Survived By cover
Survived By screenshot
Genre: Shooter, Role-playing (RPG), Indie

Survived By

A Message To Our Players

After much deliberation and sadness, beginning today, we will be ceasing development of Survived By. We greatly appreciate the time you’ve spent playing Survived By since our launch in Closed Beta and all of the feedback you’ve provided.

This decision hasn’t come easily. We still believe in the core idea of Survived By, but after careful consideration of the game’s progress since its inception, we feel we won’t be able to reach the vision we originally conceived.

We plan to keep the Survived By servers up until April 19th, 2019 and disabling all in-game real money purchases later today. To anyone who has supported Survived By’s development, we’ll be giving full automatic refunds to everyone who has ever purchased items or packs in the coming weeks.

Thank you all, Ancestors.

--The Survived By team

Survived By Early Access Week 16+17

***This patch contains a bug that causes a full set of thorns gear to drop from bosses and full drops on enemies, so we will be rolling back progress to this morning before the update. It is recommended that you do not log in and play, as that progress will be lost. I apologize for this inconvenience, stay tuned for updates.***


Gameplay


  • The Druid's Bear Form attack no longer has a charge component.
  • The attack is now a swipe that shoots 9 short-range projectiles in a half-circle formation, with a short delay between each. The closer you are to an enemy, the more bullets will hit it. (Visually, picture a clock with the first bullet firing at the 3, then 2, then 1, 12, 11, 10, and the last one firing in the 9 position.)
  • Notifications for the Resurgence attacks have been updated to be more informative.
  • Pings now send out a growing circle so that even if the location is not visible the direction can still be inferred.
  • The caps on Well duration and Valr earned are being met far too easily, so the formulas setting Wraith stats and Valr rewards have been updated.
  • The layout of the Well has been updated to limit locations where the wraiths can get stuck.
  • Rewards now scale with party size (ex: with a full party size, drop rates are doubled)
  • Wraith behavior has been updated so that they are far less likely to start ignoring you.
  • The Followup Ancestral Legacy has been deprecated is no longer awarded to new players, as it could be abused for infinite health energy. The legacy will be reworked and will return in a few weeks. (It was intended to be deprecated, so this will happen in the next patch.)
  • Some objects in the world that looked like they should have collision but didn't, now have collision
  • Updated the text for the T1 Stage 2 Daily Quest to indicate where the insane to be treated are located
  • Reduced the number of Leo Chimera that must be killed during the T3 Stage 1 Daily Quest
  • Reduced the number of totems that must be collected during the T3 Stage 2 Daily Quest
  • Increased the numbers of flowers that drop during the T4 Stage 1 Daily Quest
  • Reduced the number of tombs that must be visited during the T4 Stage 2 Daily Quest
  • Fixed a bug where T10 crafting was not accepting modified gear properly
  • Fixed a bug where socketing an item was not functioning
  • Fixed a bug that was allowing monsters to spawn while in view
  • Fixed a bug where scroll position was not maintained in the Vault
  • Fixed a bug where a portion of the environment was floating in T8
  • Fixed a bug where two different Hindering debuffs could stack on the player
  • Fixed a bug where an incorrect name was given for the T2, T4 and T5 Daily Quests
  • Fixed a bug where the key for the Conduit of Fire was not being sold in the shop
  • Fixed a bug where Greater Well Wraiths would stop spawning

Survived By Week 14

Gameplay


  • Players can now form parties of up to 6 players
  • Several new achievements, and their corresponding titles, have been added
  • Bounty scrolls now point players towards a spawning location where they then spawn the target of the bounty
  • Reduced the requirements for completing the T2 daily quest
  • Fixed a bug where the client could freeze up temporarily (there may be others, but at least one was cleared out)
  • Fixed an environment collision bug near a Teleport Shrine fort in the Weeping Fissures
  • Fixed a bug where Kraken tentacles could disappear
  • Fixed a bug where resurgence catapults were not always waking up properly


Visuals


  • Fixed a number of typos
  • Clarified the requirements of the T7 daily quest
  • The corrupted firesand resource node for the T6 daily quest is no longer covered in smoke


