Genre: Shooter, Indie, Arcade Swarmlake
Swarmlake Update 12

Hey all, Update 12 improves burst shooting, performance and more based on player feedback:
- Improved burst shoot consistency and safety
- Improved CPU performance
- Improved settings controls layout
- Improved enemy spawn proximity during first 100 score points
- Improved compatibility with some audio drivers
- Increased burst shoot interval by 150%
- Decreased shard attract radius grow speed by 50% to fix massive score exploits
- Removed burst shoot spam spread
- Removed score-based burst shoot rate increase
- Tweaked burst shoot pattern
Thank you
Dominique Swarmlake Update 11

Hey all, Update 11 adds configurable keybindings which was a highly requested community feature as well as other improvements and bug fixes:
- Added support to rebind keyboard, mouse and gamepad keys
- Improved menu mouse handling by constraining mouse to game window
- Fixed burst jump velocity in rare cases
- Fixed stuck movement input after resuming from pause in rare cases
- Fixed visual projectile bomb enemy reflect roll rotation
- Fixed mouse input after moving window
- Removed default right-handed keybinds
- Replaced projectile ground reflection with hit effect (reverted)
Thank you
Dominique Swarmlake Update 10

Hi all, Update 10 is out now to improve Swarmlake based on player feedback:
- Implement score-based shoot rate (90% @ start, 100% @ 1,000+, 110% @ 3,000+)
- Implement projectile and explosion color variations based on shoot rate
- Increased score-based enemy spawn amount by 20%
- Increased swarmer enemy turn speed by 20%
- Increased max burst spread by 40%
- Fixed a rare startup crash
- Fixed an exploit by reverting projectile ground reflection change from update 1
Thank you
Dominique Swarmlake Update 9

Hey all, Update 9 is out now to improve Swarmlake based on new player feedback:
- Increased projectile shoot rate by 33%
- Increased projectile collision size by 33%
- Increased score-based enemy spawn amount by 15%
- Increased killer visual highlight visibility distance
- Decreased player collision point forward offset slightly
- Improved perceived death fairness by removing enemy forgiveness
- Fixed incorrectly detonating bomb enemy while being grounded in rare cases
- Fixed visual enemy fade-in scale animation smoothness
- Fixed visual projectile fade-out scale animation smoothness
- Fixed dying to enemy which is killed by projectile in same frame
- Fixed projectile spawn position consistency at low framerates
- Tweaked visual-only projectile spawn position
Thank you for your support
Dominique Swarmlake Update 8

Hi all, Swarmlake Update 8 is out now with the following changes:
- Added full controller support
- Improved CPU performance noticably
- Improved window/input handling
- Fixed some dropped shards being invisible after restart
- Fixed UI layout sharpness and overlap issues at certain resolutions
- Fixed fullscreen performance issues
- Fixed resetting resolution when resetting to defaults in fullscreen mode
- Fixed field of view settings slider keyboard editing
Fast-paced first-person shooters like Swarmlake play best with keyboard and mouse however controller support is still great for casual couch play.
Thank you
Dominique Swarmlake Update 7

Hey all, Update 7 has just been released to improve Swarmlake based on new player feedback:
- Increased visual-only projectile size
- Increased visual-only charger enemy size
- Improved perceived death fairness by slightly offsetting player collision point forward
- Fixed updating displayed score in same frame as bomb explosion
- Fixed crash when resizing window to zero size
- Fixed camera clipping into floor on death in rare cases
- Fixed issues when loading invalid settings
Thank you for your support
Dominique Swarmlake Update 6

Hi all,
Swarmlake Update 6 is now live which improves Swarmlake's accessibility and playability:
- Decreased burst projectile count and cooldown by 40%
- Decreased burst spread by 20%
- Decreased enemy spawn amount until score of 100 greatly
- Added increasing burst spam spread
- Added max bomb enemy height to limit it to player reachable area
- Added visual highscore upload progress indicator
- Added sun scale to music-visualization
- Improved teaching bomb enemy
- Improved bomb enemy visibility for colorblind people
- Fixed incorrect burst delay
- Fixed rare highscore upload issues
- Tweaked achievement score requirement curve in the middle
- Tweaked burst and reflect sound effects volume
- Tweaked floor color
- Tweaked settings labels
- Tweaked killer visual
- Tweaked initial spawned wave
- Removed target highscore display during gameplay
Thank you
Dominique Swarmlake Update 5

Hey,
Swarmlake Update 5 is out now which improves the overall user experience:
- Increased enemy forgiveness slightly
- Increased enemy spawn center position variation slightly
- Improved bomb enemy visibility
- Improved menu keyboard navigation
- Improved game error handling
- Fixed rare enemy spawn issues
- Fixed rare audio performance issue
- Fixed crash when skipping splash screen on first frame
- Fixed mouse position when pausing game for the first time
Thank you
Dominique Swarmlake Update 4

- Added persistent leaderboard
- Added a new achievement
- Added score-based enemy spawn amount scaling
- Added enemy spawn time and position variation
- Improved score upload handling in case of network failure
- Fixed resolution handling in settings UI after manual window resize
- Increased charger enemy reverse distance by 40%
- Removed daily randomness
Thank you
Dominique Update 3
Hi all,
a new update has just been released to improve Swarmlake which also includes the daily changes over the last week based on player feedback:
- Added visual reflecter enemy explosion radius
- Added score-based enemy spawn amount scaling
- Added enemy spawn center location variation
- Added arbitrary window resize support
- Improved teaching reflecter enemy explosion at start of each round
- Fixed playing without audio if audio device fails
- Fixed unintended strategies to gain massive highscores
- Fixed issue when clicking resume button and pressing ESC in the same frame
- Fixed issue when pausing and dying in the same frame
- Increased shard despawn time by 40%
- Increased theoretical enemy limit to 20,000
- Decreased reflecter enemy turn speed by 50%
- Decreased shard collect radius by 50%
- Decreased shard floor bounciness by 30%
If you enjoyed Swarmlake please leave a brief Steam review for it if you can, as this helps a lot to make others notice my games.
Thank you
Dominique