Swarmlake cover
Swarmlake screenshot
PC XONE Steam
Genre: Shooter, Indie, Arcade

Swarmlake

Swarmlake Update 22



Hi all, Swarmlake Update 22 is now out which improves shards, visuals, performance, disk space and more:

  • Increased shard collect radius by 50%
  • Decreased time until shards despawn by 10%
  • Improved render performance
  • Improved bloom
  • Improved controller aiming
  • Improved supported controllers
  • Improved tutorial pacing
  • Improved icons
  • Improved teaching bombs (hint: jump into pink enemies)
  • Fixed enemies becoming invisible in rare edge cases
  • Fixed uploading a score of 0
  • Fixed reticle size at very low resolutions
  • Fixed updating leaderboard names in rare cases
  • Fixed UI navigation using Enter key
  • Fixed UI mouse hover while window is unfocused
  • Reduced required disk space
  • Tweaked lighting


- Dominique

Swarmlake Update 21



Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more:


  • Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
  • Added audio-visual effects for gun fire-rate upgrades
  • Added visual-only score display freeze on gun upgrade
  • Increased max jump and enemy move height limit by 40%
  • Increased score-based enemy spawn amount by 20%
  • Decreased base enemy spawn amount by 20%
  • Decreased projectile collision size by 25%
  • Decreased max possible simultaneous bomb enemies at the start
  • Improved max shadow distance
  • Improved gamepad movement and aiming
  • Fixed one frame jump input delay
  • Fixed unintended restarts when jump button is still held shortly after death
  • Fixed incorrect leaderboard input focus for one frame after death
  • Fixed displaying missing leaderboard entries around player for top 4 ranked players
  • Fixed shard visible state on collect in rare cases
  • Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit
  • Fixed updating last leaderboard entry username
  • Fixed simultaneous gamepad and keyboard movement input
  • Fixed gamepad rotation speed during slow motion effect
  • Fixed gradual footstep interval based on gamepad analog input
  • Tweaked enemy spawn sound location to prioritize bomb enemies
  • Tweaked initial enemy spawns
  • Tweaked enemy death highlight wireframe models
  • Tweaked death slow motion speed
  • Tweaked gun jump and land bob animation
  • Tweaked projectile enemy hit camera shake
  • Tweaked credits text
  • Removed music volume ducking when hitting close enemies with projectiles


Thank you for your continued understanding, feedback and support
- Dominique

Swarmlake Update 20



Hey all, Swarmlake Update 20 is out:

  • Added in-game friends leaderboard
  • Added audio-visual effect for reaching the final achievement score
  • Improved leaderboard display of long usernames
  • Improved leaderboard buttons by indicating navigation limits and loading
  • Fixed reticle being clipped off in some resolutions
  • Fixed high-pitched shard collect sound artifact during audio speed change
  • Fixed locking mouse to window only during gameplay
  • Fixed setting mouse over resume button only when pausing the game
  • Tweaked enemy jump cooldown marginally


Thank you,
Dominique

Swarmlake Update 19



Hi all, Swarmlake Update 19 is out:

  • Added in-game leaderboard navigation
  • Improved visual gun recoil animation
  • Increased charger (yellow) enemy max move height limit by 7%
  • Tweaked death slomo speed
  • Tweaked bomb explosion camera shake intensity
  • Tweaked close enemy projectile hit camera shake intensity


Thank you,
Dominique

Swarmlake Update 18

Why burst jumping was replaced with a normal jump:
  • Burst jumping is either exploitable or unusable due to looking away which requires enemy pushback to make usable. See: https://www.youtube.com/watch?v=P91YPnAaeTg
  • Burst jumping causes deaths which are perceived as random since you need to look away
  • Burst jumping is difficult for the sake of it (look down+shoot+look up instead of just jumping)
  • Burst jumping is hard to learn, hard to master (instead of easy to learn, hard to master)
  • Burst shooting has zero usage outside burst jumping


You now jump off the ground and enemies directly below you using [SPACE] key. I understand that this makes the game feel different and may require some time to get used to if you played it before.

The identity of Swarmlake is to fight a swarm of billions of enemies and the challenge should come from learning how to move through massive amount of enemies while triggering bombs and collecting points and NOT from difficult controls.

Update 18 changelog:
  • Replaced burst jump/shooting with normal jump
  • Increased bomb explosion radius by 14%
  • Increased fall speed by 33%
  • Decreased jump height by 17%
  • Added keybinding tutorial screen
  • Improved teaching explosions by looking at first bomb enemy
  • Improved some icons and keybind names
  • Fixed restart music fade effect in some cases
  • Fixed credits text clipping
  • Tweaked volume of some sound effects
  • Reset leaderboard


Thank you,
Dominique

Swarmlake Update 17



Hi all, Swarmlake Update 17 is out:

  • Replaced projectile ground reflection with visual hit effect
  • Increased base enemy spawn amount by 25%
  • Removed score-based shoot rate
  • Improved spherical enemy spawn positions
  • Fixed enemy spawn consistency
  • Added score icon
  • Tweaked score layout
  • Tweaked death slomo
  • Tweaked round start player initial shoot delay


Thank you
Dominique

Swarmlake Update 16



Hey all, Swarmlake Update 16 adds an in-game leaderboard, increases performance by ~100% and improves balance, visibility, presentation and more:

  • Added in-game leaderboard showing 20 global entries around the player
  • Added visual bomb enemy outline
  • Increased CPU performance by ~100%
  • Decreased game over slomo by 50%
  • Improved charger enemy movement by only moving horizontally
  • Improved base font
  • Improved visual game over killer enemy highlight
  • Improved teaching bomb enemy on game start
  • Fixed mid-air burst jump height aim angle consistency
  • Fixed charger enemy velocity after bouncing off the floor
  • Fixed avoider enemy avoiding projectiles on the other side of the arena in rare cases
  • Fixed player rotation when restarting on first frame when restart button becomes visible
  • Fixed theoretically possible crash on startup when all achievements were achieved
  • Updated controller mappings
  • Reset leaderboard


Thank you
Dominique

Swarmlake Update 15



Hi all, Swarmlake Update 15 improves the experience based on player feedback:

  • Increased score-based enemy spawn amount by 17%
  • Reverted burst shoot interval changes of Update 12
  • Tweaked burst shoot gun recoil animation speed
  • Fixed gun idle animation
  • Fixed window DPI issues
  • Fixed massive score exploit due to burst shoot interval change
  • Removed burst shoot music audio ducking
  • Reset leaderboard


Thank you
Dominique

Swarmlake Update 14



Hey all,

Swarmlake Update 14 improves the visual presentation and more:

  • Added gun enemy shadowing
  • Improved gun lighting
  • Improved music visualization responsiveness
  • Improved bomb explosion sound effect audibility
  • Fixed rendering backside of bomb explosion shockwave
  • Fixed one frame delay when resuming from pause
  • Increased visual bomb explosion shockwave height
  • Decreased death slomo by 50%
  • Removed death killer fade-out
  • Changed default fullscreen mode to windowed to prevent tearing


Thank you
Dominique

Swarmlake Update 13



Hi all,

Update 13 resets the leaderboard and adds various improvements:

  • Added game title to menu
  • Improved floor color to reduce eye strain
  • Fixed physics and rendering instability when moving too far away from world origin
  • Fixed intro UI layout at arbitrary resolutions
  • Reset leaderboard


Thank you
Dominique