Technical


  • Several optimizations to performance, bandwidth and stability

Survived By Week 11 - 13

Gameplay


  • The Bounty Board quests have been replaced with a Daily Quest system using the existing quest chains plus a number of new chains (one per tier). The new Quest Board, of which there is now one next to every Waypoint Shrine, will now provide directions to the local quest givers.
  • The Influence of the Signs has been replaced with a Weekly Quest system. These quests can be accessed through the Objectives UI or through a NPC in the Tower settlement.
  • Target values for come Challenges have been changed.
  • Rewards for Challenges and Achievements must now be claimed.
  • The Character UI has been updated, adding a link to Challenges and a unified inventory.
  • The Crafting UI has been redone to increase usability.
  • Multiple Relics can now be consumed at once.
  • Added an option to disable screen shake when other characters die.
  • Reduced the benefit of the Rationing Ancestral Legacy.
  • The Berserker Ancestral Legacies have been deprecated.
  • Increased the speed at which the total Valr is displayed upon death.
  • The health regen ground effect now triggers health regen immediately.
  • Improved the performance of the Lineage UI.
  • When banned, the error message displayed is now more precise.
  • Fixed a bug where one of the boulders was flagged as resin, so standing behind it was doing damage.
  • Fixed a bug where bulk purchases were not always respecting purchase caps.
  • Fixed a number of text typos.
  • Fixed a bug where adding only one imprint during crafting would always guarantee an affix.
  • Fixed a bug where long duration buffs were being canceled early.
  • Fixed a bug where some long duration buffs were incorrectly stacking with each other.


Visuals


  • More visual and audio queues when the Well Wraiths get more powerful.
  • Fixed a bug where ice was being incorrectly set to lava near one of the Borderlands buildings.
  • Fixed a bug where the chat window was toggling on a set of rules different from other HUD UI.


Technical


  • Client optimizations
  • Bandwidth optimizations
  • Server optimizations
  • Added additional anti-cheat measures

Survived By Week 9 + 10

Editor’s Notes

After releasing our preview we received feedback that our relic update needed some reworking. We also wanted to let you know that our crafting UI changes will not go live on Wednesday as planned - there was a delay in completing them and we want to have a little extra time to test them before they go live.

Revised Relics


  • Your first relic consumed will provide a major stat increase
  • Reaching level 2 requires that you consume 5 more relics (provides the pre-patch equivalent of consuming one relic)
  • Higher levels will require additional relics but the benefit of this update is that now you can keep consuming relics to get higher stats instead of the previous low cap
  • By consuming a total of 40 relics, you will reach the equivalent of double the pre-patch stats cap from relics
  • You can continue to gain greater power by leveling up your relic level to 99



Week 10 Hotfix 1


  • Fixed a bug where the benefit of Relics consumed before the last patch were not stacking properly with newly consumed Relics.
  • Fixed a bug where the benefits of Celerity Response, Defensive Response, Evasive Escape, Rapid Escape and Restorative Response could stack.
  • Fixed a bug where equipment that had level requirements would sometimes be unequipped when logging out and back in again.
  • Fixed a bug where Light and Medium Heirloom armor could receive an affix on creation.
  • Fixed a bug where loot drops were appearing a long ways away from the source of the drop.
  • Fixed a bug where 0s was sorting to the top of the Well Time Leaderboard.


And as a final note, we are currently working through a bug with crafting recipes that cost Bloodstone. To get around that you can now buy a "Bloodstone Cluster" from either the crafting vendor or the Treasure Hunter if you want to craft an Offering. This is a temporary fix, and once the real fix is done those clusters will be removed from the game. (Please don't horde them. They won't be worth anything in a few days.)


