Svrvive: The Deus Helix cover
Svrvive: The Deus Helix screenshot
Genre: Adventure, Indie

Svrvive: The Deus Helix

Arcade owner? Look here!

Patch notes 2.0

Welcome back Agents! Today we are rolling out the long awaited Oculus Touch controller patch. Make sure to set your Steam VR floor calibration correctly for your Oculus Touch controllers (and HTC Vive) via SteamVR. We are super grateful for your patience and we hope to see more videos from your adventures!

Below you'll find a list of what we fixed in "SVRVIVE: The Deus Helix":

Stay classy Agents <3

Major:
- Full integration and custom visuals for Oculus Touch controllers
- Collision fixes and water interaction overhaul added to mission 4
- Collision fix when interacting with the broken window in mission 2

Minor:
- Increased flashlight area, you should be able to see more at once
- Improved sound cue when completing puzzles stages in mission 3
- Fixed an ambient sound that would leak into mission 1 after loading
- Added visuals and voice lines to the tutorial, matching Oculus Touch
- Prevented mission 3 dlc ice flickering when aiming teleports far away

Our next game "Kartong - Death by Cardboard!" is coming soon so keep your eyes open at www.svrvive.com

Patch notes 1.9

Long time no see Agents! We’ve got a major fix for you... *drumroll* mission THREE will NOT load for a lifetime before you can play it anymore! Thank you for your patience, and sorry if we were a little slow for this update - We're working on Oculus support (SteamVR).

AND let’s just say that we’ve been busy working on a top secret... classified... hush hush... something something... Completely new game!

As usual, thanks for your feedback and support, means the world to us! <3

Major:

- Loading time for mission 3 significantly decreased.

Minor:

- Replaced secret note texture on present in mission 1 (Xmas dlc).
- Fixed bug where ambience occasionally disappears in mission 3.
- Fixed bug that caused one of the cannons to open door without it pointing towards it in mission 4.

Patch notes 1.8

Welcome to patch 1.8 Agents! We’ve noticed that our Christmas DLC has caused the loading time for mission 3 to be a bit… exaggerated. We’ll look into this problem as soon a possible, but it should be a little shorter with this new patch at least. Anyways, additional updates are:

Minor:

- Added interaction with trigger button in menu.
- Fixed so that candle lights can be lit by other candle lights in mission 1.
- Fixed bug with ambience sounds being out of place and to low in mission 2.
- Fixed bug with river in mission 2, causing it to glitch.
- Improved door in mission 2 to open when close by.
- Decreased mission 3 loading time a little bit (we are looking into the problem).
- Fixed problem with players using teleportation shortcuts in mission 4.
- Fixed bug with cannon causing players to skip part of one puzzle in mission 4.
- Fixed bug on monocular that caused it to glitch inside other objects in mission 4.
- Increased elevator speed in mission 5.
- Fixed bug that caused bell to not respawn in mission 5.

Patch notes 1.7

Hohohoho Agents! Hope you’ve had time to explore Nidum's winter wonderland and Mr Lewis' creepy Christmas basement. This time we’ve got another patch with additional bug fixes and polish for you!

Major:

Decreased file size of the Christmas DLC with a 1000000 %! (No seriously, we did the math).

Minor:

Added interaction to all Christmas ornaments in mission 1.
Fixed lighting and collision on Christmas tree in mission 1.
Fixed reflection probes that caused yellow snow in mission 3 (don't eat the yellow snow!)
Fixed collisions in mission 3.
Fixed interaction bug on broken object in mission 3.
Added interaction to some Christmas ornaments in mission 3.
Fixed teleportation to some icy areas related to key objects in mission 3.
Fixed floor height in mission 3.
Fixed snow positioning in mission 3.
Fixed key bug in mission 4.

Patch notes 1.6

Merry Christmas Agents! We’ve got a special holiday treat for you! Mission 1 and 3 are reworked with a cosy snowy christmassy vibe. The Susurri sure seem to enjoy a little holiday spirit - just look at how they have decorated the Temples of Nidum!

Also, we wanted to make sure you get this DLC before Christmas, and we will be making it muuuuch lighter over the next few days.

Major:

Winter DLC released with mission 1 and 3 being covered in Christmas spirit.

Minor:

Fixed light bug in mission 2.
Fixed sound bug in mission 2.
Fixed bug that created small collider inside urns in mission 3.
Fixed bug that caused grass to float above water in mission 3.
Fixed out of place objects in mission 4.
Fixed unnecessary respawn of some misc items in mission 4.
Improved light in mission 4.
Improved physics on some items in mission 4.
Fixed bug that caused some items to not be affected by light in mission 4.

Patch notes 1.5

Agent Null... You may be wondering what’s new. We’ve been watching over your mission progress and we’ve been able to locate some bugs in your core code. Don’t worry, we’re looking into the matter at hand and hopefully we’ll soon be operating without anymore of those pesky annoyances.

Minor fixes:

- Lowered volume on teleport in all scenes.
- Fixed controller animations on mission 1,2,4 and removed controller animation sound.
- Removed respawn of unimportant objects.
- New threshold for sticky gripping.
- Improved sound emitters to not spam on continuous interaction.
- Fixed bug with transmission in tutorial.
- Removed out of place sounds in mission 1.
- Small level design improvements in mission 1.
- Fixed ambience sound levels in mission 1.
- Improved lighting in mission 2.
- Improved puzzle in mission 2.
- Fixed puzzle bug in mission 2.
- Improved puzzle feedback in mission 3.
- Improved game design in mission 4.
- Improved puzzle in mission 4.
- Improved physics in mission 4.
- Removed out of place objects in mission 5.
- Fixed occlusion bug in mission 5.
- Fixed emission bug in mission 5.

Patch notes 1.4

Hey lovely agents! Another patch with fixes coming up!


Minor:
-Fixed clipping sounds.
-Fixed bad sound triggers.
-Added additional sounds.
-Added FX in mission 2.
-Fixed timing on event in mission 5.
-Puzzle fix in mission 4.
-Particle effect fix in mission 5.

Patch notes 1.3

Afternoon agents!
We're still listening to all of your input, and we're hard at work improving details of the game. Thank you once again for all your amazing feedback!

Here are our most recent updates:

Major fixes:
- Puzzle and environment improvements in mission 4.
- Renderscale settings in main menu.


Minor fixes:
- Ambience restart bug in mission 5.
- Puzzle fixes in mission 2.
- Ambience fixes in mission 2.
- Ambience and soundlevel fixes in mission 3.
- Environment improvements in mission 5.

Patch notes 1.2

Hey! Thanks again for reporting bugs and sharing your experiences with us! We’ve got another brand new patch for you that should fix both some major and minor things. Hope you like it - and stay classy, agents! :)


Major fixes:
- Fixed bug where Controllers would disappear after using SteamVR overlay.
- Made skippable puzzles in mission 3 unskippable again.
- Exposed Anti-Aliasing in graphics setting.


Minor fixes:
- Improved floor colliders in mission 2.
- Sound collision fixes in mission 4.
- Fixed colliders in mission 4.
- Additional optimization in mission 4.
- Fixed flying water monster bug in mission 3.
- Additional catapult fixes in mission 3.