edible volume got reset after been roasted
6. Fixed: muscle can keep grow even if the character never used his/her stamina
7. Fixed an error message popping up when ficus fruit getting rotten
8. Fixed an error message popping up when adding stacked materials into building marks
9. Fixed: building upgrade related warning cannot be shown correctly