Gameplay


  • Well Leaderboards have been added, one for survival time and one for kills, that can be accessed from an object near the entrance to the Terrace
  • Well layout has been updated
  • Well Wraith behavior, spawning rules and rewards have been updated
  • The cap for Well duration is now 20 minutes
  • The cap for Valr earned from killing Wraiths is now 250,000
  • Multiple Relics of the same type can now be consumed (the first provides a large stat boost, with additional smaller boosts requiring increasingly more Relics be consumed)
  • Players can now adjust their focus target with the TAB key
  • Players can no longer delete mail messages with attachments
  • Accelerating shot no longer provides increased range
  • Resource nodes in dungeons now drop T1 crafting materials
  • Resource nodes in Conduit of Fire now drop T3 crafting materials
  • Loot tables that had a random quantity have been updated to increase the number of items awarded
  • Increased Blue Jade drop rates by 50% (100% on bosses)
  • Increased T3 material drop rates from T9 monsters by 50%
  • Reduced time to upgrade crafting station for all tiers except 8 and 9
  • Reduced crafting times for T1, T3, T5 crafting materials and T1, T3, T4, T4, T6 gear
  • A number of crafting materials were updated to spawn directly when awarded rather than appear in a loot bag
  • Fixed a bug where monsters were using the wrong Critical Defense formula, resulting in critical hits occurring far too often
  • Fixed a bug where the XP for killing an Orb Spider was 4x what it should have been
  • Fixed a bug where players that logged out of the Well were able to log back in with their timer reset
  • Fixed a bug where Space Between and Paradise Undone keys could be purchased from the Store
  • Fixed a bug where equipment could be unequipped when logging in
  • Fixed a bug where the Locus could remain invincible even after the legs were destroyed
  • Fixed a bug where T4 enemies could spawn in the Conduit of Fire
  • Fixed a bug where T4 spiders could spawn in the T9 Frozen Haven dungeon
  • Fixed a bug where one of the T8 shrines had unseen collision
  • Fixed a bug where AimUp and AimDown bindings were inverted
  • Fixed a bug where Toggle Settings was only opening Settings
  • Fixed a bug where the Heavy weapon prefix could be upgraded
  • Fixed a bug where hitting Backspace while entering text would exit the text field
  • Fixed a bug where players could not bind a function to the escape key
  • Fixed a bug where binding a key could exit the binding menu
  • Fixed a bug where it was possible to increase the level of a Legacy to 51
  • Fixed a bug where players could move slightly when logging in and out
  • Fixed a bug where the Spawning Nest could generate a dead end
  • Fixed a bug where players could continue to move and shoot after dying
  • Fixed a bug where the water in the Kraken boss fight was behaving like ice


Visuals


  • Tower settlement layout updated to prepare for future crafting changes
  • Several item descriptions updated to reference how they are obtained
  • Several descriptions were updated to better fit in the available space
  • Fixed a bug where incorrect crafting station upgrade prices could be displayed
  • Fixed a bug where selling materials to the Treasure Hunter caused a dark screen
  • Fixed a bug where secondary stats from equipment were not being displayed properly in the UI
  • Fixed a number of text typos
  • Fixed a bug where loot drops were not always disappearing after being picked up
  • Removed a building in the Southern Expanse that was not displaying properly


Tech


  • A number of stability improvements have been made
  • A number of bandwidth improvements have been made
  • A memory leak has been resolved

Offerings, Dangerous Chests, and Drop Rates - Oh My!

Hello Ancestors, this week’s update features a few bigger changes in relation to materials, item recovery, dangerous chests, and more! We’ve listened to your feedback and are trying to work towards the following goals.


  • Create a more fair path to item recovery
  • Increase the value of high level crafting materials
  • Increase more smoothly the rarity of materials earned over time
  • Make dangerous chests more rewarding
  • To that end, we’ve introduced a few changes.


Item Recovery Changes

Prior to this update, Ancestors could only pass one item for kin for free. We recognized there were concerns about how item recovery worked and hoped to address them. Now we’ve added a special item that you can use to recover your items upon death. Meet Offerings - a consumable that you can offer in exchange for a single piece of gear at death.

Offerings are obtained by:


  • Purchasing them from the Returner in the Tower for Electrum (35 each)
  • Crafting them from Blue Jade and Waystone fragments


Before you can craft an Offering, you’ll need:


  • Blue Jade, dropped by bosses, Dangerous Chests, and bounty targets
  • Waystone Fragments, a potential reward from Rank II and III Challenges and a guaranteed reward from Rank IV Challenges.


Additional Offering notes


  • Offerings and Waystone Fragments are bound to the character that earns them, but Blue Jade can be exchanged with other players
  • You’ll need to have your Offerings before dying in order to pass them down your lineage


Materials Restructure

In order to make high-level crafting materials more valuable we’ve adjusted the drop rates for T9 and T10 enemies so that they provide rewards more often, but at a lower tier.

Changes to Drop rates for T9 normal enemies


  • Before: Dropped T5 materials
  • Now: Drops T1 materials and T3 materials


Changes to Drop rates for T10 normal enemies


  • Before: Dropped T5 materials
  • Now: Drops T3 materials and T5 materials


Enemies below T9 will have the same drop rate and materials that existed prior to this update.

