ADDED
1. Add "E" to take out item or remove tech tip to control tips
2. Add "Tab open inventory" tip to control tips
3. Added a hotkey to hide the HUD for screenshot purpose, key F3
CHANGE
1. Raised foundations' legit placing height to 1.3m from ground
2. Coat and Leggings will not be dropped when go to sleep
3. Changed Flint's Chinese translation from 打火石 to 燧石
4. Lowered the view height from 1.8m to 1.7m, and the crafting mode view height from 1.6m to 1.5m
5. Raised all raining ambient sounds
6. Lowered the amount of food waste required to excrete, now you can see this need more often.
7. Lowered the stomach max storage, now it's 14 times of the body weight (ml/kg)
8. Raised weight for banana leaves, now they can provide more building progress for leaf walls
9. Now time control UI can no longer be opened while other UI is shown
BUG FIXING
1. Sleep to Death on a mattress is fixed.
2. Fixed Bananas on tree duplicate issue, no more free bananas
3. Lowered the collider's height of both foundation markers, this used to cause dropped items in its area can't be detected.
4. Furnitures now will not stuck in air when building collapse under them
5. Changed unity's resolution settings trying to solve the issue of changing resolution higher than 1k
6. Add VS 2015 C++ Runtime and DirectX requirement to steam installing setting to solve a bug that caused players stuck on loading screen at 75%
7. Fixed invisible big banana tree's LODs.
8. Added colliders to Small Fan Palm's prefab, this caused wild small fan palm got undetectable after one hit.
9. Taking a two-handed item then go swim or fly, open your inventory then there is an IK error twisting the character's body, now it is fixed.
10. After the removal of "skip" tech, you can't cancel a crafted tech on nodes, now you can press E to remove a tech from the selected node
11. Fixed the colliders of palm leaves (coconut and fan palm), they won't sink into terrain anymore.
12. Fixed stuck when using shields to attack, caused by animation lost.
13. Now the weight of items attached to a belt is calculated into the overall weight load
14. Storage now will add the weight of items inside them to the character's overall weight load.
15. Now a belt with attached items can`t be put into backpack grids, this was exploited for more storage
16. Wood stub used to have a wrong description regarding making a surface mark, now it describes the right crafting method
17. Fixed a rare bug where you can be push into air while walking on a large item immediately after picking it.
18. Empty handed techs like spin or plait, can be shown and executed while holding a non-tech item in right hand, now it's fixed.
19. Fixed the bug that occurs when placing large items from hand, it used to cause an item appear on the character's location then disappear immediately
20. Fixed the instance id calculation with world shifting. It used to cause on-plant fruits be respawned after the world is shifted.
21. Fixed a bug where switching foundation marks between square and triangle can let them be able to be placed on illegal places
Version 0.5.0.1 Update Log
Added:
1. Mouse Sensitivity Control in Option Menu.
2. Control Tips are now shown on the right bottom of the screen, it will change according to your state. There also is an option in the General option menu for you to enable or disable control tips as you please.
3.Added an option in the General option menu for you to enable or disable the confirmation of executing a crafting recipe when all the required techs/items are assigned to nodes. See the changed list to learn more.
4. A red box will be shown in front of you when you are deploying a surface mark while there is no suitable place to put it. This avoids confusion for unawareness of being in building mode while trying to drop a surface mark.
5. Two new items: Chopped Trunk and Chopped Short Trunk, they act as building materials for you to build log foundations and walls. Now you can obtain them by chopping thick tree logs, don’t have to chop down all the small trees for the slim logs now!
Changed:
1. Character max walking slope is raised to 47 degree so he can always walk on 45 degree building surface.
2. Removed crafting technique Skip, now you don’t need to assign this annoying tech to each crafting node of your item. Instead there is a confirmation UI will pop up on the item you are crafting to let you know a recipe is legit to produce, you can hold key F to confirm the production. This function can also be closed in the option menu.
3. Support marks now can be built extruding out of a foundation.
4. The conditions of entering and exiting swimming are changed so you cannot swim in shallow water which caused player character floating above water.
5. When diving in shallow water, your body will not tilt downwards now. This used to cause funny actions with legs up in the air and head in sand.
6. Raised doorway height so you don’t have to crouch then jump into your house.
7. Lowered the height-from-ground for all foundations, so you probably don’t have to climb into your courtyard in most cases.
8. In option menu, the name of first tab is changed to General from Display.
9. Surface marks now cannot be deployed on a frame which has other items stand in the way, this used to cause the mattress stuck in a wall and the player have to walk into the wall to sleep.
Bug Fixes:
1. Fixed the inventory UI extrude out of screen when the resolution is wider than 16:9 (like 21:9).
2. Wood handle used to be treated as a hat, now it rolls back to its own party( hang on a belt).
3. Wood spear now can be carried on back normally, it used to pierce through the player's body.
4. Great Hammer recipe repaired, it use to require a small stone Tie to a long stick's head, now it requires the Hammer Head Drilled from the small stone.
5. Craft nodes no longer flash red color over and over again after you tried to embed something in it but got rejected.
6. If you return to main menu while stayed in crafting mode, you'll be able to see the crafting nodes after entering the game again. Now it is fixed, safe to quit at any time you want.
7. Pick up action used to be able to be performed simultaneously with Taking Item from Belt action, and it caused multiple items overlap on one hand and some of them will be lost in the process. Now they cannot be triggered at the same time.
8. Sometimes picking up a large item can push the character into air, we were not able to recreate this issue but added a safe guard: before an item been picked up, we temporarily moved it into a layer that does not collider with the player until you drop it down. So now there should be no item can push the character into air when been picked.
Bug Dealt with but need Testing:
1. We made some changes in codes to try solving the issue with resolution higher than 1k. But since we don't have a monitor big enough to support 2k or even 4k resolutions, so can't test it by ourselves, will need feedbacks on whether it's possible to change resolutions into 2k and 4k in game settings or not.
2. We made a fix for the "Sleep-to-death on a mattress" issue and tested it on our end. It seems to be solved, but we still got some feedbacks say they still have this problem, so we'll need to know how many of you can sleep on the mattress and survive, and what kind of condition may trigger this issue (view angle, items on the mattress etc.)
3. Natural resources can disappear if you hit it a few times then leave it there for a day or two, it's caused by the world shifting function(a solution to Unity's floating error, the world will shift back to origin point after you travel over 1000 meters). Now it should be fixed but we need more testing.
Join us in Discord!
Hi survivors!
You are welcome to join us in discord :
https://discord.gg/TcHqram
to talk to us in real time.
The game is just released and we are very busy at tracking bug and collecting advices.
We'll also post new annoucements, screenshots, and update logs there.
So, join us and keep tuned!
Initial Launch of our First Early Access Game!
There will be only 4 days before we launch our first game on Steam!
We were quite busy debugging in the past few weeks to prepare it for the public, and hope we didn't miss too many spots ;)
We'll open a Bug Reporting Topic in our community page, run into any bugs or problems, feel free to leave a comment under that topic or start a new one. We'll check the topics in regular time.
A BIG thank you to all followers of Survisland, especially those followed us since Greenlight, thank you for the patience and support.
And we can use your opinions and suggestions so we can know better witch feature is wanted the most so we can put them in a higher priority. also any new ideas or request are welcome, we are open for any feature requests as long as they are enjoyable to play (like making every animal poop :D).
So let's wait for the release and see you in topics!