Added replacing bomb on spawn limit when far away from player
Improved bomb spawn height variation
Removed slowing down bomb on projectile hit
Removed bomb itself dropping a shard
Reverted avoider (orange) enemy intercepting the player (reverted in 2.8)
Reset leaderboard
Thank you - Dominique
Swarmlake 2.5
Hi, the free Swarmlake 2.5 Update is out which improves balance based on player feedback:
Readded fire-rate increases at 1,000, 5,000 and 10,000 scores (same fire-rate as before 2.4)
Added time-based enemy spawn scaling
Added score-based bomb spawn limit until 4,000 score
Improved movement of avoider (orange) enemy by intercepting the player
Increased crystal attract speed by 100%
Increased swarmer (white) enemy max speed by 10% (same as before 2.4)
Removed slowmo outside of fire-rate increases
Reset leaderboard
Thank you! - Dominique
Swarmlake 2.4
Hey all, the free Swarmlake 2.4 Update is out now which improves balance:
Added score-based bomb spawn frequency scaling
Increased bomb spawn frequency by 33%
Decreased bomb spawn limit from 5 to 3
Decreased swarmer (white) enemy max speed by 10% (reverted in 2.5)
Removed score-based fire-rate increases (reverted in 2.5)
Reset leaderboard
Congratulations to the top ten players and everyone else who competed the past year:
Thank you - Dominique
Swarmlake 2.0
Hi all, the free Swarmlake 2.0 Update adds the most requested features since release: Leaderboard replays, a new gun and more!
Swarmlake 2.0 is the biggest update yet and required a near complete rewrite to make the custom engine deterministic which in turn allows for efficient input-based replays.
This update would not have been possible without the continued play-tests, feedback and support from the passionate players:
Added leaderboard replays with slow-mo, fast-forward and 3rd-person camera
Added deterministic gameplay simulation
Added new gun model replacing the old one
Added diegetic score display on gun
Added leaderboard navigation slider
Added showcasing player replay on start
Added additional music loop transitions
Added tutorial wait time limit
Improved gun placement and animations
Improved projectile shoot consistency
Improved bomb spawn consistency
Improved screen shake smoothness
Improved highlight lines by removing diagonals
Improved various models slightly
Improved performance and stability
Improved controller compatibility
Fixed sources of indeterministic gameplay
Fixed one frame input delay
Fixed one frame projectile enemy hit delay
Fixed enemy spawn scaling after 17,800 score
Fixed playing footstep sounds synced to gun animation
Fixed reducing CPU load if window is unfocused
Fixed game not launching in rare cases
Fixed tutorial input detection
Increased avoider (orange) enemy turn speed
Decreased charger (yellow) and swarmer (white) enemy speed
Decreased shoot rate by 25%
Decreased gun upgrade scores to 1,000, 2,500 and 5,000
Decreased grounded jump height by 10%
Removed score-based bomb spawn limit
Reset leaderboard and settings
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Thank you for your continued feedback and support! - Dominique
Swarmlake: Anniversary
Hey all, the Swarmlake: Anniversary Update is out improving the gameplay and leaderboard experience based on player feedback:
Added distance scaling to off-screen bomb markers
Added leaderboard user avatars
Improved leaderboard loading smoothness, navigation and error display
Improved tutorial clarity
Improved various icons
Improved performance and stability
Fixed explosion effects and lag spikes on bomb explosions with lots of enemies
Fixed leaderboard loading in rare cases
Fixed possible freeze on achievement upload error
Thank you - Dominique
Swarmlake: Visions
Hey all, the Swarmlake: Visions Update is out improving visual feedback and more:
Added see-through bomb outline and overlay
Added off-screen bomb direction marker
Improved mountains visual clarity and subtlety
Improved jump icons
Improved performance and stability
Fixed grain artifacts after playing for a long time
Fixed score display after dying on final achievement target score
Fixed showing off-screen markers for bomb spawn animations
Thank you - Dominique
Swarmlake: Redux
Hey everyone, the Swarmlake: Redux Update is out improving the gameplay experience with a ton of quality of life features based on player feedback:
Added enemy spawn scaling increase after 10,000 score
Added hemispheric ambient color to improve shadowed enemy visibility
Added bomb indicators
Added keyboard layout detection
Added exit game confirmation dialog