Revamped Dangerous Chests

In addition to making high level materials easier to find in T9 & T10 we’ve also revamped the dangerous chests to have better material drops and in some instances better quantities.

Changes to Dangerous Chests


  • T2: Increased amount of materials dropped
  • T3: Upgraded drops from T0 to T1
  • T4: Upgraded drops from T0 to T1, increased quantity
  • T5: Upgraded drops from T0 to T3
  • T6: Upgraded drops from T0 to T3, increased quantity
  • T7: Downgraded drops from T5 to T3, increased quantity and drop rates
  • T8: Downgraded drops from T5 to T3, increased quantity and drop rates
  • T9: Increased drop rates, removed T8 drops, reduced pool of material to 2 per dungeon, added chance for L5 and L6 charms (pool per dungeon limited to no more than 3 charms)
  • T10: Increased drop rates, removed T8 drops, increased quantity, added chance for L5 and L6 charms (all)


To balance these new rewards for chests we’ve also taken a look at the types of enemy encounters that you face to make them more challenging and thus more rewarding for seeking them out.

Changes to Dangerous Chest encounters


  • Spawning Nest (T2 and T9), reduced size of burrowers, increased burrower speed, reduced burrower count, added defenders, increased defender size and Health, increased defender projectile count
  • Other encounters are currently being worked on and we will share details once the time comes!


Let us know if you have any questions!

- The Survived By Team

Survived By Week 7 + 8

To be released at 11am CT on 1/16/19:
Update: This build has been delayed, we'll update with an ETA as soon as possible!

Update: the build will go live at 11AM CT on 1/17/19.

Known issues:


  • The first time you enter the store on the main menu, you won't be able to purchase anything. The in-game store still works, and the main menu store will work if it's returned to. This will be hotfixed.
  • If you already completed all Rank IV challenges, you won't be able to earn Fragments - if this happened to you, reach out to us at www.survivedby.com/zendesk and we will reward your account with Fragments.
  • There are two keys in the shop for unreleased raid dungeons - please don't purchase these, as there is no entrance and they won't work! These will be removed in a hotfix.


Gameplay


  • Recovering items on death now requires Offerings, which can be crafted or purchased with electrum
  • Material drops now improve more gradually when moving into more difficult content (applies to both normal drops and dangerous chest drops)
  • In general, high level drop rates for materials have been increased, while in some cases the level of the material dropped has been decreased
  • High level charms are now part of the T9 and T10 dangerous chest loot tables
  • Dangerous chest loot tables for T9 have been reduced in size to create specific locations where an item is likely to be found (for instance, if you want a Critical Damage charm you should be going to Spawning Nest of Monastery of the Rift)
  • Sell prices for all materials have been updated (raw materials still cannot be sold to vendors)
  • Spawning Nest dangerous chest encounter has been overhauled
  • Pressing Enter from the log in screen should attempt to log in
  • Added an audio queue for being at low and very low health
  • A number of additional items added to the Store
  • Added a tutorial cinematic skip button
  • Relics can now stack up to 10 in player inventory
  • Rare crafting materials and hard mode keys are no longer account bound
  • The bandwidth requirements for playing the game have been significantly reduced
  • Fixed a bug where Valr sent through the mail system was not being awarded properly
  • Fixed a bug where Energetic Response was activating too often
  • Fixed a bug where Goliath could be pulled out of the boss room
  • Fixed a bug where ScrollUp and ScrollDown were valid keybind targets
  • Fixed a bug where one of the aura stones was not reducing travel cost properly
  • Fixed a bug where chat would not work properly if a user's house name had a space in it


Visuals


  • Most recent deceased character will now always appear in lineage
  • Fixed a bug where emojis were too low in the chat window
  • Fixed a bug where the header on patch notes and coming soon were not correct
  • Fixed a bug where it appeared an aura stone could be sold for Bloodstone
  • Fixed a bug where the gravestone display was not always refreshing properly
  • Fixed a variety of spelling and grammar errors


For a complete breakdown of these updates, head over to our latest Steam Announcement or visit us on the forums!

Gear Up for the Resurgence Event

Note: This event begins with our update today at 12PM CST.

The Chimera threaten the Waypoint Shrines and you must help defend them!

Humanity has been forced to retreat to its final stronghold, the Tower. The Chimera and the Fury, recognizing the importance of the Waypoint Shrines, have decided to launch a final assault to wipe out humanity once and for all.

It falls to you, Ancestors, to defend the Waypoint Shrines and protect the Tower.



