This update has a few bug fixes and a new Main menu - Smell bug - Tooltip showing properly - Object in pickup range highlight and object name shows - Main menu Player controls - Removed excessive Post Process in Broadleaf forest - Water drinking was too slow increased to 1.25 unit per 1 second.
I have also tried to solve the Joining issues but that will be known once I test in on this build.
Stay safe survivors !
Iron
Tooltips update
Hi everybody !
Hope everyone is safe and at home during this pandemic. My city and country are in lockdown as well and that is why I was not able to post announcements or updates. As the lockdown was extending I went out one night to my office and got my PC at home so I can start working again. I've put up a new update day before yesterday. It adds tooltips for new players and fixes a couple of small bugs.
I'm going to be uploading another update tomorrow or day after That will have
- New notifiers - When overlapping stuff it will highlight and will inform the things player can do with that item - fixed smell bugs - Added new water sources.
Next update will have a new main menu. Like you can see in the images and in this brief video below: [previewyoutube="lv1MWFY8BSE;full"]
The game was also on sale for the past week and I humbly welcome new players. Once again stay safe !
Multiple bugs pending for fixing.
Rebirth : Wolf update
Hey !
In this update I've done the following things :
New Animal added : Wolf
Solved bugs :
- Game crashing on peeing - All sounds cleaned and are location based. - Lion help signal enabled. - Save scent UI after peeing automated
New feature added : - See players on current server
Still bug : Cannot re-join left server.
Rebirth Update patch 2
Rebirth update has been successful as per my considerations. Following things have been fixed since the update - Hit UI image cleaned - Character selection background darkened - Chital deer footsteps volume softened - Hunger notification of critical even at 70% - Deer was playing lion panting sound - Healing under 10% health was enabling animals to live on forever - Enabled a small testing map - There was no way to find players : on "Help" call, a signal is spawned for 5 seconds now - Peeing was killing game for clients - Peeing sound was creating issues
[ Known bugs ] - if you leave a server / map, you cannot rejoin at the moment due to some issue. - if there is any other issue join on discord and notify me. I'm IronBoundManzer
Rebirth Update
The Rebirth Update. This update signifies a new beginning of Survivalizm. The complete game has been redone from scratch. It has the following new features. - New Scent system - New Tracking system - Marking system - New system for hunger, thirst, energy etc. - Multiplayer !
To install the new update, please delete all previous files then install the new update.
Thanks for all the support and I hope to see you all in the game.
-Iron
New Scent system
[previewyoutube="icIv0ESKw4I;full"]
A lot of games do scent only by highlighting stuff. I wanted to make a more realistic scenario where the scent is in the air and the player needs to find the item by themselves. As the player progresses the player will be able to scent more accurately and not so much deviations when finding items. This is who the progress will work. Beginning the scent will wade too far away and fade too often and quickly. Player animal will be able to remember fewer scents.
Expert the scent will not wade and will be much more clearer towards the end goal. Player animal will be able to remember much more scents.
New Landscape, UI, Steal held items from other players
Hey everyone ! Hope you all had a good weekend and great holidays. I didnt take off and instead was fixing my game.
Where the game is at first week of Jan ?
- Completely new 8km^2 landscape with 2 different forest eco systems. [previewyoutube="Vl55NQOdbI4;full"]
- New UI system, still rudimentary but gets the job done.
- New animation system for deers. [previewyoutube="k-b-q4P83kQ;full"]
- Herbivores can eat normal grass and not just specific plants. - If you are holding an item, it is essential you take it to a safe place and stash it or other player s can steal it from you, as seen here : [previewyoutube="QUuThkb0oqM;full"]https://www.youtube.com/watch?v=QUuThkb0oqM[/previewyoutube]
Please join the discord https://discord.gg/Qt42v8p or follow on twitter : https://twitter.com/SurvivalizmS
What the Frick is going on ? Dec Update
Survivalizm has been re done from scratch as you all already know. All of the game has taken multiplayer into account and all aspects of the game will be multiplayer friendly.
[previewyoutube="ep2hz616hWs;full"]
Showcase in video: - Energy consumption - Pickup items and consumable items - Attacking - AI - Pickup of dead animals - Smell
Please join the Discord server to add in your views in the development.
What's happening right now ?
Hey,
It has been quite some time since my last announcement, so here is an update.
The previous game was majorly in Blueprints so it was laggy and buggy. I'm changing all of the behavior and scripts of the Player into C++, that is going to take some time but it is going to be smooth and bug free.
I hope I finish up with that by September so expect an update then, basically I'm making the game again :/ *sigh* only if I did it right in the first time.
I hope once that is done I can pick up the pace and do weekly updates. For those who haven't been able to join the Discord.
Here it is : https://discord.gg/Qt42v8p
I get 10-15 up votes and 3-5 comments and honestly that has made me so happy. I'm super excited and happy to get this game up to standard and reach its potential.
Please let me know if there is a need for any other social media like: -twitter -twitch -facebook for communication.
Thanks for all the support.
Call for discussion ! Roadmap and discord.
Hey,
Please join me in my quest to make Survivalizm the game it should have been from the start and create a better game.
Join on discord here : https://discord.gg/K28DCPQ
Find roadmap here : https://trello.com/invite/b/jc0zMCzZ/7349c4910c43630f8486f11ee5810f73/survivalizm-roadmap