Improved accessibility by increasing the bomb trigger radius by 33%
Improved balance by increasing bomb spawn max rotation to that of other enemies
Improved visual vibrancy
Improved score and tutorial display
Improved bomb explosion and killer highlight visibility
Improved jump sound audibility
Improved performance
Improved supported controllers
Fixed excessive bomb explosion radius for avoider (orange) enemies
Fixed crash on game start after waiting on the tutorial screen for a long time
Fixed stopping music visualization on death
Fixed first enemy wave spawn delay when initially jumping backwards
Fixed gun and killer highlight resolution scaling
Fixed user interface resolution scaling above 4K
Reduced required disk space
Reset the leaderboard
Thank you - Dominique
Swarmlake 1.0
Hey all, Swarmlake 1.0 is out featuring a new engine with improved visuals, audio, gameplay, performance and much more:
Added new data-oriented engine to maximize performance
Added partial projectile ground hit reflection
Added audio-visual effect when reaching final achievement score and multiples of it
Added visual bomb pulse effect
Added new shoot sound
Added new achievement icons
Improved jump arc control by decreasing fall speed by 25% (same as before Update 18)
Improved jump height control by decreasing grounded jump height by 20%
Improved ability to stop bombs by increasing bomb projectile hit radius by 33%
Improved death consistency and feedback
Improved bomb min and max height bounce behavior
Improved bomb outline visibility
Improved visual vibrancy
Improved CPU performance by ~33%
Improved game startup speed
Improved audio mix clarity
Improved UI visibility
Fixed 6,000+ score-based shoot rate increase not activating
Fixed last shard and gun flicker not activating
Fixed projectiles hitting spawning enemies during animation after first animation frame
Fixed projectiles now hitting closest enemy when hitting multiple enemies in the same frame
Fixed player now dying from closest enemy when hitting multiple enemies in the same frame
Fixed jumping off of bombs
Fixed removing invisible bombs on bomb spawn limit to be field of view independent
Fixed death enemy highlight to be visible through ground
Fixed key rebind new key detection issue
Fixed key rebind UI button focus loss
Fixed some font symbols
Fixed some user settings by resetting all to default
Swarmlake 1.0 started by completely rewriting the custom game engine to use a data-oriented design in order to maximize the performance. This made me rethink and reimplement almost all gameplay logic again and allowed me to find hidden bugs. I am very confident in the results and hope that you will enjoy this extremely polished experience.
For years even after initial release lots of community-requested features and improvements were added with continued full-time development to increase the overall value and quality of Swarmlake by including better gameplay, balance, visuals, effects, lighting, animations, audio, performance, user interface, accessibility, achievements, persistent in-game global/friends leaderboard, trading cards, full controller support, rebindable keybindings and so much more. Therefore the price was adapted to reflect the current state of Swarmlake.
Thanks to everyone for your continued support since your feedback was essential for shaping up Swarmlake!
Thank you - Dominique
Swarmlake Update 24
Hey, Swarmlake Update 24 is out improving input, pacing and more based on player feedback:
Added sub-frame input detection
Improved initial wave pacing to speed up restarts as much as possible
Improved playing music instantly on restart after tutorial completion
Improved gun upgrade flicker color visibility
Improved performance smoothness
Fixed touchscreen player look input
Fixed visual projectile rotation variation if multiple projectiles are fired in the same frame
Fixed playing audio on switching settings tab using a controller
Thank you! - Dominique
Swarmlake Update 23
Hi, Swarmlake Update 23 is out improving depth, pacing and more:
Improved bomb explosions no longer destroying other bombs
Improved tutorial pacing
Improved gun animation smoothing
Improved controller support
Improved multi-monitor support
Improved performance slightly
Fixed visual-only bomb explosion shockwave radius
Fixed screenshake affecting movement input
Fixed incorrectly being able to jump off the ground when slightly above the ground
Fixed locking system mouse if the game window starts unfocused
Fixed showing leaderboard if player has no uploaded score yet
Fixed downloading excessive global leaderboard entries