Once the assault begins, there will be an announcement made in region chat whenever a Waypoint Shrine is under attack, as well as a Map marker to direct you to the Waypoint Shrine in need.

After the announcement is made, you will have 15 minutes to reach the Waypoint Shrine. Use this time to gather allies and prepare your defenses before the assault!

Bolster your defenses by finding the Local Commander, and turning in unwanted gear to spawn Town Guards (up to a maximum of 8 Guards). Gear turn-in is shared between Ancestors, so you’ll want to recruit some friends to help you along the way!

The attack on a Waypoint Shrine will last for five minutes and consist of three waves of enemies for you to fend off. During the attack, you must keep the Local Commander alive or the Waypoint Shrine will fall!

If you are successful in defending the Waypoint Shrine, you will receive a tier-appropriate piece of gear with a guaranteed affix! Should you fail and the Shrine falls, it will be unusable for the next hour.

You must defend the Waypoint Shrines, Ancestor, or your advantage over the surging tide of Chimera will be lost.


Best of luck, Ancestors. You’ll need it.

Rollback Rewards

Hello, Ancestors!

I wanted to make sure that I followed up regarding our plans for those impacted by the rollback on December 28th. Our initial plan was to send all players impacted a combination of: 45 Bloodstone, 1000 Valr, 3X reward aura stones, 250 promotional electrum, and 5000 silver.

After further evaluation (and wrangling an existing bug with sending Valr)
we have increased the rewards and sent this reward out today to all players who logged in and lost progress as a result of the rollback on December 28th.


-100 Bloodstone
-1000 promotional electrum
-10,000 silver


This reward can be claimed at your mailbox in town. As always, we never want to roll back progress unless we have no other option, but we hope that this reward makes up for it.

All the best,

- The Survived By Team

Survived By Early Access Week 5+6

Gameplay


  • The health of enemies in a dungeon will now scale the more players that enter that dungeon
  • Updated the layout of the Well to provide more usable cover and remove the chains that were blocking movement
  • Updated the layout of the Terrace to allow faster access to the hard mode dungeons
  • Decreased the size of the resin pool the Hydra spawns in
  • Improved error messaging on failed login


Visual


  • Holiday decorations removed
  • Updated registration to indicate that the game account is tied to a player's Steam account
  • Store UI has been updated for a more uniform appearance
  • Additional settlement buildings have been added near the Waypoint Shrines
  • NPC and boss dialog is now printed in the chat log
  • When picking up silver, the amount obtained is now shown in a popup
  • New in-game chat emojis added for the January Daily Rewards
  • Fixed a bug with the fuse UI showing an incorrect value
  • Fixed a bug where dye icons were still showing up incorrectly in vendors


Week 5 Hotfix 1 (1/3):


  • Fixed a bug where Ancestral Legacies were not awarded for completing the Tutorial for the first time
  • Fixed a bug where the Captain of the Guard needed to be interacted with twice to start his quest
  • Fixed a bug where an error would occur in the Settings menu that would cause Settings changes to no longer work properly
  • Fixed a bug where closing the client rather than exiting it properly would not save your progress
  • Key bindings are undergoing a lot of work right now, so please log your feedback on the forums (we're definitely not done updating these)
  • Of particular note, O now accesses Settings rather than ESC
  • Adjustments continue to be made to the language filter as well (we're not done here either)
  • Fixed a bug where mailed Silver was not stacking properly with existing Silver (and, more importantly, this could cause both silver amounts to disappear)


Week 6: Activated the Resurgence Event.



Week 6 Hotfix 1 (1/8):


  • Fixed incorrect emoji from daily reward - changed it from the Supporter Pack medal icon to an exclusive emoji
  • Backend stability improvements


Week 6 Hotfix 2 (1/11):


  • There was no Local Commander spawning on the first T1 shrine, so we have added one
  • We reduced the number of chimera to help prevent lagging, but have increased their health
  • Local Chimera's behavior has been updated to improve their aim
  • We added 10 and 5-minute warning messages before the Resurgence starts
  • Messaging has been added at the end of the Invasion to indicate success/failure
  • The Resurgence warning messages have been updated to improve the accuracy of the coordinates providing Shrine location
  • Continued optimization of the Resurgence event


We are still working on the best option for recovering Silver for those that lost it as a result of this last bug. Please bear with us as we try to make everyone whole again.